Share
submit to reddit
Pin it
Doom (2016) - title

In a Nutshell

WHAT I LIKE

  • Protagonist portrays character through body language
  • Mechanically encourages fluid, in-your-face action
  • Surprisingly deep strategy as the game progresses
  • Boss fights are generally good tests of skill and endurance
  • Heavy metal soundtrack gets the adrenaline pumping
  • Secrets are well-hidden

WHAT I DON'T LIKE

  • Fight the same waves of enemies over and over again
  • Occasional cheap deaths from platforming and backing into corners
  • Rune challenges can be tedious
  • Demon corpses vanish after defeated

Overall Impression :B+
Miraculously not-unfair first-person bullet hell

Doom (2016) - cover

Developer:
Id Software

Publisher:
Bethesda

Platforms:
PC < (via Steam),
PlayStation 4 (via retail disc or PSN digital download),
XBox One (via retail disc or XBox Live digital download).
(< indicates platform I played for review)

MSRP: $20 USD

Original release date:
12 May, 2016

Genre:
first person sci-fi shooter

ESRB Rating: M (for Mature, 17+) for:
blood and gore, intense violence, strong language

Player(s):
single player campaign and multi-player arena

Official site:
bethesda.net/game/doom

I never played the original Doom. I didn't get into PC gaming until the mid twenty-aughts, and even then didn't play much in the way of first person shooters that weren't the first two Call of Duty games. I was always more into SimCity and Civilization. So I was in no rush to play 2016's reboot of Doom, nor can I really look at it from the perspective of how it holds up against the original's legacy. I heard a lot of good things about it, and picked it up on this year's Steam summer sale.

Bethesda recently announced a sequel, so I thought I'd check this one out to find out if I should be excited.

I miss the good ol' days of game demos being available before a game releases.

I actually did play the free demo on the PSN months ago, which was an option for me because the game's been out for two years already (does this count as a retro review?). I miss the days when free demos were available before a game's release, so we could try it before we buy it. Sigh. Anyway, I had a lot of trouble with hitting enemies with a PS4 controller considering how fast and movement-oriented the combat is, but I definitely saw the potential enjoyment that I could have with the finer control of a mouse. So I went ahead with the Steam purchase.

Punch a demon in the face

Doom breaks from the cover-based mold set by most recent big budget first-person shooters by encouraging very fast, very frenetic, very aggressive, and very in-your-face action in a fashion similar to Bloodborne. Staggering an enemy allows you to perform a melee "Glory Kill" that provides you with a shower of health pick-ups and ammo. When your health is critical, the best course of action usually isn't to run away and take cover (like in so many modern cover-based shooters); rather, the ideal strategy is often to find the biggest, meanest demon, shotgun it in the face, and then rip its head off with your own bare hands. This keeps the player in the action, and mostly removes the need to backtrack through a level to find health kits and powerups. It's not quite as tactical or thoughtful as the dismemberment system from Dead Space, and some might argue that it's derivative of the chainsaw from Gears of War, but it does help to create a definite flow to the combat that helps it to stand out from other shooters of the era.

Charging an enemy is often the best way to restore your health.

The default move speed is faster than the sprint of most other modern shooter games. You can press 'Shift' to toggle a "walk" mode, but I honestly don't know why you would ever want to, and I never once used it after experimenting with the controls at the start of the game. Most enemies also charge at you with melee attacks or have actual projectile attacks (as opposed to hit-scan weapons). You don't avoid damage by ducking behind cover; instead, you can usually just side-step an incoming projectile or attack. Again, because of the fast speed of the character, the term "side-step" isn't really apt; it's more like a "side-sprint".

This all creates a very retro feel that [I assume] faithfully captures the spirit and fluidity of the original game's combat. It's an experience more akin to a first-person bullet hell game rather than the cover-based, whack-a-mole shooting galleries that define most modern shooters.

Doom feels more like a first person bullet hell than a shooting gallery.

What separates Doom from a bullet hell game is the first person perspective: you can't see where all the projectiles are coming from. Because of this, you have to keep moving to avoid being hit, but you're still going to take shots to the back. This would feel extremely cheap if the glory kill system didn't provide you with a steady stream of health to keep you in the fight. Since the game is very generous about providing health from glory kills, these otherwise cheap shots feel more like the game pushing you to use the melee mechanics. It works surprisingly well! Honestly, I was amazed at how not-unfair this all felt!

The best and worst of old-school design

There's no chest-high walls for you to hide behind, and very few corridor-crawls. Most shootouts happen in arenas, which you enter by either dropping into them, or the door that you enter locks behind you. The game won't let you out till you defeat all the demons, and the action doesn't let up until you do defeat them. The retro design even includes health, armor, and ammo pick-ups laying about the arena. There's even glowing power-ups that you can pick up, which provide bonuses ranging from double damage to invulnerability to a berserk mode in which you run around punching the demons. I almost always had the misfortune of not finding these until after the encounter was over, so I rarely got to use them.

Weak enemies still appear in the late-game
so that you can farm them for health.

You better get used to running around punching demons. There's a wide variety of demons for you to shoot and punch, and each behaves differently and can be defeated using different specific tactics. Instead of using this to create unique combinations of demons that are themed based on the level, and that provide novel challenges and require unique strategies to defeat -- like in Devil May Cry or Bloodborne -- pretty much every arena locks you in with the exact same enemies being thrown at you in waves that follow similar patterns of escalation.

Arenas and spawn patterns add nuance and strategy

If there is a particular or unique challenge to an encounter, it usually comes in the form of some kind of environmental gimmick. Most early arenas are open and mostly flat. Some arenas require you to juggle fighting the demons with platform-jumping and tightrope-walking ("tight-rope" being employed to describe a 10-foot wide walkway because of how fast the character moves). Other arenas can be very vertical (sometimes also having jump pads), allowing you to get high above enemies to pounce on them for glory kills from above. Yet others may have narrow tunnels or crawl spaces that larger enemies can't follow you into, and which can be used for crowd-control (and to catch your breath if you need to).

Strategy gets more thoughtful as you progress deeper in the game, and encounters become more complex.

As you progress through the game, the arenas become more complicated and require more careful planning, while at the same time, certain setpiece arenas will introduce more difficult enemies earlier in the waves so that they overlap with each other and drain the ammo reserves of your more powerful guns earlier in the fight, creating the bulk of the game's escalating challenge.

The fact that you are constantly being hit (usually from off-screen) means that you have to mentally keep track of where health items and potential cover are in the arena. In the harder encounters later in the game, you might also need to make sure that you don't annihilate all the easy enemies at the start, so that you can use them as an easy source of glory kills to recharge your health against the harder foes. You also want to carefully manage your ammo supply and your chainsaw and BFG fuel so that you can use them to turn the tide of a seemingly-hopeless battle. At the same time as all this, you need to utilize the environment to shield you from enemy attacks, or kite enemies into positions where you can take down groups of them with explosive barrels. While the early half of the game is mostly just mindlessly running around shooting with seemingly-endless supplies of ammunition, these sorts of considerations actually introduce a lot more strategy into the fights, such that I actually started liking the game more as I got deeper into the campaign. It's too bad that the later levels didn't have more environmental traps for me to exploit, and that the corpses of demons don't remain on the battlefield so that you can survey your handy-work.

The character occasionally refused to grab onto ledges, leading to cheap deaths during platforming.

All the backing up and circle-strafing lead to occasional cheap deaths from getting stuck in corners or accidentally stepping off a ledge. A lot of the levels also include some frustrating platforming. It mostly works well enough, but the speed of your movement can make it very easy to accidentally run off cliffs or overshoot your jumps. The character will also sometimes fail to grab onto ledges, leading to occasional cheap deaths during the platforming. It didn't happen often, but it did happen, and always in very inconvenient places with regard to checkpoints. For the most part, the levels always provided me with enough room to maneuver.

I wasn't comfortable with default grenade controls.

I also had some minor annoyances with the game's default controls. I don't play too many first person shooters on PC, so maybe I just have very outdated muscle memory. The default key mappings seemed counter-intuitive to me. 'Control' to throw a grenade? That's a key that I usually associate with crouching (assuming the 'C' key isn't being used). Why not 'G' for grenade? Or 'Q' or 'E', since there's no "peek" command? There were several instances early on in which I couldn't remember the button to throw a grenade, and a couple other instances in which I pressed 'Control' to crouch, only to accidentally throw a grenade at a wall and blow myself up.

At this point, however, I'm kind of stretching to find problems. Being that this is a PC game, remapping the keys was a trivial matter. I eventually settled on using 'C' or 'Control' for crouch, and used my middle mouse button to use grenades.

Old school secrets

Some secrets include retro mini-levels...

The old-school design philosophies also extends to in-game secrets. Secrets are very well hidden. In most games that I play, I usually expect to stumble upon most of the secrets and unlockables that are available in the first few levels because developers usually make them relatively easy to find with even the smallest amount of exploration or observation. I actually managed to miss every single explicit "secret" in the first couple of levels of Doom. I only finally stumbled into one in the Foundry level, which let me play a brief little retro mini-level modeled after a level from the original Doom. Thankfully, the regular levels aren't that annoyingly maze-like and repetitive -- or maybe they are, and all the secrets are hidden in the maze parts that I never found.

This sort of trial-and-error challenge stuff is exactly the kind of thing that might really get under my skin in other games. But I'm willing to give it a pass here because they are -- after all -- secrets. They're short, and completely optional. The upgrades that they provide are nice bonuses, but I never felt that any of them were necessary to allow me to progress, so I didn't feel too much pressure to complete the challenges if I didn't feel like it.

... other secrets include some annoyingly-retro, trial-and-error challenge rooms.

A surprisingly-expressive silent protagonist

Doom's kinetic, free-flowing combat is a triumph of design and a refreshing departure from the whack-a-mole design of so many modern shooters but it's lackluster campaign and level design really lets it down. Doom's greatest triumph, however -- and perhaps its most significant contribution to video gaming as a medium -- is the presentation of its protagonist. Doom Guy isn't a complicated or robust character on the level with the likes of James Sunderland or Geralt of Rivia. He's not particularly well-developed, nor does he have a complicated or tragic backstory.

What Doom Guy does have, however, is a remarkable amount of expressiveness in his body language and behavior. He's a completely silent and faceless protagonist who never speaks or laughs, or cries, or smiles, or scowls (at least, not that we, the players, can see). Yet he still has a noticeable and definable personality and a sense of agency in his quest. He says a lot without uttering a single word, and without the need for a single third-person cutscene to break the first-person immersion.

Doom Guy says as much with his body language and behavior than many characters do with a page of dialogue.

Doom Guy doesn't need to tell us, or the other characters in the game, how he feels about how Argent energy is being used, or about what's happening on Mars, or about the disembodied voice that gives him orders over the intercomm. He shows us with the not-so-subtle ways that interacts with the game world, and in the way that he chooses to follow through on his objectives. He may be getting told what to do, but he does it in his own way, and I get the feeling that if he didn't want to be ripping and tearing through Hellspawn, he wouldn't be doing it. He impatiently cracks his knuckles on long elevator rides. He yanks new weapons off the corpses that hold them, then inspects them with curiosity and/or glee, as if to communicate to the player "I want to try this out ASAP!" He rips computer monitors off their mounts when they don't show him what he wants to know. When it comes time to "carefully" deactivate a device, he just kicks the mechanism off. He probably has some anger issues.

In terms of exploring player / character agency in video games, these little moments are pretty much polar opposites of Bioshock's infamous "Would you, kindly?" twist.

Through Doom Guy, Id Software shows us that character expression in video games doesn't have to come from dialogue or cutscenes that take the player out of the moment. Nor does a first-person protagonist need to be a silent, passive, Gordon Freeman. There's plenty of room to work with in between. That silent passivity works fine in horror games, in which the character is supposed to be a stand-in for the player, as if the horrors on the screen are happening to the player rather than to some character whom we may or may not have sympathy for. Doom may have demons from hell, but it isn't a horror game (ahem, Doom 3).

Doom Guy isn't complex or nuanced like James Sunderland, but he's no silent self-insert avatar like Gordon Freeman.

In a high-octane action game with as much attitude as Doom, the protagonist should present some of that attitude to help put the player in the mindset that the developers want us to be in. He certainly does. With even the smallest bit of investment from the player, Doom Guy's impatience, "no nonsense" attitude, and willingness to get his hands dirty should rub off on the player. Before long, you should find yourself forgetting about sniping demons from afar and tip-toeing into battle, and instead racing headlong into arenas to start shotgunning demons in the face. Doom Guy is you, if you were the 'roided-out, badass space marine. You give him a little bit of your personality, and (if all is working the way Id intended) he gives you a little bit of his.

It's too bad Id pretty much drops the concept after the second chapter or so.

A new breed of first person avatar?

Despite its design successes, Doom (2016) isn't a watershed game. It's not doing much that other games haven't already done; it's just putting it together in a well-polished, well-presented package. In much the same way that Resident Evil VII modernized 1990's survival horror, Doom (2016) modernizes 1990's run-and-gun shooters. I don't expect Doom Guy to completely redefine first person shooter protagonists, nor should he necessarily be a template for all future first person shooters to follow. Instead, both Doom (2016) and its player character provide new tools for future game developers to optionally craft their games with.

As for the game itself: it's pretty good. While I generally enjoyed my time with the campaign, I often found that a single mission (about an hour or an hour-and-a-half, depending on how much I died or got lost in the level's maze) was sufficient for me in any single play session. I'd usually "Save & Quit" whenever the "Mission Complete" screen popped up. That being said, I never got to a point where I just wanted the game to be over with, and I did keep coming back for more all the way up through the end of the campaign -- in fact, I liked it more as it went on. It never started to feel like a grind like with Call of Duty or even with the lackluster, goal-post-shifting middle segments of [the otherwise-excellent] God of War. I'm not really clamoring for the upcoming sequel if it ends up being more of the same, but I might get excited for it if it can provide some more interesting levels or mechanical challenges.

I enjoyed Doom, but I'm very "meh" regarding its sequel announcement.

Tags:, , , , , , , , , ,

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Amnesia: a Machine for PigsAmnesia: a Machine for PigsAmnesia: RebirthAmnesia: Rebirth
Amnesia: The BunkerAmnesia: The BunkerAmnesia: the Dark DescentAmnesia: the Dark Descent
Among the SleepAmong the SleepAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Call of Duty World War IICall of Duty World War IICatherineCatherine
Cities SkylinesCities SkylinesCities Skylines IICities Skylines II
Cities Skylines: After DarkCities Skylines: After DarkCities Skylines: AirportsCities Skylines: Airports
Cities Skylines: CampusCities Skylines: CampusCities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World Tour
Cities Skylines: Green CitiesCities Skylines: Green CitiesCities Skylines: Hotels & RetreatsCities Skylines: Hotels & Retreats
Cities Skylines: IndustriesCities Skylines: IndustriesCities Skylines: Mass TransitCities Skylines: Mass Transit
Cities Skylines: Natural DisastersCities Skylines: Natural DisastersCities Skylines: ParklifeCities Skylines: Parklife
Cities Skylines: Plazas & PromenadesCities Skylines: Plazas & PromenadesCities Skylines: SnowfallCities Skylines: Snowfall
Cities Skylines: Sunset HarborCities Skylines: Sunset HarborCities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4
CitiesXL & Cities XXLCitiesXL & Cities XXLControlControl
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Red Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Despite updates, will Madden 22's launch be worth buying for Franchise fans?Despite updates, will Madden 22's launch be worth buying for Franchise fans?03/10/2021 The third (and presumably final) update for Madden 21's long-neglected franchise mode is finally live. Madden franchise players finally have the full Madden 21 franchise mode to play with -- in March ... a full month after the SuperBowl and the end of the NFL season. Obviously, this is too little, and too late for me to bother...

Month List

Recent Comments

Comment RSS