Cover of Uncanny X-Men #141:
Days of Future Past.
So, what's the deal with the "Days of Future Past" X-Men story, anyway? Sure, it's a great storyline, but other comics also have similarly great storylines. Yet, I can't think of any other comic story that is treated with as much reverence as this particular one. No other comic book story that I can think of has been directly adapted as often as this one. Not "The Night Gwen Stacy Died", not "The Death of Superman". These comic stories have been reference in numerous media, particularly Gwen Stacy's death, but rarely are they adapted. But I've yet to see an incarnation of X-Men that does not include a version of the "Days of Future Past" storyline. It's been featured in multiple animated series, video games, and novelizations.
Of course, all of the various retellings of this story take their own creative liberties, and the new movie from 20th Century Fox is no exception.
This film is designed to be a sequel to both the First Class and Last Stand movies in the X-Men franchise. I was kind of surprised that the studio took this particular approach, since there were some nagging inconsistencies and continuity issues with the two timelines. But I guess Hollywood never cares as much about continuity as the nerdy fanboys do... Fortunately, these continuity issues don't come up or interfere with this film.
In fact, I thoroughly enjoyed this film. The creative liberties were generally positive, and the combination of the two timelines actually works surprisingly well. I wasn't terribly thrilled with the depressed, brooding depiction of the younger Xavier, but I don't know enough about the character's comic book history to know whether this is anachronistic, and it definitely wasn't to the movie's detriment. [More]
I did not at all care for The Amazing Spider-Man movie that was released last year. In summary, the movie was too dark, it lacked the light-hearted fun that I expect from Spider-Man, and the romantic dynamic between Peter Parker and Gwen Stacy just didn't work in my mind. Apparently, I wasn't the only one who was disappointed in the movie because of these issues. At this year's San Diego ComicCon, the creators and cast of the sequel, The Amazing Spider-Man 2, revealed a lot of information about the new movie that actually impressed me! It just might be possible that the creators swallowed their pride, and took the criticism of the previous movie to heart.
This movie might actually look like a Spider-Man movie
The most noticeable and immediately obvious change in the overall look and feel of the new movie is the color palette. Most of the images from the film are sequences that take place during the day, so the images are bright and colorful. But the most important change is the complete redesign of Spidey's suit.
The new Spider-suit is "amazing"!
The new suit design is absolutely gorgeous! They totally nailed it this time around!
First and foremost, it is actually a direct adaptation of the comic book suit (minus the armpit web). It actually looks like something Peter Parker could have put together with the limited resources at his disposal rather than some kind of military-grade commando outfit. It looks like a spandex suit. The eyes are bigger and buggier and actually white instead of gray or silver, which just looks great and adds just the right amount of "cartoonish-ness" to the character. The colors could have been a little brighter, but I can live with that. Put simply: this is the best looking movie Spider-Man suit so far, hand down! [More]
I have very mixed feelings about Iron Man 3.
On the one hand, the movie throws some very unexpected curve balls at the audience, and departs from other big-budget action movies by being a very thoughtful and introspective movie. It provided everything that Star Trek Into Darkness failed to deliver. If the people who wrote Iron Man 3 had been involved with writing Into Darkness, then that movie would have benefited greatly. Iron Man 3 succeeds because the writers are really trying to say things with their movie, even if they have to twist the audience's expectations and break a few eggs to do it.
On the other hand, the movie suffers from some pacing and script issues, and it blunders with its primary villain(s).
The core of the plot is about Stark coming to terms with the events of The Avengers and deciding if he can truly hang with genuine supermen and gods. It's a very introspective film (which is something that the Iron Man movies have been very good at). In fact, most of the movie revolves around Stark being forced to solve problems as a regular person, rather than being able to rely on a fancy, weaponized suit of armor.
Stark has reexamine his goals and objectives and try to figure out where he wants to draw the line regarding problems he can deal with, and problems he can't deal with, and also with whether or not he should deal with them. The internal conflict within the character is the primary moving for much of the movie's plot, and Robert Downy Junior pulls it all off with the grace and style that we've come to expect from him with this character.
Tony Stark is going to be stuck solving problems without his fancy armor throughout most of the movie.
Prerelease promotional material really soured my interest in this game to the point that I waited over 6 months to pick up a used copy cheap off eBay. And the movie ended up being sloppy and wrong on numerous levels. And Edge of Time had caused me to lose faith in Beenox’s competency as a developer of Spider-Man games.
So there was a lot stacked up against this game, and I went into it gritting my teeth and ready to be furious. Maybe I set the bar a little bit too low, but I ended up enjoying Amazing Spider-Man. It cut a lot of corners and is easy and boring, but there’s enough good ideas in here that I’m actually excited to see if Beenox gets another chance to hopefully knock one out of the park.
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Spider-Man can swing without anything nearby for his webs to stick to, including over the tops of parks and the city skyline itself.
This instantly pulls me out of the game experience everytime it happens.
This review was originally published 03/13/2011 on Game Observer (now defunct). It has been republished here for archival purposes.
Beenox combines several different styles of gameplay and visuals into a fairly enjoyable but very short, disjointed, and sometimes unstable Spider-Man adventure.
I’m so glad that the last few Spider-Man games have not been constrained to follow a movie’s plot. Even though the Spider-Man 2 movie game was arguably the best Spider-Man game since the first one on the PS1, I really want to see developers try something a little more creative with the Spidey character. I’m one of the people who thoroughly enjoyed Web of Shadows and was really hoping to see further development with that game’s fantastically tight controls and combat mechanics. But Beenox had different ideas for a Spidey game – much more ambitious and creative ideas. They scrapped the free-roaming open New York and web-swinging mechanics that have become a staple of Spider-Man games since the second movie game in favor of a dimension-hopping beat-em-up. It’s actually a nice change of pace.
This battle against the Sandman early in the game is one of several exceptional action set-pieces.