Share
submit to reddit
Pin it

Cities: Skylines: After Dark

It's been a very long time since I've had a city-building game that I really enjoy. So it was a real treat to find Cities: Skylines last year. It was the first game to really capture the magic of the classic SimCity games and make them work in full 3-D, and managed to achieve the goal of abstract population agency that the SimCity reboot failed so horribly at. But as much as I loved Skylines, I was also very aware of many of its limitations. It didn't have as much content as you might expect from a game coming from a larger publisher (like EA), and there were certain elements of its abstraction that felt a little shallow or weird. The game's first expansion, After Dark, tries to address these limitations, but it doesn't really succeed.

The free update is a nice gesture, but ...

First and foremost, I have to clarify exactly what the expansion encompasses, since Colossal Order has created a bit of confusion on this topic. They launched a free update for the base Cities: Skylines game in parallel with the release of the After Dark expansion. This update included some of the core feature upgrades that the expansion's content depended on. Most notably, a day/night cycle, new zoned buildings, and upgraded crime systems. If you have Cities: Skylines, then you get these features as a free patch, and have probably been playing with them for months.

Cities Skylines - day / night cycle
The day/night cycle is a free upgrade to the core game, but makes the core game feel somewhat incomplete.

While I applaud Colossal Order for the good will they foster by being willing to give away new functionality for free, this does kind of put players of the vanilla game in a strange situation. You get some of the new features, but not any of the ploppable buildings or city policy options that make them work. You get more crime, but not the prisons in which to lock up and rehabilitate criminals. You get the day/night cycle, but not the fancy new leisure and tourism zones that make nighttime mechanically relevant. In some ways, it takes the core game that felt very complete on its own, and suddenly makes it feel incomplete in subtle ways.

Fortunately, the menu gives you the option to turn the day/night cycle off, which helps to preserve the integrity of the original game. But then you don't get the new feature.

The update won't harm any of your existing save files though - with one major exception. If you made the unfortunate mistake of creating a city that was completely dependent on solar power, then the day/night cycle will screw that city over big time! In the core game, this was actually the most optimal way to go. Solar didn't pollute, wasn't dependent on depleting resources, and money was easy enough to make that the cost wasn't a big enough deterrent to using solar. But with the day/night update, once the sun goes down, all those fancy, expensive solar panels completely stop working! This can lead to your entire city going into a blackout as soon as you boot up your save file. Suddenly, not only is solar non-optimal, but it's practically useless since it doesn't work for half the game. And this isn't something that you can fix by just increasing solar power funding or building more plants; the power output drops to zero!

Cities Skylines - solar-induced nightly blackouts
Solar power plants stop working completely during the night, leading to massive blackouts.

Fun at night, and in the sun

I did complain somewhat about the lack of a day-night cycle in the base game, but the implementation that Colossal Order gave us is a bit uncomfortable and awkward. The rapid progress of a "day" in the game means that they couldn't transition from day to night in a single game-day, or else the game would just be constantly flickering between day and night. The developers apparently didn't want to slow down the game-day either, since that would probably upset many elements of the game's economic and agent systems. So instead, your cities get about a month-and-a-half of day, followed by about a month-and-a-half of night. Individual citizens seem to go about a daily cycle within this time. They aren't bound to it though. I've seen some citizens go back and forth between home and a near-by job several times during the day-time, then spend the whole night out at a restaurant or nightclub; and other citizens can spend the entire daytime commuting to and from work only to spend most of the night sitting in the office. They start their cycles at staggered times during the day; thus, sparing us from the annoying pathfinding and gridlock issues that plagued SimCity (2013). It all ... works ... at a very abstract level; it just feels weird.

I get that it's all an abstraction. It was always a little bit weird to watch a single citizen spend a whole month stuck in their morning commute to work. But I could live with that because I looked at the agents as acting based on an "average" day that takes place during any given time cycle. But now I'm also watching the sun rise and set every few months, and people going about their daily routine over the course of weeks or months, and tax revenue flowing in every day, and all of it seems completely disjoint from each other. What constitutes a "day" in this game? Is it a calendar day? Is it a full day/night cycle? Does each citizen have their own day that depends on commute time? The abstraction model is starting to fall apart at the seams.

Cities Skylines - night school
Schools and other services seem just as active at night, defeating the purpose of the independent day/night budgets.

To make matters worse, a lot of public services don't even seem to be affected much by the day and night cycle. In fact, aside from my solar panels shutting down, I haven't noticed any major difference between the operation of other public services after the sun goes down. Water availability doesn't change as the sun goes up or down. People don't seem more or less likely to need an ambulance or hearse at night. Discounting solar plants going offline, I haven't noticed much increase demand for electricity to power all the lights at night. Heck, even schools continue to operate at full capacity at night! So a lot of the options for changing the budget of services during the night seems moot because there's no apparent increase or decrease in the demand for said services.

Electricity and public transportation (depending on city layout) are moderately affected at night.

Even crime rate doesn't seem to be much affected by the day/night cycle, which is odd because that's something that was specifically advertised by the developers. Sure, I see a bit more crime in general - but still not much. I had to go out of my way to delete all my police stations just so that I could get enough crime to unlock the courthouse. Crime doesn't seem to be any more prevalent at night, and so the new prison building doesn't feel particularly useful or necessary. And if you do plop it, it's practically a panacea that makes all your crime troubles simply vanish.

The only services that seem to be significantly influenced by the day/night cycle are transit services and maybe garbage collection (lower nighttime traffic possibly making it easier to navigate the city efficiently). Transit only matters for services and lines that specialize in transporting citizens to work (which are more active during the day) or lines that specialize in transporting citizens to leisure districts (which are more active at night). If you just have general-purpose transit lines running circuits around the city, then those won't require any budget adjustments either.

Letting your hair down

Night makes a lot more difference with the new district modifiers. In addition to defining different industrial zones with different specializations, you can now define commercial zones as specializing in either tourism (hotels) or leisure (nightclubs). Leisure districts give your citizens a new place to go and have fun after dark besides just shopping, and it can create a lot of traffic bottlenecks, as everybody in the city might try driving downtown to the nightclubs at the same time. Due to the abstraction of the day/night cycle, the flow of traffic into a leisure district is pretty uniform throughout the night, so you're still probably not going to see the complete gridlock that plagued SimCity.

Cities Skylines - nightclub traffic
Leisure districts provide nighttime entertainment, and can easily suffer from traffic congestion.

To help offset traffic congestion, the expansion provides new taxi cab services that you can build. This will reduce the demands of traffic around your leisure districts. The game doesn't model car crashes (or their effects on traffic), so you won't be setting up D.U.I. checkpoints or fining bars for letting drunks drive home. Regardless, citizens generally prefer to take taxis if they're available.

Tourist districts are active both during the day and at night, and there's a number of new entertainment buildings that you can plop to attract tourist. Most of these are beach properties like the marina and restaurant on the pier, but there's also a riding stable, zoo, and so on. I was really disappointed that you couldn't just zone areas as public beaches. You can plop beach buildings near the coast, but you won't see people swimming, surfing, fishing, or sunbathing along your coasts. Beaches have never really worked very well in any city-builder games, and I'm sad to say that I don't feel that Skylines: After Dark quite nails it either.

Cities Skylines - beach properties
City-builders never seem to get beaches quite right, and Skylines is sadly no exception.

From megalopolis to quiet little resort town

Managing traffic to and within the new commercial districts is another big focus of the expansion. The aforementioned taxi cabs are only one element of that. There's also new options for creating roads with special bus / taxi lanes and bike lanes, and there's new bicycle paths (similar to pedestrian paths from the vanilla game). These give you more control over the flow of traffic in your city, and it lets you create more reliable public transit networks that don't get shut down by traffic jams. It is a shame that you have to chose between having those nicely tree-lined roads and roads with bike or bus lanes. It seems like it should be trivial enough (for the divided avenues at least) to keep the trees in the middle when adding bus lanes.

Cities Skylines - tourist town
A quiet little tourist town.

I didn't really use pedestrian paths much to begin with. I rarely ever saw citizens use them. The bicycle paths and lanes, however, seem to work a lot better. I see fairly regular use from them, and people will travel much greater distances on bicycle. It's especially useful for reducing bus usage. If you have really long lines at your bus stops, just build some bicycle paths leading from homes to shops or businesses. A bunch of the people who would otherwise have waited weeks for a bus to take them around the corner will now ride their bike instead!

While you can build a massive metropolis, these new leisure, tourism, and transit options also allow you to make smaller, more focused resort towns. And if you want to make a rural little farming town, you can even enable "School's Out" to encourage citizens to eschew school in favor of going directly into the workforce, and an "Old Town" policy that prevents tourists from coming into the district (or city) at all. So there's now more variety in the size, and feel of your city. Unfortunately, since most buildings, services, and region unlocks are locked behind population thresholds, you'll still need to grow your city to a certain size before you unlock all the basic infrastructure, districts, and policies that you'll need to create even a small resort town.

Even though well-educated workers are required for tourist buildings, universities don't unlock until later.

There's some problems with the timing of the unlocks for the new content that will cause you to have to wait a little longer than you might like to create that little tourist town. The tourist zones become unlocked at the 4,800 population milestone, but many (if not all) of the zoned tourism buildings require at least one highly-educated worker. Guess what? The universities that are required in order to create highly-educated workers don't unlock until the next milestone, which is over 7,000. So you can create a tourism district and zone commercial buildings for tourists, but they'll just keep going out of business and rebuilding until you get that university to churn out some graduates. If that bothers you, you can always just enable the option to unlock everything from the start (it's under the mod menu). You'll still have to meet the special criteria for unlocking the unique buildings and monuments though (something that I'm still working on), and some of these (like having a crime rate over 50%) still feel insanely difficult and require you to go out of your way to complete them. Fortunately, once a unique building is unlocked, it's unlocked for all cities.

If building a giant megalopolis is still your cup of tea, then the expansion also has some new service buildings for you to play around with. In addition to the new road types to help manage traffic and public transit, there's also some buildings geared more specifically to larger cities. The new bus station provides a more convenient place for citizens to change to new routes, which makes a large bus network more efficient. There's a larger international airport to help more tourists get into your cities. The new cargo hub really helped one of my cities with its freight traffic problems by providing a way for industrial goods to transfer directly from trains to cargo ships and vice versa.

Cities Skylines - cargo hub
The new cargo hub solved a long-standing freight problem with one of my old cities
by allowing industrial goods to be transferred directly from cargo ships to trains and vice versa.

A side-step at best

The actual amount of content offered by the expansion feels a bit limited, especially when you consider that the day-night cycle and other core features were patched into the base game for free. So if you bought the expansion, you are literally only paying for the new buildings and infrastructure. Fortunately, all the new features build upon mechanics and systems that were already in the game, and so the expansion doesn't really change the way that the game was played. The comfortable learning curve is still in place, and building and zoning is all still as easy as ever.

I felt like I had to go out of my way to add the new leisure areas and infrastructure to my city, since the game provides no pressing need to make it. Fortunately, this means that I can still enjoy the game almost exactly as I did before. I also still had no trouble making money, and rarely had any need to micromanage my budget or tax rates. So it's a shame the expansion didn't fix that minor issue.

After Dark is a mediocre expansion; a modest side-step for an already-exceptional game. In all honesty, the base game is pretty cheap as is, and paying a full $45 for Skylines and After Dark is still a great bargain! I certainly don't regret buying the expansion, and I'm getting more than my money's worth on Cities: Skylines thanks to the excellent groundwork that the core game is built on. After Dark just takes the Cities: Skylines canvas, and offers the player a few more colors to optionally paint with. And that's fine.

It's really hard for me to come up with any kind of score for this game, since it's built on Skylines exceptional groundwork and doesn't play substantially differently. This is why I didn't include the usual "in a nutshell" section at the top. But if I had to give the expansion a score, it would probably be a C+.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Assassin's Creed IIIAssassin's Creed IIIAssassin's Creed IV: Black FlagAssassin's Creed IV: Black Flag
Assassin's Creed: OriginsAssassin's Creed: OriginsAssassin's Creed: ValhallaAssassin's Creed: Valhalla
Atomic SocietyAtomic SocietyAxis Football 18Axis Football 18
Axis Football 2019Axis Football 2019Axis Football 2020Axis Football 2020
Axis Football 2021Axis Football 2021Axis Football 2023Axis Football 2023
Axis Football 2024Axis Football 2024Back to the Future Episode OneBack to the Future Episode One
Backbreaker FootballBackbreaker FootballBanishedBanished
Batman: Arkham CityBatman: Arkham CityBattlefield 1Battlefield 1
Blair WitchBlair WitchBloodborneBloodborne
Bloodborne: the Old HuntersBloodborne: the Old HuntersCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us MarsDeliver Us Mars
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
EA Sports College Football 25EA Sports College Football 25Elden RingElden Ring
Endling: Extinction Is ForeverEndling: Extinction Is ForeverEvent [0]Event [0]
F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)Fallout 4Fallout 4
Fallout ShelterFallout ShelterFar Cry PrimalFar Cry Primal
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sGame of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)
Ghost of TsushimaGhost of TsushimaGod of War (2018)God of War (2018)
God of War IIIGod of War IIIGone HomeGone Home
Gran Turismo 7Gran Turismo 7Grand Theft Auto VGrand Theft Auto V
Green Hell VRGreen Hell VRHell Let LooseHell Let Loose
Hellblade: Senua's SacrificeHellblade: Senua's SacrificeHer StoryHer Story
HumankindHumankindImagine EarthImagine Earth
IndikaIndikaKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24Madden NFL 25Madden NFL 25
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum Football 2018Maximum Football 2018Maximum Football 2019Maximum Football 2019
Maximum Football2020Maximum Football2020Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom Pain
MiasmataMiasmataMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of Mordor
Middle-Earth: Shadow of WarMiddle-Earth: Shadow of WarMonster Hunter: WorldMonster Hunter: World
Moons of MadnessMoons of MadnessNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyObservationObservation
Outer WildsOuter WildsOuter Wilds: Echoes of the EyeOuter Wilds: Echoes of the Eye
OutlastOutlastPacific DrivePacific Drive
Papers, PleasePapers, PleasePortal 2Portal 2
Project Wingman: Frontline-59Project Wingman: Frontline-59Propagation: Paradise HotelPropagation: Paradise Hotel
Red Dead RedemptionRed Dead RedemptionRed Dead Redemption IIRed Dead Redemption II
Resident Evil 2Resident Evil 2Resident Evil 3Resident Evil 3
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
RoboCop: Rogue CityRoboCop: Rogue CityRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Trek: InfiniteStar Trek: InfiniteStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Still Wakes The DeepStill Wakes The DeepStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Twilight Zone VRThe Twilight Zone VR
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This War of MineThis War of MineThis War of Mine: the Little OnesThis War of Mine: the Little Ones
Tomb Raider (2013)Tomb Raider (2013)Total War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Until DawnUntil DawnVirginiaVirginia
VisageVisageWhat Remains of Edith FinchWhat Remains of Edith Finch

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Crusader Kings might be more an emergent story generator than actual strategy board gameCrusader Kings might be more an emergent story generator than actual strategy board game06/05/2021 I wasn't very surprised to see a game like Sid Meier's Civilization adapted to a board game. Civ (the computer game) was always heavily inspired by board games to begin it, and so it's mechanics translated easily back into board game formats without losing much other than the broader scope of the PC game. Paradox's Crusader...

Month List

Recent Comments

Comment RSS