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Prerelease promotional material really soured my interest in this game to the point that I waited over 6 months to pick up a used copy cheap off eBay. And the movie ended up being sloppy and wrong on numerous levels. And Edge of Time had caused me to lose faith in Beenox’s competency as a developer of Spider-Man games.

So there was a lot stacked up against this game, and I went into it gritting my teeth and ready to be furious. Maybe I set the bar a little bit too low, but I ended up enjoying Amazing Spider-Man. It cut a lot of corners and is easy and boring, but there’s enough good ideas in here that I’m actually excited to see if Beenox gets another chance to hopefully knock one out of the park.

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Amazing Spider-Man game - web swinging without physics Amazing Spider-Man game - web swinging without physics
Spider-Man can swing without anything nearby for his webs to stick to, including over the tops of parks and the city skyline itself.
This instantly pulls me out of the game experience everytime it happens.
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Mars Rover Landing

I came across this article on National Geographic's website about a new XBox Live Kinect game being released by NASA called Mars Rover Landing. The game allows players to control the descent of a digital version of the real-life Curiosity Rover that is planned to land on Mars on August 5th at 10:30 pm Pacific Daylight Time.

The game itself is pretty short and pretty simple. It's a free, educational app intended for kids, so it's kind of hard for me to judge. I actually found myself more interested in the brief documentary materials that were included in the game. There's a few descriptions of the mission, the rover itself, and a video overviewing the mission as a whole. It's not anything too terribly detailed or technical, but again, it's intended for kids. So if you're a mechanical engineer and want to know about the inner workings of the rover, then you're going to have to look somewhere else.

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In my previous blog, I discussed my experience with the 2002 XBox game Steel Battalion. At the end of that blog, I mentioned that I had read that Microsoft and Capcom are developing a new Steel Battalion game, and that I would give my opinions on such a game in a future blog.

Well, I didn't wait long to write that "future blog".

Here it is!

According to this Joystiq article, Capcom and Microsoft are developing a Kinect-enabled version of Steel Battalion for the Xbox 360. The game is titled Steel Battalion: Heavy Armor and looks more like a remake/reboot than a true sequel.

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My playing Steel Batallion

After almost 10 years of curiosity, I finally had a chance to play the 2002 XBox game Steel Battalion. If you're not familiar with Steel Battalion, it's a very unique, niche-market game about piloting giant mechs (which the game calls “Vertical Tanks” - or “VT” for short). The thing that makes this game unique is that it comes with a massive, cockpit controller, that contains approximately 30 buttons, two joysticks, and a set of foot pedals.

As you can imagine, the game did not sell terribly well 10 years ago. It was released with a very expensive $200, distributed in very limited amounts, and could only be played with the included behemoth of a controller. That's right, the game did not support the standard Xbox controller. This was before Microsoft's controller support mandate. So it's resale practicability was limited - it was an all-or-nothing package. As a side note, I'm kind of curious now to know if Steel Battalion's controller was a contributing factor for Microsoft's decision to mandate that all Xbox 360 games and peripherals support a mapping to the standard Xbox 360 controller. I'm sure that Guitar Hero was probably the primary catalyst, but Steel Battalion may have played a part in it too.

Anyway, a friend of mine was able to find a fully-intact and functional copy at a local used game reseller for a very reasonable price, and he picked it up without hesitation. Good move, friend! He invited me over today to try it out, and I wasn't going to pass up an opportunity to play this unique game.

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Konami let slip last week (and confirmed this week at E3) that it will be porting HD remixes of the PS2 editions of some of it's most popular franchises, including Metal Gear Solid, Zone of the Enders, and Silent Hill for the PlayStation 3 and Xbox 360.

UPDATE June 8, 2011 (3:46 PM PDT):

Just read the following article from PlayStation Universe:

"For starters, the publisher confirmed that its HD revamps of Silent Hill 2 and 3 will feature fresh voiceover work. No date for the Silent Hill Collection has been announced yet, though the set will be released for both PlayStation 3 and Xbox 360." -http://www.psu.com/E3-2011--Silent-Hill-Vita-to-include-multiplayer--a011942-p0.php

UPDATE to the update November 14, 2011 (4:28 PM PDT):

Apparently, the dispute between Silent Hill 2 voice actors and Konami has been (at least partially) settled, and it appears likely that the Silent Hill HD Collection will include the original vocal cast.

Update to the update to the update November 22, 2011 (3:18 PM PDT):

OK, so once again, the info provided for the HD Collection was not entirely complete. Apparently, there are also issues with the Silent Hill 3 cast. Namely, lead actress Heather Morris.

Sigh...

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Gaming for life...

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to opinions about video games and the video game industry. But occasionally, I talk about other stuff too. Feel free to read about the blog.

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'Silent Hill' is NOT about 'repressed guilt'; it's about occultism!'Silent Hill' is NOT about 'repressed guilt'; it's about occultism!03/04/2014 I was going through the comments on my posts a while back, and I came across a doozy of a comment by user Maiden T. I'm not going to replicate the entire post here, but you can review the comment at the link provided. In summary, the user asserts that Silent Hill, as a series, was never about occultism, and that all the games...

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'Final Fantasy XIII' defines a new genre: the "On-Rails RPG." I hope it’s a short-lived genre.'Final Fantasy XIII' defines a new genre: the "On-Rails RPG." I hope it’s a short-lived genre.08/14/2013 This review was originally published 09/14/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes. Defines a new genre: the "On Rails RPG." I hope it’s a short-lived genre. The "Final Fantasy" name is synonymous with "quality." The idea that any FF game could ever be bad is tantamount...