Before we get very far into this, I want to acknowledge a point that you might be thinking right now: "But MegaBearsFan, Yorshka tells us who her parents are!" Or at least, she tells us that her father is Gwyn and her sister is Gwynevere and her "brother" is Gwyndolin. Seems pretty cut-and-dry right? OK, blog post over. If I keep writing on topics like this, I'm going to become very prolific!
... Well, maybe it's not quite that simple. This all seems rather fishy, and I'm not so sure if I'm willing to take Yorshka's words at face value. We still have the Ringed City DLC coming out for Dark Souls III at the end of this month, so it's entirely possible that DLC will settle the questions raised in this post. But until then, please humor me as I take a dive down a bit of a rabbit hole.
Yorshka directly states that Dark Sun Gwyndolin is her brother.
Before we go any further, let's take a look at what Yorshka actually says - her full dialogue can be conveniently read on fextralife (among other Souls wikis). When you meet Yorshka and perform the Darkmoon loyalty, she mentions:
"If thou shalt swear by the Covenant, to become a shadow of Father Gwyn and Sister Gwynevere,
A blade that shall hunt the foes of our lords;
Then I place thee under the aegis, and the power, of the Darkmoon."
If you level up in the covenant, she'll go on to talk about her relation to Dark Sun Gwyndolin:
"The Darkmoon Knights were once led by my elder brother, the Dark Sun Gwyndolin.
But he was stricken by illness, and leadership of the knights fell to me.
Then Sulyvahn wrongfully proclaimed himself Pontiff, and took me prisoner.
Oh where could my dear brother be?"
If you take this all at face value, then it seems pretty cut-and-dry, but take another look at the actual subtitle text. When she talks about Gwyn and Gwynevere, she uses the words "Father" and "Sister" (respectively), implying that Yorshka may be the daughter of Gwyn and blood sister to both Gwynevere and Gwyndolin. However, notice that, unlike when speaking of her brother, the words "Father" and "Sister" are capitalized, as if they are proper nouns or - more likely - titles... [More]
A couple years ago, I posted about a burning question in Dark Souls' lore: who is the "forgotten" god of war (first-born sun of Gwyn) who was expunged from the annals of Anor Londo? At the time, the leading theory was that Solaire was intended to be the firstborn god of war, and I tentatively went along with that interpretation. There were a few holes in the theory, a lot of it was circumstantial, and there were even a couple of alternative possibilities. I also wholly admitted that it was very likely that the god of war character simply wasn't present in the original game, except through the lore references in the environment and item descriptions. Dark Souls II did little to answer this question, other than to provide a possible name for the god of war: Faraam. Well, it turns out that Dark Souls III finally answers this question, and all of us who thought it might be Solaire were totally wrong - and may even look foolish in retrospect.
As is so often the case with Souls games, you'll have to work hard to find all the good lore. In this case, you'll need to find and conquer the optional Archdragon Peak area of the game, which, itself, requires that you find the Untended Graves optional area as well.
These statues of the Nameless King resemble the statue and pose of Gwyn in the first game.
Once you make it to Archdragon Peak, you'll be treated with a large, sunny area populated with serpent men that should look familiar to veteran Dark Souls players. I'm still unclear regarding the lore behind these enemies. The original man serpents from Dark Souls were hybrid creations of Seath's experiments. Perhaps the man serpents in Archdragon Peak are the progeny of the original serpent men from Sen's Fortress. More importantly, however, is that Archdragon Peak is also home to the Ancient Wyvern and the Nameless King.
During your encounter with the Ancient Wyvern, you'll get your first clue as to the lore that will be uncovered in this area. You'll find regal statues of a being holding a massive swordspear weapon. The style and pose of this statue may remind you of the statues of Gwyn that you saw in Anor Londo in both Dark Souls and Dark Souls III. The way that the character is standing, and the way that he's holding his weapon looks like he could fit in perfectly standing next to Gwyn in the Anor Londo cathedral...
The best strategies for defeating bosses in the Souls games typically involves staying as close as you possibly can to the boss, circling around to their backside, stabbing them in the butt, and rolling under their attacks when necessary. A few bosses in the series will break this convention and force the player to have to find different ways of defeating them. Dark Souls III has one particular boss that makes this go-to strategy almost completely futile. If you're able to circle-strafe around the feet of the King of the Storm boss in Archdragon Peak and then still beat it, then I am impressed.
The Nameless King and his storm drake require a different strategy than the typical Dark Souls boss.
Why you should keep your distance
The King of the Storm is one of the rare bosses in the series that actually requires the player to keep your distance from the boss and avoid getting in too close. There are actually quite a few reasons for this, but there are two that stand out as making this boss particularly frustrating for any player who tethers themselves to the boss's feet. The first is that you'll end up forcing yourself into battle with the most ever-present of Souls games' most formidable foes: the camera. Locking onto the enemy is impossible when directly below him, and so you won't be able to see any of what he is doing. He also moves very quickly and can cover a lot of space, so you'll end up spending a lot of time having to micro-manage the camera as you try to manually keep it focused on the dragon.
The second reason is that the dragon has a potent defense against this sort of strategy: its fire breath. If you hang around under the dragon's belly, it won't wait too long before flying up into the air and unleashing an area of effect fire breath attack that can often mean certain death if you get caught in it. Even a health bar that stretches most of the way across the screen can be more than halved simply by being hit with this attack. But that isn't the worst of it. The attack will also knock the player prone, but the fire spray also persists long enough that it can frequently trigger a second hit once you stand up. This second hit will almost certainly kill you.
Getting caught in this flying fire breath attack means almost certain death.
These two reasons should be enough to keep you out from under the dragon, but there are other reasons why keeping your distance is the better option.... [More]
While the player character in Dark Souls can be in a "hollow" state, the player never truly does go hollow. At least, not in the sense that NPCs and enemies have gone hollow. According to Dark Souls' mythology, the undead are condemned to repeatedly wander Lordran in search of a cure, being unable to permanently die. But for virtually all such undead, this quest is futile. An undead can temporarily stave off hallowing by absorbing souls or infusing themselves with the humanity of someone else. Eventually, an undead dies one too many times, or is worn down by the daily grind of collecting souls, and loses the will to go on. When this happens, that undead becomes hollow, loses his sanity and free will, and continues to wander the world as a mindless zombie attacking any un-hollowed that it encounters on sight.
It is unknown how many "Chosen Undead" are brought to Lordran, but the Crestfallen Warrior at Firelink tells us that many have come before you. Is it possible that all hollows in Lordran were at some point "Chosen Undead", tasked by Frampt to retrieve the Lordvessel and re-kindle the dying flame? Probably not. A great deal of the hollows that you encounter in the game were likely former residents of Lordran, and there was no need to select a "Chosen Undead" until Gwyn's power faded to a "cinder", and the fire began to die. This presumably took a very long time - a whole "age", to be precise.
The Crestfallen Warrior informs us that we are not the first "chosen undead",
and suspects that we won't be the last either.
Avoiding hollowness with purpose
Many undead adventurers wandered into Lordran (or were abducted and taken there), and they struggle to hold onto their precious humanity for as long as possible, fighting for their lives in the fear that they, too will go hollow. Some, like the Crestfallen Warrior, resign themselves to the inevitability of hollowness, and find a sense of purpose in warning other new arrivals that they, too, are doomed. Others pursue some seemingly impossible goal or objective in the hopes that the journey will provide them with the sense of purpose necessary to avoid (or at least delay) hollowing. And yet others have taken up crafts or vocations such as blacksmithing, vending, or guarding something in order to keep them focused and avoid hollowing. Keeping such a goal may help keep an undead partially lucid, but they also seem to begin to forget everything else, and only the knowledge of their quest or craft remains.
Going on "one final quest" seems to provide adventurers with enough focus to hold back hollowing.
But hollowing isn't just a thematic element reserved for non-player characters; hollowing is also a mechanic in the game that affects the player. Whenever the player character dies, you are reborn at the last bonfire in a hollowed state, unable to summon help from allies until you restore your humanity through the consumption of someone else's humanity. In Dark Souls II, hollowing further handicaps the player by cummulatively reducing your total health each time you die, and only restoring your humanity can refill your health meter. In both these cases, the player is not truly hollow; you are only in a state of partial hollowing.
It's unclear whether non-player characters are able to die and restore their humanity, or if deaths contribute to an irreversible progression towards hollowness. There are, after all, apparently hollowed NPCs such as the undead merchant in the Undead Burg and blacksmith Lenigrast in Majula who are sane enough to have kept their shops open. The presence of NPC summon signs hints at the possibility that they, too, are capable of restoring their own humanity through the same mechanisms that you can, but the game itself justifies this with ambiguous appeals to "time distortion" and parallel realities that obfuscates the matter - particularly where Solaire and Lautrec are concerned.
Summoned NPCs may recover humanity as you do, or they're from another time or dimension, or both.
Solaire's dialogue refers to "heroes centuries old phasing in and out.". Solaire may be using the words "world" and "time" interchangeably. This seems to be the game's justification for how summoning works: you may be literally summoning someone from a bygone era into your own time period. Anytime, you are summoned to someone else's world, you are also being transported to another time (past or future, depending on whether or not you finish the game). Solaire and Lautrec seem to somehow come from another time or dimension, but other characters definitely seem to exist within your world and time: Andre, the Crestfallen Warrior, Rhea and her companions, Big Hat Logan and his apprentice, and so on are all undead who have seen many other "Chosen Undead" come to Lordran seeking their destiny.
In any case, it's not until an undead "gives up" that the hollowing process becomes complete. What do we mean by "giving up"? For an NPC, it means that they gave up on life and went hollow, and the player typically ends up putting them down. For the player, it means that you stop playing the game. As long as you continue to play the game, then your character will continue to hold onto a sliver of humanity and maintain his or her sanity for a little while longer. When you put down your controller for the last time, you have condemned your character avatar to finally succumbing to hollowness, whether you recognize it or not... [More]
UPDATE SEPTEMBER 1, 2016:
The release of Dark Souls III has finally answered this question. That game has rendered the speculation below completely moot and invalid. However, this post will remain preserved for posterity.
There is considerable debate within the Dark Souls fan base regarding whether or not Knight Solaire of Astora may be the forgotten son of Lord Gwyn, and the God of War. The game contains many references to a forgotten God of War, who was the son of Lord Gwyn, the God of Sunlight. The primary source for this is the item description for the Ring of the Sun's Firstborn:
"Lord Gwyn's firstborn, who inherited the
sunlight, once wore this ancient ring.
Boosts the strength of miracles.
Lord Gwyn's firstborn was a god of war,
but his foolishness led to a loss of the
annals, and rescinding of his deific status.
Today, even his name is not known."
The game doesn't specify what the God of War did to be stripped from the annals, but the blunder cost him dearly. As a punishment, Gwyn and the other gods rescinded the God of War's diefic status and expelled him from Anor Londo.
But it didn't end there. Based on the content of the game itself, it appears that the gods also removed all references to him. This included removing or destroying any statues depicting him and redacting his name from records. Both his name and face are lost to history, as is his fate. Was he cast out of Anor Londo? Was he made mortal? Was he cast out of the world, entirely?
The gods made an effort to eradicate all records and traces of the God of War.
Statues of him were removed or destroyed all throughout Anor Londo and Lordran.
If the Warriors of Sunlight covenant (lead by the God of War) existed prior to the God of War's expulsion from Anor Londo, then it would also stand to reason that the gods disbanded the covenant. It's highly unlikely that gods would have permitted the covenant to continue to function, since its followers would be able to continue to teach of the existence of the God of War. These followers would likely have been forced to renounce the covenant or become an underground cult. The fact that the covenant still exists and has followers is likely due to the waning influence of the gods after Gwyn left to link the flames and the gods were forced to abandon Anor Londo.
The Sunlight Medal does offer one clue as to the fate of the God of War and his covenant. It suggests that the forgotten god still lives, and still watches over his followers:
"This faintly warm medal engraved with the
symbol of the Sun, is the ultimate honor,
awarded to those who summon the Warrior
of Sunlight and complete a goal.
The symbol represents Lord Gwyn's firstborn,
who lost his deity status and was expunged
from the annals. But the old God of War
still watches closely over his warriors."
In any case, we meet one NPC Warrior of Sunlight during the game: Solaire of Astora.
Solaire doesn't reveal much about himself. He is a Warrior of the Sunlight who has a strong reverence for the sun itself. In fact, he is on a possibly futile attempt to obtain his own "sun"... [More]
|12|| || || || || || ||60|
|11|| || || || || || ||55|
|10|| || || || || || ||50|
|09|| || || || || || ||45|
|08|| || || || || || ||40|
|07|| || || || || || ||35|
|06|| || || || || || ||30|
|05|| || || || || || ||25|
|04|| || || || || || ||20|
|03|| || || || || || ||15|
|02|| || || || || || ||10|
|01|| || || || || || ||05|