I've been sitting out of a lot of movies this past few years due to the COVID pandemic. Even though I'm vaccinated and boosted, I'm just still not comfortable sitting in a crowded theater with a bunch of randos. And if I did go to a movie in a theater, I would wear a mask, and that can get uncomfortable for a whole 2 or 3 hour movie. I could maybe be convinced to go to a theater for a small movie with a mostly-empty theater, but for a big summer blockbuster, I'm just not there yet. So despite being a big Spider-Man fan, and generally having liked the MCU's Spider-Man movies so far, and despite the movie's universal acclaim and praise, I passed on seeing No Way Home in theaters when it released last year. I waited until it finally showed up on streaming, and just now finally got around to watching it this past weekend.

Perhaps the biggest failing of the MCU's Spider-Man movies so far is that none of them have been terribly surprising. Both Homecoming and Far From Home had pretty predictable plots, with the only real surprise being Mysterio's deathbed public reveal of Spider-Man's true identity. No Way Home does not deviate far in terms of predictability. The multiverse aspect and return of villains from the previous movie continuities was in the trailers, and the fact that Tobey Maguire and Andrew Garfield would reprise their roles was one of the worst-kept secrets of any movie ever.

In fact, the only real surprise for me was that this movie did not do the one thing that I really thought that it would do. It doesn't have any new villains -- not even in a bit part. I thought for sure that some new minor villains would show up early in the movie, knowing Spider-Man's identity, and threatening him, May, MJ, and/or Ned, and that would be the impetus for Peter going to Doctor Strange to reset the timeline.

Specifically, I was expecting to see the Scorpion. The end-credits stinger from Homecoming introduced Mac Gargan, who very much wanted to learn Spider-Man's identity from the Vulture. I thought for sure that with Spidey's identity being public, that the opening act of the movie would have J. Jonah Jameson hiring Mac Gargan to become the Scorpion to hunt down Peter Parker and capture or kill him. Peter would defeat Scorpion, but not before Gargan goes too far in threatening Peter's friends and family, leaving Peter with no choice but to go to Strange to help protect the people he loves.

Spider-Man: Homecoming - Mac Gargan © Sony Pictures, Disney
I was surprised that the Scorpion did not show up early in this movie to raise the stakes.

This never happens. The impetus for going to Strange is that Peter and his friends aren't accepted into college because the colleges are afraid of the controversy of admitting a known vigilante. It feels like a flimsy excuse for wanting to change the timeline or mind-wipe the entire planet, especially considering that the MCU's Peter has strong connections to Stark Industries, Nick Fury, and the Avengers, and shouldn't have any problem finding ways for him and his friends to have professional lives together.

So I thought the lack of Scorpion was a huge missed opportunity. It would have raised the stakes, provided some act 1 action, and allowed for the inclusion of a new character. It also would have served as a red herring for the movie's trailers by letting Disney show some action scenes with a villain, while trying to keep the rest of the villain roster a secret for as long as possible. Maybe this was part of the original plan, but Marvel axed it after a version of Scorpion showed up in Into the Spider-Verse. Maybe they didn't want to look too similar to Spider-Verse?

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Marvel's Miles Morales: Spider-Man - title

I could've played Miles Morales on the PS4 back when it was released in November of 2020, but I really wanted to wait until I got a PS5. So I waited. And waited. Eventually, my number on Sony's waiting list came up, and I got a PS5 just in time for Christmas. Miles Morales, Demon's Souls, and Returnal were the first games I bought for it.

Early set pieces put a large emphasis on protecting civilians and reducing collateral damage.

If you liked Marvel's Spider-Man for the PS4 -- and who didn't? It was great! -- then Miles Morales is largely more of the same, but with the distinct urban flavor that comes with the Miles Morales story, and a story about corporations using "not in my backyard" politics to exploit under-privileged communities. Combat is virtually unchanged, aside from a few new gadgets and powers, and the locomotion is even more identical. So pretty much everything positive that I had to say about that game also applies to this game, and I'll try to keep this review short by not retreading the same praise and critiques.

There is a greater emphasis early in the game on trying to protect civilians. This is a welcome change, and I wish Miles Morales would have gone a bit further with it. Protecting civilians is a large component of early setpieces, but it is largely dropped once the story gets started proper. It's a shame that this isn't carried through into the rest of the game, since a major theme of the story is Miles serving as a protector for the under-privileged, mostly ethnic minority, population of Harlem.

Spider-Man has always been a hero for the common folk,
but this Spider-Man is also a hero for the under-privileged and down-trodden.

Christmas vacation

The campaign itself is also considerably shorter than the first game, taking place entirely during the Christmas season. I have mixed feelings about that. On the one hand, it's nice to have a more focused, 20 or 30 hour campaign. I have other shit to do, and it's nice to be able to finish a game's story without feeling like I have to play it every waking moment of my free time for weeks or months on end. And that 20-30 hours isn't just the story; I actually completed 100% of the side activities in that time as well.

On the other hand, playing as a younger Spider-Man just learning the tricks of the trade would seem like it would be well-suited to a longer, multi-faceted campaign with a series of escalating challenges and threats. It would have been nice to see Miles start out by focusing more on fighting petty crime in the Harlem area and adjacent districts, before moving onto more widespread organized crime, and then finally the super villain threats. There's no such escalation in Miles Morales' story. It jumps straight into the big super villain story and relegates all the "friendly neighborhood" stuff to simple side quests.

Insomniac wastes no time getting to the supervillain plot.

This does also mean that it gets its super villain surprise twist out of the way early, since it's a twist that is almost as obvious as the appearance of Doctor Octopus in the previous game. On the topic of the super villain "twist", I did find it annoying that a large part of the conflict depends on the Tinkerer making such a big deal about Miles' perceived dishonesty, but the Tinkerer wasn't exactly forthcoming either. Yet Miles never points this out.

Considering how polished Marvel's Spider-Man felt, despite also having a much bigger story and more side content, I was surprised to find a number of side quests in Miles Morales that were broken. This was doubly-surprising considering that I'm playing the game well over a year after its release. That's plenty of time for Insomniac to have fixed these bugs, even if they only have a handful of people doing maintenance on the game, while the rest of the team works on Marvel's Spider-Man 2 and Marvel's Wolverine. Even more concerning is that the specific side quests that broke for me were all related to the F.E.A.S.T. storyline, which is the most narratively and thematically important line of side quests in the game. I would think these would be the most stable and polished side quests in the game.

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Where can the Marvel Cinematic Universe go after Thanos? My vote is for Doctor Doom to be the next overarching big baddie now that Disney owns Fox (and the Fantastic Four license). Thanos already successfully wiped out half of all life in the universe, and despite the Avengers gaining access to a time machine, they did not undo any of that! How do you up the stakes going into the next phase of Marvel movies?

Well, introducing a multi-verse seems like the logical next step.

It's so logical, in fact that Marvel didn't even seem to hide the idea in Far From Home's marketing. The second trailer, which I think premiered within a week of Endgame's release, pushed the multi-verse idea hard -- as well as spoiling Tony Stark's death for anyone who hadn't made it out to see Endgame within that first week.

It's all spoilers from the next paragraph on. If you haven't seen the movie yet, then I recommend it. It's good! Not Into the Spider-Verse good, but Far From Home is one of the better Marvel movies, and Mysterio is totally awesome.

The Far From Home trailer spoiled the multiverse and death of Tony Stark within a week of Endgame's release.

...

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Spider-Man: Homecoming poster

Spider-Man was a fairly revolutionary comic book character when he was first revealed back in the '60's. Being a nerdy, socially-awkward young teenager, a large portion of the comic-book-reading audience could relate to him in ways that they simply couldn't with characters like Batman, Superman, Iron Man, and the Fantastic Four. Peter Parker was one of them.

Finally casting an actual teenager to fill the role of Peter Parker / Spider-Man is an obviously brilliant (and overdue) move that does for this generation of young superhero movie audiences, what the original Spider-Man did for comic-reading kids in the '60's. For the first time, I can actually buy into this film version of Peter Parker as a high school student. There's a lot more focus on teenage drama and on Peter's conflicting responsibilities as Spider-Man and as a student. He flakes out on his friends, misses quizzes and extra-curricular activities. He worries about who he could invite to the homecoming dance, and worries that if Aunt May finds out about his superheroing, she might ground him.

Peter's age and his relatability to young audiences isn't the only parallel that this movie makes with the early issues of the comics. The first issue of Amazing Spider-Man included a storyline in which Spider-Man attempted to join the Fantastic Four. Homecoming is about Spider-Man seeking to join the Avengers (since Marvel doesn't have the film rights to the Fantastic Four yet). Homecoming skips over the first Spidey villain (who was the Chameleon) and focuses on the Vulture, who first appeared in Amazing Spider-Man #2. This movie also throws in the Tinkerer, who was also featured in a storyline of Amazing Spider-Man #2. The love interest is even fellow high-schooler Liz Allan, who even preceded Gwen Stacy as one of Peter's first romantic interests in the comics.

Trying to step out of Sam Raimi's spider-shadow

Much like the Sam Raimi movies, the supporting cast here is excellent -- and unlike the Sam Raimi movies, the main cast is spot-on too! Sure, it doesn't have J.K. Simmons as J. Jonah Jameson, and I have a hard time believing that anybody can beat Cliff Robertson and Rosemary Harris as Uncle Ben and Aunt May, but everyone here puts in a great effort. Robert Downey Jr.'s Tony Stark appearance is much more substantive than a simple phoned-in cameo, and Michael Keaton is absolutely fantastic as an increasingly-unhinged working-class bad guy who's simply trying to run his modest weapon-smuggling ring under the radar of the Avengers.

Instead of trying to join the Fantastic Four, Spider-Man is trying to join the Avengers.

I'm also grateful that this movie is a bit more upbeat and less mopey and brooding than the Sam Raimi films...

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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