The Chicago Bears confused analysts and fans Thursday night when they traded up with San Francisco to draft North Carolina quarterback Mitchell Trubisky 2nd overall in the 2017 NFL draft. Analysts, fans, and even myself thought that the Bears would likely take one of the elite defensive players such as Jamaal Adams (safety), Marshon Lattimore (corner), or Solomon Thomas (defensive end). It was unlikely that Myles Garrett would still be on the board at no. 3, but at least one or two of those other players would be.

Bears trade up to draft Mitch Trubisky
The Chicago Bears traded up with the 49ers to draft NCU QB Mitch Trubisky no. 2 overall.

The Bears desperately need help in their defensive secondary, especially considering the elite passers that are in their division (Aaron Rodgers, Matt Stafford, and maybe even Teddy Bridgewater if he returns healthy). They did pick up Prince Amukamara (CB), Markcus Cooper (CB), and Quintin Demps (S) in free agency to add some depth, but they still need more help at those positions. If a safety or corner wasn't available, then an elite pass rusher that could pressure those rival QBs would be the next best thing. The Bears offense actually moved the ball pretty well towards the end of the season, scoring 20 or more points in 4 of their last 5 games. The problem was their defensive was giving up 30 or 40 points.

I'm not complaining about drafting Trubisky. I like the pick, and the Bears need a quarterback. I just think that the Bears have severely overpaid for it considering their earlier offseason moves, and that a defensive star should have been higher priority. Everyone seemed to think that the 49ers were going for Solomon Thomas -- or maybe Jamaal Adams. And, in fact, the 49ers did use their number 3 overall pick to get Thomas after all. So it seems (on the surface) that Trubisky would still be there for the Bears at number 3 if the Bears wanted him.

NFL analysts and fans were dumbfounded by the Bears' first round draft trade.

Maybe the Bears were tipped off that someone like the Jaguars were offering a trade with San Fran to get Trubisky? Maybe the Jags were worried about Chicago picking Trubisky at number 3 and wanted to leapfrog to get him? Or maybe the Jets were looking to trade up? That's the only way that this trade makes sense. Or maybe the 49ers outright swindled the Bears? The Bears gave up this year's third and fourth round picks, as well as another third round pick next year, so this was a pretty costly trade considering they only moved up one spot, and the 49ers got a super-sweet deal. They got the guy they wanted all along, and they get two more mid-draft picks to fill other needs or as capital to trade.

What this tells me is that the Bears still have no real clue what they're doing at quarterback. They already committed a huge amount of money to get backup quarterback Mike Glennon ...

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Jay Cutler is out, and former Buccaneer Mike Glennon is in.

The Chicago Bears have wasted no time in making major roster shake-ups in the 2017 off season. In a long-overdue move, Chicago finally released quarterback Jay Cutler. He was still under contract, so the Bears will suffer a salary cap hit, but it shouldn't hurt their ability to sign players at needed positions.

Bryan Hoyer and Matt Barkley
Hoyer and Barkley will still
be teammates in San Fran.

To replace Cutler, the Bears signed two-year Tampa Bay backup quarterback Mike Glennon to a 3-year contract worth roughly $45 million. It's a high price to pay for an unproven player who's already been benched in his career. Glennon has been praised for his arm strength and intelligence, but he hasn't handled pressure very well and his accuracy is questionable. Pressure will be a problem too, as the Bears have been in the bottom half of the league in sacks allowed for quite a few years now. Though at least some of those sacks can probably be attributed to Jay Cutler holding onto the ball too long. But Glennon is young and has plenty of room to develop; whereas, Cutler has been a pretty known quantity for quite some time now

The Bears also lost backups Bryan Hoyer and Matt Barkley to the 49ers, leaving Connor Shaw (who was injured last preseason) as the only current backup going into the NFL Draft in April...

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Madden NFL - title

Earlier this month, I posted a suggestion for hiding player ratings until the player has played enough games to reveal them. Afterwards, I posted a list of my suggestions for offense, defense, and special teams for Madden 18. That still leaves some other outstanding areas of improvement such as Franchise mode, and I'd like to spend this post focusing there.

Let's start out by going over some of the things that are left over from last year's wishlist:

A lot of these items are related to Franchise, and so keep them in mind as you read through this post. But before I jump into franchise suggestions, let's first look at the issue of the Accelerated clock as it has been implemented in Madden for years:

Accelerated clock, two-minute drill, and CPU timeouts

I've brought this up before, but clock management really needs to be addressed. The accelerated clock should never be disabled! Not in the two-minute drill; not ever. The two minute drill is when it is most important to enforce the accelerated clock because otherwise it completely breaks the two-minute drill. The CPU is particularly bad at exploiting this. I regularly see the CPU go into a huddle and break it within 5 seconds of game clock, which is faster than if they had tried a hurry-up, and which spares them from using a timeout. Human users can exploit this same tactic as well in order to avoid the time it takes to run up to the line. All you have to do is quickly select any pass play then audible or hot route your receivers.

Madden 17 - clock exploits
Breaking a 2-minute drill huddle with 35 seconds on the play clock while
the game clock is running completely breaks the 2-minute drill.

And speaking of CPU timeouts: the CPU should actually use them. There should be some logic in place where if a CPU QB either can't figure out the pre-snap coverage, or he doesn't like the pre-snap coverage, then he should call a timeout to mulligan the play. This should happen if the defense puts eight men in the box when an inside run was called, or if the CPU QB reads press coverage on a wide receiver screen, or other such situations in which the the CPU determines that the player's play is likely to trump their play call. This should be tied to a QB's Awareness and/or Play Recognition rating, and there could maybe also be a small chance that if the QB doesn't make the right read, then the coach can call a timeout instead. CPU defenses should similarly be able to burn a timeout if they read a particularly unfavorable personnel match-up.

Another improvement that could be made to the accelerated clock is to add some variability to it...

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Madden NFL - title

Well, here we are at the end of the NFL season already. Seventeen weeks are in the books, and the 2016/2017 playoffs are in full swing. As we prepare to say goodbye to the 2016 NFL season, it's also time to start looking ahead to the future of the Madden video game series.

I was really happy to see that the practice squad and weekly training added to this year's game. I feel that this allows for more realistic development of players over the long term, and it makes the draft feel more worthwhile since you no longer have to cut your late-round draft picks. Despite being a good thing to have, the practice squad feature has some problems.

Madden 17 - practice squad player ratings
Being able to see all of a player's ratings make it trivially easy to poach other team's practice squad players.

For one thing, determining who to start and who to throw on your practice squad is a pretty trivial process of comparing numbers in a spreadsheet. Heck, you can usually get away with just comparing a single number: their overall ratings. Practice squad poaching is another problem. Any player with a rating above 70 is likely to get poached off of your practice squad by another user (even by CPU teams). The reason for both these problems is that it's trivially easy to know how good any given player is - the game shows all their ratings right there in the menu. You don't need to put either of them head-to-head in practice or put them on the field to see how they perform. The ratings dictate performance, and the ratings are publicly available.

Uncover rookie ratings during training camp

How can we resolve this problem of practice squad poaching? Well, we can hide rookie ratings until you actually practice with them and play them in games. Much like how the true ratings of players in the college draft are hidden until you scout and/or draft them, the game could also hide the true ratings of incoming rookies.

This opens the possibility of a training camp feature being a valuable tool for player assessment. I've already proposed a training camp feature in my previous wishlist, but this idea could supplement that. As you put players through your training camp, you'd slowly uncover their true ratings by performing various Skill Trainer drills or other practice activities and scrimmages. Then, once the season begins, you would reveal further ratings through weekly training and by playing the players in actual games. This would also have the effect of adding further value to preseason games, as you'd use those as a proving ground to hopefully uncover any remaining key ratings for your young players. You'd actually have a genuine reason to play them in games because you honestly wouldn't know how well they'd perform.

Madden 17: hidden ratings in player card
Perhaps the ratings of incoming rookies should remain hidden, even after they are drafted?

Any ratings that you unlock would remain hidden to all other teams, so that they won't be able to simply compare overall ratings with their own players. Each team could then maybe have the ability to spend some of their college scouting points on scouting other teams' practice squads looking for players that they could poach. Doing so would gradually unlock some practice squad player ratings.

There could also be a set of publicly-known ratings for each player that would be known to all teams in the league. These would be unlocked as the given player plays in games, and playing in nationally-televised games (such as Monday night) could maybe even accelerate the unlocking of ratings. So players who have been in the league for a long time, and who have lots of public game film would be more of a known quantity. We would all know how good Tom Brady is, but we wouldn't necessarily know how good Jacoby Brissett is until he actually plays some games.

The entire NFL knows that Tom Brady is a superstar, but not as many people know just how good Jacoby Brissett is.

In the meantime, the game could provide some more "fuzzy" ratings for players whose true ratings are unknown. Either keeping the grades that are used from college scouting (A, B, C, D, etc.), or by providing ranges for unknown ratings (e.g. a player's catch rating is between 75 and 85)...

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A few months ago, I wrote a blog piece about suggestions to expand Madden 16's feature set to make the game a deeper, more realistic depiction of the management of an NFL team. This year's Madden game has proven to be a much better game than the previous few years, and I actually have found myself playing it well into the new year. As such, I've also been coming across new, nagging annoyances, and new ideas for features and enhancements. Most notably, I finally got to play through a complete off-season, and I have several ideas for how offseason can be improved in future years of Madden.

So I've decided to write a follow-up piece with more suggestions for future games. This article will focus on off-season activities. In order to keep things clean and concise, I've also made a few changes to the original post as well. I wanted to keep specific topics grouped together. There's also less to talk about in this new post, so I've moved the "Little Things" section from the original post into this article in order to shorten the original post and pad this one out to about the same length. I've also made some small revisions and clarifications in the original post, so I highly recommend re-visiting that post to see the changes.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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Madden 18 wishlist: offense, defense, and special teams balanceMadden 18 wishlist: offense, defense, and special teams balance01/14/2017 I recently wrote regarding a proposal for improving practice squad and training features by hiding player ratings until the player has played enough games to reveal them. Of course, there's still a lot of other aspects of the game that I'd like to see improved. I was pleased that this year's Madden 17 implemented some items...

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Big changes ahead for the Chicago Bears, as they hire CFL champion Marc Trestman as head coachBig changes ahead for the Chicago Bears, as they hire CFL champion Marc Trestman as head coach01/31/2013 I have to say that I am not surprised that the Chicago Bears decided to fire Lovie Smith after the second late-season collapse by the team that lead the division the first half of the year. I also agree with the decision, mostly. During the entire tenure of Lovie Smith, the Bears' offense has been incompetant. Lovie is a great...