Marvel Spider-Man - title

I'm a pretty big Spider-Man fan in general. I watched the cartoons and the movies, and I play the video games as they come along, but I've only actually read a few dozen individual comics. I did, however, play the shit out of all my Spider-Man action figures as a kid! I do, however consider myself to be a Spider-Man game aficionado.

When I'm out in public, I often imagine myself web-swinging to get around. What would I swing from? Are those lampposts close enough that I could swing from one without face-planting on the pavement? I also often wish that I could hang upside down from the ceiling when I'm bored or waiting for something. As such, I pay very close attention to the way that Spider-Man moves in video games, and the quality of a given game is usually predominantly determined by how elegantly it handles movement.

Like a streak of light, he arrives just in time

The traversal mechanics and physics of Insomniac's Marvel's Spider-Man are fluid and work solidly. They just aren't particularly interesting or challenging, and they aren't really as expressive as I would like. It basically boils down to "hold R2 to go somewhere". It's pulled straight from Assassin's Creed's parkour system, except that holding the same button allows you to transition from rooftop parkour to web-swinging without any effort or thought. There's a few modifiers and variations that you can perform, which add a little bit of freedom and expressiveness, but it's not much. You can web-zip to perch points, hold circle to move around the corners of buildings while wall-running, and you can jump and dive to gain speed. These things help you get where you're going faster, but you could just rubber-band the R2 button and left stick, set the controller down, and you'd get to where you were going eventually anyway.

Insomniac was inspired by Assassin's Creed's "hold R2 to parkour" traversal system.

To Insomniac's credit, however, the web-swinging physics seems much more accurate than any Spidey game since the landmark Spider-Man 2 movie tie-in on the PS2 / XBox. Webs do seem to genuinely connect to objects in the environment (whether they be buildings, lampposts, trees, or so on). The only exception that I'm aware of is when you double-tap X to zip forward. I never use this move, however, because of how it cheats the physics so blatantly.

The environment is also much more detailed and populated. Buildings have more varied geometry with lots of ledges and poles and towers for you to zip to, you can parkour over cars when running in the densely-packed streets, and the map is dotted with construction sites and road work that gives you additional locomotion options and helps make the world look and feel lived-in. Spider-Man also has a lot of contextual movements in the environment that helps keep movement fluid. He'll web-zip from fire-escape platform to fire-escape platform when ascending buildings, he'll pirouette through narrow gaps, he'll swing around poles, and so forth. In general, the animations are all exceptional, and the traversal mechanics feel really good.

Spidey transitions seamlessly from web-swinging to wall-running to contextual "spider-parkour".

Spinning webs, any size

Despite the physics being generally solid, I do feel like the game occasionally cheats to make it work. Webs sometimes seem to grow in length when attached to certain objects, and the player (and therefore Spidey) can overcome the force of gravity through sheer force of will. This allows Spider-Man to swing greater distances than he should when swinging from buildings or trees that aren't considerably higher than Spider-Man is, and for him to avoid falling into the side of a building when he continuously swings from the same side of the street. All Spider-Man games have struggled with finding ways to allow him to move around in Central Park and along the coastline. These little cheats are common ones for developers to implement, and Insomniac is no exception.

Webs seem to reliably connect to something in the environment.

To that end, I'm going to say something that might get me flamed by the internet: I think I maybe actually prefer the web-swinging concept of Beenox's Amazing Spider-Man 2 movie tie-in game.

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Spider-Man: Homecoming poster

Spider-Man was a fairly revolutionary comic book character when he was first revealed back in the '60's. Being a nerdy, socially-awkward young teenager, a large portion of the comic-book-reading audience could relate to him in ways that they simply couldn't with characters like Batman, Superman, Iron Man, and the Fantastic Four. Peter Parker was one of them.

Finally casting an actual teenager to fill the role of Peter Parker / Spider-Man is an obviously brilliant (and overdue) move that does for this generation of young superhero movie audiences, what the original Spider-Man did for comic-reading kids in the '60's. For the first time, I can actually buy into this film version of Peter Parker as a high school student. There's a lot more focus on teenage drama and on Peter's conflicting responsibilities as Spider-Man and as a student. He flakes out on his friends, misses quizzes and extra-curricular activities. He worries about who he could invite to the homecoming dance, and worries that if Aunt May finds out about his superheroing, she might ground him.

Peter's age and his relatability to young audiences isn't the only parallel that this movie makes with the early issues of the comics. The first issue of Amazing Spider-Man included a storyline in which Spider-Man attempted to join the Fantastic Four. Homecoming is about Spider-Man seeking to join the Avengers (since Marvel doesn't have the film rights to the Fantastic Four yet). Homecoming skips over the first Spidey villain (who was the Chameleon) and focuses on the Vulture, who first appeared in Amazing Spider-Man #2. This movie also throws in the Tinkerer, who was also featured in a storyline of Amazing Spider-Man #2. The love interest is even fellow high-schooler Liz Allan, who even preceded Gwen Stacy as one of Peter's first romantic interests in the comics.

Trying to step out of Sam Raimi's spider-shadow

Much like the Sam Raimi movies, the supporting cast here is excellent -- and unlike the Sam Raimi movies, the main cast is spot-on too! Sure, it doesn't have J.K. Simmons as J. Jonah Jameson, and I have a hard time believing that anybody can beat Cliff Robertson and Rosemary Harris as Uncle Ben and Aunt May, but everyone here puts in a great effort. Robert Downey Jr.'s Tony Stark appearance is much more substantive than a simple phoned-in cameo, and Michael Keaton is absolutely fantastic as an increasingly-unhinged working-class bad guy who's simply trying to run his modest weapon-smuggling ring under the radar of the Avengers.

Instead of trying to join the Fantastic Four, Spider-Man is trying to join the Avengers.

I'm also grateful that this movie is a bit more upbeat and less mopey and brooding than the Sam Raimi films...

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