It took a long time, but Marvel has finally graced audiences with a Spider-Man movie that actually looks and feels like comic-accurate Spider-Man. This is by far the best-looking costume that's been put on film, beating out both Tobey Maquire's original and Andrew Garfield's from Amazing Spider-Man 2. It has the home-made fabric look, with a tiny bit of slack that allows some folds and wrinkles here and there. The colors are bright and vivid (compared to Amazing 2, which looked darker and more maroon than red). The webbing pattern is simple black lines and not some weird, textured, reflective plastic. The eyes are small, evoking classic 60's and 70's aesthetics, but with the motorized lenses that change size and allow a small degree of emotion.
The only complaints that I have are the lack of armpit webs, and the web shooters being on the outside. But there's story reasons for why the web shooters are outside, so I get it, and am willing to let it pass. I still think it's a tactical error for Spider-Man to mount his web shooters outside the suit, so as to give away the fact that they are technological and not an innate power. Knowing that they are technological allows opponents to use that against him, and puts Spider-Man at a disadvantage. But whatever, this costume is still leagues above all the other movie costumes to date.
It isn't just the costume that looks good though. The movie, as a whole, is a lot more visually interesting than the flatter, more evenly-lit composition of Marvel's previous Spider-Man movies. It's bright and colorful, but still has contrast and shadow. This gives a lot more depth and realism to the images on screen, helps Spidey's costume to really pop, and also creates some atmospheric moodiness when necessary.
The action is also a lot more kinetic and vertical. The whole movie takes place on Manhattan island this time around (not in the suburbs of Queens or in Europe), and so action scenes are constructed around the idea of Spider-Man swinging into action. In fact, there's even a car chase through the streets of New York that feels like it was pulled straight from the Insomniac video games. But even when an action scene happens indoors, fights happen on ceilings, along the outside sides of a tall office building, and even down an elevator shaft at one point.
Brand New Day gets top marks across the board for its visual style and action setpieces. The story is a little bit more of a mixed bag. There's a lot of things that I like. It is more grounded and down-to-earth than the previous movies, with the immediate stakes being more local and less "multi-versal". Its story is a critical parallel of parts of modern day politics, and its intended message is one of love and acceptance of people who are different, and of being willing to seek help when you find yourself in an emotionally dark and dangerous place. All good stuff.
But there's also a lot of things that rubbed me the wrong way right from the start. Most notably, I think the movie's handling of MJ and Ned was horribly clumsy, and I kind of wish that they just weren't in the movie at all. But Zendaya and Jacob Batalon have to have their contractually-required screen time. But I'll talk more about that in a spoiler section at the end of this review.
Image ©: Walt Disney, Marvel
The opening montage pays homage to multiple Spider-Man comic covers or panels.
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Tags:Spider-Man, Spider-Man: Brand New Day, Sony, Sony Pictures, Marvel, Marvel Comics, comic book, Tom Holland, Zendaya, Jacob Batalon, Peter Parker, the Punisher, Frank Castle, Department of Damage Control, Scorpion, Hulk, mutant, Jean Gray, X-Men, parasocial

There's a new Spider-Man cartoon on Disney Plus, and sadly, it is not a reboot or continuation of Spectacular Spider-Man, which, as far as I know, is still stuck in a frustrating legal limbo in which neither Disney nor Sony completely own its rights. Instead, what we have is a cartoon that couldn't decide whether it wanted to be a prequel to Spider-Man: Homecoming, or a completely new adaptation of the comics. It would be very easy for such a project to lack a strong sense of identity, and to have an incoherent plot that feels like parts of 2 different plots haphazardly stitched together. Thankfully, that isn't the case, and Your Friendly Neighborhood Spider-Man actually comes out to be a pretty good Spider-Man cartoon.
It definitely still retains many aesthetic and narrative elements from its original conception as an MCU prequel. Aunt May is clearly based on Marissa Tomai's version of the character from the MCU. The Sokovia Accords and Superhero Registration Act are important parts of the show's backstory. And cameos by Doctor Strange, Iron Man, and others definitely feel like the MCU versions of those characters.
But this definitely isn't a prequel to the MCU's Spider-Man. First and foremost, the Sokovia Accords have already been put into place without Spider-Man being involved in the events of this story's version of Civil War, which is referenced several times. It also features a completely different cast of characters. There are no traces of characters like Ned Leeds, MJ, or Liz Allen. And it does feature characters like Norman and Harry Osborn, neither of whom have appeared (properly) in the MCU movies.
So this is a show that will definitely be familiar to people who have watched the MCU, but its lack of continuity with the MCU might turn die-hard MCU fans away.
Thankfully, I don't care if the show follows strict MCU continuity. All I care about is whether it's a good adaptation of Spider-Man. And it mostly is.
©: Walt Disney Co.
The connections to the live-action MCU are nebulous.
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Tags:Spider-Man, Your Friendly Neighborhood Spider-Man, Marvel, Disney, Disney Plus, streaming, Peter Parker, Norman Osborn, Nico Minoru, Lonnie Lincoln, Tombstone, Scorpion, Otto Octavius, Doctor Strange

I'm not going to hold back on spoilers in this review, so read on at your own risk. If you want my non-spoiler opinion of the game (and didn't already get it from the grade above): it's good. It's not the watershed, lightning-in-a-bottle experience like the first game was though. It makes some smart changes, including some that seem to be based directly on feedback from the first game. But it also undercuts some of those smart changes with other changes and additions that aren't so smart. Bottom line though: if you liked the first game (and who didn't?), then you'll almost certainly also like this sequel.
I always get a little bit worried whenever an adaptation of Spider-Man decides to adapt the Venom storyline. It is usually where an adaptation goes off the rails. And even if it manages to stay on the rails, it's usually one of (if not the) weakest storyline of the adaptation. Whether it's Sam Raimi being forced by Sony to write the black suit and Venom into his 3rd Spider-Man movie, Spectacular Spider-Man depicting Peter and Eddie Brock as childhood friends, or Web of Shadows just being completely bonkers from start to finish, the appearance of the black suit always makes me nervous. Honestly, I think the 90's Animated Series is the only adaptation of Spider-Man that has ever hit the black suit and Venom storyline out of the park. It's Saturday morning cartoon nature means it completely fumbled the ball when it came time for Carnage though...
The black suit and Venom storylines is where a lot of Spider-Man adaptations go off the rails.
Surprisingly, Insomniac's take on the symbiote storyline takes a lot of inspiration from other Spider-Man adaptations, almost as if they think they can take poorly-received Venom storylines and improve on them. It starts off with the Sandman as a prologue villain before setting Harry Osborne up for a turn towards villainy, which closely mirrors Sam Raimi's Spider-Man 3. Then it turns Harry Osborne into Venom, as in the Ultimate Spider-Man cartoon, before basically turning into Web Of Shadows in the final act. The black suit itself also changes over time to reflect how close it is to taking over Peter's mind, which is an idea introduced in Spectacular Spider-Man. Also, the symbiote is a cure for cancer, and Venom's host being a childhood friend of Peter's are both borrowed from the Ultimate Spider-Man comics (and the Ultimate video game).
So yeah, a lot of Marvel's Spider-Man 2 resembles other adaptations of the Venom storyline, but yet it's still all put together in a way that feels original and works fairly well. It's still nowhere near as good as the Animated Series' Venom arc though, because Spider-Man 2's story and plotting is far from perfect.
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Tags:Spider-Man, Marvel's Spider-Man 2, Marvel Comics, Insomniac Games, Sony, PlayStation 5, Peter Parker, Miles Morales, Harry Osborn, Norman Osborn, symbiote, Venom, Kraven the Hunter, Curt Connors, the Lizard, cancer, open world, exploration, web-swinging, New York, Manhattan, Queens, Brooklyn, Coney Island
I've been sitting out of a lot of movies this past few years due to the COVID pandemic. Even though I'm vaccinated and boosted, I'm just still not comfortable sitting in a crowded theater with a bunch of randos. And if I did go to a movie in a theater, I would wear a mask, and that can get uncomfortable for a whole 2 or 3 hour movie. I could maybe be convinced to go to a theater for a small movie with a mostly-empty theater, but for a big summer blockbuster, I'm just not there yet. So despite being a big Spider-Man fan, and generally having liked the MCU's Spider-Man movies so far, and despite the movie's universal acclaim and praise, I passed on seeing No Way Home in theaters when it released last year. I waited until it finally showed up on streaming, and just now finally got around to watching it this past weekend.
Perhaps the biggest failing of the MCU's Spider-Man movies so far is that none of them have been terribly surprising. Both Homecoming and Far From Home had pretty predictable plots, with the only real surprise being Mysterio's deathbed public reveal of Spider-Man's true identity. No Way Home does not deviate far in terms of predictability. The multiverse aspect and return of villains from the previous movie continuities was in the trailers, and the fact that Tobey Maguire and Andrew Garfield would reprise their roles was one of the worst-kept secrets of any movie ever.
In fact, the only real surprise for me was that this movie did not do the one thing that I really thought that it would do. It doesn't have any new villains -- not even in a bit part. I thought for sure that some new minor villains would show up early in the movie, knowing Spider-Man's identity, and threatening him, May, MJ, and/or Ned, and that would be the impetus for Peter going to Doctor Strange to reset the timeline.
Specifically, I was expecting to see the Scorpion. The end-credits stinger from Homecoming introduced Mac Gargan, who very much wanted to learn Spider-Man's identity from the Vulture. I thought for sure that with Spidey's identity being public, that the opening act of the movie would have J. Jonah Jameson hiring Mac Gargan to become the Scorpion to hunt down Peter Parker and capture or kill him. Peter would defeat Scorpion, but not before Gargan goes too far in threatening Peter's friends and family, leaving Peter with no choice but to go to Strange to help protect the people he loves.
© Sony Pictures, Disney
I was surprised that the Scorpion did not show up early in this movie to raise the stakes.
This never happens. The impetus for going to Strange is that Peter and his friends aren't accepted into college because the colleges are afraid of the controversy of admitting a known vigilante. It feels like a flimsy excuse for wanting to change the timeline or mind-wipe the entire planet, especially considering that the MCU's Peter has strong connections to Stark Industries, Nick Fury, and the Avengers, and shouldn't have any problem finding ways for him and his friends to have professional lives together.
So I thought the lack of Scorpion was a huge missed opportunity. It would have raised the stakes, provided some act 1 action, and allowed for the inclusion of a new character. It also would have served as a red herring for the movie's trailers by letting Disney show some action scenes with a villain, while trying to keep the rest of the villain roster a secret for as long as possible. Maybe this was part of the original plan, but Marvel axed it after a version of Scorpion showed up in Into the Spider-Verse. Maybe they didn't want to look too similar to Spider-Verse?
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Tags:Spider-Man, Spider-Man: No Way Home, The Amazing Spider-Man, Marvel, Green Goblin, Doctor Octopus, Electro, Sandman, the Lizard, Scorpion, Mac Gargan, Doctor Strange, Venom, Tom Holland, Tobey Maguire, Andrew Garfield, Willem Dafoe, Alfred Molina, multiverse, one more day

I could've played Miles Morales on the PS4 back when it was released in November of 2020, but I really wanted to wait until I got a PS5. So I waited. And waited. Eventually, my number on Sony's waiting list came up, and I got a PS5 just in time for Christmas. Miles Morales, Demon's Souls, and Returnal were the first games I bought for it.
Early set pieces put a large emphasis on protecting civilians and reducing collateral damage.
If you liked Marvel's Spider-Man for the PS4 -- and who didn't? It was great! -- then Miles Morales is largely more of the same, but with the distinct urban flavor that comes with the Miles Morales story, and a story about corporations using "not in my backyard" politics to exploit under-privileged communities. Combat is virtually unchanged, aside from a few new gadgets and powers, and the locomotion is even more identical. So pretty much everything positive that I had to say about that game also applies to this game, and I'll try to keep this review short by not retreading the same praise and critiques.
There is a greater emphasis early in the game on trying to protect civilians. This is a welcome change, and I wish Miles Morales would have gone a bit further with it. Protecting civilians is a large component of early setpieces, but it is largely dropped once the story gets started proper. It's a shame that this isn't carried through into the rest of the game, since a major theme of the story is Miles serving as a protector for the under-privileged, mostly ethnic minority, population of Harlem.
Spider-Man has always been a hero for the common folk,
but this Spider-Man is also a hero for the under-privileged and down-trodden.
Christmas vacation
The campaign itself is also considerably shorter than the first game, taking place entirely during the Christmas season. I have mixed feelings about that. On the one hand, it's nice to have a more focused, 20 or 30 hour campaign. I have other shit to do, and it's nice to be able to finish a game's story without feeling like I have to play it every waking moment of my free time for weeks or months on end. And that 20-30 hours isn't just the story; I actually completed 100% of the side activities in that time as well.
On the other hand, playing as a younger Spider-Man just learning the tricks of the trade would seem like it would be well-suited to a longer, multi-faceted campaign with a series of escalating challenges and threats. It would have been nice to see Miles start out by focusing more on fighting petty crime in the Harlem area and adjacent districts, before moving onto more widespread organized crime, and then finally the super villain threats. There's no such escalation in Miles Morales' story. It jumps straight into the big super villain story and relegates all the "friendly neighborhood" stuff to simple side quests.
Insomniac wastes no time getting to the supervillain plot.
This does also mean that it gets its super villain surprise twist out of the way early, since it's a twist that is almost as obvious as the appearance of Doctor Octopus in the previous game. On the topic of the super villain "twist", I did find it annoying that a large part of the conflict depends on the Tinkerer making such a big deal about Miles' perceived dishonesty, but the Tinkerer wasn't exactly forthcoming either. Yet Miles never points this out.
Considering how polished Marvel's Spider-Man felt, despite also having a much bigger story and more side content, I was surprised to find a number of side quests in Miles Morales that were broken. This was doubly-surprising considering that I'm playing the game well over a year after its release. That's plenty of time for Insomniac to have fixed these bugs, even if they only have a handful of people doing maintenance on the game, while the rest of the team works on Marvel's Spider-Man 2 and Marvel's Wolverine. Even more concerning is that the specific side quests that broke for me were all related to the F.E.A.S.T. storyline, which is the most narratively and thematically important line of side quests in the game. I would think these would be the most stable and polished side quests in the game.
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Tags:Spider-Man, Miles Morales, Marvel's Spider-Man: Miles Morales, Insomniac Games, Sony, PS5, Marvel Comics, Peter Parker, open world, New York, web-swinging, civilian, venom, Tom Holland, Dual Sense controller, adaptive trigger
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