As I had mentioned in my Star Trek: Fleet Captains review, good Star Trek games are few and far between. Perhaps my favorite Trek game of all time is the Windows '98 4-x strategy game Birth of the Federation. BotF, developed my Microprose, was basically a Trek reskin of Master of Orion II. It was buggy, had cheating A.I., suffered from a major memory leak that slowed the game to a crawl after about 100 turns of play, and it didn't include any Original Series ships or technologies. But it did manage to faithfully capture Star Trek's spirit of exploration and discovery by being a game about exploring and colonizing a galaxy.
It wasn't a stripped-down startship combat simulator (Starfleet Command), or a cookie-cutter first-person shooter (Elite Force), or a lazy StarCraft clone (Armada), or an out-of-place dogfighter (Invasion), or a derivative WoW clone (Star Trek: Online). None of those games is terrible. I've played them all, and actually have some rather fond memories with most of them. But none of these games really meshed perfectly with the Star Trek license, and none of them really scratched my Star Trek gaming itch the way that Birth of the Federation did. Apparently, some designers at Gale Force Nine also like Birth of the Federation, because their new board game, Star Trek: Ascendancy, almost feels like a board game version of that classic Trek PC game.
Ascendancy is the first proper 4-x board game using the Star Trek license that I've seen. It certainly blows Fleet Captains out of the water. While Fleet Captains included some token exploration and territory-expansion mechanics as a supplement to the ship-to-ship combat that was the core of the game, Ascendancy is a game that is actually about exploring a procedurally-generated map, colonizing planets, and developing their resources. You can win by conquering other players' home worlds, or by developing your culture up to a specific level.
The final frontier is always in flux
The board of Star Trek: Ascendancy utilizes an interesting and novel modular board. Disk tiles represent planets, systems, and anomalies, each of which is connected by star lanes of varying distances. New systems and star lanes are drawn from a deck as the players explore, and so the board is constantly expanding as you play. It's nothing earth-shatteringly new, but it does have one neat gimmick that I haven't seen in other similar games.
The map will grow and change as the game progresses.
In addition to the board dynamically growing as the game progresses, systems are considered to be "floating" until they become locked in place by being connected to two or more systems via a star lane. This means that leaf systems can be freely rotated around to make room for other tiles to be placed in the play area. I believe this is intended to model the 3-dimensional nature of space. In a more practical sense, it means that the galaxy [map] can (and will) change its shape occasionally, leaving the true distances between locations ambiguous until everything gets locked down. [More]
7b9b6ce0-3004-4c0d-a534-30ff155f91cb|2|3.0
Tags:Star Trek, Star Trek Ascendancy, Gale Force Nine, board game, strategy, 4x, dice, Federation, Romulan, Klingon, exploration, phenomenon, trade, colonization, war, star lane, warp, warp drive, Aaron Dill, John Kovaleski, Sean Sweigart, Star Trek: Birth of the Federation
Who doesn't like a good hamburger?
Hamburgers are a pretty casual, always-tasty meal that can range from a bland and simple fast-food cheeseburger to a gourmet bacon burger.
Me, I'm a big ribs guy! They're my favorite. Lone Star Steakhouse always made the best ribs - ribs fit for a Caesar's Memorial Day barbeque - but it's hard for me to say "no" to just about any rack of ribs. Sadly, all the Lone Stars in town are closed, and I've yet to find a true successor.
How does this relate to Star Trek Into Darkness? The original Star Trek series and Star Trek: the Next Generation are like those Lone Star ribs to me. They're my favorite. A really good science fiction movie - like 2001: A Space Odyssey, or Terminator, or Moon, or maybe even the recently-released Oblivion - is like a visit to [say] Famous Dave's to have some ribs. It's good, but it's still not Lone Star good! These new Star Trek movies, however, aren't even like ribs to begin with. They're more like hamburgers. Yeah sure they're a satisfying meal, but sometimes, I don't want a hamburger; I want ribs!
Into Darkness isn't what I wanted in a "Star Trek" movie at all. Even worse, it's worth as a movie is mostly superficial.
Into Darkness reminded me a lot of two other Star Trek movies: Star Trek V: the Final Frontier and Star Trek Nemesis.
The Final Frontier is widely-regarded as the worst original-cast Star Trek movie (and rightfully so). It's premise is silly. The script is poorly-written (although still much more coherent than many of today's movie scripts - including Into Darkness). And the special-effects are atrocious! It was like one of those really bad episodes of the original series brought to life on the big screen with a slightly higher budget. But it did have one redeeming characteristic. The beginning and end of the movie consist of the camping scenes with Kirk, Spock, and McCoy, and these scenes are actually really good. They're character-driven scenes in which we learn a little bit about the adventurous spirit of Kirk, his greatest fear, and the desire to explore that drove him to join Starfleet. It manages to further develop a character that had been around in movies and television for over 20 years, and whom one would have thought couldn't be further developed at all.
Kirk: I'm not trying to break any records. I'm doing this because I enjoy it. Not to mention the most important reason for climbing a mountain...
Spock: And that is ... ?
Kirk: Because it's there.
-Star Trek V: the Final Frontier
As bad as that movie was, this simple exchange in this simple scene exemplifies what Kirk, Starfleet, and Star Trek are all about: the desire to go out there and experience the universe! Even if it's dangerous, the rewards of the experience, and the discovery that it brings is worth the risk. This is one of the prime ideologies behind Star Trek. Sure we could send probes out to collect data and send it back to us in the comfort and safety of our laboratories on earth. But why do that when we can go there and experience the universe for ourselves?
And that is a spirit that is sadly missing from Abrams' interpretation of Star Trek. Why does Kirk join Starfleet? Is it because he has a passion for adventure and discovery and expanding the horizons of human experience? Not according to these movies. In these movies, he does it because Captain Pike dared him to. Or maybe because he wants to pursue hot alien pussy, because both movies still treat Kirk like a cartoon horn dog whose eyes pop out of his head whenever a skirt walks by. [More]
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Tags:Star Trek, Star Trek 12, Star Trek Into Darkness, J.J. Abrams, Chris Pine, Zachary Quinto, Benedict Cumberbatch, Karl Urban, Simon Pegg, Bruce Greenwood, Peter Weller, Alice Eve, Leonard Nimoy, Ricardo Montalban, James T. Kirk, Spock, Montgomery Scott, Scotty, Leonard "Bones" McCoy, Uhura, Carol Marcus, James Harrison, Khan Noonien Singh, Klingons, Enterprise, Starfleet, Federation, Prime Directive, Star Trek: the Next Generation, Who Watches the Watchers?, Star Trek: the Motion Picture, Star Trek II: the Wrath of Khan, Star Trek V: the Final Frontier, Star Trek VI: the Undiscovered Country, Star Trek Nemesis, Silent Hill Homecoming, Lone Star, ribs, burger, Famous Dave's, reboot, movie
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