Death's Gambit - title

Being that Death's Gambit is produced by Adult Swim, I wasn't sure if it was going to turn into an outright parody of Dark Souls. Was this going to be some kind of comedic satire? Or a serious and thoughtful game? Or just a mindless hack-n-slash with little regard paid to story or narrative. It surely wastes little time before mocking Dark Souls.

Death's Gambit wastes little time before mocking Dark Souls.

Much of the game's design is blatantly inspired by Dark Souls, except for the title's font, which is evocative of Demon's Souls. From the menus, to the character creation screen, to the main character's armor that looks suspiciously like Artorias of the Abyss' armor, to the death mechanics, you'll see Dark Souls mirrored in almost every element of the Death's Gambit's design. As such, it's very hard to judge Death's Gambit without appealing back to the game(s) that so clearly inspired it.

Music is one strange element of production in which Death's Gambit deviates considerably from its inspiration. The main menu music is reminiscent of old-school RPGs, such as Final Fantasy X, rather than silence, and this trend of not being silent extends to the rest of the game. Instead of a mostly-quiet experience with calming strings in the hub and an intense orchestra for boss battles, Death's Gambit has pretty constant background music as you traverse the world. This makes the music, overall, feel less memorable, as it kind of just disappears into the background. The background music for the Central Sanctuary reminds me of Resident Evil's save room while I'm listening to it, but I can't actually remember what it sounds like once I stop playing.

Lessons from Dark Souls

Death's Gambit is, sadly, plagued by a lot of nagging little problems and lack of polish. Some of them are even issues that have been present in the Souls games, but which have been fixed (or at least addressed) by FromSoft in sequels. In these cases, White Rabbit should have known better. The most egregious of such offenders might be the inability to purchase multiple copies of any given consumable at a time. The Buy screen doesn't tell you how much of a given item you already have, and the Enchant screen doesn't tell you which items are equipped. If you use up all of a given consumable, it's removed from your item bar, and if you buy more, they are not put back into your item bar.

Nagging annoyances include text and foreground decorations obstructing the action.

The game also puts text overlays on the screen, sometimes while enemies are present. You can't read the text while you're focusing on not dying, but the text also gets in the way of the action. It's nice that they make sure that the player sees some of the important lore that you find, but don't do it if you're going to have enemies attack the player at the same time!

To top it all off, a lot of the text is really small and difficult to read, with no option to enlarge it. If you're playing on a console, sitting more than about 8 feet from the TV, you will probably have to lean forward and squint to read most of these menus...

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As is the case with many kids who grew up in the 80's and 90's, I played many hours of Oregon Trail in the computer labs in elementary school. Some teachers even had to limit how many hours students could spend on that game, so as to make sure we were also playing the other math and language games available.

Now there is a tabletop card game adaptation of the original computer game. It's exclusively available at Target ... and apparently also on Amazon. It retails at $15, but I always seem to see it on sale for $10 or $12. So it's an inexpensive little game.

My seven-year-old proxy-daughter picked out this game for me as a birthday gift. She recognized it from the TV show Teen Titans Go!, which has an episode in which the characters act out the original computer game (and all die, of course). When I asked her what the Oregon Trail is, she responded "Everyone got dysentery.". So I asked if she knows what dysentery is, and she responded "It's where you poop to death." I guess the show has some educational value after all...

More an emergent narrative than an actual game

The game is simple to play. Each player is given a hand of trail cards and supply cards, and there's a stack of "Calamity Cards" that serve as the main challenge for the game. Players take turns playing a trail card from their hand or a supply card. The selected card's trail end must match up with the end point of the trail on the previous card in order for the card to be played. Most trail cards will require some kind of resolution. Some are river fording cards that require the player to roll a die in order to allow the party to proceed past the river or suffer penalties. Some are calamities that require drawing a card from the calamity deck and resolving its effects.

Most calamities can be countered with supply cards, but snake bites and dysentery are instant, unavoidable deaths.

Most calamities are unfortunate effects that require a die roll or a specific supply card to be played. If the effect is not resolved in time, a penalty occurs -- usually the death of the affected player. Some calamity cards (such as the snake bite or ubiquitous dysentery) will even kill a player outright, with no chance to avoid death.

The objective of the game is for the party to successfully pass 50 trail cards to travel from Independence, Missouri to Willamette Valley, Oregon. It's a purely cooperative game, so if any one surviving party member makes it to Oregon, then the entire group (including the dead players) wins the game.

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Koopa wakes up from hibernation
After six months of hibernation, Koopa was more than a little bit groggy.

This has been a roller coaster of an emotional year for me. My girlfriend and her child moved in during the summer, and it's been great having a family of my own. But sadly, shortly after my new family came together, we lost a member of that family.My beloved little baby tortoise Koopa died in a tragic accident back in August. It's taken me a while to work up the courage to write about it, and it still haunts and saddens me to this day.

Koopa wakes up from hibernation
Koopa came out of hibernation in spring and seemed to be happy and healthy.

A summer at the vet

The year started out well for myself and Koopa. She came out of hibernation a little early and seemed happy and healthy. She had a full appetite and was very active after her 6-month slumber, which is always a good sign. However, in April I started noticing an odd black residue lining her mouth. I feared that this might be a symptom of something like mouth rot, and so after waiting a couple days to see if it cleared up on its own, I took her to a local veterinarian.

The vet suspected that the problem was likely a bacterial respiratory infection, which is a common condition for tortoises. If left untreated, it can develop into more serious illnesses such as pneumonia, which can be fatal. But it's fairly easy to treat if caught early, so the vet started Koopa on a regimen of antibiotics. She also took a blood sample and cultures from the mouth to try to identify the specific contagion.

We started with a series of antibiotic shots administered every three days for a few weeks. Koopa did not like those at all! I would place her in an old Amazon cardboard box in order to take her to the vet, and it was clear that she did not like being placed in those boxes. The shots also seemed to hurt or cause slight discomfort, as I would sometimes see her stretch or roll her leg after getting the shot. It was a motion similar to how a person might rotate your arm around to stretch out a sore shoulder. But since it was her front leg, it often resulted in her faceplanting into the ground. It was a little cute and funny, and I wish I had video of it.

Koopa with black residue
You may see a similar residue after a tortoise eats (from the wetness of the food),
but if it persists and darkens, then it is indicative of a respiratory infection.

The vet also recommended that I keep Koopa indoors until the variable spring weather passed and the consistent heat of summer showed up. She wanted a stable temperature and environment for Koopa in order to help manage the infection. I didn't have a terrarium or anything, so I had to keep Koopa in a large cardboard box with a heat lamp mounted over it. Koopa didn't like the box very much, so I'd let her out in the back yard whenever it was warm enough.

The black residue eventually started clearing up, and Koopa seemed to be doing very well. She kept a healthy appetite all throughout the treatment. In fact, she ate way more than I had ever seen her eat. She grew considerably over the course of the summer, increasing her weight by a whole third.

But the culture returned positive for a particularly nasty reptillian infection called mycoplasma. This forced us to also have to give her a regimen of a liquid antibiotic over the course of several months. I'd have to mix the antibiotic into her food every few days. This was easy enough, as I'd usually just use the syringe to spread the medicine over a dandelion flower. Dandelions were her favorite food, and she would gobble the medicated flowers up in no time, leaving virtually no trace!

Again, she did not show any worrisome symptoms, and it seemed that we had the illness well under control. It was a huge relief, as I was very worried when she first became sick. The vets did an excellent job of taking care of her, and it seemed that she was going to make a full recovery. We expected that the worst case scenario was that she would remain a carrier for the disease, and could relapse or spread it to other tortoises. But it would be easy enough to control, and she didn't live with any other tortoises, so there was no risk of infection.

Koopa in a box
We had to keep Koopa inside during the spring in order to maintain a stable temperature and environment.

Preparing for indoor hibernation

Just to be safe, I resolved to hibernate Koopa indoors this winter. I wanted to keep her out of the elements so that I wouldn't have to worry about a severely cold or wet winter possibly aggravating her condition and resulting in a relapse during hibernation.

I had planned on buying a medium-size terrarium and lining it with a faux-dirt mat and maybe some real dirt from the backyard. I would place her little tortoise-shell shelter in the terrarium so that she would have a dark, secluded place to sleep, and I would cover the terrarium with a blanket or towels to help insulate it.

I would rest easy knowing that she was not exposed to the elements, and that I could easily check on her condition whenever I would want to.

But I won't get to put that plan into practice...

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Edge of Tomorrow poster
Edge of Tomorrow mimics video game respawning.

Video game adaptations have generally been pretty awful. Edge of Tomorrow isn't based on a video game (it's actually based on a Japanese novel), but it manages to feel more like a video game than any game-based movie that I've ever seen, while still providing an interesting and fun narrative built upon a unique time-travel premise.

The movie takes place in a present-day earth that has been invaded by hostile aliens, slowly but steadily consuming the cities of Europe, Asia, and the Middle East, and the combined forces of earth's nations can't slow them down. William Cage (Tom Cruise) is ordered into active combat in a surprise assault against the aliens, despite being a propaganda officer rather than an actual soldier. During the assault, the human soldiers are ambushed and slaughtered, but Cage manages to kill an alien only to be boiled alive by the alien's acidic blood. However, Cage gains the alien's ability to go back in time to reset the day after he dies. So when Cage dies, he immediately wakes up back at the army base just prior to the invasion to start the day over again.

 

Cage gets stuck in a "Groundhog Day" cycle, constantly reliving the same failed invasion over and over again. He tries to change the outcome, but plays such an insignificant role in the grand scheme of things that his efforts are all in vain, and he must repeatedly experience the invasion until he has effectively memorized every event. In each repeat cycle, he gets a little bit better at staying alive, just like a video gamer playing a trial-and-error level in an old-school video game (think Castlevania, Contra, Ninja Gaiden, or the more recent Demon's Souls). He learns the location of every alien, every mortar shell, every landmine, every piece of flying debris, until he can essentially walk through the invasion with his eyes closed either avoiding or eliminating threats with virtually no effort.

As a gamer, it was very interesting for me to watch a film narrative that is completely based around one of gaming's central conceits: respawning after a character dies...

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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