Last week, I put up a new YouTube video called "Regarding Accessibility: A Critique of Sekiro: Shadows Die Twice". This video was the second part of a 2-part series about what I perceive to be the flaws of Sekiro. The first video was titled "Conflicted Priorities: A Critique of Sekiro: Shadows Die Twice". Both videos are really about the game's conflicted design, but the second part focused more on the removal of accessibility features.

I try to make a point of emphasizing in these videos that I am not trying to say that I dislike Sekiro, or that Sekiro is a bad game. Rather, I'm pointing out what I consider to be egregious flaws in an otherwise good game. You can check out the full review to see how I feel about the game more generally.

I've embedded the first video below for those who wish to watch it. I've also included a full text transcript of my commentary within the video for those who prefer to read. I'm sorry that this post is not as well-formatted as usual. Right now, I just haven't had the time to go through and convert this wall of text into a proper blog with images and so forth. I've given myself some pretty strict deadlines for the next few projects I'm working on. I don't know when, or if I'll have time to come back to this post. In the meantime, I suggest watching the video. Enjoy! If you enjoy the video, please remember to like, share, and maybe even subscribe!

Check out my YouTube critique of Sekiro: Shadows Die Twice.
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Sekiro - title

I never got into Tenchu because the
demos were too hard for younger me.

Oh, boy, was this a tough game to play and review! Frequent readers should probably know that I'm a huge Souls-Borne fan -- to the point of writing strategies and lore analyses. Sekiro is a bit different, however. It's much further divorced from Dark Souls than even Bloodborne was. Despite the lack of "Souls-Borne-ness" of Sekiro, I find it very difficult to put this review in any context other than of a new Souls-Borne release.

Sekiro is, ostensibly, a stealth game. There's more of Tenchu and Metal Gear in Sekiro than of Dark Souls. That's not necessarily a bad thing. I like stealth games just fine. The Metal Gear Solid games rank among one of my favorite game series ever.

I'm not terribly familiar with Tenchu, though. I think I played a demo of a PSX Tenchu game on one of my Official PlayStation Magazine demo discs (back in the day when publishers let players play pre-release demos, for free, instead of expecting us to pay for games long before they're even released, or holding the "open beta" hostage to a pre-order). I never bought the full Tenchu game because the demo was far too hard for my little 13 or 15-year-old gamer skills to handle. This was, of course, long before I started playing more demanding games.

Sekiro is in an awkward juxtaposition between Tenchu-inspired stealth, and Dark Souls-inspired boss fights.

However, there seems to be a certain degree of juxtaposition between Sekiro's desire to be a Tenchu-like stealth game, and its desire to feature demanding boss fights in-line with what is given in Souls-Borne games. In essence, we have two games here: a stealth game about staying out of sight of enemies and picking them off one-by-one; and a melee boss gauntlet in which the stealth isn't applicable at all. The first of those is good enough. The second one is where my problems begin...

My first playthrough of Demon's Souls was spent
cowering behind a shield.

All parry, all the time

You see, this really comes down to play-style. I was never a big parry-er in my Dark Souls-playing days. I parried a lot more in Bloodborne, but a big reason for that was that the guns allowed me to do so from a relatively safe distance. Heck, my first playthrough of Demon's Souls was done as the Royalty class, starting with the mana-regen ring, stabbing out with a winged spear from behind a shield, and using Soul Spear to dispatch any enemies I wasn't comfortable fighting up close. I hardly realized the parry mechanic existed!

Of course, I've grown and matured since 2008, and parrying has become a common element of my play-style. But I've still never been particularly good at it. This is causing me a lot of trouble in Sekiro because Sekiro's combat is all parrying, all the time! The new posture mechanic (which essentially replaces stamina) also means that a single parry isn't good enough to riposte and kill your enemy. You have to parry each strike in flurries of blows. For those coming from Dark Souls, imagine having to fight a hollow undead, and needing to parry every one of its wild slashes before you can riposte, instead of just the first one. That is what Sekiro expects and requires you to do.

Sekiro requires that you parry most attacks.

If you were a master-level parry-er in Dark Souls III, then you'll probably segue right into Sekiro with no problem and wonder what all the fuss is about. But for the rest of us plebs, that isn't going to be so easy.

This game plays much faster, enemies are much more aggressive, and health is in much smaller supply. Almost everything will kill you with two hits, and many grab attacks will drop you from full health to zero. This game leaves you with virtually no margin for error! Yet the mini-bosses and bosses have ridiculously high HP and posture.

...

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Last week, FromSoftware released a cryptic teaser for what appears to be a new game. This teaser is all of 13 seconds long and doesn't provide much in the way of information, or even a title. Is it a sequel to Bloodborne? A sequel to Demon's Souls? A reboot of Tenchu? Or maybe a new IP altogether?

The teaser followed the announcement a few days prior that the Demon's Souls servers are finally going to be shut down -- for reals this time. The fact that every publisher (Sony, Atlus, and Namco/Bandai) announced a server shut down effective the same date -- the 28th of February 2018 -- has lead many to speculate that From may announce a sequel or HD remaster of Demon's Souls.

There's plenty that I'd like to see in a sequel (or remaster) to Demon's Souls, and also plenty that I'd like to see from any possible future Souls-Borne games in general. But I'm not completely sold on the idea of "Shadows Die Twice" being a Demon's Souls or Bloodborne sequel.

FromSoftware's "Shadows Die Twice" teaser from the The Game Awards 2017.

First off, the teaser has a very Japanese style. The music sounds very east Asian, there's Japanese script apparently chiseled into the background. Is it possible that this game could explore the fabled "Easter Lands" referenced in the Souls-Borne games? Every game has had such references. Demon's Souls includes Satsuki and the Magic Sword Makato. Dark Souls has the Eastern Armor and characters like Shiva of the East and the Swordmaster. Bloodborne even has allusions to an eastern land in the form of the NPC Old Hunter Yamamura, who traveled from an eastern land in pursuit of "honorable revenge" against a beast.

A game featuring an eastern land, in the style of the Souls-Borne series would probably add plenty of fuel to the speculation that all the games may have a shared continuity...

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Let us cleanse these foul streets. Fear the blood.

I'm not a big cosplayer (yet), but I'm also no stranger to cosplay. Many years ago, a friend of mine helped me put together a Pyramid Head cosplay for an anime convention. I was pretty pleased with the result. I tried to be as accurate to the Silent Hill 2 video game as possible, but at the time, it was difficult to find decent reference images at the fidelity necessary to get a good idea of what materials to use and so forth. Nowadays, however, Konami has granted licenses to toy companies that have gone on to make numerous statues and figures. So any would-be Pyramid Head cosplayer now has plenty of reference material. Lucky them...

Years ago, I made a Pyramid Head costume [LEFT] without all the figures and references [RIGHT] that I have now.

For the most part, however, I didn't do much cosplay (and wasn't much into costumes in general). Over the past few years, however, I've been getting more into costumes. Part of this is because I started buying swords from ren faire, and wanted excuses to wield them. Another reason is that my girlfriend has a friend who hosts a pirate-themed Memorial Day party every year at his lake house in California, and we make the drive out there to attend -- costume required!

We attend an annual Memorial Day pirate party -- costumes required!

Another factor is that we have a six year old girl running around the house who just completed kindergarten, and she's getting into arts and crafts. Which means that my girlfriend and I have to get into arts and crafts as well, and we need projects for her (and us) to do.

Currently, we lack the time, energy, and skill to make full cosplay from scratch, so we're still stuck making small modifications to costumes that we buy. Though I'm looking forward to getting my hands on some warbla and seeing what I can do with it! We've also moved on to crafting accessories for the costumes.

This year, we bought tickets to a local comic book convention, and my proxy daughter wanted to attend in costume. So my girlfriend created a homemade Harley Quinn costume for her. As for us adults, we decided to go with Bloodborne costumes.

Hunter and Doll costumes

I started out by buying a (rather expensive) Bloodborne hunter costume off of eBay. I had just received a large bonus check from my former job and had some extra discretionary money to treat myself. I had been laid off in November (along with everybody else I worked with in the local office), and had forgotten about the annual bonus payments. So the money came as a pleasant surprise, and I decided to splurge by purchasing this costume. This costume can also be purchased from other sources, such as Amazon, but I chose eBay because sellers were selling it for much cheaper...

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Soulsborne series

On the Branch Gaming

In my recent time playing Dark Souls for On the Branch Gaming, we discussed several ideas for ways that the game could have been improved. I'm not sure if From Soft will be making any more Dark Souls or Bloodborne games (at least not anytime soon), but if they do, here's a list of some things that I'd like to see them improve. At the very least, we can consider this to be a retrospective, "How could they have done it better?" brainstorm, and any other developers who want to try their hand at a Souls-Borne-style game could maybe try these alternative designs out for their games.

This isn't a wishlist of changes that I'd like to see in specific games. I've already done those for each of the Souls games:

Some of these posts (and the ideas presented in them) haven't aged very well, but I do stand by most of the suggestions offered in the above posts. At the very least, they offer perspective on how my own perceptions of the games have evolved over time.

Table of Contents

More informative UI

The UI is something that could definitely use some work. Each game in the series made minor tweaks to the UI - sometimes improving the overall experience, other times seeming to regress to a clunkier interface. But there are some things that probably should have been present, if not in Demon's Souls, then at least by Dark Souls or Dark Souls II. Some of these things seem so obvious that it boggles my brain that nobody at FROMSoft thought of them. Or maybe they were always items near the bottom of the priority list, that the team simply ran out of time to ever implement.

Collection log

Something that persitently bothered me across all the Souls-Borne games was the intrusive item-pickup notification. That giant, black box sitting almost dead in the center of the screen, partially blocking your view of your character and his or her immediate surroundings, did not need to be there. If you pick up an item in the heat of battle, then having to press X to dismiss it could be just enough of a distraction to get you killed.

Dark Souls - item pick-up
While playing Dark Souls with On the Branch Gaming,
I was reminded how distracting the item-pickup notifications are.

Instead of this big notification box, I propose an alternative: put a smaller notification in the corner of the screen somewhere that vanished after a few seconds. Since we don't want to miss knowing what we just picked up, the game should also include an item-collection log in the menu. Heck, it wouldn't even need to be a separate screen, it could just be a sorting option in the existing menu: sort by recently-acquired...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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