Raiders logo

The Raiders and Las Vegas announced months ago that the deal to move the Raiders to my hometown of Las Vegas has been finalized. I didn't write about it at the time because there was still a lot of unknowns. As you all may know, I was not initially receptive to the stadium financing plan. The city of Las Vegas went all in and basically gave the Raiders almost everything they asked for. Las Vegas would raise room taxes on tourists in order to pay for the largest portion of the stadium's construction budget. The Raiders looked like they'd be given numerous tax breaks (including tax-free bonds and property tax exemptions). It looked like the Raiders would even get out of having to pay rent for the stadium (which is supposed to be owned by the Las Vegas Stadium Authority, rather than by the Raiders themselves).

Being a UNLV alumni and a UNLV football season ticket-holder, a lot of my early frustrations were with the Raiders' (and the city's) insulting treatment of UNLV's football team. UNLV had been unsuccessfully lobbying for years with the city of Las Vegas to get funding for a new stadium. That UNLV stadium came close to happening. It was hoped that having a shiny new stadium on or near campus would increase attendance, allow UNLV to recruit higher-caliber ball-players, and maybe even potentially attract an NFL team (like the Raiders, Rams, or Chargers) to relocate to Las Vegas. Those plans fell apart, as the city simply couldn't afford such a project, and the Rebels didn't help matters by continuing to disappoint with two-win seasons. Then the Raiders come along, and not only does the city give them virtually everything they ask for, but the Raiders also tried to screw UNLV out of even being able to realistically use the stadium that was being mostly paid for by public funds.

UNLV had been unsuccessfully lobbying for a new stadium [LEFT] for years,
then the Raiders [RIGHT] show up and the city bends over backwards to accommodate them.

The Raiders initially wanted UNLV to pay a $250,000 stadium rental fee per game! This is despite the fact that the largest chunk of funding was supposed to come from public money generated by Las Vegas taxes, and that the stadium was to be technically owned by the LV Stadium Authority. If this were a public stadium (as proponents often insisted it would be), then the local public university shouldn't be paying a private corporation for use of the property. In addition to wanting money from UNLV, the Raiders also didn't want to allow UNLV to paint the turf or have any permanent UNLV branding in the stadium. Essentially, the Raiders didn't want to share this stadium that was being paid for with public funds.

A final concern was with parking and traffic infrastructure. Las Vegas' highways are already over-taxed (and perpetually being torn apart and expanded), and the stadium was supposed to be built in an area of town that already suffers from a lot of congestion. ...


With this weekend's loss to a two-win (now three-win) Nevada team, UNLV will end the 2017 season with a record of 5-7 -- one win shy of the 6-6 record that is usually the threshold for qualifying for a bowl bid. UNLV failed to execute on third downs throughout the game, settling for multiple field goals and failing on several fourth down conversions that ended up deciding the game. The Freemont Cannon will remain blue for at least one more year.

UNLV @ Nevada 2018 - tackle
UNLV couldn't convert key third and fourth downs in their loss to Nevada.
By the way, Nevada Wolfpack: nice helmets.

The big question is: even if UNLV had won the game and ended the season 6-6, would hey still deserve a bowl invitation?

If you ask me, the answer would be "no".

The 2017 season has been defined by disappointment and a dash of embarassment, starting with their week 1 loss to Howard. UNLV also gave up a huge lead to Air Force to lose that game. As far as I was concerned, that was the end of UNLV's season; that was where I gave up hope. But UNLV also dropped a game to a three-win BYU team and a four-win Utah State team. UNLV only had one upset win of their own, against a heavily-favored Fresno State team that ended its season with nine wins.

For me, it was those multiple, embarrassing losses that defined the season, rather than the one upset victory.

Even if UNLV had beat Nevada, they still may not have received a bowl invite. There's apparently a lot of 6-6 teams in the NCAA this year, and not enough bowls for them all to get invites. So UNLV may have been snubbed anyway. I certainly wouldn't have selected this team if I were on a bowl-selection committee.

Turning the corner yet?

Even though this season was disappointing, it does appear to have shown a lot of improvement, and there were definitely some positive moments. Senior quarterback (and converted linebacker) Johnny Stanton played well during a mid-season period in which Armani Rodgers was injured. Lexington Thomas and Charles Williams lead one of the most productive rushing attacks in the nation, along with the option-running legs of Armani Rodgers. The offense had a lot of good performances...


The football gods gave UNLV every opportunity to win on Saturday afternoon against the Air Force Academy Falcons. The whole game was defined by fumbles, and virtually all of them bounced in UNLV's favor. Half a dozen Air Force fumbles were recovered by UNLV. Air Force botched a field goal snap. There was even a gust of wind that pulled a kickoff such that it hit the ground in front of the returner and then bounced backwards right into the hands of the incoming UNLV coverage team -- which was either the craziest fluke play that I've seen in a long time, or it's the most genius onside kick that I've seen in a long time.

UNLV vs Air Force - fumbles
The game was defined by fumbles, and UNLV was the beneficiary of almost all of them!

UNLV's 27-7 halftime lead wasn't really a case of them beating Air Force. The ball was literally being gift-wrapped (sometimes by Air Force, sometimes by blind luck) and handed to UNLV. They were the beneficiaries of constant mistakes by Air Forces and lucky bounces. But this undeserved lead also wasn't enough to guarantee the victory, as I smelled trouble as soon as UNLV stepped onto the field in the second half. The offense failed to move the ball, and the defense couldn't slow down Air Force's triple option attack. Even though the defense got plenty of rest in the first half of the game due to Air Force's constant fumbles, they still looked exhausted throughout the second half of the football game.

Perhaps the game-deciding play was the single instance in which the ball didn't bounce in UNLV's favor. After being completely shut down in the second half, Armani Rogers finally ripped off a big run in Air Force territory and looked like he might turn momentum back in favor of the Rebels. But he fumbled in Air Force territory, the ball bounced towards the Air Force goal line, and the ball slipped through the hands of two Rebel players before finally being downed in the end zone by Air Force. A Rebel even had the ball in his hand at the goaline, but a Falcon defender swiped it out of his grasp at the last instant, forcing the ball into the end zone where a Falcon fell on it. The play was even reviewed to see if the recovering Rebel had broken the plane before the ball was swiped. He was not...


Madden NFL 18 - title

Oh boy, booting up Madden 18 for the first time was like watching a slow motion train wreck -- before the train had even left the station. After a few start-up questions to set my play style and difficulty level, the game immediately loaded into a demo game of a Superbowl rematch between the Falcons and Patriots. Except it crashed to the PS4 menu before the game could load. I booted it up again, sat through setting my initial preferences again, and then waited in anticipation to see whether the demo game would actually load.

It did, but instead of a tightly-choreographed narrative tutorial like in Madden 16 and 17, it loaded into a normal Play Now game, but with pathetically sparse commentary and lazy SuperBowl presentation. Now, Madden 17's tutorial wasn't great. The player banter was cheesily-written and poorly-acted, and completely misrepresented the actual content of the game. But at least it had scripted scenarios that put the player in position to try out some of the new features. Madden 18's introduction couldn't even be bothered with trying to be a tutorial. It just throws you into a game with a few tooltips popping up in the corner of the screen that you may or may not have time to read, and which may or may not be actually relevant or useful.

The demo game exposed the persistence of legacy issues with loose ball and onside kick recovery.

The actual game exposed several legacy issues were still present. Loose-ball physics and fumble recoveries appear to still be an ongoing problem. A fumbled ball just magically sticks to a recovering player's hand, and an onside kick was sucked right into the waiting hands of a member of the receiving team. So much for my hopes that the Frostbite Engine might be a panacea for fixing any legacy physics issues...

The game ended, I was given a "What's New" teaser video that explained the settings and options that I had already chosen before, and then I was put on the main menu where every piece of content was locked out. The only thing that I was allowed to do is replay that same Falcons-Patriots Superbowl rematch. You see, this year's Madden game pulls that annoying trick where it installs just enough content to allow you to boot up the game and play a tiny piece of demo content while the rest of the content downloads and installs in the background. I hate this feature! I don't want to play an incomplete game. I'll play it when it's fully installed and ready to go. In the meantime, I can read a magazine or play something else. Don't tell me the game is "ready to play", when it isn't!

What I got was a buggy, poorly-performing game scenario that I didn't want to play, and which did nothing but showcase that major legacy issues still remain, that the commentary might be sparse and lifeless (fortunately it isn't), and it couldn't even be bothered to actually teach me any of the game's new features.

"Ready to play", my ass... At least install the Skill Trainer so I can do some tutorials!

And I thought Grand Theft Auto V's tutorial was bad.

When the game finally was ready to let me actually play, I spent some of my early time in Ultimate Team to get my feet wet and see if that mode had become worth playing. No, it still isn't...


Madden NFL 18 - Longshot

I'm still working on my full review of Madden 18. It was starting to get kind of long and rambly, so I decided to break off the section regarding the Longshot story mode (which I've already played to completion) into its own post so that I could be a little more thorough regarding this unique game mode. Well, unique for Madden anyway. Games like 2K's NBA 2k have been doing a similar thing for years.

Longshot is a pretty radically different gameplay mode compared to the rest of Madden, and so it also felt kind of out-of-place in the review for the rest of the game. It's very much its own self-contained thing. In fact, it very easily could have been released as a stand-alone game or "expansion" DLC pack for Madden 18, rather than being a back-of-the-box feature. It's inclusion in the core package is probably one of the reasons that franchise mode received so little attention this year, as I'm sure this thing must have taken a lot of time and resources. Madden is already overpriced as it is (in my opinion) -- especially when you consider how much money EA makes from the Ultimate Team feature -- so I'm certainly happy that I got to play this mode without having to spend any extra money.

The story of Devin Wade

If Madden 18's arcade, simulation, and competitive game modes aren't enough game varieties for you, or if you're one of those "games as art" "snobs" who writes lengthy blogs about ludonarrative dissonance in open world games or about how seemingly-arbitrary game mechanics are actually informing the narrative, then the new "Longshot" story mode might be for you.

This isn't a character-creator like in earlier iterations of Madden's Superstar mode, or NCAA Football's Road to Glory / Race for the Heisman / Campus Legend. Instead, you take on the persona of a character designed by EA, named Devin Wade. Devin is a former college football star who quit after the death of his father and is eventually recruited into a fictional reality television show called "Longshot", in which he's trained to become a potential NFL draftee. Wade is dealing with the trauma of his father's untimely death a few years ago, as well as his own feelings of inadequacy, abandonment, and maybe some guilt. You play through his training process, as well as flashback bits of his high school career (and watch other bits of his college career and some pee wee moments). Surprisingly, one thing that you won't do is have Devin suit up in an NFL uniform, as the mode concludes with him being drafted (or not, as the case may be).

Longshot includes flashbacks of Devin Wade's high school and college careers.

The mode is mostly like watching a movie (a three-and-a-half hour long movie), with the occasional quicktime event, mini-game, or time-sensitive Mass Effect-style dialogue choice...

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Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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