submit to reddit
Pin it
NFL ProEra VR - title

In a Nutshell


  • Full games are playable!
  • Viewing game from the sideline when not on the field
  • Can sim CPU possessions
  • Customizable quarter length and clock options
  • Mini-games are actually good practice!
  • Playable female characters!
  • Use of NFL-licensed music
  • No micro-transactions!
  • Playing as a QB limits possibility of VR motion sickness


  • Can only play as quarterback
  • Gets easy before finishing a single season
  • QB runs may be OP
  • Pass-heavy play selection
  • Gets some rules wrong
  • A.I. and animation bugs
  • No structured weekly preparation, or gameplanning, or halftime adjustments
  • Can't customize menu soundtrack

Overall Impression : C+
Surprisingly robust and engaging proof of concept

NFL ProEra VR - cover

StatusPro inc.

PC (via Steam),
Oculus Quest (via Meta digital download),
PlayStation VR | VR2 < (via PSN digital download).
(< indicates platform I played for review)


Original release date:
22 February 2023

sports, gridiron football, VR

single player campaign, online multiplayer mini-games

Play time:
8-20 hours

ESRB Rating: E (for Everyone) for:
online player interactions

Official site:

When I first saw that there was an NFL-licensed VR game, I assumed it was developed by EA and associated with Madden. After all, EA owns the exclusive rights to NFL-licensed "simulation" football games. I downloaded the playable demo expecting that first-person VR football would be a nauseating disaster of a game. But much to my surprise, the demo was not bad. And doubly-surprising, it isn't developed by EA either. It's developed by StatusPro, inc., which is a company that has made VR training tools for actual athletes, and which is now testing out the waters of VR sports video gaming.

So I guess this is a second loophole to EA's NFL "exclusivity". Not only can other companies make "non-simulation" NFL games, but apparently, VR games are not covered by EA's exclusivity, regardless of whether the VR game could be considered "simulation" or not. NFL ProEra definitely falls into the camp of "simulation" as far as I'm concerned. I mean, what could be more "simulation" than an immersive VR game? Or is it "not simulation" because it lacks a multi-season Franchise mode?

Anyway, the demo was pretty hard. I'm used to reading defenses from a bird's-eye view as both a football spectator and video gamer, so I had a lot of trouble reading the defense from ground-level. I also struggled a bit with aiming my throws. I figured that if the offenses and defenses are using actual football concepts in their A.I., then I should be able to learn to read the defense with enough practice, and the control seemed responsive enough that I hoped I could eventually get used to the throwing motion. So I went ahead and dropped $30 for the full game, curious to see how robust and complete of an NFL experience it would provide.

I was expecting VR football to be a nauseating disaster, but it's surprisingly fun and engaging.

Then I was pleasantly surprised for the second time. I fully expected that the game would just be a collection of short scenarios and mini-games. You know, some "throw the ball through swinging tires" kind of things to practice or warm-up, followed by a campaign of short scenarios in which I'd have to lead two-minute drills to win some games. But that isn't the case. After the tutorial, I jumped into an exhibition game to wet my feet, and there was a whole football game there! ProEra even comes packaged with options for quarter length and game clock run-offs (e.g. an "accelerated clock", in Madden parlance). So I could even play a full-length, 15-minute quarter match if I wanted to. And yes, there's training camp mini-games and practice modes too! A couple of those mini-games will even be familiar to long-time Madden veterans.

So yeah, NFL ProEra actually does offer a reasonably complete and robust virtual NFL quarterback experience. But right there, in that sentence, is the first big caveat. You can only play as a quarterback. So if you were hoping to get to live out a VR career as a running back, receiver, or linebacker, you're out of luck -- let alone if you're one of the weirdos who dreams of being a punter, place-kicker, or longsnapper.

Some of the mini-camp drills will be very familiar to older Madden veterans.

Welcome to the virtual quarterback club

Gameplay is pretty much what you'd expect from a VR quarterback game. The coach radios in the play to you in the huddle. A diagram of the play is viewable on your wrist within the huddle and at the line of scrimmage prior to snapping the ball. From the line of scrimmage, you can look around at the defense and at your players, as well as checking the in-stadium scoreboard for the current down, distance, and clock. You can even call a timeout or audible to a different play. There's even a "hurry-up" button after the play, in case you need to go no-huddle for a last-minute comeback drive. However, this comes with some limitations and caveats. For one, there is no option to hurry to the line and spike the ball. I guess you could just spike the ball yourself. More importantly though, is that audibles are limited to plays from the same formation, and I couldn't find individual receiver hot routes, or the ability to adjust into a "max protect" blocking scheme if I sense a blitz coming.

The user can call an audible at the line of scrimmage, but no hot routes or blocking adjustments.

The player snaps the ball by holding one or both triggers on the VR controller, then stand in the pocket and scan the defense. When you decide who to throw to, you make a throwing motion with your throwing hand and release the trigger button to let go of the ball. Then you just watch and hope that your receiver catches it, and that it isn't tipped or intercepted by the defense. And when I first started playing, I had to do a lot of hoping.

There's a lot of practice that will go into training your throwing motion to get accurate throws. I think I eventually figured out that a big part of my problem is that my throwing wrist was rotated outwards a little bit (more like I was throwing a baseball), so my throws were often sailing off to the side. I had to practice for a while to get my wrist positioning correct. The mini-camp drills were very effective for practicing and correcting this problem with my body mechanics.

I also had some trouble with "looking at" my target receiver. As I understand it, the user needs to be looking at the receiver you want to throw to in order for the pass to be accurate. Otherwise, you'll just drill the ball into the ground, or sail it into the 2nd row of the stands. A good way to (retroactively) know if you were looking at the right receiver is when reviewing the plays from the sideline. If the play outcome says "no target", it means you weren't looking in the right place, and the game couldn't tell who you were trying to throw to.

There is a high learning curve for throwing accurate passes.

According to Reddit, this may be an issue with the PSVR2's eye tracking. Disabling the eye-tracking supposedly fixes it. It worked for me, and my play improved considerably. Towards the end of the season, I tried turning the eye tracking back OFF in the headset options to see if it made a difference. For a few drives, I couldn't complete a single pass, but then in the second half of the game, I was accurate again, even though eye tracking was still OFF. So it might be an intermittent bug. In my experience, if looking at a receiver causes a colored spotlight to highlight him (pre-snap or post-snap), then eye-tracking is working correctly; otherwise, passes will not be accurate.

Speaking of the green, orange, and red highlights over receivers: I'm not sure what the different colors are supposed to mean. Is the red receiver the primary receiver? Or an alert? What do the orange highlights mean? If red is the primary, then is orange an alert or checkdown? Or does the color indicate the difficulty of the coverage against that receiver? It would be nice if the game explained some of this stuff. I can't find any kind of in-game manual or anything explaining any of the mechanics

In any case, my first couple practice games were not pretty to behold. In my first match, I went 3 of 22 for 5 yards, an interception, 2 sacks, and a dreadful quarterback rating of 22. My second match went a little bit better. I hit 6 of 22 for 58 yards, 2 sacks, and almost doubled my QBR to 42. I also tacked on well over 50 rushing yards.

And yes, you can and will be sacked. The game seems to give a generous amount of time in the pocket, especially on the standard difficulty, but you'll still have to try to get the ball off by your 2nd or 3rd read, or else you'll have a rabid defensive end blindsiding you. The game is generous enough to not animate the player character falling to the ground, as this could be very disorienting and potentially nauseating in VR. Instead, if you are sacked (or tackled), the screen will simply turn red and the play will end. I don't think there's any amount of force feedback in the world that could simulate the experience of being blindsided by Myles Garrett or a Bosa brother.

Get the ball out quick, before the pass rush gets to you!

Everyone is Mahomes

You can run the ball too! In fact, QB runs seem like they may be a bit overpowered. When creating your character, there are no options to set your speed. You can only set your height and general body build (heavy, average, or thin), and also your gender. So the player is basically able to scramble and run like Pat Mahomes, and the defense is slow to react to a QB run and ill-prepared to defend against the user running the ball yourself (even in designed QB runs). The lack of robust QB running mechanics kind of makes the choice of Lamar Jackson as the cover athlete feel perplexing. They didn't chose a drop-back passer like Tom Brady, Matt Stafford, or Justin Herbert to grace the cover. They chose a QB who is as much a running back as he is a quarterback.

QB runs are overpowered.

So you can scramble for big gains fairly easily, and there are designed QB draws, and even some read option plays that are practically guaranteed first downs. It's ironic because these plays aren't even executed correctly to begin with. The offensive line won't be blocking read options correctly. They won't leave the outside rusher un-blocked for the QB to read, so it's always viable to just takeoff and hit the edge before that end rusher breaks his block. And even if you do hand off the ball, the running back will cut back towards the read defensive end anyway, which defeats the purpose of handing it off to begin with.

The coach will occasionally call handoffs to the running backs as well, in which case, the user's sole responsibility is to receive the snap and put the ball in the glowing green box over the running back's belly for the handoff. I haven't seen any pitch runs, pitch options, or triple options, so it seems like it's all just inside zone runs and the occasional counter run with a pulling guard (except the linemen never actually pull, even though pulling is in the play diagrams). Just be careful that your arm isn't moving forward when you release the handoff, because the game will treat that like a forward pass that is spiked into the ground, and you'll lose a down. Better than a fumble, I guess...

The coach will occasionally call simple handoffs.

Of course, since the whole game is designed around the user playing as a quarterback, the play-calling is extremely pass heavy. This is true regardless of which team you play with, and will also be true of the CPU opponent as well. In fact, I'm not even sure if the different teams even have different play-calling schemes. So even run-heavy teams like the Bears and Giants will still be throwing the ball 70 or 80% of the time (or more!). It would be nice to have a slider in the gameplay options to set the pass vs run ratio. This, combined with the clock options, could have allowed longer-length games to feel a bit more balanced and realistic in terms of play-calling and overall pacing.

You won't be playing defense either. So when your offense isn't on the field, you'll get to stand on the sideline and spectate. The game gives you a little tablet that allows you to view each play from the previous drive. It'll show what offensive play was called and what play the defense ran, as well as a description of the outcome of the play. You can use this to hopefully learn from your mistakes, identify when you made the wrong reads, and try to get better next time.

While you're on the sideline, you can also watch your defense play for the entire game if you like, or you can skip the opponent's drive and go straight to your next possession. This can help speed up matches with longer quarter lengths, and even make full-length, 15-minute quarter matches playable in well under an hour.

When not on the field, you can review the previous drive's plays, or skip ahead to your next possession.

Pro Era is also pretty realistic with the net outcome of plays, especially compared to the likes of Madden. Most passing plays are completed 4, 5, or 6 yards from the line of scrimmage, and tackled after short gains. Unlike Madden, every completion will not be 15 or 20 yards down the field (or deeper). Drives therefore last longer and run more clock. A 10-play scoring drive running 6 or more minutes off the game clock is not uncommon in Pro Era, nor is it uncommon to see a drive stall around mid-field and force a punt on 4th and medium. And Pro Era manages to accomplish this without needing to rely on an excess of sacks or interceptions to keep passing offenses in check. All it takes is the occasional dropped or deflected pass to kill a drive. Madden could actually learn a lot from Pro Era about how passing offenses in football video games should be balanced and paced!

Illegal formation

While A.I. and animation are passable, there are some recurring bugs in both departments. Players will completely phase through each other. I see this happen almost every time I handoff to the running back. The running back will usually cut back right into the defensive pursuit, instead of hitting the intended hole or bee-lining to the outside. And when he does cut back inside, he will simply ghost right through an offensive or defensive lineman instead of being stopped behind the line of scrimmage, only to get tackled by a linebacker or safety for a 2-yard gain anyway.

Players will occasionally ghost through each other or line up in the wrong positions.

I also see other players line up in the wrong positions. This seems to happen most often if I'm moving around. I think they maybe bump into my player avatar, and it messes with their pathfinding script. I think it also happens if there were supposed to be substitutions between plays. It seems that sometimes, the players start an animation to run to the sideline, but then the game cuts to the huddle, and the new players aren't spawned into the correct positions.

Defensive backs also have a frustrating habit of trying to jump routes and totally whiffing on the interception attempt. This leads to an excess of un-contested receptions in the intermediate and deep ranges, and allows those receivers to cut upfield for extra yards. DBs jumping a route, whiffing, and giving up a big play should happen every now and then, but not multiple times every single possession! I would much rather see defensive backs playing the receivers more frequently, so that even if they whiff at going for the ball, they are still in position to tackle the receiver and eliminate the potential for yards after catch.

I also had the game lock up for a few plays, and I was unable to snap the ball. I'm not sure if this happened as a result of an audible, but it lead to multiple delays of game that turned a 3rd and 1 into a 3rd and 11.

DBs are too aggressive at jumping routes, and giving up big plays when they whiff.

Pro Era also gets some NFL rules wrong. For example, overtime follows the proper hybrid sudden-death model, with a coin toss to determine possession. However, the teams were not given any additional timeouts. It's not quite as big of a deal, since the game doesn't end if the first overtime period expired, even if it's an exhibition or regular season game. There must be a winner! And instead of starting a new overtime period with a new kickoff, play just resumes where it was, as if it were the end of the 1st or 3rd quarters.

The game also doesn't seem to be tracking any of my exhibition stats, despite the fact that the player stats widget clearly says that it is supposed to include exhibition stats.

A successful rookie season!

Even though ProEra doesn't implement all the rules of football correctly, or get every detail right (not even close!), it does still manage to get some small details correct, which Madden has never handled correctly. For one thing, players will actually fall on fumbled footballs instead of always scooping the ball in stride. Teams will also use the punter as the holder for field goals and extra points.

Overall, NFL ProEra is a limited, but pretty solid VR football experience. If the game is going to become an annually-released title, then these limitations mean that there is plenty of opportunity for Status Pro to improve and expand the game in future years. The addition of hot routes, pitch running plays, RPOs, a "pass/run ratio" gameplay slider, and pre-game gameplanning and practice, would be a great place to start. Or maybe adding speech-recognition support, so that calling plays in the huddle, snapping the ball, or calling audibles can be done with voice commands? A more realistic career with injuries, trades, contract negotiations, and so forth could also be a compelling addition. And of course, better A.I. that makes the game more challenging in the long run would be nice. As it stands, by the time I had finished a full season, I was putting up 40 points every single game, on the hard difficulty, without even having to rely on the crutch of cheesing QB draw plays.

I could see this VR mode be easily adapted to
fit with Madden's Face Of The Franchise Mode.

I would also like to see more advanced statistics tracking. I'd like to see breakdowns of where on the field I like to throw to, which positions or players I target the most, how open a receiver is when I throw to him, and so forth, and maybe also how my play compares against NFL quarterbacks and other users of this game. Am I as overly-dependent on tight ends and slot receivers running drag and quick in routes as I think I am?

I would also like to see stats for other players on my team. How many yards and TDs has my favorite receiver racked up over the course of the season? Is my running back breaking 100 yards in a game?

I also wouldn't be surprised if we eventually see additional playable positions be added to the game over time. That is, if they aren't too nauseating. Playing as a QB has the advantage of spending most of your time standing in the pocket, as opposed to moving around a lot. Other positions may not be viable if the amount of motion makes most gamers physically sick. And since we don't have sensors on our ankles, I doubt that we'll see a mode that allows the user to play as a kicker.

This is something that EA could definitely look at and learn from. I wouldn't expect Madden to be fully playable in VR, for the same reasons that I'm not sure if adding other playable positions to ProEra makes sense. But the VR structure of ProEra could easily be applied to Madden's Face Of The Franchise Mode, complete with locker room role-playing scenes and press conferences.

A VR Coach Mode could be a fun way to play Franchise.

I suspect that StatusPro probably cannot legally create their own Franchise Mode for future versions of ProEra, as a Franchise Mode would likely infringe on EA's "simulation" exclusivity. However, I could see a VR Coach Mode being a viable way of playing a full Franchise Mode, whether that be in ProEra, or in Madden, or in some other football game. Pacing the sideline as the coach, calling plays off your clipboard, watching the result unfold on the field, then heading into the locker room for halftime to make gameplanning adjustments could be a really fun and immersive way to play Franchise as a coach. Even though I usually play my Madden Franchise games on the field, I would definitely give such a VR Coach Mode a try, if it were to ever show up in Madden, or in future iterations of ProEra. Maybe companies like Modus, Axis Games, and 2K could also take inspiration from ProEra.

With a new VR contender entering the field, the football video game marketplace is getting awfully crowded all of a sudden, and we could be looking at an explosion of new ideas and innovation being introduced to the long stagnant football video gaming sub-genre.

Tags:, , , , , , , , ,

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Amnesia: a Machine for PigsAmnesia: a Machine for PigsAmnesia: RebirthAmnesia: Rebirth
Amnesia: The BunkerAmnesia: The BunkerAmnesia: the Dark DescentAmnesia: the Dark Descent
Among the SleepAmong the SleepAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Call of Duty World War IICall of Duty World War IICatherineCatherine
Cities SkylinesCities SkylinesCities Skylines IICities Skylines II
Cities Skylines: After DarkCities Skylines: After DarkCities Skylines: AirportsCities Skylines: Airports
Cities Skylines: CampusCities Skylines: CampusCities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World Tour
Cities Skylines: Green CitiesCities Skylines: Green CitiesCities Skylines: Hotels & RetreatsCities Skylines: Hotels & Retreats
Cities Skylines: IndustriesCities Skylines: IndustriesCities Skylines: Mass TransitCities Skylines: Mass Transit
Cities Skylines: Natural DisastersCities Skylines: Natural DisastersCities Skylines: ParklifeCities Skylines: Parklife
Cities Skylines: Plazas & PromenadesCities Skylines: Plazas & PromenadesCities Skylines: SnowfallCities Skylines: Snowfall
Cities Skylines: Sunset HarborCities Skylines: Sunset HarborCities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4
CitiesXL & Cities XXLCitiesXL & Cities XXLControlControl
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Papers, PleasePapers, PleasePortal 2Portal 2
Red Dead RedemptionRed Dead RedemptionRed Dead Redemption IIRed Dead Redemption II
Resident Evil 2Resident Evil 2Resident Evil 3Resident Evil 3
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
Rock Band 3Rock Band 3Room 404Room 404
Sekiro: Shadows Die TwiceSekiro: Shadows Die TwiceSettlement SurvivalSettlement Survival
Shadow of the Colossus (2018)Shadow of the Colossus (2018)Sid Meier's Civilization VSid Meier's Civilization V
Sid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & Kings
Sid Meier's Civilization VISid Meier's Civilization VISid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering Storm
Sid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and FallSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 4: the RoomSilent Hill 4: the Room
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStranded DeepStranded Deep
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
What Remains of Edith FinchWhat Remains of Edith Finch 

Contribute Comment


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal

  • Comment
  • Preview

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at

Follow me on Twitter at:


If you enjoy my content, please consider Supporting me on Patreon:

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Deep Space Nine was ahead of its timeDeep Space Nine was ahead of its time09/13/2023 In the age of streaming and binge-watching here in the year 2023, long-form serialized television is now ubiquitous. Every network and streaming service has wanted its own blockbuster TV shows. Whether it's AMC's The Walking Dead and Breaking Bad, HBO's Game of Thrones, Sci-Fi's Battlestar Galactica, Netflix's House of Cards...

Month List

Recent Comments

Comment RSS