This is about the time of year when I would be working on a review of the new Axis Football video game. But that won't be happening this year. Fans of the indie Axis Football video game series will have to wait another year to get their hands on a new release of the game. Earlier this year, the development studio, Axis Games, announced (via the company developer blog) that they will be moving the game to a bi-annual release schedule. That means a new edition of Axis Football will only be released once every 2 years, instead of every year. As such, there will not be an Axis Football 25, and the next game will be Axis Football 26, which will presumably launch sometime in fall of 2025.

This is bittersweet news. On the one hand, I usually have a good time playing Axis Football each year, and am disappointed that I won't have a new version to play this year.

On the other hand, the new schedule will supposedly give the development studio more time to make more substantive updates for each new release of the game. The rate at which the game was improving has been slowing down the past few years, and a lot more of the features have felt incomplete or un-polished. We also weren't really getting broad updates each year. New features and upgrades were becoming increasingly narrow and focused on a few distinct areas of gameplay. In any given year, we would get either Franchise updates, or gameplay updates, but rarely both.

I did not feel that the playbooks were varied enough to justify a playbook editor.

For example, last year's game include a new playbook editor, but the game lacks the variety of plays and schemes that really make a custom playbook worthwhile.

Axis Football 23 was actually one of the best single-year upgrades for the series, owing largely to dramatic improvements in catch and pass defense animations, and an innovative player-in-motion system. But as good as that release was, it didn't have any new Franchise features. Well, at least not any explicit Franchise features. The other gameplay features, such as a new fatigue system, did have knock-on effects that indirectly improved the Franchise experience.

In any case, this new release schedule will hopefully mean that Axis Games can include substantial gameplay upgrades, and also Franchise updates, and also maybe new features, all in a single new release. Instead of having to spend time supporting an updated a new release every year, and also trying to port the game to consoles and phones, Axis can spend that time working on more features and updates. Hopefully, the result of all of this will be that Axis Football 26 will be the best release of the game so far!

Axis Games is releasing developer blogs about new features of the next game.

Unfortunately, Axis Games is still a very small indie studio. In fact, lead designer Danny Jugan might be the only full-time employee. I know they used to have some part-time developers, but I'm not sure how much (if any work) those individuals still do on the game. So they are still going to be limited in what they can do, and we can't expect a quantum leap in one new release.

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X-Men 97
© Walt Disney Corporation, Marvel Animation.

This wave of nostalgic reboots is becoming so overwhelmingly exhausting. I almost avoided watching X-Men '97 out of principle. I can barely remember the last TV show or movie that I watched, or last video game that I played, that wasn't based on a '90's or '80's IP. At least Shogun and Three-Body Problem are based on novels, instead of movies and TV shows that I watched in elementary school.

I'm glad I did watch X-Men '97 though. It's pretty damn good. It's also depressing though. It's a reminder of how little has changed in 30 years, and how, in some ways, things have gotten worse. There was a hopeful optimism in the '90's. But now, properties like X-Men and Star Trek are reminding us of how fragile our progress is. How quickly and easily it can all be undone.

The X-Men are just as powerful and poignant as they were in the '80's and '90's, and the metaphors still work depressingly well. I had hoped we'd be past this by now. Maybe we never will be.

Despite being a little more bleak in tone, X-Men '97 is both a pitch-perfect continuation of the X-Men: Animated Series for children, and also a new experience for a more mature audience. This show is move violent, more graphic, and people die! But it's not excessive or obscene. It's not Game Of Thrones, and I would have no problem letting any comic book-reading child watch it.

It's also bonkers! The stories here go to crazy places, and do crazy things -- crazy even for comic books. But just as with the original show, these stories (as crazy as they are) are faithfully adapted from the comic book source material -- some of the craziest comic book source material.

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As I said in my reviews of Star Trek: Discovery, the context in which the show is created is important. The fact that Discovery's seasons are heavily-serialized, singular stories means that they must be judged on a different basis than the episodic episodes of previous Trek series. Discovery's stories must be held to a higher standard because its structure means that "bad" episodes cannot be dismissed as easily as a bad episode of any other series of Trek.

The difference in context between the animated comedy series Lower Decks and the more serious, live-action, canon series of Discovery and Picard is the one thing that gives me hope regarding Lower Decks. The trailer for the cartoon's first season was released over the weekend, and I'm honestly not upset with it at all.

Trailer for season 1 of Star Trek: Lower Decks.

Because Lower Decks is an animated comedy, I am assuming that CBS is not going to consider it "canon". And if the show isn't being presented as "canon", then I as a viewer don't have to take it as seriously either. I can much more easily forgive divergences in theme, tone, aesthetics, and [especially] lore because inconsistencies from the original source material don't serve to retroactively pollute the original source material in the way that Discovery and Picard have done.

That being said -- and tone and lack of seriousness aside -- Lower Decks has a lot of elements of its design presented in this trailer that takes more cues from golden age Trek than either of the two live-action series that CBS has produced. The design of the ships, the interiors, the holodeck, the uniforms, and so forth all seem to show more respect to the original source material than Discovery or Picard bothered to show. I'm going to hope that is a good sign that the writers are also taking more of the story and character cues from golden age Trek, albeit with the slapstick cartoon tone.

Besides, Star Trek is old enough, and bloated enough, as an intellectual property that it could probably use a good deconstruction or self-satire. I mean, skits on Family Guy, Robot Chicken, Futurama, and so forth have [arguably, and to varying degrees] worked well over the years. The Orville has been generally well-regarded by audiences and eventually shifted towards telling stories that were more in-line with Trek -- far closer than anything in Discovery or Picard.

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A couple weeks ago, I heaped praise upon the Spectacular Spider-Man TV show, saying that it "might be the best media adaptation of Spider-Man, period!". I still believe that holds true, but Sony's Into the Spider-Verse definitely gives Spectacular a run for its money.

Into the Spider-Verse

Spider-Verse isn't really an adaptation of any of the Spider-Man comics. Not the original Amazing comics, or even the more recent Ultimate comics. It's a completely original story featuring the modern Ultimate Spider-Man, Miles Morales, the son of an hispanic nurse and a black cop in New York. So in that sense, Spectacular remains the most faithful adaptation of the original 60's and 70's, Stan Lee and Steve Ditko comics featuring Peter Parker. I was kind of hoping to see a Josh Keaton Spectacular cameo in this film, but no such luck. Damnit, Sony, bring back Spectacular Spider-Man! Make it happen!

I also said in the Spectacular review that Spider-Man (and perhaps all comic adaptations) are best-suited to television shows in which the long-form, character-driven storytelling of comics can be allowed to play out. Into The Spider-Verse, however, proves that Spider-Man (and perhaps all comic adaptations) also work much better in animation! The animation here is fantastic. The images are crisp and vibrant, and they really "pop" to the point that the movie almost looks 3-D without actually watching it in 3-D. The action is fluid and kinetic. The character designs and costumes are all interesting (especially Spider-Gwen, Doctor Octopus, and Prowler). Kingpin's massive, hunchbacked visage kind of stands out as odd, considering that all the other characters have somewhat realistic body proportions. Everything else, however, looks really good!

Seriously, this movie's visuals will blow you away. I'm talking, like, remember how you felt when Beauty and the Beast, The Lion King, and Toy Story came out. That's how good this movie looks.

Animation if crisp, vibrant, fluid, and kinetic.

Not only is it pretty to look at from a technical level, it's also ingeniously-imaginative. There's some reality-warping, dimension-hopping dreamscapes that put Doctor Strange and Inception to shame. Most of the action is semi-realistically drawn and animated, but certain action scenes go extra comic-bookey with brief still-images of comic-like panels, complete with sound effects and speech bubbles drawn on the screen. Peni Parker, Noir, and Spider-Pig all have their own distinct animation styles that blend in flawlessly with the rest. Peni and her robot mech are from a future Japan, and are drawn and animated in a distinctively anime style. Noir is drawn like penciled-in black-and-white. Spider-Pig is full-blown Merry Melodies cartoon.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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