Boy, this show was a roller coaster of good ideas, bad ideas, and hit-or-miss execution. I absolutely hated the first 2 episodes, to the point that I really didn't want to watch any more of the show. But my partner was liking it (I guess?) and she wanted to keep watching, so I watched it with her. I'm not sure if I'm happy that I stuck it out, or not. It does get a little bit better -- for a little bit -- but then it completely shits the bed.
I wasn't keen on the show being about children's minds being implanted into android bodies. Going on to treat them like a super hero team was one of the cringiest things I've ever seen in this franchise (and that includes Alien: Resurrection and Prometheus).
But then the show starts to get into the ethics, morality, and metaphysics of putting someone's consciousness into an android body (and other questions regarding trans-humanism), and the mind-body dilemma that is inherent to such an idea. Here Alien: Earth starts to get genuinely good. Are the androids really the same people? Are the original people dead? Are the androids property of the company that manufactured them? Does that company have the right to control what that android does? Does that company have the right to wipe parts of that android's memory, or change the android's personality, in order to fix a "glitch"?
Of course, all of these questions can be adequately explored without having the gimmick of implanting children's minds into the androids. The writers could just as easily have written a story about regular androids becoming sentient, and pose the exact same questions about whether they are "property" or "people". It's been done a billion times before in science fiction, so even though these are all interesting questions, it's nothing particularly new or innovative. I think the use of children was done to make the audience more sympathetic and "human-like", because the people in charge don't have any respect for the intelligence of their audience. It could also have been a decision made in order to justify the characters doing stupid, illogical things, but I'll get to that later.
At the same time, there are completely new aliens that have never been seen in this franchise before, that get a lot of screen time. There's a creepy, parasitic eyeball alien thing that is probably the single best idea that this entire show has going for it. It's gross and disturbing on a visceral level, but also the idea of it tunneling into your brain and taking control of your body is terrifying on an existential level. Honestly, an entire show (without the Alien title and branding) about that eyeball parasite probably could have been worth watching on its own. But Hollywood is averse to new IPs and can't make anything that doesn't have a recognizable brand attached to it -- again, because executives have no respect for the intelligence of their audiences.
Alien: Earth season 1, episode 1 - © Walt Disney, Hulu
Treating these cyborg children like a superhero team was so stupid.
[More]
a7ec7de7-6edf-4970-a2d1-199e2a7f575e|0|.0
Tags:Alien, Alien: Earth, Hulu, Disney, science fiction, horror, xenomorph, parasite, android, mind-body problem, Peter Pan, children, trans-humanism
While the federal government continues to dive head-first into inept authoritarianism (which I will continue to say, while the government still allows me to say it), at least state governments are still occasionally doing what they are supposed to do. Earlier this week, the state of California passed a new law requiring streaming services such as Netflix, YouTube, and so forth to limit the volume of ads to be no louder than the volume of the actual content.
This may seem like a minor thing that shouldn't need legislation. Which is true. It really should not require legislation, as streaming services and advertisers should have known to self-regulate this to begin with -- especially considering that there is already a similar law for broadcast TV and radio! But then again, when does corporate self-regulation ever work? But even though this bit of self-regulation would seem like common sense, this has been a massive pet peeve of mine for years, and it still had to come down to a government regulating it.
I'm sure I'm not the only one who gets frustrated by having to turn the TV volume up almost as high as it will go, just to be able to hear and understand dialogue in a movie or TV show, only to have an ad come on and deafen me, almost blow out my speakers, shake the house, and wake up any family who are sleeping. I've been ranting and complaining about this privately, at home, for years (and have probably posted complaints about it online a few times). Now, it appears, that streaming services might finally have to address the problem.
The new California law doesn't go into effect until July of 2026, and I don't live in California, so I might still be waiting a long time to see this change in my own personal TV and movie streaming experience. In fact, it might never change at all. But I am hopeful that it will. It is quite common for corporations to implement state regulations in their products and services for all states or jurisdictions. This is because it's often simpler and cheaper to just apply the change everywhere, rather than have to have different versions for different jurisdictions. So if YouTube, Netflix, and so forth have to develop an algorithm to match the volume of ads to the volume of content, there's a good chance that new code will be applied to all their content everywhere; rather than having to specifically check and apply it only if the viewer is in California.
So there's a strong chance that, even though I don't live in California (and many of my readers probably don't either), we will all benefit from this new California law.
Thank goodness for California! [More]
2 years ago, after playing both Star Trek: Resurgence and Star Trek: Infinite, I started thinking about how the ludic genres of "point-and-click"-style adventure games and grand strategy games are both very good ludic genres for the Star Trek IP. I had originally planned on creating a short, 20-30 minute video talking about these 2 games, specifically, and how they manage to faithfully adapt the source material. And I wanted to contrast these 2 games against a few other Star Trek games in other ludic genres, such as Elite Force (a first-person shooter), and some of the old starship operation games like Starfleet Command.
However, as I worked on the script, I kept wanting to talk about more and more Star Trek video games, and I kept reading about other Star Trek games that I had never played. So I expanded the scope of that original project to start to include more examples of adventure and strategy games, as well as to talk about Star Trek games in other genres. I bought some games to try out, and fell into a rabbit hole of playing every Star Trek game that I could get my hands on, and watching let's plays of all the games that I couldn't play.
Before long, that 20-30 minute project had ballooned to over an hour of script. At that point, I decided that this was too much for a single video, and I decided to do 2 things:
- I would split the video up into multiple parts (originally, I expected 3 or 4 parts),
- I would make each video be about games in a particular ludic genre (such as adventure games, shooters, strategy games, etc.).
This necessitated more research, and more play-time with other games in other genres. Eventually, after 2 years of on-again-off-again work, I ended up with over 2 hours of videos talking about the different ludic genres into which Star Trek had been adapted. I talk about which ones work, which ones don't work as well, and also what I would like to see from Star Trek games in the future.
In the meantime, just as I was getting ready to finally release this epic project, 2 new Star Trek games were announced: Voyager: Across the Unknown (not to be confused with a Star Trek tabletop game called "Into the Unknown"), and Star Trek: Infection. So I may talk about those games in a future update video. Infection, in particular represents an entirely new ludic genre for Star Trek games, since it's a VR horror game -- the first true horror game that I've ever seen for the Star Trek IP.
The first part of my retrospective series is now available on YouTube, after a short period of Patreon-exclusivity:
The first part of a 5-part retrospective on Star Trek video games is now available on YouTube.
The other 4 parts are already available to Patreons at the following link: https://www.patreon.com/posts/exploring-new-of-137678510. I will be releasing each new episode every few weeks, but Patreons are able to view all 5 episodes now. [More]
Ever since Captain America: Winter Soldier and And Man (and also Logan), I've been eagerly awaiting Marvel Studios to be able to make a Fantastic Four movie. Winter Soldier and Ant Man were both genre pieces (a spy thriller and heist film, respectively). And, of course, Logan (not made by Marvel) is a western. The success of those movies as both comic book films and also genre films had me excited for the potential of a Fantastic Four movie that would be a science fiction genre film.
After all, the Fantastic Four differ from most other comic book heroes in that they don't just save the city or the world from bad guys, but they are also scientists and exploders. Many of their comic book adventures involve them flying their rocket ship into space to explore new planets and phenomena, and interacting with cosmic and celestial beings.
It took a long time for Marvel to re-acquire the rights to Fantastic Four (by its parent company, Disney, outright buying the previous rights-holder, Fox). In the meantime, Black Panther kind of beat Fantastic Four to the punch as Marvel's "sci-fi" genre piece. But that didn't lessen my anticipation.
This is the first Marvel movie in a long while that doesn't feel like it requires homework. It stands alone, and is a welcome breath of fresh air. It also feels much more in line with the good movies from phases 1 and 2, in terms of both its quality, and also in its lack of baggage. It's easily the best Fantastic Four movie (and I'm someone who thought the first 2 from the early 2000's were just fine), and it's probably the best Marvel movie since Infinity War.
Silver Age Sci-Fi
But is First Steps a "science fiction" movie?
It certainly has a lot of the trappings of a science fiction film. First and foremost is its wonderful 1960 retro-future aesthetic that feels like it's pulled straight from a 60's-era silver age comic or science fiction pulp. Much in-line with science fiction, the central problem of the movie (and, in fact, many smaller problems as well) is treated more like a scientific or engineering problem that the four have to solve. This is in contrast to most other super hero movie that simply requires the hero to play "detective" to figure out where the bad guy is going to be, and what their weakness is. And of course, there's a healthy dose of outer space adventure in the middle of the movie.
Unfortunately, the space-faring adventure is just that: adventure. There's little in the way of exploration or discovery.
Image ©: Walt Disney, Marvel
There is a stand-out space-faring chase scene.
The outer space scenes do make for a pretty spectacular set piece though. I particularly loved the way that the heroes use the gravitational time-dilation of a neutron star to help them resolve a problem, and then have to calculate a sling-shot maneuver to seal their own escape. It's the sort of thing that you would see in a sci-fi pulp story, or even in an episode of Star Trek (though this movie involves a lot more visual spectacle).
[More]
4d18196c-4e07-4195-8adf-7ae6e8964680|0|.0
Tags:Fantastic 4, Marvel, Marvel Comics, Galactus, Silver Surfer, Mr. Fantastic, Invisible Woman, the Thing, Human Torch, Herbie, science fiction, comic book
It's been a few years since Black Mirror released any new episodes. The last 2 seasons, and the interactive special, Bandersnatch were all let-downs, and it was starting to feel like the show had run out of creative juices. I kept hearing that the reason for the hiatus was a combination of the creators having run out of ideas, and also that some of the ideas that had come up with were getting too close to being real, and they didn't want to give real-life companies any ideas. (But I can't find a primary source for any of these claims, so take them with a grain of salt).
Well, Black Mirror is back with a seventh season, and I think it's a return to form for the series!
If you were disappointed with Bandersnatch and seasons 5 and 6, then you will be in for a pleasant surprise, as season 7 comes out of the gates swinging with an episode that I believe to be one of the series' best. It follows that up with 2 underwhelming episodes. I feel like these are more a problem of a failure to stick the landing, than of being fundamentally bad ideas, as they both start out with interesting premises. But then it goes on a real tear with 3 good-to-great episodes to close out the season. The penultimate episode is also fantastic and ranks among my favorite of the entire series.
Image ©: Netflix.
Image ©: Netflix.
Season 7 includes 2 of the best episodes of the entire series.
[More]
f4a6a774-88ea-4b63-b56e-c54be8663115|0|.0
Tags:Black Mirror, Netflix, Bandersnatch, streaming television, science fiction, anthology, USS Callister, technology, artificial intelligence, deep fake, video game, ethics, advertising, subscription, healthcare
|
| 12 | | | | | | | 60 | | 11 | | | | | | | 55 | | 10 | | | | | | | 50 | | 09 | | | | | | | 45 | | 08 | | | | | | | 40 | | 07 | | | | | | | 35 | | 06 | | | | | | | 30 | | 05 | | | | | | | 25 | | 04 | | | | | | | 20 | | 03 | | | | | | | 15 | | 02 | | | | | | | 10 | | 01 | | | | | | | 05 |
|