I don't typically get excited about E3 the way that other gamers do. I try not to buy into hype, since I've been burnt before. I prefer a good review over the most stellar of previews. E3 tends to be a lot of pomp and circumstance; a cacophony of light and sound and flashy presentations of scripted, pre-rendered previews that are hardly ever representative of the final product.
I also haven't been paying much attention to the new consoles. They just don't excite me that much. Most quality games are seeing multi-platform releases these days, which usually includes a high-quality PC port that is at least as good (and sometimes better) than any console iteration. Gone are the days of sub-par, buggy PC ports. Or at least, that is how it seems to me. So I just don't see the new consoles as being worth while as long as I have a decent gaming PC. And in fact, these consoles will likely be inferior to good gaming PCs within a couple years. So what's the point in investing in one?
There are a few games on the horizon that look intriguing. I've already talked about Evil Within and Alien Isolation as being two of my most anticipated games of this fall. Both of these games will have PC versions that I will likely purchase, so no need to invest in a new console yet.
There's also a new project by the developers of Demon's Souls that was announced as a PS4 exclusive. That game could have the potential to sell a PS4 to me, but I'm going to wait to see more of the game before I get too excited.
But E3 did have one stand-out surprise that really piqued my interest. It's a new game by a developer called Hello Games. The game is called No Man's Sky.
This game was presented during the PS4 E3 press conference, but it's likely to see a PC version as well. If not, then this title could also turn into a PS4-seller for me.
The game is being advertised as an "infinitely-expanding procedurally-generated science fiction universe"... [More]
You'd think that super-hero movie makers would have learned some lessons from Sam Raimi's Spider-Man 3. Specifically, you'd have hoped that they'd have learned not to throw too many villains into one movie - especially if you have to cover the origin of all of them. As I stated in my review of the first Amazing Spider-Man, it was too soon to reboot the Spider-Man movie franchise. After Spider-Man 3, that franchise could have used a new cast (Tobey Macguire was starting to look flabby in the Spider-Man tights), but a complete reboot was unnecessary and premature. Andrew Garfield could have filled Tobey's shoes as an older, more mature, confident Peter Parker without the need to reboot the franchise and retell the origin story.
The movie really bogs down after Peter stops fighting bad guys and starts looking for his parents. Didn't we already see this exact same stuff in the last movie?
The first movie felt completely unnecessary and just didn't look or feel right. This movie is at least brighter and more colorful. It isn't visually as dull and washed-out as the previous movie. Garfield continues to excel in the role of Spider-Man with witty chit-chat, and the costume looks absolutely brilliant! He still doesn't sell himself as Peter Parker though, and his voice sounded muffled in his mask at some times, but if you could understand Bane, then you can follow along with Spider-Man.
So while it looks and sounds good, Amazing Spider-Man 2 just falls completely apart in its narrative. [More]
Are you as sick of zombies as I am? They're everywhere. Perhaps the real zombie apocalypse won't be caused by radiation or a genetically-engineered plague; it will be caused by media corporations drowning our brains in zombie entertainment until we all go crazy and start eating each other.
Table of Contents
OK, sure, the creatures in Naughty Dog's latest adventure game, The Last of Us, aren't actually "zombies", they are humans infected with a fictionalized variation of Ophiocordyceps Unilateralis. But they're functionally the same thing. The "infected", as they are known as in the game, are mindless, mutated monsters that shamble around and eat any human they become aware of. And if they bite you, you become infected and the fungus takes over your brain, turns your flesh into spore-producing tendrils, and makes you a cannibal.
[LEFT] An ant infected with cordyceps.
[CENTER] A moth infected with cordyceps.
[RIGHT] A human infected with cordyceps, as depicted in The Last of Us.
The game takes place 20 years after the sudden outbreak of the human cordyceps infection that leads to the death of the protagonist's daughter. Society has collapsed into ruin, with the surviving 40% of people (including the protagonist, Joel) concentrated in quarantined ghettos in the remains of major cities. Joel is working as a smuggler, bringing food, weapons, and supplies into the Boston quarantine zone to be sold on the black market, and he is tasked with escorting a young girl, named Ellie, to a research lab out west. Ellie is unique in that she seems to be immune to the cordyceps infection. She was bitten weeks ago, and has suffered nothing more than some ugly skin lesions near the bite; whereas, everyone else begins to turn into a zombie within hours of being infected. This, of course, makes her survival paramount, and Joel must do whatever it takes to ensure her safe arrival at the lab so that the researchers can hopefully study her to find a cure or vaccine. [More]
This review was originally published 06/16/2010 on Game Observer (now defunct as of 05/13/2014). It has been republished here for archival purposes.
I was expecting an epic masterpiece for the conclusion to Kratos’s vengeance, but instead I got a merely passable sequel.
The first two God of War games on the PS2 were epic action adventures that gave players an amazing sense of scale and grandeur. The action was fast and fluid, and the platforming mostly worked. The games were also insanely difficult, but never to the point where you felt you wanted to throw the controller down in disgust (well, except for the log-tight-roping in Hades in the first game).
God of War III promised bigger, better, more. After all, how could fighting off the minions of the gods on the backs of immense Titans as they climb up the side of Mt. Olympus on your way to a final confrontation with Zeus himself possibly go wrong? Well, unfortunately, we’ll never know. The game’s previews promised that amazing premise, implying that a majority of the game would be these breathtaking action sequences and combat on the backs of the Titans. But instead, this is only about the first half an hour’s worth of gameplay. Then it’s back to the traditional God of War gameplay that you’re used to. This wouldn’t be bad, if not for the fact that the game doesn’t execute itself quite as well as the previous games.
Other reviews are celebrating the game’s sense of scale and scope, but I found that it wasn’t nearly as expansive as the previous games. Most of the game has you going back and forth between Hades and the top of Mt. Olympus. You’d think that’s a pretty big ascent, but it’s not. You fly straight up the middle of the mountain (or fall down it) several times, and other instances of travel from top to bottom or vice versa are done via teleportation portals. So while it’s convenient, it fails to mimic the first two games’ feelings of epic trekking through exotic locales. [More]
I did not at all care for The Amazing Spider-Man movie that was released last year. In summary, the movie was too dark, it lacked the light-hearted fun that I expect from Spider-Man, and the romantic dynamic between Peter Parker and Gwen Stacy just didn't work in my mind. Apparently, I wasn't the only one who was disappointed in the movie because of these issues. At this year's San Diego ComicCon, the creators and cast of the sequel, The Amazing Spider-Man 2, revealed a lot of information about the new movie that actually impressed me! It just might be possible that the creators swallowed their pride, and took the criticism of the previous movie to heart.
This movie might actually look like a Spider-Man movie
The most noticeable and immediately obvious change in the overall look and feel of the new movie is the color palette. Most of the images from the film are sequences that take place during the day, so the images are bright and colorful. But the most important change is the complete redesign of Spidey's suit.
The new Spider-suit is "amazing"!
The new suit design is absolutely gorgeous! They totally nailed it this time around!
First and foremost, it is actually a direct adaptation of the comic book suit (minus the armpit web). It actually looks like something Peter Parker could have put together with the limited resources at his disposal rather than some kind of military-grade commando outfit. It looks like a spandex suit. The eyes are bigger and buggier and actually white instead of gray or silver, which just looks great and adds just the right amount of "cartoonish-ness" to the character. The colors could have been a little brighter, but I can live with that. Put simply: this is the best looking movie Spider-Man suit so far, hand down! [More]
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