Share
submit to reddit
Pin it

This review was originally published 07/30/2010 on Game Observer (now defunct). It has been republished here for archival purposes.

NCAA Football 11

The game has nice ideas and looks great, but new gameplay mechanics only seem to create more bugs and problems.

In a Nutshell

  • Graphics: 88
    Improved lighting, smoother animations, a deeper color palette, and presentational upgrades make the game look a lot better than last year’s version.
  • Gameplay: 65
    Improvements over last year’s game make the game more fun to play, but new issues and the return of many legacy problems continue to hold the game back.
  • Production: 70
    New ESPN visual themes, sound, and music and some unique team traditions give the game more college football flavor, but not for all 120 teams, as promised by the game’s box cover.
  • Sound: 45
    Lee Corso does not return to the commentator’s booth, and Nessler and Herbstreet’s remaining commentary suffers from it.
  • Value: 49
    Dynasty is theoretically good enough to keep you busy for years, but let’s face it, you’ll probably trade it in and buy the new one next year.
  • Overall Score: 63
NCAA Football 11 cover (PS3)

Developer: EA Tiburon
Publisher: EA Sports
Platforms: PS3, Xbox 360
ESRB rating: E
Genre: Wanna-be sports simulation
Players: Single-Player, local multiplayer, or online multiplayer
Official site: www.easports.com/ncaa-football

EA really needs some competition in the football gaming market. I can’t imagine any football gaming fan NOT wanting the NCAA to discontinue EA’s NCAA football-exclusivity license when it expires either this year or next. [Update: EA has agreed to not sign another exclusivity agreement!] Comptetition is always good for the consumer, and right now, EA really isn’t giving us games that are up to par with our expectations. For the past two or three years, EA has given us NCAA football games that have contained some great new features and gameplay additions, but every year, they manage to fill the game with new flaws or take steps backwards in terms of gameplay.

Two years ago, excessive turnovers made the game almost unplayable. Last year, the oppressively fast game speed made the game look and feel so chaotic, that it almost completely overshadowed the improvements such as the “"Dead Duck" passes and the "Setup Play" feature. Like in past years, the new game gives us a lot of welcome improvements, but also introduces new problems and takes several steps backwards in certain areas.

The fluff

The most immediately noticeable change in this year’s iteration is its presentation. Several major changes in this category make the game look, sound, and feel very different than last year. ESPN has finally been fully integrated into the franchise, with graphics, pre-game introductions, music, and instant replays all using the official ESPN College Football themes. The ESPN integration is a good compliment for the game’s completely revamped graphics that introduce lighting, self-shading, and texturing effects to rival last year’s visually-impressive Madden title (and looks like it will be able to compete visually with this year’s Madden too).

NCAA Football 11 - ESPN presentation The game looks like an ESPN broadcast.

So the game looks great, but the frequent ESPN graphics are a bit obtrusive and feel almost like they’re being forced down my throat, and I really don’t like the new Instant Replay cameras that are placed low on the field, limiting the view of the entire play. A simple Pressbox or Sky Cam is much more realistic, and much more interesting to watch, since it allows you to see how a play develops. But now, you’re stuck having to watch the back of the ball-carrier’s jersey and can’t see any of what’s going on around him.

The new main menu is also annoying. Past iterations showed pictures or videos of your favorite team and/or highlights from your own games while on the main menu, while playing your school’s fightsong. It wasn’t game-making or game-breaking, but it did add a great deal of personalization and a sense of school spirit. The new game uses a pre-selected set of ESPN music tracks for the menus, and all the highlights and photos are gone, replaced with only pictures to represent the various game modes and options. The new menus are boring, and quite ugly, and I really miss the Shrine.

Brad Nessler and Kirk Herbstreet return for commentary, with Erin Andrews still acting as sideline reporter. But strangely, Lee Corso is gone from the commentator line-up. This might be welcome news for some, but I already missed Corso within the first minute of gameplay. Nessler and Herbstreet are just boring without him. Commentary feels sparse and uninteresting, and repeats far too often. I hope Corso comes back next year.

Many major schools have some authentic team entrances that give the game a unique college feel and pageantry, but each school only seems to have ONE such entrance, with the same camera cuts and animations. And if you’re a fan of one of the less-popular schools in the nation, you may feel that you’ve been cheated out of some of the game’s new "pageantry and tradition" that is advertised on the back of the cover. Being from Las Vegas, I’m a fan of UNLV, and I very quickly noticed that neither UNLV’s mascot OR fight song had been included in this year’s game, both of which WERE in last year’s game. I am absolutely baffled and very disappointed that they were removed. Of course, if your school’s fightsong was left out of this year’s game, you can still import it using the Custom Stadium Sounds feature and set events to trigger when it plays in-game

We can talk about presentation details like those until we’re blue in the face, but in all honesty, all that is just fluff. What really matters is gameplay.

The gameplay

The moment you run your first game of NCAA 11, you are going to notice several immediate changes. You’ll notice that its animation is much smoother and much cleaner than last year, and the pacing seems a bit easier to handle. Controls have undergone some changes due to the introduction of a "Locomotion" system that emphasizes players’ acceleration and agility over pure speed. Runners can now combine together multiple stutter-steps, jukes, and spins all with motions of the right analog stick, and sprinting is now handled automatically (although this can be toggled "off" if you still want to have to hold the right trigger to control you’re player’s speed).

The Locomotion system has improved both the passing and running game. Leading receivers is easier than ever, since really quick receivers can easily break free from coverage to sprint to a properly lead pass, and dropping the bomb over a running receiver’s shoulder is finally possible in this game. More control and fluidity in the movement of running backs has also helped the run game, but the biggest change to the run game comes in the form of some long-overdue blocking improvements.

Using the Coach Cam to see the play art on the field will now show exactly which defender each of your blockers is going to attempt to block, and these assignments will actually change if the defense shifts positions pre-snap. Linemen are finally reliably opening holes and doing their jobs, blocking downfield on Counters, Sweeps, and Screen passes, driving back Noseguards with double-teams on Isos and Dives, and doing a much better job of pretending to pass block on Draws. For the first time in years, the running game actually feels like a viable and potent offensive weapon -- even Sweeps!

NCAA Football 11 - read option blocking Coach cam shows accurate blocking assignments, even during Read Option plays in which the backside defensive end is intentionally left unblocked.

The best news is that these blocking improvements all continue to work even on the higher difficulty levels (at least, so far). In fact, they might work too well, even at higher difficulties. In several games I played on All-American, I was able to run the ball with little-to-no resistance. However, the game makes up for this slightly with its pass defense by making the CPU team’s defensive backs psychic, as they will noticeably follow the receiver’s routes BEFORE the receiver has made his cuts, and the human player’s pass blocking is horrible. Put simply: the game still cheats on higher difficulties.

The gameplay is still far from perfect. The same motion-captured, animations-based engine that’s been used since the days of the PS2 is still the driving force behind the game. So "cheap," "cheating" moments still abound in NCAA football. Some of the franchise’s major problems have been addressed, however. Receivers finally actually do a decent job of making sideline catches and turning up-field. The irritating "piggy back" animation (in which a defender will jump on a receiver’s back and knock down the ball) has apparently been replaced with a much more realistic animation in which the defender wraps around the receiver’s waist and brings him down. And the invisible force fields that allowed defenders to swat the ball without even touching it have been retuned so that now the ball seems to go right through defender’s fingers (I guess they exchanged one problem for another -- "Force Field hands" for "Ghost Hands" -- whether it’s a fair trade-off is up to you).

The problems

But not all the long-lasting problems have been fixed. Players’ body parts still "ghost" right through each other, linemen still sometimes run around in circles without blocking anybody, receivers still drop passes for no apparent reason, and defenders still roll around on the ground instead of adding on to a tackle. This last one is especially irritating considering the Pro-Tak system from Madden has been imported into NCAA this year. But the Pro-Tak just doesn’t seem to ever happen when it should. Far too often have I been frustrated with my defender wrapping up a ballcarrier near the endzone or a first-down marker with a safety coming in to knock the ballcarrier back before he crosses the line, but instead, the safety just rolls on the floor (along with a few more of my defenders), and the one-man tackle animation continues to push the ballcarrier forward for a First Down or Touchdown. In such situations, players are completely prevented from being able to interact with the play once a certain animation has been triggered. It doesn’t look good, and it can actually have an effect on the game, sometimes being the difference between converting that last-minute 4th and goal when down by 6, or being stopped on the one-yard-line. It all depends on whether the game’s programming feels like letting you win or not. Sometimes you’ll benefit from these flaws to pull off an upset of your own; and sometimes, they’ll cost you your perfect season, rivalry trophy, bowl game, or a National Championship.

NCAA Football 11 - pro-tak PRO-TAK has been imported from Madden 10 - for better or worse.

When a play is over, you’ll notice a new play-calling scheme as well. The playbooks themselves have received a lot of attention and specialization based on teams. New playbooks have been added with focus on different styles of offense. The default "basic" play-calling screen has the AI select about a dozen or so plays based on the situation, and you just chose from among those. But if you want full control, you can switch back to the "Advanced" play-call mode with the press of a button.

The play-calling interface has some welcome additions: when selecting a kicking play (punt, field goal, etc.), the game will show the wind speed and direction above the play; and when on defense, the game now shows not only the amount of each position the opposing offense is putting on the field, but also shows the jersey numbers of those players, so if the opponent subs in a super-speedy backup receiver, or subs in a player in a position they don’t normally play, you’ll be able to see it on the play-call screen.

The Basic mode works fine for offense, but is horribly broken on defense. The game only selects plays for you based on situation (down and distance), rather than the personnel or tendencies of the opposing offense. If you’re playing against an opponent who likes to run 4 or 5 wide receiver sets, you’re going to be very irritated to find that the game will rarely include nickel or dime plays on defense on first or second down. You’ll often have to settle for a 4-3 or 3-4 formation, and have to put your linebackers up against those multiple receivers. Compounding this issue is the fact that the game now starts the 12-second countdown for the user to pick a play on defense, rather than giving you an extra 5 or 10 seconds while the CPU offense picks its play. This gives the user VERY little time to scroll through all their plays, especially with how slowly the game renders the play-call screen. And if you’re not satisfied with the plays the AI selected for you, and want to go back to the "Advanced" play-call screen, you’ll have NO time left over to scroll through all the formations and plays. Even starting with "Advanced Play Calling" turned on gives you very little time to be able to scroll through all the available plays within a formation due to the very slow rendering speed of the play-call screen. Effectively, HALF of your defensive playbook is off-limits. And don’t even think about toggling through different defensive personnel packages.

A corollary issue is that absolutely NO time gets ticked off the clock when the CPU offense is in the huddle. The game and play clock stops immediately after the defensive play-call screen opens, effectively completely devaluing clock management. Why do you need to run a no-huddle offense when the play-call process on offense now only takes 1 or 2 seconds, especially now that running a No Huddle still brings up the Play-call menu as you’re players are lining back up? The No Huddle actually wastes MORE time off the game clock than huddling up! An accelerated clock option is absolutely essential to this game (counting down about 10 or 15 seconds from the game and play clock to simulate the time it takes to huddle), and the fact that it was not included is a hugely unfortunate omission by EA if you’re a football purist like me.

Plus, they incorrectly implemented the "Spike Ball" rule, and allow teams to spike the ball from the hurry up offense out of Shotgun or Pistol formations, even though the rules of football state that a Spike Ball can only be done from under Center. CPU clock management during the end of a half also suffers from broken logic. I’ve seen the CPU team run down the clock prior to punting the ball when losing by 1 point with just over 2 minutes remaining in the fourth. In fact, the AI rarely ever uses its timeouts (especially on offense), even in situations when they NEED to use them. Clock Management in this game is just all-around bad!

A final insult for users of the "Basic" play-calling system is that it completely eliminates the ability to use the GamePlan feature that returns from last year. In order to access the GamePlan menu, you MUST be in the Advanced Play Call screen, and you MUST have already selected a formation. It’s absolute nonsense! You can’t even get to the Gameplan screen from the pause menu! At least, not that I could tell.

Some other irritating logic bugs also pop up way too frequently. CPU teams still have the problem of opting to play offense first in overtime (which you DON’T do in college football). Additionally, kick returners frequently field the ball from 8 yards deep in the end zone and punt returners frequently field the ball from inside the 10 yard line. Both of which are "no-no’s."

So the actual playing of football is full of some hit-or-miss changes, and more than its fair share of bugs.

The game modes

When you’re ready to do some off-field work, both the Dynasty and Road to Glory modes return this year. The Road to Glory Mode is still the horrible mess and waste of time that it was last year. In fact, it hasn’t been changed at all from what I could tell. The exact same Erin Andrews cinematics and commentary have been re-used and no improvements outside of the general gameplay changes have been made. But fortunately, Road to Glory isn’t the only mode the game has to offer.

The Dynasty mode is still here, and it’s still the deepest, most enjoyable football career mode in any game currently available. The interface has been revamped and streamlined across the board. Information is organized very well, and almost any information you could want is accessible with only one or two button-presses. But the major change to Dynasty comes from a change to the way recruiting is done. Now, instead of being able to spend an indefinite amount of time in a call with a single prospect and discuss whatever you wish, you now have to allocate between 1 and 6 conversational topics (each lasting 10 minutes of recruiting time), and these topics will be selected at random. The system does make recruiting more interesting, but it can seem incredibly unfair to the smaller schools in the game.

NCAA Football 11 - recruiting Recruiting calls select random topics.

If you’re playing with, say, UNLV, you only have one or two possible pitches going for you (maybe 3 if the prospect is in Nevada or a nearby state). So in order to have a shot at recruiting a top-tier prospect, you have to hope that a.) the one or two topics that you excel at will show up at random so you can ask the prospect how he feels about it. b.) that the player has at least some interest in that pitch. c.) that in the next call, that topic will come up again so that you can actually pitch it to the prospect. And since there are 14 possible pitches and only 6 topics that you can discuss in any given weekly call, you’re statistically only likely to see any given pitch one time every 2 or 3 weeks.

You can now actually see how many points you’re earning towards recruiting a prospect, and you are shown exactly how far off you are from the top-ranked schools on his list of favorite schools, so you’re much better able to judge whether you’re wasting your time on a prospect or not. So I guess that sort of makes up for the apparent unfairness of the randomized recruiting. But I still don’t like the system overall. If there were an even split between choosing your own topics to discus and having to discuss randomly-selected topics, or allowing you a "what are you looking for in a school?" topic that could reveal his most important desire, or a "general conversation" topic that has a chance of revealing 2 or 3 of a prospect’s pitch interests at a time, I think the system would work much better. But as it stands, it’s just too time-consuming and offers too little reward for your patience.

I was also disappointed that the game still only allows you to export your Dynasty Draft class into Madden 11 at the end of each year of Dynasty. Since Madden includes in-season recruiting as well, it requires that you import your draft class at the beginning of each season. Which means, it is likely that (similar to last year), owners of both NCAA 11 and Madden 11 will have to keep their NCAA Dynasty a full year ahead of Madden’s Franchise in order for graduating players to be transferred. Is it really too much to ask for a way to let us play our Dynasty and Franchise seasons simultaneously?

Summary

Despite the game’s many flaws, once I got over the disappointment of my school’s fight song not being in the game anymore, I found that I greatly enjoy this year’s edition of NCAA 11. Even though it takes some significant steps backwards in some areas, with some tweaking of the game’s settings, options, and AI sliders, the game plays much better and is a definite improvement over last year’s offering.

But EA still has a long way to go.

Tags:, , , , , , , , , , , ,

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Amnesia: a Machine for PigsAmnesia: a Machine for PigsAmnesia: RebirthAmnesia: Rebirth
Amnesia: The BunkerAmnesia: The BunkerAmnesia: the Dark DescentAmnesia: the Dark Descent
Among the SleepAmong the SleepAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Call of Duty World War IICall of Duty World War IICatherineCatherine
Cities SkylinesCities SkylinesCities Skylines IICities Skylines II
Cities Skylines: After DarkCities Skylines: After DarkCities Skylines: AirportsCities Skylines: Airports
Cities Skylines: CampusCities Skylines: CampusCities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World Tour
Cities Skylines: Green CitiesCities Skylines: Green CitiesCities Skylines: Hotels & RetreatsCities Skylines: Hotels & Retreats
Cities Skylines: IndustriesCities Skylines: IndustriesCities Skylines: Mass TransitCities Skylines: Mass Transit
Cities Skylines: Natural DisastersCities Skylines: Natural DisastersCities Skylines: ParklifeCities Skylines: Parklife
Cities Skylines: Plazas & PromenadesCities Skylines: Plazas & PromenadesCities Skylines: SnowfallCities Skylines: Snowfall
Cities Skylines: Sunset HarborCities Skylines: Sunset HarborCities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4
CitiesXL & Cities XXLCitiesXL & Cities XXLControlControl
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Red Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Comments (1) -

08/10/2015 22:40:07 #

Nice tips and tricks given in blog, thanks for sharing this with us.

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Cardassians and Ferengi are fun and challenging new factions for Star Trek: Ascendancy!Cardassians and Ferengi are fun and challenging new factions for Star Trek: Ascendancy!01/21/2019 It took forever for me to get a chance to play Star Trek: Ascendancy, thanks in large part to its hard three-player limit. I had a feeling that I would really enjoy the game when I first opened it up and skimmed through the rules. A good Star Trek-themed 4-x game is something that I've been craving since Birth of the Federation...

Month List

Recent Comments

Comment RSS