A couple weeks ago, I published some basic tips for playing Bloodborne. That post focuses mostly on the major mechanical differences between Dark Souls and Bloodborne, and how your strategies and tactics should be adjusted to compensate.
In this post, I'm going to go a little bit more in-depth into some of the game's features in order to provide some more advanced strategies and tips that will become useful for players as they progress deeper into the game. As before, these will be general tips. I will not focus on tactics for defeating specific enemies, bosses, or levels. I invite you to view any number of walkthroughs, strategy guides, and let's plays scattered around the internet if you're interested in how to beat a certain part of the game.
But if you know any general tips that I missed, feel free to post a comment!
Trying to find your blood echoes after dying can be annoying in Bloodborne. This is because it isn't in a predictable location every time. Sometimes it will be held by a specific enemy that you have to kill in order to retrieve the blood echoes. Other times it will just be dropped on the ground near where you died. This does make the game a bit more challenging, since you usually have to defeat an enemy in order to regain you echoes, rather than just sprinting through the level to pick them up like you could in Dark Souls.
Look for the enemy with the glowy, purple eyes. It won't necessarily be the same enemy that killed you.
If the blood echoes are held by an enemy, that enemy's eyes will glow with a bright purple-ish energy. But the enemy that holds the blood echoes is not necessarily the same enemy that killed you. The echoes could be given to the closest enemy. When attempting to retrieve your echoes, try to do some recon of an area to find out which enemy has your blood echoes. If you're lucky, it may be an enemy that is easier to get to ... [More]
Bloodborne is finally out, and so it was finally time to bite the bullet and buy a PS4. This is the first - and so far only - game that makes me want a PS4. Sure, there are other games that I want to play (Shadow of Mordor, Metal Gear Solid V: Ground Zeroes, to name a few), but they are all also on PC and Steam, and probably look and run better on the PC. So I had very little incentive to purchase a PS4 up till now, and only needed to temporarily borrow a friend's in order to see if the new Madden was worth anything and to play the exciting P.T. demo that may not be so exciting anymore. Shucks...
Anyway, I've been playing Bloodborne, and it's been quite an adjustment from Dark Souls (much more than the adjustment from Demon's Souls to Dark Souls). As such, I've compiled a short list of tips to help new players and experienced Dark Souls veterans to keep alive in Bloodborne:
I apologize in advance for the poor quality of some of the screenshots that I am including. I had some local network issues during my first playthrough and had to broadcast to Twitch using reduced quality... [More]
I haven't talked about Bloodborne on this blog yet, other than in passing. This has been because there wasn't much information on it except for the most superficial information and a few minutes of gameplay video. But over the past few months, more information has come out, so I'm going to take a moment to talk about some of the features and mechanics that I am excited about.
If you're not already aware, Bloodborne is the PS4's spiritual successor to FROM Software's hit games Demon's Soul and Dark Souls. Both of those games are among my favorite games on the PS3. I'm eagerly awaiting this game, as it is likely going to be the reason that I end up buying a PS4.
Overall, the game looks to play similarly to the Souls games with one major exception: it takes place in a steampunk, Victorian setting instead of a medieval fantasy universe. This means that the traditional sword and shield gameplay doesn't transfer to the new setting. In fact, shields don't seem to play a role at all. Instead, the player's off-hand can be used to equip a second bladed weapon or a gun. The lack of a shield means that the game is designed to be faster-paced, and combat is intended to be more aggressive and offensive so as to encourage players to attack and dodge rather than backpedal behind their shields.
Bloodborne looks to be a darker, bloodier, and faster-paced variation of Dark Souls - with guns!.
Little is known about the game's story so far, except that it involves people transforming into vicious beasts, and the player character is hunting them. There might also be a bit of a "Dr. Jekyll and Mr. Hyde" theme here, as it's been hinted that players can transform into beasts. This is presumably a replacement for the "soul form" and "hollow form" in Demon's Souls and Dark Souls (respectively). There will be multiplayer components similar to the previous Souls games, but specific details are limited.
According to a preview at a recent Sony expo, the PS4-exclusive Bloodborne will have some interesting new features:
A demo shown in December's PlayStation Experience expo in Las Vegas, Nevada (apparently, there was an official Sony PlayStation convention in Vegas that I didn't hear about until the week after it was done?) revealed an intriguing new feature: the game will include a procedurally-generated dungeon.
The "Chalice Dungeon
" (as it is called), is an optional
dungeon that will vary from player to player, or character to character, or game to game, or visit to visit, or moment to moment (depending on how you interpret the tranlator). A key semantic point is that the dungeon is being called a "procedurally-generated dungeon", and not a "randomly-generated dungeon". The extent of the randomness isn't entirely clear ... [More]
With a new generation of consoles coming into their own, the lifespan of the PS3 and XBox360 is rapidly coming to an end. It's not quite as monumental as the end of the PS2's lifecycle, which is arguably the single best gaming console ever made! With the PS3 and XBox360, our console games started to have consistent online functionality, and with online functionality comes a sad side-effect: a game's life-span is finite. I can always go back and play my favorite PS2 games (like Silent Hill 2, Metal Gear Solid 3, Ace Combat 4, Ico, Shadow of the Colossus, Gran Turismo 3, and Devil May Cry) and have pretty much the same experience that I had the first time I played. But I won't be able to do that with some of my favorite PS3 games, because some of them have online features that won't remain active forever.
As long as my PS2 is functional, I can always go back and re-play my favorite PS2 games.
PC gamers have been dealing with this problem since the dawn of the internet, but they have work-arounds. PC Games can be modded to support direct TCP / IP connections in order for their online communities to stay online. Hypothetically, you could keep your favorite MMO alive for yourself and your circle of friends in this fashion. But with console games, there are much more significant technical hurdles to overcome, and when the producer shuts down the servers, that is basically the end of that game.
And that is exactly what is going to happen some day with my favorite PS3-exclusive: Demon's Souls.
Every console has its defining games - those games that are reasons for owning the consoles. The original PlayStation had Final Fantasy VII and Metal Gear Solid, the Nintendo 64 had Goldeneye, the Dreamcast had Shenmue and Soul Calibur, the XBox had Halo, GameCube had Resident Evil 4 and Eternal Darkness, the PS2 had Shadow of the Colossus. For me, Demon's Souls is that game for the PS3: the game that makes owning a PS3 worthwhile.
Demon's Souls is a game that completely redefined the way that I think about gaming. My ideas about how a player can interact with a game world and with other players were completely turned on their head with this game. So I want to take a moment to pay tribute to this masterpiece of interactive art with a full review while its servers are still up and running. And maybe - just maybe - I can sell a copy or two to some new players.
The gameplay is based on a simple control configuration in which weapons are mapped to the left and right hand and controlled with the left and right shoulder buttons (respectively). The design is reminiscent of a simplified version of FROM's other major game franchise: the mech-combat sim Armored Core. Weapons equipped in the right hand have a basic attack and a heavy attack, and weapons or shields in the left hand have a block and heavy attack (sorry, lefties, no left-handed characters for you!). These basic controls are very simple, and any player can start hacking and blocking away as soon as they pick up the controller. But more advanced controls and variations in weapon functionality make this seemingly-simple combat system very deep.
Each weapon class has different movesets, ranging from the slashing of a sword to the thrusting of a spear, to smashing of a giant hammer. And shields (and some off-hand weapons) have an advanced parry feature that allows you to stun and counter an attacking foe to land a critical hit. You can also attack while running or out of dodges in order to keep a foe guessing. Mastering these various features takes a little bit of time, but it is immensely rewarding when you finally have the skills to go toe to toe with a giant, butcher-knife wielding skeleton with confidence. But don't get overconfident, because this game will punish you for every mistake!
With patience and practice, you'll soon stand confidently before the Vanguard that killed you in the tutorial.
If you die, you lose all your accumulated souls (i.e. "experience"), and must restart the level from the beginning! But there is a shining glimmer of hope: you have one chance to reach the spot where you died in order to recover your lost souls. If you get there... [More]
I don't typically get excited about E3 the way that other gamers do. I try not to buy into hype, since I've been burnt before. I prefer a good review over the most stellar of previews. E3 tends to be a lot of pomp and circumstance; a cacophony of light and sound and flashy presentations of scripted, pre-rendered previews that are hardly ever representative of the final product.
I also haven't been paying much attention to the new consoles. They just don't excite me that much. Most quality games are seeing multi-platform releases these days, which usually includes a high-quality PC port that is at least as good (and sometimes better) than any console iteration. Gone are the days of sub-par, buggy PC ports. Or at least, that is how it seems to me. So I just don't see the new consoles as being worth while as long as I have a decent gaming PC. And in fact, these consoles will likely be inferior to good gaming PCs within a couple years. So what's the point in investing in one?
There are a few games on the horizon that look intriguing. I've already talked about Evil Within and Alien Isolation as being two of my most anticipated games of this fall. Both of these games will have PC versions that I will likely purchase, so no need to invest in a new console yet.
There's also a new project by the developers of Demon's Souls that was announced as a PS4 exclusive. That game could have the potential to sell a PS4 to me, but I'm going to wait to see more of the game before I get too excited.
But E3 did have one stand-out surprise that really piqued my interest. It's a new game by a developer called Hello Games. The game is called No Man's Sky.
This game was presented during the PS4 E3 press conference, but it's likely to see a PC version as well. If not, then this title could also turn into a PS4-seller for me.
The game is being advertised as an "infinitely-expanding procedurally-generated science fiction universe"... [More]
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