Chicago Bears alt logo

The NFL regular season has ended. Teams are starting their annual fire sales on coaches and coordinators. Some of the early casualties include Patriots' head coach Bill Belichick, Chargers' head coach Brandon Staley, Washington Commanders' head coach Ron Rivera, Chicago Bears' offensive coordinator Luke Getsy, and others. That's on top of mid-season firings of Raiders' head coach Josh McDaniels and Carolina Panthers' head coach Frank Reich. During the second half of the season, speculation about which coaches would get fired was accompanied by fans arguing over whether these bad teams were "tanking" the season (or should tank the season) to improve their draft picks. The Bears were one of the most talked-about teams in this regard.

I don't pretend to know what goes on behind closed doors in NFL front offices, and no NFL front office has ever (to my knowledge) actually come out and said "we're deliberately tanking this season", so whether or not a team might be tanking is pure speculation. But if you ask me, no professional sports team should ever deliberately tank a season! And this goes double for any team that is operating with a 1st or 2nd year coaching staff or general manager, as is the case for the 2022 and 2023 Chicago Bears.

Many fans speculated (and even wanted) that the Bears would tank in 2022. And after a 1-5 start to the 2023 season, some fans even began to think the Bears were tanking this season too. Reddit was awash with posts insisting that the Bears' should tank in order to get the top 2 picks in the 2024 NFL draft (the Bears own the Panther's first round pick, in addition to their own pick). This would allow the Bears to cut Justin Fields and draft Caleb Williams, as well as get some other top-tier elite talent.

Caleb Williams
Photo credit: John McGillen, Photography LLC.
Many fans expect the Bears to cut or trade Justin Fields in order to draft Caleb Williams.

Personally, I am willing to go on the record as saying that I do not agree with this popular consensus that the Bears should draft Caleb Williams. I am still on the fence about Justin Fields' potential, and would like to see him stay with the team. I would prefer that the Bears trade down to get more draft capital, and focus on taking an elite receiver (Marvin Harrison Jr.), offensive lineman, pass rusher, and/or cornerback. But my feelings on the Bears' specific 2024 strategy is neither here nor there. The main point is that regardless of the Bears' plans with Justin Fields (or any teams' plans with any roster), no team should ever deliberately tank a season.

The thing about tanking is that "tanking" is practically indistinguishable from actually sucking.

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Madden NFL - title

I'm going to change pace a little bit for this installment of "How Madden Fails To Simulate Football". Previously, I've focused on the rules of the game and on on-field gameplay. This time, I'm going to go off the field and start talking about team-building and coaching strategies, which are key to creating an engaging Franchise Mode experience.

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The COVID years have been hard on a lot of people, and many of my Patrons had to discontinue their support due to financial hardships. I want to take a moment to wish all my former Patrons the best. I hope that 2022 treated you better, and that 2023 will be better yet. I'd also like to thank my current Patrons and those who stuck with me. To all my Patrons -- past, present, and future -- thank you for your support.

Now let's talk football! I'm writing drafted this essay in the month or 2 leading up to the 2023 NFL Draft, so this topic will actually be kind of relevant at the time that it is published.

The full video on YouTube contains additional commentary and examples.

One of the ways that Madden is most different from real life football is that in Madden, the exact skill level of every player in the league is known to everyone all the time. Because of the way that Madden implements player attributes and progression, users don't have to evaluate player talent at all. Ever. In the vast majority of cases, ordering your depth chart is a simple matter of sorting the players by their overall ratings. And if it's not the overall rating, then there's usually a single other attribute rating that determines who starts and who doesn't. It's usually speed. For example, I favor kick and punt returners with speed, and usually put my fastest reserve player as my starting returner, regardless of his overall rating. So yes, there are some edge cases where a user gets to make judgement calls about which player better fits your play style. But for the most part, it's all about that overall rating.

This means that there is no mystery or question about which players are actually good, which players aren't so good, and which players are outright busts. It also means that Madden doesn't have true position battles. One player is objectively better than the other in the vast, overwhelming majority of cases, even if it is just marginally so. It means there's no question whether a free agent or trade will be an upgrade over the players already on your roster. It means that there isn't much value in testing out rookies in the preseason because you already know exactly how good those players are, and whether they are deserving of a starting position or roster spot based on their overall rating.

All of the intrigue and "what ifs" that go into roster movements and decisions in NFL front offices are simply non-existent in Madden because so much of the game is based on these absolute numbers that are completely open and transparent to everybody.

Trubisky vs Pickett
photo credit: Pittsburgh Post Gazette
Dean vs Edwards
photo credit: John Jones / Icon Sportswire
Every year, there are questions about who is the best player in many teams' lineups.

Think of some of the big questions from early in the 2022 season: Is Mitch Trubisky better than the rookie Kenny Pickett? Should Devin Singletary get more carries than James Cook? How about Tony Pollard or Ezekiel Elliot? Should the Packers look to Allen Lazard or Sammy Watkins to replace the lost productivity of Devante Adams? Will Nakobe Dean play well enough as a rookie linebacker for the Eagles, or should they stick with their veteran starter from last year? Is Bailey Zappe better than Mac Jones? Is Trey Lance better than Jimmy Garoppolo?

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Chicago Bears alt logo

After the end of the NFL season, I was expecting (and hoping) for the Bears to prioritize taking an offensive tackle or a wide receiver. Those were the 2 weakest spots on the offensive, and the things that would help Justin Fields the most. Defense was also problematic, and I would have been fine with a defensive pick. But I wasn't hoping for any particular defensive pick because the defense was just kind of bad on the whole, and there wasn't really 1 or 2 positions that could single-handedly fix the defense. The defense would need a lot of work in free agency as well.

But then the Bears made some free-agency moves that changed things. The first was trading away the top overall pick to the Panthers in exchange for DJ Moore. That filled the wide receiver need, and Darnell Mooney can go back to a secondary or slot role, where I think he will do much better.

The Bears also traded David Montgomery to the Lions. This left them with an underwhelming backfield of Khalil Herbert, Trestan Ebner, and Darrynton Evans. Herbert could probably be a serviceable starter, but only in a rotational role. I was high on him when he was drafted, but I don't see him being a productive every-down back.

DJ Moore
photo credit: Jared C. Tilton / Getty Images
David Montgomery
photo credit: Nuccio DiNuzzo / Getty Images
The Bears acquired receiver DJ Moore from Carolina, and traded David Montgomery to the Lions.

So considering that the defense needs a complete overhaul that couldn't be satisfied with just a single draft pick, and the offseason moves, my personal top two priorities for the Bears heading into the draft were running back and offensive tackle.

Another developmental tackle?

Even though the Bears did take an offensive tackle with their 1st-round pick, I was kind of disappointed by the pick. I was hoping for the Bears to take Peter Skoronski, the offensive tackle from Northwestern. He was the highest-rated offensive lineman in this draft class, the only offensive lineman who was a consensus top-15 pick, and the one who was considered the most "pro-ready" by scouts. And he was still available when the Bears went on the clock with the 10th overall pick

The Bears have been relying a lot on veteran free agents in their offensive tackle positions for years now, and have been repeatedly looking for young players to fill those positions long term. They tried drafting Teven Jenkins to play tackle, but he struggled at that position in his first year, was moved to guard, and has been doing well as a guard. Then they threw Braxton Jones into the fire of offensive tackle and traded for Alex Leatherwood from the Raiders to play the opposite tackle. Jones and Leatherwood were serviceable, but inconsistent. Jenkins, Jones, Leatherwood, and also reserve tackle Larry Borom have all proved to developmental projects.

Darnell Wright
photo credit: Daily Herald
I wanted an offensive tackle, but Darnell Wright was not my preferred pick.

Instead of Skoronski, the Bears picked Darnell Wright from Tennessee. Wright is supposed to be a very good run blocker who will probably play right tackle. I fear that he's going to be more developmental when it comes to pass blocking. Unless the Bears find an elite veteran to fill the left tackle position, that position will be a battle between Braxton Jones, Alex Leatherwood, and Larry Borom. If one of them steps up and shows dramatic improvement from last year, then maybe Justin Fields' blindside will be well-protected. If not, Fields may find himself running for his life a lot in 2023, as he had to do in 2022.

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Since Canuck Play shuttered its studio, canceled Maximum Football 21, and sold the Maximum Football IP to Modus Games, the other major simulation indie title, Axis Football, found itself without any major competition in 2021. There are other indie football games on the market, such as Sunday Rivals, but that is a more arcade-style game and isn't a direct competitor to Axis. I own the Steam version, but haven't played much of it yet. The only other real competition for Axis Football is the indie game Legend Bowl.

I've received several requests to play Legend Bowl and create content for it, including a request by the game's creator, himself. Don't worry King Javo, I bought Legend bowl during the Steam Fall Sale, and will be playing it more this holiday season.

In the meantime, Axis Football has been the only indie football game that I've played this year. So I cannot do my usual thing of comparing Axis to Maximum because there isn't a Maximum Football to compare Axis to. I could do a direct comparison between Axis Football 21 and Madden 22's supposedly-upgraded Franchise Mode, but I'm hesitant to directly compare any low-budget indie product to a billion-dollar licensed game from a major publisher. Maybe I'll revisit that topic later, if I get a lot of demand for it. In the meantime, if you're interested in my thoughts on Madden 22's supposedly-improved Franchise Mode, you can check out my video on that topic, or my full review.

So instead of comparing Axis Football to its direct competition, I've decided that I will instead focus on sharing my hopes and expectations for where the game goes from here. With EA releasing its college football game in 2023, and 2k presumably releasing its "non-simulation" game in 2022, Axis Football needs to take big strides in the next year or two in order to remain relevant and competitive.

See the full wishlists on YouTube!

This wishlist was originally created as a series video essays, which I encourage you to watch. I'm not going to replicate the entire transcript here, but will instead just summarize the content of the videos. I'm also going to re-arrange this written list a little bit so that each item is in the most appropriate category. If you want more discussion, details, and examples, please watch the linked wishlist videos.

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Madden NFL 22 - title

I knew it was a bad sign when the "tutorial" demo game for Madden 22 did not explain or tutorialize any new gameplay features at all. The reason is probably because there aren't any new gameplay features in Madden 22 -- at least not for the current-gen systems. If you want the advertised "home-field advantage" and momentum features, you need a PS5 or XBox Series X|S. Apparently, EA said this would be the case, but since I didn't pay too much attention to pre-release news, I wasn't aware of this fact when I bought my used copy of Madden 22 off of eBay a couple weeks after the game released. I remember reading that the "momentum" feature would not be in last-gen versions, but I thought that was a different feature from the Home-Field Advantage. I guess not. I still don't have a new console, so I'm stuck playing the inferior last-gen game.

I honestly don't see any technical reason why home-field advantage and momentum couldn't be included in the last-gen versions. It doesn't seem like it would be a technically demanding thing to include. I would be willing to bet that, since people complained about last year's next-gen game being identical to the last-gen versions, EA decided to just withhold features from last-gen this year in order to make the next-gen look like a legit improvement.

The heavily-promoted Home-Field Advantage feature was withheld from the last-gen versions,
even though I see no technical reason for why it couldn't have been included.

What EA failed to realize is that the complaint wasn't really that the next-gen games wasn't different from last-gen; the complaint was that EA wasn't doing anything with the hardware that they couldn't do in last-gen. Simply withholding features from last-gen that are perfectly possible to include from a technical standpoint does nothing to address the fundamental complaint that the next-gen game does not feel "next-gen" in any substantive way.

Personally, I actually thought that last year's next-gen version did have noticeably better player movement and overall game pacing in the one match that I was able to play on a friend's PS5. The higher framerate and more precise movement gave me a much greater sense of control. The improvement was most noticeable on inside running plays, in which I found it much easier to squeeze into the gaps for positive yards, instead of just ramming into the asses of my blockers, or right into backside pursuit. The problem was that the animation system and A.I. looked identical to last-gen, even if some of the physics and locomotion were better.

Frustratingly, many users seemed to complain about last year's next-gen version feeling "too slow", so I wouldn't be surprised if all of those subtle improvements were stripped out from this year's next-gen version. I guess I'll find out if / when I get a chance to play this year's next-gen version. If I do get to play the next-gen version, and notice that it does feel substantively different in any way, I'll be sure to update this review, or post an additional review of the next-gen version. So be sure to check back for that...

#FixMaddenFranchise movement finally forced token upgrades

Thankfully, the new Franchise features at least made it into the last-gen version; otherwise, there would be absolutely nothing new in the game at all. EA finally did make additions to Franchise, but the effort feels limp, and it came at the cost of removing some of my favorite features from this past generation of Madden Franchise modes.

Axis Football has been offering full coaching staffs (including position coaches) for years now.

Adding offensive and defensive coordinators has long been considered to be the bare minimum that EA could (and should) do to improve Madden's Franchise mode. We only get a head coach, offensive coordinator, a defensive coordinator, and some abstract "personnel" manager. If you were expecting a full slate of position coaches, as has been offered in Axis Football for the past few years, then you'll be disappointed. There's not even a special teams coordinator. Let alone a team doctor / medical staff or talent scouts (at least not when the game released).

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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