Jay Cutler is out, and former Buccaneer Mike Glennon is in.

The Chicago Bears have wasted no time in making major roster shake-ups in the 2017 off season. In a long-overdue move, Chicago finally released quarterback Jay Cutler. He was still under contract, so the Bears will suffer a salary cap hit, but it shouldn't hurt their ability to sign players at needed positions.

Bryan Hoyer and Matt Barkley
Hoyer and Barkley will still
be teammates in San Fran.

To replace Cutler, the Bears signed two-year Tampa Bay backup quarterback Mike Glennon to a 3-year contract worth roughly $45 million. It's a high price to pay for an unproven player who's already been benched in his career. Glennon has been praised for his arm strength and intelligence, but he hasn't handled pressure very well and his accuracy is questionable. Pressure will be a problem too, as the Bears have been in the bottom half of the league in sacks allowed for quite a few years now. Though at least some of those sacks can probably be attributed to Jay Cutler holding onto the ball too long. But Glennon is young and has plenty of room to develop; whereas, Cutler has been a pretty known quantity for quite some time now

The Bears also lost backups Bryan Hoyer and Matt Barkley to the 49ers, leaving Connor Shaw (who was injured last preseason) as the only current backup going into the NFL Draft in April...

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Patriots win Super Bowl LI in overtime
I hated seeing Belichick, Brady, and the Patriots win the Super Bowl too, but don't blame the rules!

Apparently bitter over the New England Patriot's unprecedented comeback victory in overtime of Super Bowl LI, a CBS Sports blogger is arguing that the NFL should adopt college football overtime rules. The author asserts "But the one thing college football does better than the NFL? Overtime, without a doubt.".

Um, no.

The college football overtime rules is something that I despise about that game. For many reasons.

First of all, it's a totally different rule set than the regulation game. The CBS writer claims that "The overtime rules in college football are straight forward." I disagree on that point as well, as college overtime is full of caveats of its own. After two overtimes, for example, teams are required to go for two-point conversions. It's a more complicated ruleset than the CBS writer gives it credit for, and its no less complicated than NFL overtime rules which allow for the game to continue if the opening possession results in a field goal.

Devin Hester return TD
Special teams stars like Devin Hester are
completely irrelevant in college overtime.

Perhaps most importantly: these rules completely ignore special teams. Have an explosive punt or kick returner like, say Devin Hester? Well, in college football, he never gets to step foot on the field - at least, not as a return man. Same goes for an exceptional punter or kick coverage unit. They all get to sit on the sidelines and watch because they're arbitrarily no longer part of the game. Special teams is part of football, and should be part of overtime. Any overtime rule that neglects special teams is not football.

Another of my biggest complaints with college football overtime is that it favors the offense, exhausts the defenses, and leads to inflated scores and stats. A 10-10 defensive struggle that is unresolved in regulation can end up turning into a 38-35 shootout. Don't forget that this supposedly-exciting "shoot out" could turn into a slog of exchanging field goals indefinitely.

The college rules also don't allow for a game to end in a tie. I know that with only 10 to 12 games, every game in college football counts, and a tie would look awefully confusing to any top 25 pollsters. But the reality is that sometimes a tie might be more representative of the outcome of a hard-fought game than some inflated triple overtime score.

Lastly, by not permitting a tie, the college overtime rules permit a game to go on indefinitely until a winner is decided. This is a rule that changed in 1995. Prior to that year, college football games could end in ties, but the rules committee decided that was undesirable. Even regular season games must go on until there is a winner. This can wear out the players and can dramatically increase the risk of injury. I can understand the desire to play a playoff or championship game until a winner is determined, but is it really necessary for every single regular season game too...?

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I haven't had much reason to talk about the Chicago Bears this year. Since the preseason, the team has gone from bad to worse. Injuries has been the story of the season, but injuries are no excuse for the abysmally poor play from this team. The Bears have used all three of their quarterbacks and at least four of their running backs this season, as they've been going through a revolving door of injuries.

Rookie Jordan Howard has been the bright spot of the season. With injuries to Jeremy Langford and KaDeem Carey, Howard has been the bell-cow rusher for most of the season. And he has performed well. Not as well as the Cowboys' Ezekiel Elliot, but still pretty good. Howard carried the Bears to 3 touchdowns in a 26-6 victory over the 49ers earlier today. It looks like the Bears have found a replacement for Matt Forte, assuming that Howard can continue to perform this well in the years to come.

Jordan Howard
The Bears look like they've found a replacement for Matt Forte. Jordan Howard has been excellent.

The quarterback situation, however, hasn't been as fortuitous. Cutler was out for a while, and Brian Hoyer played well in his stead. It looked like Cutler's career as a starting quarterback for the Bears was over (finally). Then Hoyer got hurt, and the untested Matt Barkley finished the game without much fanfare. The Bears weren't confident in playing a third-string quarterback, so Cutler came back the following week and lead the team to its second win of the season (a 20-10 victory over the collapsing Vikings in week 8). So maybe Cutler was back to form? Maybe he was going to save his job with a late-season rally?

Not so. The Bears were embarrassed the following week by Tampa Bay, and Cutler got hurt once again the following week against the New York Giants. Cutler will have to have surgery to repair the damage, which means that his season (and possibly his career with the Bears) is over.

In comes young backup quarterback Matt Barkley...

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Back in April, I expressed my dissapproval of the Raiders plan to relocate to Las Vegas. At the time, my primary objection was to the idea of building an NFL-size stadium adjacent to UNLV's campus. But as time has moved on, the plans have shifted, and the city has come up with new location proposals for the $1.9 billion stadium, as well as new financing plans. Last week, the Nevada State Legislature, on the order of Governor Brian Sandovall, convened a special session to vote on the proposed stadium financing plan. The successful vote was a win for the Raiders' plan to relocate, but was a major loss for the city of Las Vegas and state of Nevada.

Here is a video of the proposed stadium, which appears to be located near Russel Rd, west of the I-15.

The finance plan requires the city of Las Vegas to raise $750 million in funds from a hike in room taxes for its hotels. This leaves taxpayers supposedly off the hook by passing the bill onto tourists. Critics have complained that this takes money away from Las Vegas schools and other public infrastructure and services, but this criticism is a bit of a red herring, as there were no plans to collect such revenues and spend them on schools or other services to begin with. Critics are valid in pointing out, however, that this does take that money away from potentially being collected for the purposes of funding education or services in the future.

The city, tourists, and UNLV all get screwed

I would be fine with this $750 million price tag if the plan guaranteed some degree of revenue or profit-sharing for the city of Las Vegas. It would be an up-front investment with the potential of paying for itself over the long-term. No such fortune for us Vegas residents. This is a bum deal for the city of Las Vegas, however, as the plan does not allow for any revenue or profit-sharing from the proceeds that the stadium may gain. So public money is being spent on the project, but no money is going back to the public. Sheldon Adelson and Mark Davis are both billionaires. If they really wanted the Raiders to move to Las Vegas, they can afford to build their own damn stadium.

Mark Davis and Sheldon Adelson
Mark Davis and Sheldon Adelson are both billionaires. They can afford to build their own damn stadium.

What really sours this deal though is that it also presents some other "screw you"-s to the city of Las Vegas. The plan to build a new stadium started out as a plan to build a new stadium for UNLV's football program. But UNLV gets screwed by this deal, as they will actually have to pay approximately $250,000 per game to the stadium's owners in order to play their home games there! They'd have to pay $250,000 per game to "rent" this facility! "Public stadium", my ass! If Las Vegas is raising tax money to pay for this stadium (and we're paying for almost half of the entire bill), then it should belong to the City of Las Vegas or Clark County. If it belonged to Las Vegas, then our public university (UNLV) should be able to use the facility, and should get revenue from ticket sales. Not so, apparently. Make no mistake, this is not Las Vegas' stadium; this is Mark Davis and Sheldon Adelson's stadium.

We don't get the stadium; we only get the debt. NFL teams have a long, sad history of screwing cities with stadium deals...

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Madden NFL 17 - title

UPDATE OCTOBER 23, 2016: LATEST PATCH AND/OR TUNER HAVE PRACTICALLY RUINED THE GAME FOR ME.

I've been having miserable experiences with Madden 17 since publishing this review. I suspect that either patch #2 or tuner #2 are the culprit. CPU QBs have become robots that have 80% completion percentages every game. Running the ball has become impossible (for both human and CPU teams). Man coverage simply doesn't work at all, making corner routes, in routes, out routes, and slant routes unstoppable. The throw out of sack mechanic has been tuned down to the point of being irrelevant. And the list goes on...

Sliders don't seem to improve the experience at all. In fact, certain sliders (like CPU QB Accuracy and CPU Pass Blocking) don't seem to have any effect at all anymore. I am tempted to rewrite this review with a much lower score (Somewhere in the range of a D or D-), but I'm hoping that EA will fix the problem - or at the very least, that deleting the most recent Tuner data will resolve some of the issues. Sadly, I don't think it's possible for me to re-download the first tuner data. This is a shame, since that one actually did fix some genuine problems the game had at launch.

DO NOT DOWNLOAD PATCH #2 OR TUNER #2!

Electronic Arts has supposedly spent the last three years or so rebuilding Madden from the ground up. Because of that, the past few years' games have felt very incremental, and somewhat incomplete. It was obvious that there were still major holes in many facets of gameplay. Personally, I would have preferred that EA just take a two or three year hiatus in order to hold off on releasing a game until it was actually complete. I'm happy that it seems like we're finally getting a "finished" version of EA's vision of a "next gen" Madden game, and I was curious to see if it would live up to expectations.

By their own admission, EA has finally rebuilt the final few phases of gameplay that still used predominantly legacy code (e.g. special teams and the football itself). For the first time in a long time, it feels like Madden can be approached and reviewed as a complete retail product rather than one step in a long-term incremental beta process. Is it worth the wait?

We'll, first impressions let it down a bit. Much like last year's game, the introduction and tutorial for Madden 17 seemed like a pointless waste of time that misrepresents the actual content of the game with its frequent cutscenes and dialogue from players and coaches. I'm not sure who these scripted gameplay intros are intended for. I would expect that new players would likely be confused and unsure what to do, resulting in failing the intro without any clue what they did wrong or what they were supposed to do. Experienced players, on the other hand, are probably just annoyed with the lack of control in this sequence. The inability to skip the cutscenes only makes repeat playthroughs (if you care enough to try to actually beat the scenario) feel tedious, as you'll have to sit through more cringe-worthy dialogue. EA Sports / Tiburon isn't Naughty Dog, and so writing dialogue and directing voice actors are not the studio's strong suits. About the only thing that this intro sequence does is highlight the new commentary team, which is actually pretty good.

Slowly becoming a complete football game

Despite the blocked field goal in the intro being an un-playable cutscene, special teams was one of the primary areas of focus this year. It's an area that's been mostly neglected since the analog kick meter was introduced back around 2007. And what was the innovation that EA decided was necessary to bring their kicking game into the next generation? Well, actually, they decided to bring back a kicking meter that works almost identically to the older PS1 / PS2 era games. You start the meter charging by pressing X, then press X again to set the kick strength as the meter fills, then press X again to set the kick accuracy as the meter returns to the bottom. Nothing new here.

Madden NFL 17 - kick meter
The "new" kick meter is basically a return to the older kick meter.

However, you now have to hold the analog stick to aim the kick prior to starting the kick meter. If you let go, the kick trajectory will snap back to the default. This does require a bit more dexterity than either of the previous kick meter systems ever needed, but it's still fairly easy once you get used to it. Though, EA could maybe loosen up the accuracy window for online games because any amount of lag makes the kicking game virtually impossible. You also have to be more careful with timing your kicks, as the game and play clocks both continue to tick while the kick meter is charging. Not sure if this is a bug or a feature... So be careful that you don't wait too long and give yourself a delay of game (or let the game clock expire before) you get the kick off.

On the other side of the ball, defenders can now actually block kicks by jumping the snap...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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