Demon's Souls - banner

Today is a sad day for fans of Atlus' critically-acclaimed PS3-exclusive game, Demon's Souls. Hot off the heels of my Dark Souls review, the announcement that Dark Souls will be ported to the PC, and new rumors that DLC is in the works for Dark Souls, Atlust just announced that the Demon's Souls servers will be shut-down at 11:59 PST on May 31st, 2012.

We knew it had to happen sooner or later, and the shut down was already delayed at least once (it was originally scheduled to happen shortly after the release of Dark Souls). It just seems like this is way too early. The game is only two-and-a-half years old!

It's also really too bad that FromSoftware and Atlus don't seem to have any plans to update the game to support some sort of P2P, direct IP/TCP, or proxy-server multiplayer set-up. I know it would defeat the idea behind the online components, but something would be better than nothing. Letting the fans connect to each other directly, or to set up their own servers would be nice, but I'm not even sure if it's technically possible given the structure of the PlayStation Network.

UPDATE (June 1, 2012): Atlus extends server operation indefinitely

Just found out that Atlus has extended the operation of the Demon's Souls servers "indefinitely!

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Uncharted 3: Drake's Deception box art

Has it already been two years since Uncharted 2 was released? Wow, I suppose it has. Doesn’t seem like two years. But I guess that’s partly because Uncharted 2 is a game that really sticks out in your memory when you play it. It doesn’t go away. It doesn’t stop feeling new and impressive. Uncharted 2 is one of – if not the – best games on the PlayStation 3. It was an order of magnitude better than the first Uncharted, which was also an exceptional game. What few flaws existed in the first game were fixed or rendered moot by the sequel, and Uncharted 2 is one of those rare games that is as close to perfect as a game can possibly be.

So, of course, Uncharted 3 has big shoes to fill. It was hard to imagine how a game could be better than Uncharted 2, whereas there were obvious areas for improvement with the first game.

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According to an article I read today on Digital Trends, Sony is planning yet another step towards becoming the totalitarian overlord of consumer's electronic entertainment domain with a plan to limit the number of consoles that European PlayStation Network users can link their downloadable games to. The intention of the plan is [apparently] to reduce software "piracy" through the simple act of sharing content that you've downloaded by linking to your PS Network account on someone else's PS3 or PSP. The imposed limit is supposed to allow any given downloadable content to be downloaded and installed on a maximum of 2 PS3s and 2 PSPs at any given time. Attempting to access this content through any additional consoles will require you to use a special online tool to deactivate the content on a different console.

I call BULLSHIT!

There is already a limit of five downloads allowed for any given content! And that isn't even across multiple units! Re-downloading a game on the same console costs you one of your precious five activations. So if you have to replace your PS3, then you are going to need to re-download all of your DLC.

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Last week, on October 6th, PlayStation 3 owners may have been too busy playing the newly-released game Dark Souls to remember that the day marked the second anniversary of the release of (quite possibly) the best PlayStation 3 game to have been released so far: Demon's Souls. In fact, I almost forgot about too, until I logged in today to see this message on the game's boot-up screen:

Demon's Souls 2nd birthday message

In celebration of the event, Atlus and FROM Software have set all players' world tendencies to pure white from October 6th up through October 17th. Pure White world tendency (if you don't know already) gives the player slightly more hit points, decreases the difficulty of some enemies, and opens up new paths containing valuable loot and access to NPCs and side-quests.

But this reward doesn't come without a price,...

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A few weeks ago, I started reading about some new ad campaign that Sony was planning called "Long Live Play". I was kind of disappointed to hear that Sony would be taking a new approach to its advertising, as I actually really enjoyed some of the early Kevin Butler ads. Today, I saw the first advertisement in this new campaign, and it blew me away in terms of creativity and execution!

The full ad is shown below:

While a "love letter" to the gamer in the form of a TV commercial doesn't make up for losing tens of millions of people's Credit Card information, reminding people of why they love to game is a great first step towards bringing back our business. The advertisement above features many of the most beloved characters in the PlayStation 3 library giving heartfelt thanks to the efforts of one valiant gamer for bringing their stories to life and helping them through their greatest perils.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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