Spectacular Spider-Man

Pretty much any time I talk about Spider-Man on this blog, I use one of two points of reference. The first is the original comics themselves (the Silver Age comics of the 60's and 70's). The second point of reference is a short-lived children's cartoon from 2008 to 2009 called The Spectacular Spider-Man. Its first season aired on The CW network (part of Warner Bros. network), and the second season aired on Disney XD. The series was developed primarily by Greg Weisman and Victor Cook, and was produced by Sony.

Despite referring back to this series repeatedly, I've never actually written a review of it. Recently, however, I re-watched the series (by introducing it to my 8-year-old daughter and her friends), and thought maybe I should actually write a review of. Put simply, Spectacular Spider-Man is probably the single best adaptation of Spider-Man that has ever been put on a screen. It's not only the best Spidey animated series, but it might even be better than any of the Spider-Man movies, including Sam Raimi's movies and Marvel's recent Spider-Man: Homecoming.

Spectacular Spider-Man is a better adaptation than any of the Spider-Man movies.

High school drama for all audiences

The show is a children's cartoon and its high school setting is definitely targeting younger kids. But it is surprisingly well-planned, well-written, and well-executed for a children's cartoon, and the teenage drama suits Spider-Man exceptionally well. Any Spidey fan, regardless of age, should be able to enjoy this show.

On the surface, the series seems to take a lot of inspiration from the Ultimate Spider-Man line of comics. This was a little bit off-putting for me at first because I don't particularly care for the Ultimate Spider-Man storylines or aesthetics. However, Spectacular won me over by remaining very faithful to the original comics as well. Spectacular manages to take the best elements from every incarnation of Spider-Man, combines them, and modernizes them into a 21st century setting while delightfully capturing the spirit of the original 60's and 70's comics. Plot elements and themes are pulled from the original comics, from the Ultimate comics, and also (being produced by Sony) from the Sam Raimi movies. It even makes a few successful homages to the 1990's Spider-Man: the Animated Series that ran on Fox and had been, up till this point, the gold standard for Spidey on TV (at least, up until the last couple seasons go completely off the rails).

Spectacular takes the best elements from every incarnation of Spider-Man,
while remaining spectacularly faithful to the original 60's and 70's comics.

Spectacular even replicates some scenes straight from the panels of the comics. The infamous "Face it Tiger, you just hit the jackpot." scene is transferred verbatim. Other scenes such as Spider-Man removing the Venom symbiote in the church tower, and channeling the thoughts of his friends and loved ones to help him lift himself out from under collapsing metal beams are also faithfully replicated.


Spectacular [BOTTOM ROW] replicates panels from the original comics [TOP ROW] almost verbatim.

Other adaptations have also replicated (or paid homage to) specific comic book panels. For instance, The Animated Series of the 90's also had the "Face it Tiger, you just hit the jackpot!" scene, and the symbiote bell tower scene, and so forth, and many of its episodes are loosely based on issues of the comics. Homecoming had the "trapped under rubble" scene. Sam Raimi's Spider-Man movie had the Green Goblin being impaled by his glider. And so forth.

What separates Spectacular from these other adaptations is that Spectacular manages to maintain more of the nuance and texture of those original comic panels.

And it isn't just the faithfullness to the source material that I like. The show is also generally well-written, with some clever (and not-so-clever) uses of things like symbolism and foreshadowing. The characters are all well-written and well-performed. The animation may have exaggerated body proportions, but it's very fluid, expressive, and is full of nuances in facial expressions and body language. There are some parts of the show that have some cheesy dialogue that reminds me that it's a children's show, but overall, the show is immensely watchable by adults and children alike.

There's some quality writing, including foreshadowing, symbolism, and misdirection.

If I haven't made it clear already, this show is fantastic, and I absolutely adore it! The next section will contain minor spoilers, and the sections after that will contain major spoilers! So if you haven't seen the show yet, then I highly recommend that you buy the DVDs and watch it, then come back to finish reading the review. You can maybe get through the next section ("Friends and Lovers") without too much spoilers, but sections after that will be spoiling major story threads, including what I consider to be the single biggest spoiler in the entire series. Suffice it to say: I love what the show does with Gwen Stacy, I love what it does with Mary Jane, I love what it does with Harry Osborne, and I love the depictions of most of the villains! If you haven't watched the show yet, then read on at your own risk!

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Death's Gambit - title

Being that Death's Gambit is produced by Adult Swim, I wasn't sure if it was going to turn into an outright parody of Dark Souls. Was this going to be some kind of comedic satire? Or a serious and thoughtful game? Or just a mindless hack-n-slash with little regard paid to story or narrative. It surely wastes little time before mocking Dark Souls.

Death's Gambit wastes little time before mocking Dark Souls.

Much of the game's design is blatantly inspired by Dark Souls, except for the title's font, which is evocative of Demon's Souls. From the menus, to the character creation screen, to the main character's armor that looks suspiciously like Artorias of the Abyss' armor, to the death mechanics, you'll see Dark Souls mirrored in almost every element of the Death's Gambit's design. As such, it's very hard to judge Death's Gambit without appealing back to the game(s) that so clearly inspired it.

Music is one strange element of production in which Death's Gambit deviates considerably from its inspiration. The main menu music is reminiscent of old-school RPGs, such as Final Fantasy X, rather than silence, and this trend of not being silent extends to the rest of the game. Instead of a mostly-quiet experience with calming strings in the hub and an intense orchestra for boss battles, Death's Gambit has pretty constant background music as you traverse the world. This makes the music, overall, feel less memorable, as it kind of just disappears into the background. The background music for the Central Sanctuary reminds me of Resident Evil's save room while I'm listening to it, but I can't actually remember what it sounds like once I stop playing.

Lessons from Dark Souls

Death's Gambit is, sadly, plagued by a lot of nagging little problems and lack of polish. Some of them are even issues that have been present in the Souls games, but which have been fixed (or at least addressed) by FromSoft in sequels. In these cases, White Rabbit should have known better. The most egregious of such offenders might be the inability to purchase multiple copies of any given consumable at a time. The Buy screen doesn't tell you how much of a given item you already have, and the Enchant screen doesn't tell you which items are equipped. If you use up all of a given consumable, it's removed from your item bar, and if you buy more, they are not put back into your item bar.

Nagging annoyances include text and foreground decorations obstructing the action.

The game also puts text overlays on the screen, sometimes while enemies are present. You can't read the text while you're focusing on not dying, but the text also gets in the way of the action. It's nice that they make sure that the player sees some of the important lore that you find, but don't do it if you're going to have enemies attack the player at the same time!

To top it all off, a lot of the text is really small and difficult to read, with no option to enlarge it. If you're playing on a console, sitting more than about 8 feet from the TV, you will probably have to lean forward and squint to read most of these menus...

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As is the case with many kids who grew up in the 80's and 90's, I played many hours of Oregon Trail in the computer labs in elementary school. Some teachers even had to limit how many hours students could spend on that game, so as to make sure we were also playing the other math and language games available.

Now there is a tabletop card game adaptation of the original computer game. It's exclusively available at Target ... and apparently also on Amazon. It retails at $15, but I always seem to see it on sale for $10 or $12. So it's an inexpensive little game.

My seven-year-old proxy-daughter picked out this game for me as a birthday gift. She recognized it from the TV show Teen Titans Go!, which has an episode in which the characters act out the original computer game (and all die, of course). When I asked her what the Oregon Trail is, she responded "Everyone got dysentery.". So I asked if she knows what dysentery is, and she responded "It's where you poop to death." I guess the show has some educational value after all...

More an emergent narrative than an actual game

The game is simple to play. Each player is given a hand of trail cards and supply cards, and there's a stack of "Calamity Cards" that serve as the main challenge for the game. Players take turns playing a trail card from their hand or a supply card. The selected card's trail end must match up with the end point of the trail on the previous card in order for the card to be played. Most trail cards will require some kind of resolution. Some are river fording cards that require the player to roll a die in order to allow the party to proceed past the river or suffer penalties. Some are calamities that require drawing a card from the calamity deck and resolving its effects.

Most calamities can be countered with supply cards, but snake bites and dysentery are instant, unavoidable deaths.

Most calamities are unfortunate effects that require a die roll or a specific supply card to be played. If the effect is not resolved in time, a penalty occurs -- usually the death of the affected player. Some calamity cards (such as the snake bite or ubiquitous dysentery) will even kill a player outright, with no chance to avoid death.

The objective of the game is for the party to successfully pass 50 trail cards to travel from Independence, Missouri to Willamette Valley, Oregon. It's a purely cooperative game, so if any one surviving party member makes it to Oregon, then the entire group (including the dead players) wins the game.

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Koopa wakes up from hibernation
After six months of hibernation, Koopa was more than a little bit groggy.

This has been a roller coaster of an emotional year for me. My girlfriend and her child moved in during the summer, and it's been great having a family of my own. But sadly, shortly after my new family came together, we lost a member of that family.My beloved little baby tortoise Koopa died in a tragic accident back in August. It's taken me a while to work up the courage to write about it, and it still haunts and saddens me to this day.

Koopa wakes up from hibernation
Koopa came out of hibernation in spring and seemed to be happy and healthy.

A summer at the vet

The year started out well for myself and Koopa. She came out of hibernation a little early and seemed happy and healthy. She had a full appetite and was very active after her 6-month slumber, which is always a good sign. However, in April I started noticing an odd black residue lining her mouth. I feared that this might be a symptom of something like mouth rot, and so after waiting a couple days to see if it cleared up on its own, I took her to a local veterinarian.

The vet suspected that the problem was likely a bacterial respiratory infection, which is a common condition for tortoises. If left untreated, it can develop into more serious illnesses such as pneumonia, which can be fatal. But it's fairly easy to treat if caught early, so the vet started Koopa on a regimen of antibiotics. She also took a blood sample and cultures from the mouth to try to identify the specific contagion.

We started with a series of antibiotic shots administered every three days for a few weeks. Koopa did not like those at all! I would place her in an old Amazon cardboard box in order to take her to the vet, and it was clear that she did not like being placed in those boxes. The shots also seemed to hurt or cause slight discomfort, as I would sometimes see her stretch or roll her leg after getting the shot. It was a motion similar to how a person might rotate your arm around to stretch out a sore shoulder. But since it was her front leg, it often resulted in her faceplanting into the ground. It was a little cute and funny, and I wish I had video of it.

Koopa with black residue
You may see a similar residue after a tortoise eats (from the wetness of the food),
but if it persists and darkens, then it is indicative of a respiratory infection.

The vet also recommended that I keep Koopa indoors until the variable spring weather passed and the consistent heat of summer showed up. She wanted a stable temperature and environment for Koopa in order to help manage the infection. I didn't have a terrarium or anything, so I had to keep Koopa in a large cardboard box with a heat lamp mounted over it. Koopa didn't like the box very much, so I'd let her out in the back yard whenever it was warm enough.

The black residue eventually started clearing up, and Koopa seemed to be doing very well. She kept a healthy appetite all throughout the treatment. In fact, she ate way more than I had ever seen her eat. She grew considerably over the course of the summer, increasing her weight by a whole third.

But the culture returned positive for a particularly nasty reptillian infection called mycoplasma. This forced us to also have to give her a regimen of a liquid antibiotic over the course of several months. I'd have to mix the antibiotic into her food every few days. This was easy enough, as I'd usually just use the syringe to spread the medicine over a dandelion flower. Dandelions were her favorite food, and she would gobble the medicated flowers up in no time, leaving virtually no trace!

Again, she did not show any worrisome symptoms, and it seemed that we had the illness well under control. It was a huge relief, as I was very worried when she first became sick. The vets did an excellent job of taking care of her, and it seemed that she was going to make a full recovery. We expected that the worst case scenario was that she would remain a carrier for the disease, and could relapse or spread it to other tortoises. But it would be easy enough to control, and she didn't live with any other tortoises, so there was no risk of infection.

Koopa in a box
We had to keep Koopa inside during the spring in order to maintain a stable temperature and environment.

Preparing for indoor hibernation

Just to be safe, I resolved to hibernate Koopa indoors this winter. I wanted to keep her out of the elements so that I wouldn't have to worry about a severely cold or wet winter possibly aggravating her condition and resulting in a relapse during hibernation.

I had planned on buying a medium-size terrarium and lining it with a faux-dirt mat and maybe some real dirt from the backyard. I would place her little tortoise-shell shelter in the terrarium so that she would have a dark, secluded place to sleep, and I would cover the terrarium with a blanket or towels to help insulate it.

I would rest easy knowing that she was not exposed to the elements, and that I could easily check on her condition whenever I would want to.

But I won't get to put that plan into practice...

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Edge of Tomorrow poster
Edge of Tomorrow mimics video game respawning.

Video game adaptations have generally been pretty awful. Edge of Tomorrow isn't based on a video game (it's actually based on a Japanese novel), but it manages to feel more like a video game than any game-based movie that I've ever seen, while still providing an interesting and fun narrative built upon a unique time-travel premise.

The movie takes place in a present-day earth that has been invaded by hostile aliens, slowly but steadily consuming the cities of Europe, Asia, and the Middle East, and the combined forces of earth's nations can't slow them down. William Cage (Tom Cruise) is ordered into active combat in a surprise assault against the aliens, despite being a propaganda officer rather than an actual soldier. During the assault, the human soldiers are ambushed and slaughtered, but Cage manages to kill an alien only to be boiled alive by the alien's acidic blood. However, Cage gains the alien's ability to go back in time to reset the day after he dies. So when Cage dies, he immediately wakes up back at the army base just prior to the invasion to start the day over again.

 

Cage gets stuck in a "Groundhog Day" cycle, constantly reliving the same failed invasion over and over again. He tries to change the outcome, but plays such an insignificant role in the grand scheme of things that his efforts are all in vain, and he must repeatedly experience the invasion until he has effectively memorized every event. In each repeat cycle, he gets a little bit better at staying alive, just like a video gamer playing a trial-and-error level in an old-school video game (think Castlevania, Contra, Ninja Gaiden, or the more recent Demon's Souls). He learns the location of every alien, every mortar shell, every landmine, every piece of flying debris, until he can essentially walk through the invasion with his eyes closed either avoiding or eliminating threats with virtually no effort.

As a gamer, it was very interesting for me to watch a film narrative that is completely based around one of gaming's central conceits: respawning after a character dies...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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