Resident Evil 2 - title

Capcom's remake of Resident Evil 2 is a pretty difficult game. Much of its design is based on classic survival horror paradigms, which many players may not be familiar with. Classic survival horror has been essentially dead since the release of Resident Evil 4 all the way back in 2005. (And if you want to know what I think of Resident Evil 4, you can listen to my commentary in a playthrough for On the Branch's Let's Play channel). Since then, every mainstream horror game has either followed a formula similar to RE4 (such as Dead Space and The Evil Within), or it has gone the Amnesia route and been about running and hiding from foes rather than confronting them (such as Outlast and Silent Hill: Shattered Memories).

If you didn't play Resident Evil 7 or the REmake of the first Resident Evil, then you probably haven't played a true survival horror game in over 10 years (if ever).

Even though it has an over-the-back, third-person camera, Resident Evil 2's remake firmly follows most of the design conventions of the classic (pre-Resident Evil 4) survival horror genre -- minus the tank controls. Here's some observations of mine that I hope will help you survive Raccoon City, whether you're an experienced survival horror gamer (like me) or a newbie.

[More]

Death's Gambit - title

Being that Death's Gambit is produced by Adult Swim, I wasn't sure if it was going to turn into an outright parody of Dark Souls. Was this going to be some kind of comedic satire? Or a serious and thoughtful game? Or just a mindless hack-n-slash with little regard paid to story or narrative. It surely wastes little time before mocking Dark Souls.

Death's Gambit wastes little time before mocking Dark Souls.

Much of the game's design is blatantly inspired by Dark Souls, except for the title's font, which is evocative of Demon's Souls. From the menus, to the character creation screen, to the main character's armor that looks suspiciously like Artorias of the Abyss' armor, to the death mechanics, you'll see Dark Souls mirrored in almost every element of the Death's Gambit's design. As such, it's very hard to judge Death's Gambit without appealing back to the game(s) that so clearly inspired it.

Music is one strange element of production in which Death's Gambit deviates considerably from its inspiration. The main menu music is reminiscent of old-school RPGs, such as Final Fantasy X, rather than silence, and this trend of not being silent extends to the rest of the game. Instead of a mostly-quiet experience with calming strings in the hub and an intense orchestra for boss battles, Death's Gambit has pretty constant background music as you traverse the world. This makes the music, overall, feel less memorable, as it kind of just disappears into the background. The background music for the Central Sanctuary reminds me of Resident Evil's save room while I'm listening to it, but I can't actually remember what it sounds like once I stop playing.

Lessons from Dark Souls

Death's Gambit is, sadly, plagued by a lot of nagging little problems and lack of polish. Some of them are even issues that have been present in the Souls games, but which have been fixed (or at least addressed) by FromSoft in sequels. In these cases, White Rabbit should have known better. The most egregious of such offenders might be the inability to purchase multiple copies of any given consumable at a time. The Buy screen doesn't tell you how much of a given item you already have, and the Enchant screen doesn't tell you which items are equipped. If you use up all of a given consumable, it's removed from your item bar, and if you buy more, they are not put back into your item bar.

Nagging annoyances include text and foreground decorations obstructing the action.

The game also puts text overlays on the screen, sometimes while enemies are present. You can't read the text while you're focusing on not dying, but the text also gets in the way of the action. It's nice that they make sure that the player sees some of the important lore that you find, but don't do it if you're going to have enemies attack the player at the same time!

To top it all off, a lot of the text is really small and difficult to read, with no option to enlarge it. If you're playing on a console, sitting more than about 8 feet from the TV, you will probably have to lean forward and squint to read most of these menus...

[More]

Demon's Souls - title

Rumors of a Demon's Souls remaster or remake have been floating around for a while now (as have rumors of a sequel). I have mixed feeling on the idea of a remake/remaster. On the one hand, Demon's Souls is one of my favorite games ever and may represent the peak of the series. Naturally, I want more people to play it and recognize its brilliance.

On the other hand, my fondness for the game means that I am hesitant to allow anyone to modify the game at all. After suffering through the abysmal Silent Hill HD Collection, I have strong reservations about any game remastering. Even the announced remake of Shadow of the Colossus has me on edge.

Matthewmatosis has posted an excellent retrospective look at how the subsequent
Souls games failed to live up to Demon's Souls' brilliance and originality.

Sadly, a remaster would probably mean that the servers for the original game would finally get shut down. But I guess having a replacement would be better than having no Demon's Souls at all...?

So with Dark Souls having come to its end with its Ringed City DLC, I've been thinking a lot lately about what I might want to see in any potential Demon's Souls remake or remaster -- if it were to happen.

Table of Contents

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

EA's Madden design philosophy, and why we can't have nice thingsEA's Madden design philosophy, and why we can't have nice things10/25/2018 I think I've finally decided to take a stab at some long-form video analysis and critique on Youtube. My first go at this came in the form of a nearly-hour-long breakdown of my frustrations with the Madden NFL video game series (broken up into 2 parts). For the benefit of my readers, I'm also transcribing the video onto this...

Random Post

I will NOT be buying a new copy of Red Dead Redemption III will NOT be buying a new copy of Red Dead Redemption II10/22/2018 It appears that 2k is pulling a thoroughly dickish move with regard to the release of the highly-anticipated Red Dead Redemption II. They are not distributing it to small, independent game stores until a week after release. The game is scheduled to release on October 26 (4 days from now, as of the time of this writing), but...

Month List

RecentComments

Comment RSS