Share
submit to reddit
Pin it

Fallout Shelter

My recent forays into mobile and casual games has been pretty disappointing. I'm becoming pretty pessimistic about these games, and hoped that Bethesda's Fallout Shelter might have the production quality and complexity of design to keep my attention. After all, Bethesda doesn't seem to be using this game as a simple delivery service for micro-transactions and actually seemed to be taking it seriously as a video game.

Fallout Shelter does, indeed feel like a more honest attempt to make a true video game for mobile devices. Some of the telltale features of casual games are present, such as rewards for daily play and some micro-transactions. But the game isn't constantly badgering you to buy micro-transactions, and the player can't spend money to accelerate the basic production cycles of the game (as is the case in most other casual, resource-production games of this type). In fact, there are plenty of high-level items that can be unlocked fairly early via in-game rewards without having to spend any money at all.

Fallout from a different perspective

The player assumes the role of a vault overseer in the Fallout universe and must build your vault and manage the dwellers that live inside. Each dweller is assigned to a specific room in order to produce resources. There are three resources: power, water, and food, that are each produced in various rooms that you can build in the vault. Each resource has its own unique utility. Power allows rooms to keep functioning. Food keeps the dwellers from losing HP. Water keeps the dwellers from suffering radiation poisoning. And bottle caps are used as the primary currency for building rooms and buying or selling equipment. I don't get the sense that the different resources are just a way of forcing the player to grind more to pad out the length of the game, and the costs of new items stay fairly low and reasonable. There is still grinding, but it's nowhere near as painful or tedious as in Trexels, which has a very similar basic gameplay mechanic. Management is also more complicated than in Trexels, since each dweller has specific S.P.E.C.I.A.L. stats that affect how quickly the room will produce resources. So it matters which room a dweller is assigned to.

Fallout Shelter - low food
The different resources have different utility, which makes the game feel less like a grind.

Worked rooms will produce resources every so often, but they can also be rushed if you're desperate. Or if you want extra money, or if you want experience for your dwellers, or if you just want surplus resources, or if you're just bored. Rushing production seems to be highly encouraged by the game mechanics, since it is the fastest path to bottle caps, experience, and resources! The tradeoff is that you risk triggering an "incident" whenever you rush production. Incidents can include the room breaking out in fire, or radroaches or mole rats infesting the room. Both will do gradual damage to any dwellers in the room while the dwellers try to fight them off. Incidents are easy enough to deal with, especially if you have a hefty stockpile of stimpacks, and if all your dwellers are equipped with weapons. The risk of incidents will increase each time you attempt to rush, and so everytime I load up a vault, I usually collect all the resources already accumulated, then I repeatedly rush all the production rooms until the risk of incidents goes up to 60% or more. And once you get a medbay and laboratory, you can produce (and rush) stimpacks and rad-aways to heal your dwellers from incidents, which makes this cycle almost trivially easy to maintain.

Incidents can also occur randomly, and you'll even see the occasional random raider attack. Raiders can show up at your vault, destroy the door, break in, assault your dwellers, and steal your resources. They can be fought off, and if they're defeated, they'll even drop gear and caps. Later in the game, more dangerous Fallout creatures can also attack your vault, and they can be very tough to deal with. I do wish there were some kind of "Security Room" or something that would automatically dispatch assigned dwellers to deal with any emergencies that pop up. The closest thing is assigning guards to the vault door to protect against raiders, but the raiders will still get past them, and those guards will have to be manually re-assigned if you want them to help fight fires or other emergencies. Dwellers can be manually moved around during emergencies in order to help fight fires or fend off raiders, and when the emergency is over, they'll automatically return to the room they were stationed in prior to the emergency. This helps to alleviate a lot of potential micro-management, and makes managing emergencies (and their aftermath) less tedious.

Emergencies can break out at random, or as a result of rushing room production.

You can also assign dwellers to wander the wasteland for equipment and caps. The player has no control over wanderers other than equipping them when they leave the vault, and to recall them before they die. If they die, you can spend caps to revive them, but it can get pretty expensive if the dweller has valuable loot. Dwellers who wander longer will find more and better equipment, but they'll also be at greater risk of death. Giving them supplies of stimpacks before they leave will help keep them alive longer, but they'll eventually die if not recalled.

This mechanic annoys me. It's hard to gauge just how long a wanderer can survive out in the wasteland. Simply checking on their progress at regular intervals doesn't seem to work as well as you'd expect. As the wanders travels longer, the enemies they encounter become more dangerous. You can survive for a few hours fighting dogs and mole rats without taking any damage, then suddenly come up against a super mutant that spells almost certain death.

Inbred eugenics?

Whether your dwellers die or not, you'll eventually need to start increasing the population of the vault. This can happen in two different ways, by inviting people in from the wasteland or birthing new dwellers. Building a radio station and working it with a charismatic host will allow you to invite new dwellers to enter your vault. But the more common way to get more dwellers will be to knock up the women already living in your vault. You do this by placing a male and female dweller in the living quarters and waiting for them to copulate. The woman will get pregnant, and soon after, a new dweller with S.P.E.C.I.A.L. rating derived from the two parents will be born. After a while longer, that child will grow into a fully-functional adult dweller that can be assigned to work rooms. Pregnant women and children are a temporary liability, as they will run around screaming instead of actually helping to deal with emergencies.

There's no family structures, and women are treated like baby-making machines for your personal eugenics experiment.

This mechanic strikes me as kind of weird from a moral and ethical standpoint. Characters don't build relationships with one another (like in The Sims), so you don't have actual families. Instead, you just match up a man and a woman with high S.P.E.C.I.A.L. stats for whatever role you want the new baby dweller to fill. In this sense, the characters feel less like people, and [the women in particular] feel more like livestock that you breed for desirable characteristics. It's like Harvest Moon or Pikmin, but with people. It's kind of disturbing at a very subconscious level, and I'm not sure if that is intentional.

Is the game trying to make a statement about eugenics or the treatment of women as baby-making machines in a post-apocalyptic scenario? Is this supposed to be one of Vault-tec's secret social experiments that the game just neglects to mention? If so, it's a really subdued statement, as women are otherwise treated identically to men for gameplay purposes, and there's no mechanical or meta-discussion on the topics other than that it is present in the game. Since pregnancies are short, the women have no postnatal maternal responsibilities to the children, and the characters don't build relationships with one another or have any preferences for romantic partners or jealousy, the game completely fails to address any of the ethical or moral implications of its people-breeding mechanic. It's all dehumanizing. But then again, the dwellers aren't characters like in other Fallout games or This War of Mine; they are just resources for you to manage.

Unobtrusive in-app micro-transactions

There are also goals that are tied to various actions in the game, such as collecting certain numbers of resources, equipping a certain number of dwellers with weapons, or hooking up enough couples with each other. Three of these goals can be tracked at any given time, and each day, you have the option to mulligan one of them for a new goal. Most goals will reward you with extra bottle caps, but some will award you with lunchboxes that can provide a handful of other rewards including more bottle caps, extra resources, new equipment, or even new dwellers. Lunchboxes can also be purchased via micro-transactions if you can't be bothered to complete goals. They offer powerful rewards, but the micro-transaction system is almost completely unobtrusive, and I never really felt any pressure to spend money on them.

Fallout Shelter - lunchboxes
Lunchboxes provide powerful rewards, and can be purchased or earned by achieving goals.

It's nice that there is enough to do so that the game can be played in either short bouts or in longer sessions. I like that rushing production comes at the cost of in-game risk rather than simply requiring me to pay money for it. It means that I can sit down and play the game for pretty much as long as I want by repeatedly rushing rooms, which gives me money to buy new rooms and upgrades, which then requires shuffling around dwellers to re-staff all the rooms. I can also sit down for a minute to open up a vault, collect resources, and check on any wanderers. It definitely makes the game feel more accessible than other mobile games that I've played.

No planning necessary

Unfortunately, the core mechanics feel a bit shallow, and there's still a lot of downtime that can make the game boring. Very little actual planning is required, since the placement of rooms is irrelevant. Placing rooms deeper underground doesn't change their effectiveness in any way, and the placement of rooms relevant to other rooms makes no difference. There are no rooms that buff adjacent rooms, or that must be built in specific locations, or anything like that. I kept three vaults active at any given time, and they all played virtually identically. The only reason you might have to vary the layout of your vault is personal aesthetic choice. There's also no end game or win-states that I can see. You just keep growing your vault until you fill up all the available space, reach the population cap, fend off the inevitable deathclaw attack(s), and then you're just a perpetual resource-generator with nothing left to do.

There is also a "Survival Mode" option that can be activated when you start a new vault. This is a hard mode in which more random incidents occur, incidents are more damaging, and characters cannot be revived if they die. I tried playing it hoping that it would be a bit more interesting than the boring basic game. Instead, it's just more annoying. I couldn't send people out into the wasteland because I'm not addicted enough to my phone to babysit the game to the level that it requires to keep such explorers alive. Instead, I'd regularly log in to find out that my explorers had died. Not only can they not be revived, but there's also no way (that I could find) to send somebody out to recover the gear that the dead wanderer lost. So there goes my fancy laser cannon. The game sends a lot of annoying push notifications to my phone (including an obnoxiously-unspecific "Something happened in your vault" notification), and there's no option to set which push notifications you'd like to allow. I ended up disabling them, but I wished there was a push notification for when wanderers are close to dying or a resource is critically low.

Fallout Shelter - Survival Mode, dead wanderer
In Survival Mode, your dead characters cannot be revived, and (in the case of explorers)
any equipment they were carrying or had found is lost forever and cannot be recovered.

So instead, I tended to play the game very passively, without taking many risks, and just waiting for production rooms to give me resources, and rushing production in order to earn caps. The obnoxiously frequent raider attacks, radroach infestations, and random room fires keep interrupting me and slowly draining the HP of my dwellers. Keeping everybody healthy was tough for the first few days of play, with health and happiness of most citizens being less than 50%. But once I got a medbay and was able to rush stimpacks, things started to turn around. By the time I expanded and upgraded the medbay, maintaining health and happiness around 90% became trivially easy as long as I babysat dwellers during emergencies to make sure they didn't get killed by friggin radroaches. The game became just as easy and tedious as the normal game mode, but with way more overhead from the frequent emergencies.

Some control and interface annoyances also make Survival Mode more annoying instead of fun or challenging. Tapping and dragging sometimes isn't very responsive. I'm trying to reassign a dweller with a strong weapon to a room to help fight off invading molerats, but the game won't register the drag. So I keep trying over and over again, all while the people who are in that room are taking damage. And in crowded rooms, it can sometimes be hard to select a certain individual or determine which health bar belongs to which character. It's especially annoying when a critically wounded character decides to stand behind a group of other characters, making it even harder to select that individual to heal him or her. Hopefully, he or she doesn't die while I wait for the crowd to thin out enough to select him or her.

Fallout without any of the "fallout"

Fallout Shelter (and the "Survival Mode" in particular) reminded me of This War of Mine. Both games involve expanding a shelter, managing its inhabitants, and recovering resources from the outside world. And in the case of Fallout Shelter's Survival Mode, both games include permanent death for taking excessive risks. This War of Mine is, of course, much better game (by orders of magnitude). This War of Mine is more engaging and more challenging, and the challenge isn't as obnoxious as Fallout Shelter's Survival Mode. Fallout Shelter also doesn't have any of the character development, emergent storytelling, or ethical considerations that This War of Mine had (except maybe for its moral ambiguity when it comes to the treatment of women as "baby machines") - and in fact, it lacks those same elements that are trademarks of the Fallout franchise. The original game's title "Fallout" wasn't just a reference to the residual radiation left over from a nuclear blast. It was a metaphor for what the game was about. "Fallout" also meant the consequences of actions; how they affect you, the world, and the people inhabiting it - both short and long-term. Shelter seems completely oblivious to all that.

Fallout Shelter is a decent enough time-sink and a good mobile game based on a solid fundamental concept of exploring an element of the Fallout universe that has never been explored before. But it's shallow, simple, and severely lacks substance.

Fallout Shelter - Survival Mode, dead wanderer
There is no real end game. You just keep managing your vault indefinitely until you get bored.

Tags:, , , , , , , , , ,

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Amnesia: a Machine for PigsAmnesia: a Machine for PigsAmnesia: RebirthAmnesia: Rebirth
Amnesia: The BunkerAmnesia: The BunkerAmnesia: the Dark DescentAmnesia: the Dark Descent
Among the SleepAmong the SleepAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Call of Duty World War IICall of Duty World War IICatherineCatherine
Cities SkylinesCities SkylinesCities Skylines IICities Skylines II
Cities Skylines: After DarkCities Skylines: After DarkCities Skylines: AirportsCities Skylines: Airports
Cities Skylines: CampusCities Skylines: CampusCities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World Tour
Cities Skylines: Green CitiesCities Skylines: Green CitiesCities Skylines: Hotels & RetreatsCities Skylines: Hotels & Retreats
Cities Skylines: IndustriesCities Skylines: IndustriesCities Skylines: Mass TransitCities Skylines: Mass Transit
Cities Skylines: Natural DisastersCities Skylines: Natural DisastersCities Skylines: ParklifeCities Skylines: Parklife
Cities Skylines: Plazas & PromenadesCities Skylines: Plazas & PromenadesCities Skylines: SnowfallCities Skylines: Snowfall
Cities Skylines: Sunset HarborCities Skylines: Sunset HarborCities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4
CitiesXL & Cities XXLCitiesXL & Cities XXLControlControl
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Red Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Comments (1) -

11/03/2015 05:03:10 #

Too bad the last update (v1.2) made the game less stable and less fun (dweller cap).

I don't mind the breeding mechanics. It's not meant to be a deep game. The dwellers do breed quicker if they have bred with one another before. For breeding, I look at both men & women as livestock. I am the Overseer; the dwellers are simply additional resources for me to manage. I have been selectively breeding for hair color now; that's the only thing that's keeping me interested. Eventually I will have a rainbow of colors (or as close as I can get).

The only thing that annoyed me at first was that during pregnancy the preggos would not fight fires/mole rates/etc. They just ran around hysterically. I figured it was because Bethesda never let's you harm children and this included unborn fetuses. I eventually realized it was honestly for the better. Early game, when my caps were limited, I would've been very upset if a pregnant dweller died and I couldn't revive her. That would be basically losing 2 dwellers. If only I could send the pregnant ones into the wasteland... I could have immortal looters.

Also, the lunchboxes are definitely crap. I will buy Mr Handys though, but I am waiting until they actually have a cross-platform cloud save like SimCity BuildIt so I can play on both Android and IOS--and maybe make the wasteland more fun (re-introduce Legendaries and no explorer limit). Additionally, I will wait until there are reports that the cloud saves actually work and don't bug out and delete your vault.

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

New generation, same old problems for Madden NFL '15New generation, same old problems for Madden NFL '1511/26/2014 Regular readers of my blog who happen to be football fans may have noticed that I never reviewed last year's EA Sports football games. I had played and reviewed the games every year for the previous three years, but not last year. The truth is: I didn't play last year's games. There were a few reasons for this. For one, I was...

Month List

Recent Comments

Comment RSS