Resident Evil 2 - title

Getting started with this game was rough. First of all, streaming the game initially seemed to be blocked by Capcom, which sent me down an internet rabbit hole of trying to find a work-around. If I couldn't stream or capture gameplay, then it would be awfully hard for me to get decent screenshots -- let alone any video for possible YouTube content. I even Tweeted @AskPlaystation whether I could get a refund, so that I could instead purchase the game on Steam (where I knew I'd be able to record footage). @AskPlaystation never responded.

It was moot anyway, since the next day, I found that the problem was only associated with having High Dynamic Range (HDR) enabled in the PS4's settings. After disabling HDR, I was able to stream the game and capture video footage as normal. Of course, the game's colors didn't look so good -- but whatever, I could live with it. I guess this is a glitch. Maybe Capcom will fix the HDR streaming issue at some point in the future? I can't imagine that they deliberately disabled streaming with HDR, but left it enabled when HDR isn't being used.

You'll need to disable High Dynamic Range (HDR) on the PS4 if you want to stream REmake 2.

But even when I got the streaming and capture functionality working, I lost another night having to troubleshoot my PS4's network connectivity. I kept getting a DNS error. My PS4 has had internet connectivity issues off and on for years, so it might just have a bad network card. Or maybe my ISP is throttling it? It's hard to tell. The console regularly connects to the router and obtains an IP, but then fails to connect to the internet. Or it can connect to the internet, but fails to connect to PSN.

After several hours of troubleshooting, I had to manually enter the DNS addresses of my router's second and third DNS as the PS4's primary and secondary DNS, then sign out of the PSN, then boot up the PS4 in safe mode, then run a database rebuild (which took a few minutes), then reconnect to the PSN. That seems to have worked ... for now. We'll see how long the fix lasts...

In any case, these streaming and network issues cost me the first full weekend with the game. I'd have to play it on weeknights after work instead. Hopefully the game's quality would make up for these early frustrations...

I have adapted much of this review into a video critique on YouTube, if you'd prefer to watch a video.

The failure of REmake2's "hardcore" save system

Years ago, in the early years of this blog, I wrote an opinion piece called "The Genius of Resident Evil's classic save system". In that blog post, I wrote about how the way in which classic survival horror games (and Resident Evil in particular) limited the player's ability to save actually helped to amplify the horror atmosphere, while simultaneously facilitating open-ended exploration and creating the genre's trademark resource-management gameplay. I love the old Ink Ribbon method of saving, and I was thrilled that the brilliant REmake maintained these old systems to excellent effect. Other games like RE7 and Alien: Isolation also brought back more traditional survival horror save systems, but without the added complexity tying it to a consumable item (at least not by default).

Unfortunately, REmake 2's save system doesn't fare so well. By default, the game apparently uses autosaves and checkpoints, and you can manually save at typewriters without an Ink Ribbon. It all works similar to RE7. However, you can play on "hardcore" mode (which is available by default) to get an experience more similar to the original save system. Except, it doesn't work as well. In fact, it seems to be fundamentally broken.

It would be nice if the game would use Ink Ribbons from the item box,
rather than having to put it in your inventory, then put it back in the item box after you save.

Part of the reason for this is that the "hardcore" mode also doubles as the game's "hard" difficulty. On the "hardcore" mode, there are no autosaves or checkpoints, and you must consume an Ink Ribbon to save at the typewriters (just as in the original release). However, enemies also have more health and deal more damage, and resources are more scarce (Ink Ribbons apparently replace ammo pickups in certain places). This screws with the balance of the game such that the manual save system becomes less viable for a first-time playthrough.

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Resident Evil 2 - title

Capcom's remake of Resident Evil 2 is a pretty difficult game. Much of its design is based on classic survival horror paradigms, which many players may not be familiar with. Classic survival horror has been essentially dead since the release of Resident Evil 4 all the way back in 2005. (And if you want to know what I think of Resident Evil 4, you can listen to my commentary in a playthrough for On the Branch's Let's Play channel). Since then, every mainstream horror game has either followed a formula similar to RE4 (such as Dead Space and The Evil Within), or it has gone the Amnesia route and been about running and hiding from foes rather than confronting them (such as Outlast and Silent Hill: Shattered Memories).

If you didn't play Resident Evil 7 or the REmake of the first Resident Evil, then you probably haven't played a true survival horror game in over 10 years (if ever).

Even though it has an over-the-back, third-person camera, Resident Evil 2's remake firmly follows most of the design conventions of the classic (pre-Resident Evil 4) survival horror genre -- minus the tank controls. Here's some observations of mine that I hope will help you survive Raccoon City, whether you're an experienced survival horror gamer (like me) or a newbie.

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UPDATE 28 JANUARY, 2019, 6:44 PM (PST)
Twitter user @HillardHouseDan referred me to a gamefaqs post at gamefaqs.gamespot.com/boards/179835-resident-evil-2/77419853 that has a work-around for this issue. That post claims that disabling HDR (High Dynamic Range) in the PS4's video settings will allow you to stream and capture Resident Evil 2 footage. Commentor Jon had also posted the same work-around just as I was loading up RE2 to test it. So thanks readers!

I had actually come across this post last night, but had dismissed it because it was specifically about "Share Play" and not about streaming. I have been streaming Red Dead Redemption II for two months with HDR enabled without any problem, so it didn't even occur to me to test that setting.

Besides, the message was telling me that the scene was "blocked", so I had assumed that Capcom had blocked it as a "spoiler" section. Games in the past have done this for screens in which players enter email accounts, passwords, credit card numbers, or other sensitive information (which is the only acceptable use of blocking share functionality!). But Atlus had also recently blocked streaming of Persona 5 in order to prevent spoilers from leaking onto the internet. I was assuming that Capcom was doing the same thing. Atlus had patched Persona 5 to remove the streaming block for after about a week.

So, long story short: If you disable HDR on the PS4's video settings, you should be able to stream Resident Evil 2. You'll be playing at lower resolution, and with less color range, but it'll be playable and streamable. I guess I'll have to chalk this one up to a bug for now? Maybe Capcom will fix it with a patch. I can't imagine that they had deliberately blocked HDR or 4k streaming, but left non-HDR and regular HD enabled.

So pending any other setbacks, I do expect to play Resident Evil 2 this week, and will hopefully have a review out in a couple weeks. I'm leaving the rest of this post intact for posterity. Some of the points about fair use and blocking functionality of the console are still valid for situations like Persona 5, so maybe this blog will serve as a cautionary tale for any publishers or developers who do try to pull something like this deliberately.

UPDATE 26 February, 2019:
I have a full review up for the game now. I have also adapted that review into a video critique on YouTube:

I have adapted my review into a video critique on YouTube.
I was really looking forward to this remake of RE2.

After having to wait all of Saturday night for Resident Evil 2 remake to download and install on my PS4 (and playing Red Dead Redemption 2 to pass the time), I tried booting up the game on Sunday and played 15 minutes, only to find that the entire game is blocked from streaming. Even the built-in "capture" functionality (of the last 15 minutes of gameplay) of the PS4 console is disabled! I didn't even know games on the console could disable the built-in capture.

This realization sent me into a rabbit-hole of digging through the internet to find out if there was a work-around. I couldn't find one. Apparently, only the PS4 version of the game suffers from this problem. Players on Steam and XBox One do not seem to have any issues streaming.

I was very exciting to play this game. I really loved the REmake that was released on PSN a couple years ago, and I've been looking forward to an "RE2make" ever since. Resident Evil VII was also pretty damned good, and a return to form that made me optimistic about the series moving forward. But the game being blocked from streaming and capture put a damper on the experience that makes me not want to play the game. Basically, my night -- and my weekend -- were ruined by this petty decision from Capcom (and the fact that Sony even allows this bullshit on their platform).

This makes blogging about the game much harder

Why is this such a big deal? Why can't I just play the game and not stream it to Twitch? Well, the reason is that I use the streaming and capture functionality to get screenshots (and occasionally video) for use on this blog. After playing the game, I go through the archived footage to get relevant screenshots for blogs, strategy guides, analyses, or whatever I happen to be writing about the game -- all of which is legally protected under fair use!

It isn't just streaming that's disabled; even the capture function built into the PS4 is disabled!

I could maybe have lived without the Twitch broadcast, as I usually prefer to save important footage using the PS4's built-in capture function. The captured footage is much higher quality than what is saved by Twitch, and so it's essential for getting good screenshots of action segments. But the PS4 only saves the last 15 minutes of footage, so I have to make sure to remember to capture any video that I feel I'll need. I use the Twitch stream as a backup in case I forget.

The principle of the thing

More importantly, however, is the principle of the thing...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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