Share
submit to reddit
Pin it
Amazing Spider-Man game banner

Amazing Spider-Man game

In a Nutshell

  • Graphics: 79
    Models and textures are a step up from some previous Spider-Man games of this generation, but the lack of any artistic variety makes everything look boring. At least a bulk of the game takes place in daytime.
  • Gameplay: 80
    Gameplay mechanics all meet a standard of competancy that allows the game to be just fun enough to keep playing, but a LOT of corners were cut, especially in the web-swinging department.
  • Production: 69
    This game doesn't have a difficulty "curve"; it has a difficulty "abyss"! It starts out easy, and then rapidly plummets to effortless and beyond. At least there's a decent narrative that acts as a sequel to the movie instead of a re-telling.
  • Sound: 56
    Dialogue is repetitive and annoying (go figure), and none of the stars of the film bothered to reprise their roles for the game.
  • Value: 49
    Best item-collection unlockables of any comic book game (or licensed game, in general) that I've ever seen. It's too bad that collecting everything is a boring, effortless time-sink.
  • Overall Score: 67

Developer(s): Beenox
Publisher: Activision
Platforms: PS3, Xbox 360, Wii
ESRB rating:T (Teen)
for: mild language, mild suggestive themes, violence
Genre: Action, Beat-em-up,
comic / movie tie-in
Players: Single-Player
Official site: www.theamazing
spidermangame.com/

Prerelease promotional material really soured my interest in this game to the point that I waited over 6 months to pick up a used copy cheap off eBay. And the movie ended up being sloppy and wrong on numerous levels. And Edge of Time had caused me to lose faith in Beenox’s competency as a developer of Spider-Man games.

So there was a lot stacked up against this game, and I went into it gritting my teeth and ready to be furious. Maybe I set the bar a little bit too low, but I ended up enjoying Amazing Spider-Man. It cut a lot of corners and is easy and boring, but there’s enough good ideas in here that I’m actually excited to see if Beenox gets another chance to hopefully knock one out of the park.

Table of Contents

Expanding on the movie’s universe

The first thing that Beenox did right was to decide that this game wouldn't be a direct retelling of the movie’s contrived, inconsistent, and hole-ridden narrative (maybe they read the script and new better?). They instead created a whole new story to act as a sequel to the film. This gave them the opportunity to introduce new villains and new scenarios that didn’t feel like simple fluff material.

While I dislike the direction that the movie took with Spider-Man’s origin, I really liked the direction that the writers went with this story. They redesigned several classic Spider-Man villains around the new concept of cross-species half-breeds, and managed to work even more villains into parts of the game’s backstory. Rhino, Scorpion, Vermin, and Iguana are all now cross-species half-breeds made from the same gene-manipulation techniques developed by Curt Connors, and which created Spider-Man and the Lizard.

Amazing Spider-Man game - Peter and Gwen
The game acts as a sequel to the movie rather than a retelling. Which is good because we've already seen the Spider-Man origin a lot of times!

Furthermore, instead of basing the new narrative around a fiendish plot by a villainous mastermind to usurp Connors’ research (as one might expect), the plot revolves around cyberneticist Allistaire Smythe, who has been hired to head Oscorp’s research and development department and plans to use robots and nanomachines to destroy what remains of Connors’ specimens. The plot gets kicked off by an awkward first-person introduction scene that had me rolling my eyes in disgust every few minutes. But once the setup was complete, the rest of the plot moved along surprisingly well, and everything fit together into a nice, cohesive package, leading up to a satisfying and explosive multi-chapter finale!

After contact with Peter Parker causes the confined cross species to go berserk and escape containment, a virulent genetic virus is unleashed on the citizens of New York, forcing the island into CDC quarantine and causing Smythe to activate a series of robots (redesigns of the Spider-Slayers from the comics) to neutralize the outbreak. Unfortunately, Smythe’s plans don’t work out how he had intended, and he loses his mind following exposure to the cross species virus, resulting in his robots running amok through the city. Spidey decides to break Curt Connors out of prison in order to develop a cure for the virus.

It’s a pretty well-conceived and well-told story that provides a new spin on old characters and utilizes the source material of both the comics and the new movie to great effect.

Back to Table of Contents

Trivialized locomotion

The actual gameplay is a bit more of a mixed bag. I always thought that the gameplay mechanics of Batman: Arkham Asylum could be translated or converted into a great Spider-Man game, and clearly, Beenox thought the same thing. While they adequately implemented a free-flow combat system similar to its Batman competitor, the completely dropped the ball with the open world mechanic that is uniquely "Spider-Man": web-swinging.

All the fun and challenge has been sucked out of web-swinging

The part of pre-release previews that killed my interest in the game was the web-swinging mechanic. It was obvious from several videos that no physics simulation was being applied to the game, and that Spider-Man would be allowed to web swing without regard to whether his webs were attached to anything or not.

The only restriction applied to Spider-Man’s web-swinging is that he must be within some minimum distance from a surface in the environment. This includes both the sides and tops of buildings, as well as the ground. Spider-Man can swing even while above the skyline or over the top of a park, with no taller buildings around. He can even web-swing off of the roof of the tallest buildings in the game.

Amazing Spider-Man game - web swinging without physics Amazing Spider-Man game - web swinging without physics
Spider-Man can swing without anything nearby for his webs to stick to, including over the tops of parks and the city skyline itself.
This instantly pulls me out of the game experience everytime it happens.

There’s also no sense of mass or inertia to Spider-Man, as he can effortlessly stop and change direction in mid-air, and his web swings and jumps propel him incredibly fast and ridiculously high. This makes the whole city feel small in scale by comparison, since you can jump, zip, or swing across several city blocks in a single swift motion, and can sail over tall buildings with a single web swing. It really makes the city feel like a tiny toy or model, rather than a living city. Having only a handful of models and skins for civilians and cars doesn’t help.

For a game that goes so far to try to put the player in the shoes of Spider-Man by pulling the camera over his shoulder, providing first-person perspectives and cutscenes, and by implementing Move and Kinect support, Beenox completely dropped the ball with the simple act of navigating around the city. Nothing breaks my immersion faster than knowing that my web lines are being shot straight up into the sky.

On top of this, Spider-Man will continue to shoot webs and swing for as long as you hold down the R2 trigger. This all makes navigating around the compressed city feel way too easy. It takes all skill and thought out of maneuvering through the city and fighting enemies outdoors. You don’t have to scope out an area, plan your path of entry, or worry at all about environmental constraints.

To try to put how boring this is into perspective: imagine a Grand Theft Auto game in which you navigate from location to location by just hopping in a car, pointing it the general direction of your destination, holding the R2 button, and then watching and waiting.

Web Rush: getting where you want to go!

The traditional "web zip" mechanic has been overhauled into a new mode called "web rush". It’s practically the same thing as in previous games, except that now, holding the web rush button puts you in a first person bullet-time perspective to allow you to plan out exactly where you want to go. The game will highlight specific locations that you can zip to, and upon releasing the button, Spider-Man will use any means necessary to go there. This may require him to run across a wall, hop off the tops of passing cars, shoot multiple webs, or catapult himself into the air.

It’s fun to watch, but takes a lot of control away from the player and makes navigation a bit too easy. You can literally just stop time, point at a location, and then go there with the click of a button. And since Spidey’s webs don’t have to actually connect to a building, you can point yourself straight up into the air, effectively giving Spider-Man the power of flight!

Outdoors, this power is a bit exploitable and silly. But indoors, it actually becomes incredibly useful and opens up new avenues of gameplay by allowing Spider-Man to quickly navigate the environment and put himself in a tactically-sound position. It allows the player to be much more careful and deliberate in your movement while trying to navigate obstacles or sneak past enemies, and it works beautifully!

Effortless item collection ruins the best unlockables a comic book game could offer

What really annoys me about the new movement mechanics though, is that exploring the city yields an awesome reward. The city map is scattered with 700 semi-hidden comic book pages for you to collect. Collecting them unlocks quite possibly the single most awesome unlockable that could be included in a comic book game: digital versions of classic Spider-Man issues that you can read in their entirety. These include:

Amazing Spider-Man game - Collectible comics
One of the best unlockable rewards ever!
  • Amazing Fantasy #15 (first appearance of Spider-Man)
  • Amazing Spider-Man #6 (first appearance of the Lizard)
  • Amazing Spider-Man #31 (first appearances of Gwen Stacy)
  • Amazing Spider-Man Annual #19 (first appearance of Allistaire Smythe)
  • and more...

This is a collection quest that is actually worth scouring the city to complete! But the locomotion mechanics make finding and collecting these comic pages trivial, effortless, and thoroughly not fun! When you see one, you just point in their general direction and push a button, and BAM, you’ve got a comic page! There’s no trick to getting them; no obstacles to overcome; no puzzles to solve. The only challenge is that you’re usually moving so fast that it is easy to not notice them or swing by and out of range before you can react to the "Push R1 to collect comic book page" prompt.

And as if that weren’t easy enough: towards the end of the game, I suddenly acquired the ability to see their locations on my mini-map. What’s the point of an item-collection quest in which the location of the items are given to you, and collecting the item is as easy as looking at it? They might as well just give them to you at that point!

Back to Table of Contents

A less-polished Spider-Man reskin of Arkham City

Amazing Spider-Man game - wall-crawling
This game has some of the best wall-crawling mechanics and controls of any Spidey game yet!

The indoor levels are where the game begins to shine. Combat mechanics emulate the free-flow combat system of Arkham City, but the animations are a bit unpredictable and the lack of any gadgets takes away a lot of the variety present in Batman. Combat is competently implemented, and looks impressive by better emulating the swift acrobatic movement of the character, but I just never felt as in-control as I did in Batman.

In Batman, I always felt like the camera was perfectly-positioned to give me near-perfect situational awareness, so I always knew exactly where the threats were. When I hit a button, Batman responded exactly as I expected him to, so my button-pressing was always very deliberate and patient. The combat mechanics are relatively easy, but if you reduce yourself to just mashing "attack", then you'll over-commit your attacks, won't be able to counter or dodge, and will get owned really quickly. After clearing a room full of thugs without taking damage in Batman, I always felt a smug sense that “Yep, I did that! I a badass!”

In Amazing Spider-Man, however, that environmental awareness (ironically) just isn’t there. Perhaps it’s because the camera pans too close, or the range for attacks are too wide, but enemies had an annoying habit of attacking me from just off-screen and Spider-Man’s attacks frequently didn’t go where I expected them to go. When my Spider-sense went off, I usually didn’t know where the attack was coming from. I kept falling into the trap of just mashing Square and tapping triangle whenever my Spider-sense goes off.

Amazing Spider-Man game - dodge hint
Wait. Aren't "dodge" and "avoid" synonyms?

I found that even at the end of the game, I could still clear entire rooms of bad guys by just rapidly pressing "attack" without any deliberance or patience, and just tap "dodge" when I needed to. If I ever felt that anything that Spider-Man did was badass, it was only because the animators made a badass "signature move", which then gets totally spoiled by being repeated over and over again.

Unlike in Batman, your finishing moves cannot be interrupted, so using them is an easy way to slow down the pace of combat and reorient yourself, making most fights far too easy. The only real challenge came from ranged enemies that would attack from off-screen, or from un-dodgeable attacks.

To be a spider on these walls…

Perhaps the highlight of the game is the way that the aforementioned web rush feature excellently augments some improvements to wall-crawling mechanics. For the first time in a Spider-Man game, sticking to the walls is a viable mechanic for both exploration and combat, and I actually spent most of my time in the indoor levels on the wall or ceiling. A welcome new feature is the ability to click the left stick in order to toggle between crawling on all fours and "perching" on a wall. When perched, Spider-Man turns his body away from the wall, and the camera pans to an over-the-shoulder perspective. This gives you a bird’s eye view of the environment, and is incredibly useful for reconnaissance and planning.

Amazing Spider-Man game - wall-perch
Being able to perch on a wall to examine your surroundings is incredibly useful.

The web rush allows you to quickly and accurately move from surface to surface, so you can easily transition from floor to wall to ceiling to enemies and back to the wall or ceiling again. The camera is must better positioned than in Shattered Dimensions and Edge of Time, and it moves much more fluidly and with much greater stability. Spider-Man doesn’t spaz out and start going around in circles whenever you crawl around a corner. In fact, crawling from wall to ceiling - or even through doorways - is seamless, intuitive, and doesn’t obstruct the camera at all!

In fact, wall-crawling is now so easy and intuitive that stealth takedowns are now the default method of taking out baddies. Since you’re not constrained to hiding in specific places (like on a rafter or a mounted gargoyle), you have completely free reign over the ceiling above the enemies’ heads, allowing you to follow them around the level and pick them off without any effort at all. This makes stealthing through a level feel a bit too easy and exploitative, especially since enemies are a bit too oblivious and don't notice the brightly-colored do-gooder crawling along the ceiling, even if you cast a friggin shadow right across their faces.

Back to Table of Contents

I really want Beenox to get another shot at a non tie-in, unrushed Spidey game

Amazing Spider-Man game - glitch
Ironically: Immediately after I jotted down my note about how the game was glitch-free, I dropped off an infected civilian at a CDC outpost, then fell through the floor and got to swing under the city in this glitchy limbo.

I have a few other minor, technical complaints. You can’t access the cell phone menu or pause menu while the game is auto-saving (which happens every time you complete an objective, pick up a collectible, or defeat a group of enemies). Starting and finishing some of the side-missions in the city can also be awkward, since the game sometimes has to reload the city map for whatever reason. But these sorts of things are minor complaints that were just annoying rather than game-breaking.

There’s also a noticeable lack of artistic variety. Civilians all share just one or two models for each male and female. Police officers come in only two skins: a bald-headed, mustachioed male, and a pony-tailed brunette female. Enemies lack originality and all look bland and indistinct. Even the city itself lacks the sense of scale that a city-sandbox game typically has, and always feels like you’re just flying over a plastic model set (mostly due to the unrealistic web-swinging mechanics).

To Beenox’s credit, at least the game isn’t broken. All the of the mechanics and features are executed with a at least a bare minimum of technical competence. For a licensed movie tie-in that had to be completed under a strict, inflexible deadline, the game is surprisingly free of bugs, glitches, and crashes, and the framerate never once stuttered during my playtime.

The game is running on a fairly solid engine with fluid controls and some pretty good ideas. If Beenox didn’t have to cut so many corners in order to meet a movie-release deadline, this game could easily have crossed the threshold from competence into greatness. Beenox now has a track record of 2 out of 3 Spider-Man games being decent, and I hope they get another chance to make a non-movie-tie-in game that can take all the best aspects of Amazing and Shattered Dimensions, bring back physics-based web swinging, flesh-out the combat mechanics a bit more, add some Peter Parker personal drama, and maybe even bring Neil Patrick Harris back into the lead role.

This game is worth playing, as long as you keep your expectations rather reserved. I was pleasantly surprised.

Back to Table of Contents

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Amnesia: a Machine for PigsAmnesia: a Machine for PigsAmnesia: RebirthAmnesia: Rebirth
Amnesia: The BunkerAmnesia: The BunkerAmnesia: the Dark DescentAmnesia: the Dark Descent
Among the SleepAmong the SleepAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Call of Duty World War IICall of Duty World War IICatherineCatherine
Cities SkylinesCities SkylinesCities Skylines IICities Skylines II
Cities Skylines: After DarkCities Skylines: After DarkCities Skylines: AirportsCities Skylines: Airports
Cities Skylines: CampusCities Skylines: CampusCities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World Tour
Cities Skylines: Green CitiesCities Skylines: Green CitiesCities Skylines: Hotels & RetreatsCities Skylines: Hotels & Retreats
Cities Skylines: IndustriesCities Skylines: IndustriesCities Skylines: Mass TransitCities Skylines: Mass Transit
Cities Skylines: Natural DisastersCities Skylines: Natural DisastersCities Skylines: ParklifeCities Skylines: Parklife
Cities Skylines: Plazas & PromenadesCities Skylines: Plazas & PromenadesCities Skylines: SnowfallCities Skylines: Snowfall
Cities Skylines: Sunset HarborCities Skylines: Sunset HarborCities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4
CitiesXL & Cities XXLCitiesXL & Cities XXLControlControl
Crusader Kings IIICrusader Kings IIIDark SoulsDark Souls
Dark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLCDark Souls IIDark Souls II
Dark Souls II: Scholar of the First SinDark Souls II: Scholar of the First SinDark Souls IIIDark Souls III
Dark Souls III: Ashes of AriandelDark Souls III: Ashes of AriandelDark Souls III: the Ringed CityDark Souls III: the Ringed City
Darker SkiesDarker SkiesDawn of ManDawn of Man
Dead Space (2023)Dead Space (2023)Dead Space 2Dead Space 2
Death StrandingDeath StrandingDeath's GambitDeath's Gambit
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)
Fallout 4Fallout 4Fallout ShelterFallout Shelter
Far Cry PrimalFar Cry PrimalFinal Fantasy VII RemakeFinal Fantasy VII Remake
Final Fantasy XIIIFinal Fantasy XIIIFinal Fantasy XVFinal Fantasy XV
FirewatchFirewatchFive Nights at Freddy'sFive Nights at Freddy's
Game of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)Ghost of TsushimaGhost of Tsushima
God of War (2018)God of War (2018)God of War IIIGod of War III
Gone HomeGone HomeGran Turismo 7Gran Turismo 7
Grand Theft Auto VGrand Theft Auto VGreen Hell VRGreen Hell VR
Hell Let LooseHell Let LooseHellblade: Senua's SacrificeHellblade: Senua's Sacrifice
Her StoryHer StoryHumankindHumankind
Imagine EarthImagine EarthKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24MADiSONMADiSON
Mars Rover LandingMars Rover LandingMarvel's Spider-ManMarvel's Spider-Man
Marvel's Spider-Man 2Marvel's Spider-Man 2Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles Morales
Master of Orion: Conquer the StarsMaster of Orion: Conquer the StarsMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
NCAA Football 11NCAA Football 11NCAA Football 12NCAA Football 12
NCAA Football 13NCAA Football 13NFL Pro EraNFL Pro Era
NiohNiohNo Man's SkyNo Man's Sky
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Red Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRock Band 3Rock Band 3
Room 404Room 404Sekiro: Shadows Die TwiceSekiro: Shadows Die Twice
Settlement SurvivalSettlement SurvivalShadow of the Colossus (2018)Shadow of the Colossus (2018)
Sid Meier's Civilization VSid Meier's Civilization VSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New World
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & KingsSid Meier's Civilization VISid Meier's Civilization VI
Sid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 4: the RoomSilent Hill 4: the RoomSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSillent Hill DownpourSillent Hill Downpour
SimCity (2013)SimCity (2013)SimCity BuilditSimCity Buildit
SomaSomaSong of HorrorSong of Horror
Spider-Man: Edge of TimeSpider-Man: Edge of TimeSpider-Man: Shattered DimensionsSpider-Man: Shattered Dimensions
Star Trek ResurgenceStar Trek ResurgenceStar Trek TrexelsStar Trek Trexels
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStranded DeepStranded Deep
StrayStrayTacomaTacoma
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis War of MineThis War of Mine
This War of Mine: the Little OnesThis War of Mine: the Little OnesTomb Raider (2013)Tomb Raider (2013)
Total War: AttilaTotal War: AttilaTotal War: Rome IITotal War: Rome II
Total War: Shogun 2Total War: Shogun 2Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the Samurai
TrineTrineTropico 5Tropico 5
U-BoatU-BoatUltimate General: Civil WarUltimate General: Civil War
Uncharted 3: Drake's DeceptionUncharted 3: Drake's DeceptionUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

The Matrix Resurrections is great ... until it isn'tThe Matrix Resurrections is great ... until it isn't01/12/2022 Oh, boy. Here we go. The Matrix: Resurrections is basically The Last Jedi of Matrix movies. If you hated The Last Jedi, then you'll probably hate this for much the same reason. Similar to The Last Jedi, The Matrix Resurrections is all about the creative pressure to live up to toxic fandom expectations, and it's predicated on...

Month List

Recent Comments

Comment RSS