Wednesday, February 15, 2023 10:00 AM

Should NFL refs "let the players play", or not?

in Sports by MegaBearsFan

Philadelphia Eagles fans are apparently upset that the officials in SuperBowl XVII "decided the game" by calling a defensive holding on James Bradberry (Eagles DB) in the final minute of the game. The Chiefs were already well inside field goal range, so there was little question that they would score to break the tie. But this penalty on a 3rd down gave the Chiefs an automatic first down, and which allowed the Chiefs to run out the clock before kicking that game-winning field goal, thus, preventing the Eagles from having an opportunity to respond with their own scoring drive.

Yeah, sure, it always sucks when a penalty makes or breaks a game, but this was a reasonable penalty to call. We can debate all day whether the tug of the jersey was enough to impede the receiver's ability to run his route and get to the ball, or if the ball was even catchable to begin with. Either way, the tug of the jersey was obvious. By letter of the rule, it is a penalty. Case closed.

This slight tug of the jersey gave the Chiefs an automatic first down, to run out the clock on SuperBowl XVII.

While Eagles fans are upset by this one call, I'm more upset with the inconsistent rulings of the NFL officials throughout the entire 2022-2023 playoffs -- specifically where pass interference and defensive holding are concerned.

Earlier in the playoffs, the refs were apparently letting defenders get away with almost anything, supposedly on the grounds of "letting the players play". The refs were letting slide defensive actions that, in the regular season, would have been called as penalties. Even the commentators were talking about how the officiating tends to be a bit more lax in the playoffs because they don't want a penalty deciding the outcome of a playoff game. Even earlier in the SuperBowl, defenders on both sides got away with more flagrant fouls than the one that eventually decided the outcome of the championship. Heck, I don't think there is a single playoff team that doesn't have a grievance against the officiating in the playoffs -- whether they won the game or not.

So here's my question. (Or questions, I guess.) Are defensive holding and pass interference supposed to be penalties or not?!

[More]

I wrote previously about my trepidations regarding the free-to-play status of Modus Games' reboot of Maximum Football. I'm not going to retread that again here. Instead, I've poured over the announcement trailer, dev diaries, and other information about the game, and would like to discuss my impressions on how the game might play, based on the publicly-available information and video.

The announcement trailer shows a few clips of gameplay, but doesn't provide a whole lot more information.

There have so far been 2 development updates, in addition to the announcement trailer. All these videos show a little bit of gameplay, but not much. So I don't have a whole lot to go on. But I'm going to go through each video and try to identify gameplay issues that stand out to me.

Rebuilt gameplay

The first develop update, released last June, was focused on the gameplay goals of the development team. They say they want to focus on authentic, simulation gameplay. They threw away all the assets and animations from the original Maximum Football codebase (developed by Canuck Play) in order to rebuild everything from the ground up. This includes bringing in professional and college athletes for motion capture and shifting to the Unreal Engine (I think Canuck was using Unity?).

Dev Update 1 (June 2022) covers the main goals of gameplay.

The visuals certainly look a lot better than what Canuck Play was able to create. Player models and stadiums look a lot more detailed and realistic. The jury is still kind of our on whether the animation and control will be dramatically improved, because it's hard to get a feel for the animation and controls from a simple video.

[More]

Yesterday, Modus Games released its first actual announcement trailer for its upcoming revival of the Maximum Football series. The trailer was mostly heavily-edited, short clips of action from replays, but there was some gameplay mixed in as well. This gives us an actual indication of how the new football sim might play. The other 2 important tidbits from the trailer are the game's release window, and its price. No specific release date was given, except for a "fall 2023" window. Hopefully it is early fall: August or early September. We don't want the game showing up in the middle of October, when the NFL season is already half over, and the excitement for the new season has already died down a bit.

Modus Games has released the announcement trailer for Maximum Football, due out this fall.

The most interesting piece of information, however, is the game's price. The trailer revealed that Maximum Football will be a "free-to-play" game. Maximum Football's director, Micah Brown, has stated that being free-to-play allows Modus "to build on the game over time, alongside the community." Presumably, this means that there will not be a new, annual release of Maximum Football either. It will likely be a single game that will be updated with new features over the years. Similar to how a game like Fortnite has its different "seasons". According to Micah Brown:

"We want to create a football platform where users can play with tons of different rule sets, field configurations, severe weather changes and more without having to relaunch the game every year. Users shouldn’t have to rebuild their franchises from scratch every year when they purchase a new sports title."

The free-to-play model also means that we won't necessarily have to restart out career campaigns from scratch every year when a new game launches. We can presumably keep playing the same Franchise or Dynasty and develop the same team for years. That sounds awesome! I've been asking Axis Football's devs to implement save file transfers from year to year as well, as it's a great idea for a non-licensed game.

Being able to carry a Franchise save from one game release to another is one item on my Axis Football wishlist.

On the one hand, this is all good news. Free is good. This ensures that anybody who wants to play the game will be able to. No concerns about "wasting money" on a potentially lackluster product.

But on the other hand, Modus has to include some monetization scheme. They have to make money. They have to pay their developers for ongoing maintenance and development. They have to maintain servers for online play. And so forth. This has me a bit concerned, considering the game is un-licensed and will emphasize customization. How much of that customization will the users have to pay for? Again, from Micah Brown:

"In addition to the robust customization options that exist for players, we will be offering a selection of premium goods and licensed equipment that can be purchased to further expand the customization options."
[More]

Madden NFL 23 - title

I have a confession to make ... a confession that I don't make lightly...

I'm actually kind of enjoying Madden 23.

No, I'm not ready to say that Madden 23 is better than NFL 2k5 or All Pro Football 2k8, or Madden 2006. Nor am I going to say that it currently represents a "good" football simulation. I wrote a scathing review back in September, and I stand by that review. Especially as a time capsule of the messy state of the game at release. Don't worry, I'm not about to become a Madden apologist or fanboy, and my criticisms of the series (such as my video series "How Madden Fails At Simulating Football") will continue into the foreseeable future.

Madden 23's biggest issue at launch was the broken "Interception" A.I. sliders that caused both CPU and user DBs to make frequent impossible interceptions. This one bug completely defeated the entire purpose of the new passing mechanics. It doesn't matter where I place the ball, or how hard I charge the accuracy meter, if a DB can, in a single frame of animation, overcome 5 yards of separation to make a blind swat or interception. It took until October before that was fixed, and the game was made reasonably playable -- which is, frankly, inexcusable.

And beyond the broken Interception sliders, there's still a litany of complaints which have not been fixed, and which I do not expect to see get fixed anytime soon.

But I'm not here to complain about all of these problems -- many of which have been in the game for years now. And I don't blame you if any one of these, or the combination of them, makes Madden 23 dead on arrival for you. I'm not going to try to convince you to give Madden 23 another shot, and I still recommend that if you do buy the game, that you please buy it pre-owned so as to continue to put financial pressure on EA to show consistent improvement. Believe me, there are plenty of people eager to get rid of the game on eBay.

Instead, I want to express my surprise that I'm still playing the game. I want to share some of my observations about the gameplay. And I want to highlight some of the subtle indications that EA and Tiburon might actually be learning from past failures and criticisms of the game -- including criticisms that I, myself have levied against them.

I've posted this as a video on YouTube already, and I'm not going to transcribe the entire video here. I will instead just summarize my thoughts on the game (as of the time of this writing), and will encourage you to watch the full video for a more detailed explanation of how I feel about the present state of Madden NFL 23.

The full video is available on YouTube.
[More]

Tags:, , , , , , , , , ,

University of Nevada, Las Vegas

2022 was an unusually disappointing season for UNLV football. Every year is a disappointing season for UNLV, but the hot 4-1 start gave us fans and alumni actual hope that UNLV could be a contender in the Mountain West. Then injuries happened, and UNLV only won a single game in the second half of the season to close out with a 5 and 7 record.

After blowout losses to San Jose State and Air Force while starting quarterback Doug Brumfield (and several wide receivers and defensive leaders) sat out with injury, an embarrassing loss to a 2-win Hawai'i team in the penultimate game that guaranteed a losing season and no bowl game, and barely pulling off a last-second win against a 2-win Nevada team, UNLV's athletic director decided to fire head coach Marcus Arroyo after only 3 seasons. The decision is understandable, even if a bit sudden. Completely blundering the second half of the season after such a hot start is bad. Losing that must-win game against Hawai'i (one of the worst teams in the conference) was inexcusable. I get why the new athletic director decided to fire Arroyo.

I get it. But I don't really agree with it.

Marcus Arroyo
Photo credit: Steel Brooks, LV Review Journal.
Marcus Arroyo has not had much success as UNLV's head coach, but does he deserve to be fired?

Competitive losses

Yeah, this season ended in disappointment, but Arroyo's team has seen steady and consistent improvement in its 3 years. I, personally, don't hold the COVID-shortened 2020 season against Arroyo. He was coming into a tough position. A former offensive coordinator with no head coaching experience coming into a pandemic situation in his first year with a perennial losing team. Business closures prevented the team from holding many of the normal training activities. Yeah sure, every team around the country was dealing with COVID as well, but only a handful of them were doing so with a brand new coaching staff, which made Arroyo and UNLV's position particularly disadvantaged.

2021 showed incremental progress, in terms of win-loss record, with UNLV only winning 2 games. But that 2021 UNLV team (which started out 0-6, by the way), was surprisingly competitive in almost all of its losses, which lead me to call them "the best 0-6 team that I've ever seen". Many of those losses in 2021 were by a single score, with UNLV playing competitive football well into the 4th quarter. That was impressive considering that I was used to seeing previous UNLV teams come out completely flat to start the second half, and only get worse as the games would progress into the 4th quarter. They weren't winning, but Arroyo had his players playing! Every. Single. Game. And that was something that I hadn't really seen before.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

DC's Wonder Woman finally deals a strike to Marvel's movie monopolyDC's Wonder Woman finally deals a strike to Marvel's movie monopoly06/05/2017 In their single-midned insistence on making all of their movies about epic showdowns between the superheroes and some big bad guy, the DC movies have consistently failed at depicting their heroes as having any particular desire or inclination to actually help people. This is perhaps the greatest failing of the Zack Snyder /...

Tag Cloud

Month List

Recent Comments

Comment RSS