My friends and family have always found that video games and board games are always good go-to gifts for me during the holiday season (which for us, starts in the fall, as my partner and I both have birthdays in September and October). 2020 was a bit different, however. For one thing, the COVID-19 pandemic meant that we weren't able to get groups together for tabletop gaming nearly as often as we used to. The pandemic didn't stop us from tabletop gaming altogether, but we restrained our play to being with only a few regular players, and even then, played mostly 2-player games in order to avoid having multiple house guests at a time. We even sometimes wore masks while playing, just as an added precaution.
It wasn't that I didn't want new board games (or expansions to games I already have); rather, we just weren't sure when I'd ever be able to play them. For example, I did receive the new Crusader Kings board game by Free League Publishing. Hopefully, I'll have an opportunity to play it sometime soon, and be able to write a review for it to go along with my review of the video game.
But video games were not a hard purchase because of the pandemic. Sitting at home and playing video games is, after all, one of the best and safest pass-times during a pandemic. Rather, the big video game releases of this fall came with a lot of baggage or circumstantial reasons why I wasn't enthusiastic to buy them.
Lack of games didn't sell me on a PS5
First and foremost is the biggest of the big new releases this year: the new consoles. I've never been an XBox-player, so there was no interest in a new XBox to begin with. I am, however, interested in the PS5. But I wasn't rushing out to buy one because I'm not going to buy a new console if there aren't any exclusive new games to play on it. And since I wasn't rushing out to buy one, supply problems meant that it only got harder to find one. Honestly, I was surprised that the PS5 seemingly sold so well considering that there just wasn't all that much to play on it. My lack of enthusiasm for the new console meant that even though my partner considered trying to buy one, she eventually decided against it.
The only 2 games on PS5 worth playing are not worth buying a new console.
The big releases for the PS5 were the Demon's Souls remake and Miles Morales. So far, they are the only 2 games worth playing on the PS5, which is why I saw them bundled together with the console at multiple retailers and resellers. I was interested in both, but not enough to drop $400 on a new console -- especially not during a time of economic uncertainty. I'm sorry Sony, but if you want to sell me on a new console, you got to have something better than a remake of a game from 10 years ago (and 2 console generations ago) that I already played the hell out of back in the day, and a sequel to game from 2 years ago that looks like it's mostly just more of the same (and which is also available on the last-gen console anyway). Every other big release for the PS5, from Assassin's Creed: Valhalla to Cyberpunk: 2077 was also released on other platforms, so again, there was no need to rush out and buy a PS5 to play these games -- which I wouldn't have done anyway because both of those games have their own baggage, which I'll get to later in this post.
I only bought a PS4 because of Bloodborne, and the PS5 has so far lacked a similar console-selling exclusive. Maybe they'll have one eventually. Maybe if Elden Ring were a PS5-exclusive, I'd be in more of a hurry to secure myself a console. But as far as I know, that game is set for release on PS4 and will also be available on PC, so I don't need a PS5 in order to play it, the way that I needed a PS4 to play Bloodborne.
WARNING:
The following contains sexual content that may not be safe for work or children, including descriptions of alleged criminal behavior at Ubisoft, and a screenshot from Cyberpunk 2077 that contains nudity. Reader discretion is advised.
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