I recently wrote about the game at E3 2018 that most caught my interest. But there are other things coming out of E3 that I also paid peripheral attention to. One of the few reasons that I anticipate E3 each year is that it is also around the time that we start to get the first substantial looks at the upcoming Madden game.

Madden 19 E3 trailer.

The first thing that I noticed about Madden 19 previews is the focus on player movement and locomotion. Specifically, I noticed the fact that they seem to be re-selling us features that were supposed to already be in the game. Didn't Madden 25 already introduce this same mechanic? Yes, it was called "true step" back then. If it was so important to gameplay back in 2013, then why was it ever removed?

Player locomotion and runners getting through gaps in the line are focuses of Madden 19.

We're also seeing the return of a variation of the "get skinny" mechanic that dates all the way back to PS2 versions of the game, but which had been subsequently removed. Hitting the right gap in running plays has been a problem for a long time. It's good to see EA addressing it with the "hit the gap" and "push the pile" mechanics, but they've supposedly addressed this issue several times in the past, and it's never solved the problem.

They've also claimed that defensive coverages have been improved, and that defenders will now do a better job of playing the first down marker in coverage. That mechanic was also supposedly implemented back when Tiburon revised zone coverages for Madden 17, but apparently that didn't work either, so here they are, promising to fix it again. Unfortunately, I haven't seen any of these promises play out in the small bits of gameplay that I've seen so far -- let alone improvements regarding block-shedding, defensive coverage, or general A.I.. So I'm tempering my expectations.

I did not see any of the promised new gameplay features pan out in the gameplay previews from E3.

EA's dev blog has also stated that tackles will now factor in momentum, speed, and player weight. Wasn't that what the Ignite, Infinity, and Frostbite engines were supposed to have been doing for the past five years or so? Admittedly, I did see a few improved-looking group tackles and broken tackles in another piece of gameplay footage, but not much regarding the advertised features. Don't get me wrong, if all these features work, then I'll be happy. It's just not very reassuring to hear the same promises year-in and year-out, and then not see them in the advertised product.

Also, what's the deal with Terrell Owens being featured so much (as the cover athlete and in the trailer)? Is he coming out of retirement or something? Does Owens actually have anything to do with the content of the game?!

A long overdue Franchise overhaul?

In any case, it looks like Franchise Mode is a large focus of this year's game, which is good news considering that the mode was almost untouched in Madden 18, which seemed to focus almost exclusively on MUT...

[More]

Chicago Bears alt logo

CBS Sports columnist Pete Prisco has given the Chicago Bears a solid "A" in his 2018 Draft Grades. He's not the only one. The internet is abuzz with analysts praising the Bears' draft this year. Bears fans, on the other hand, seem less enthusiastic.

Maybe us jaded fans are just bitter from years of disappointment and bad decision-making at the highest levels of the Bears organization. Perhaps the analysts are just impressed that the Bears didn't metaphorically trip over their own feet on the way to the podium the way that they did last year with the dumbfounding decision to trade up one spot to draft Mitch Trubisky (a player that the team ahead of them, the 49ers, wasn't even planning on drafting), instead of taking the elite pass rusher that everyone thought they were trading up to get (and which the 49ers did take with that next pick). Was it the right move? Time will tell.

Well the Bears didn't impress anybody by picking up that desperately-needed pass rusher this year either. They had a chance in the second round to take Harold Landry, but instead took center James Daniels. Landry has had some injury issues in his college career, and consistently drafting injury-prone players has been one of Chicago's key failures in recent memory. Maybe Kevin White will finally play a full season this year? I'll settle for half a season.

The Bears drafted linebacker Roquan Smith from Georgia Tech 8th overall.

Top needs addressed and ignored

Despite not addressing their most pressing concern, the consensus among analysts seems to be that general manager Ryan Pace and newly-hired head coach Matt Nagy had one of the best drafts in the league (and one of the best drafts for the Bears in a long time). They picked up an inside linebacker, Roquon Smith, in the first round. He is expected to start immediately next to Danny Trevathan in Nagy's 3-4 defense, and should hopefully give former Georgia teammate Leonard Floyd more room to get pressure from the outside. The big question is: can Floyd or Trevathan stay healthy? Hopefully, Smith doesn't end up being the only linebacker left by the time December rolls around...

[More]

The Chicago Bears confused analysts and fans Thursday night when they traded up with San Francisco to draft North Carolina quarterback Mitchell Trubisky 2nd overall in the 2017 NFL draft. Analysts, fans, and even myself thought that the Bears would likely take one of the elite defensive players such as Jamaal Adams (safety), Marshon Lattimore (corner), or Solomon Thomas (defensive end). It was unlikely that Myles Garrett would still be on the board at no. 3, but at least one or two of those other players would be.

Bears trade up to draft Mitch Trubisky
The Chicago Bears traded up with the 49ers to draft NCU QB Mitch Trubisky no. 2 overall.

The Bears desperately need help in their defensive secondary, especially considering the elite passers that are in their division (Aaron Rodgers, Matt Stafford, and maybe even Teddy Bridgewater if he returns healthy). They did pick up Prince Amukamara (CB), Markcus Cooper (CB), and Quintin Demps (S) in free agency to add some depth, but they still need more help at those positions. If a safety or corner wasn't available, then an elite pass rusher that could pressure those rival QBs would be the next best thing. The Bears offense actually moved the ball pretty well towards the end of the season, scoring 20 or more points in 4 of their last 5 games. The problem was their defensive was giving up 30 or 40 points.

I'm not complaining about drafting Trubisky. I like the pick, and the Bears need a quarterback. I just think that the Bears have severely overpaid for it considering their earlier offseason moves, and that a defensive star should have been higher priority. Everyone seemed to think that the 49ers were going for Solomon Thomas -- or maybe Jamaal Adams. And, in fact, the 49ers did use their number 3 overall pick to get Thomas after all. So it seems (on the surface) that Trubisky would still be there for the Bears at number 3 if the Bears wanted him.

NFL analysts and fans were dumbfounded by the Bears' first round draft trade.

Maybe the Bears were tipped off that someone like the Jaguars were offering a trade with San Fran to get Trubisky? Maybe the Jags were worried about Chicago picking Trubisky at number 3 and wanted to leapfrog to get him? Or maybe the Jets were looking to trade up? That's the only way that this trade makes sense. Or maybe the 49ers outright swindled the Bears? The Bears gave up this year's third and fourth round picks, as well as another third round pick next year, so this was a pretty costly trade considering they only moved up one spot, and the 49ers got a super-sweet deal. They got the guy they wanted all along, and they get two more mid-draft picks to fill other needs or as capital to trade.

What this tells me is that the Bears still have no real clue what they're doing at quarterback. They already committed a huge amount of money to get backup quarterback Mike Glennon ...

[More]

Tags:, , , , , ,

Jay Cutler is out, and former Buccaneer Mike Glennon is in.

The Chicago Bears have wasted no time in making major roster shake-ups in the 2017 off season. In a long-overdue move, Chicago finally released quarterback Jay Cutler. He was still under contract, so the Bears will suffer a salary cap hit, but it shouldn't hurt their ability to sign players at needed positions.

Bryan Hoyer and Matt Barkley
Hoyer and Barkley will still
be teammates in San Fran.

To replace Cutler, the Bears signed two-year Tampa Bay backup quarterback Mike Glennon to a 3-year contract worth roughly $45 million. It's a high price to pay for an unproven player who's already been benched in his career. Glennon has been praised for his arm strength and intelligence, but he hasn't handled pressure very well and his accuracy is questionable. Pressure will be a problem too, as the Bears have been in the bottom half of the league in sacks allowed for quite a few years now. Though at least some of those sacks can probably be attributed to Jay Cutler holding onto the ball too long. But Glennon is young and has plenty of room to develop; whereas, Cutler has been a pretty known quantity for quite some time now

The Bears also lost backups Bryan Hoyer and Matt Barkley to the 49ers, leaving Connor Shaw (who was injured last preseason) as the only current backup going into the NFL Draft in April...

[More]

Madden NFL - title

Earlier this month, I posted a suggestion for hiding player ratings until the player has played enough games to reveal them. Afterwards, I posted a list of my suggestions for offense, defense, and special teams for Madden 18. That still leaves some other outstanding areas of improvement such as Franchise mode, and I'd like to spend this post focusing there.

Let's start out by going over some of the things that are left over from last year's wishlist:

A lot of these items are related to Franchise, and so keep them in mind as you read through this post. But before I jump into franchise suggestions, let's first look at the issue of the Accelerated clock as it has been implemented in Madden for years:

Accelerated clock, two-minute drill, and CPU timeouts

I've brought this up before, but clock management really needs to be addressed. The accelerated clock should never be disabled! Not in the two-minute drill; not ever. The two minute drill is when it is most important to enforce the accelerated clock because otherwise it completely breaks the two-minute drill. The CPU is particularly bad at exploiting this. I regularly see the CPU go into a huddle and break it within 5 seconds of game clock, which is faster than if they had tried a hurry-up, and which spares them from using a timeout. Human users can exploit this same tactic as well in order to avoid the time it takes to run up to the line. All you have to do is quickly select any pass play then audible or hot route your receivers.

Madden 17 - clock exploits
Breaking a 2-minute drill huddle with 35 seconds on the play clock while
the game clock is running completely breaks the 2-minute drill.

And speaking of CPU timeouts: the CPU should actually use them. There should be some logic in place where if a CPU QB either can't figure out the pre-snap coverage, or he doesn't like the pre-snap coverage, then he should call a timeout to mulligan the play. This should happen if the defense puts eight men in the box when an inside run was called, or if the CPU QB reads press coverage on a wide receiver screen, or other such situations in which the the CPU determines that the player's play is likely to trump their play call. This should be tied to a QB's Awareness and/or Play Recognition rating, and there could maybe also be a small chance that if the QB doesn't make the right read, then the coach can call a timeout instead. CPU defenses should similarly be able to burn a timeout if they read a particularly unfavorable personnel match-up.

Another improvement that could be made to the accelerated clock is to add some variability to it...

[More]
Grid Clock Widget
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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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