With the Silent Hill HD Collection being lambasted by fans and critics (my review coming shortly), I thought I’d take a moment to discuss exactly why I feel it was so important for the original voice acting of the games (Silent Hill 2 specifically) to be retained. And it isn't just a matter of personal preference based on my familiarity with the original actors; although, that is definitely a contributing factor.
Critics tend to make a simple equivocation fallacy when describing the voice acting of Silent Hill as "awkward" and then calling it "bad". But "awkward" does not necessarily mean "bad". In fact, the awkward voice acting of Silent Hill 2 is actually a benefit to the game's narrative and mood. This is something that should be apparent to anybody who is actually paying attention to what's happening in the game.
Let us first take a step back and look at the design principles that went into Silent Hill 2.
James begins to doubt his own mental stability
Silent Hill 2 is a particular kind of horror game. It differs from other horror games at the time - such as Resident Evil and even its own predecessor Silent Hill - in that it is a very emotional brand of horror. The horror doesn't come so much from being "afraid", but rather, from being depressed, confused, and unsure of what is going on around you. Silent Hill 2 is a very dark and gloomy game, and definitely deserves its "M for Mature" rating with its story and themes alone. Team Silent accomplishes this by immersing the player in decrepit environments and introducing elements of surrealism to the game's reality. They then supplement this by slowing breaking down the foundational pillars of what the main character thinks is real, and then forcing the character and the player to wonder whether their own senses can be trusted. [More]
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Tags:Silent Hill, Silent Hill 2, Silent Hill HD Collection, James Sunderland, Angela Orosco, Eddie Dombrowski, Konami, Team Silent, PS2, PlayStation 2, horror, depression, equivocation, fallacy
As previously reported, the Demon's Souls servers will be shut down as of midnight, May 31st, 2012 Pacific Standard Time. After only two-and-a-half years, the online functionality of this critically-acclaimed PS3 exclusive will be going dark. What a shame. Two years is nowhere near enough time for a game (particularly a console “Greatest Hits” title) to terminate its functionality. Heck, even annual released like Madden NFL and Call of Duty keep their online servers active for longer! But I guess that's the difference between having your game published and servers maintained by a little company like Atlus rather than a mega-publisher like EA or Activision.
The sentiments of all Demon's Souls players as of June 1st, 2012.
While I, myself, have moved on to Dark Souls (Demon's Souls spiritual successor), I still know several friends who have yet to play Demon's Souls and still have interest in trying it out or buying it. But they have less than a month left to do it before the most appealing functionality of the game gets disabled permanently.
Even though the announcement isn't a terribly big deal for me (as I've already completed the game and have moved on), I still feel very sad that - if I wanted to - I won't be able to go back and be able to get that Platinum trophy with the comfort (or fear) of knowing that I'll still have the support (or opposition, as the case may be) of other online players. As such, I have compressed my feelings on the issue into a little piece of fan art: [More]
I finally published my full review of Total War: Shogun 2 recently in preparation for writing this review of that game’s second expansion: Fall of the Samurai. Fall of the Samurai is the second expansion for Shogun 2; the first being a “prequel” Rise of the Samurai. I skipped Rise, but when I saw the trailers for Fall, I just had to hop onto Steam and download it.
This expansion is the most contemporary Total War game to date, taking place during the same time period as the American Civil War. We’ve already had two Total War games that utilized rifles and cannons. I started my fandom of the series with Empire and went on to play Napoleon. I enjoyed both games, but eventually started to find the battles became very automatic and mechanical. There just wasn’t too much tactics beyond just lining your infantry up and shooting at the other guys.
Having not played the earlier games very much, like Rome, Medieval, and the original Shogun, I was really impressed with how fun Shogun 2 was. The traditional melee units made the battles much more engaging and fun, and really made me realize just how bland Empire actually was.
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Tags:Total War, Total War: Shogun 2: Fall of the Samurai, PC, Steam, strategy, grand strategy, expansion, real-time strategy, history, Japan, the Creative Assembly, Sega
According to several sources, insiders have confirmed that Benedict Cumberbatch's character in J.J. Abrams' next Star Trek movie will be who everyone expected (but hoped it wouldn't) be: Khan Noonien Singh.
So it looks like we'll be seeing a pretty by-the-numbers space action movie with a singular villain.
 Yep, looks like he's Khan...
This is disappointing for several reasons.
There's two ways to reboot something:
- Retell same stories with modernized style, effects. i.e. Casino Royale.
- Completely throw everything prior out and start from scratch. i.e. Batman Begins.
Star Trek under Abrams is trying to walk a fine line between the two. They tried retaining the original history by setting the reboot in a time-travel-induced alternate timeline (which was actually alternate before the time travel happened anyway). But they also wanted to separate themselves from the original canon as much as possible, to the extent that they fundamentally altered the development of the primary characters. Kirk grew up as an angsty delinquent without a role model father, and Spock had his home planet blown up and his species put on the verge of extinction. So they're not really the same characters, but they are shoe-horned into becoming the same characters because apparently Abrams favors “nature” almost exclusively over “nurture”. Oh, and Spock Prime told them how things are supposed to happen. So much for the Temporal Prime Directive. Or is it the regular Prime Directive since it's a parallel universe that is already developing independently? [More]
This review is exceptionally late! Even later than my reviews usually are. Shogun 2 was released almost 14 months ago, in March of 2011. I purchased it at that time, and spent several weeks playing it with the intent of writing a review. That review was never published though, and has been sitting on my computer for a whole year. With the recent release of the Fall of the Samurai expansion (full review coming soon!), I decided I'd dust off that year-old review of Shogun 2 and publish it.
So, here it is:
With Shogun 2, the Creative Assembly is taking its Total War franchise back to its roots by revisiting feudal Japan (the first game in the series was Total War: Shogun). Unfortunately, I never played the original Shogun. I started playing Total War when Empire was released, and subsequently played Napoleon and Rome. I consider myself a fan of the series now, as it makes for a great change of pace when I need a break from Sid Meier’s Civilization.
Shogun 2 blows the previous Total War games out of the water in almost every conceivable way!
Table of Contents:
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Tags:Total War, Total War: Shogun 2, PC, Steam, strategy, grand strategy, expansion, real-time strategy, history, Japan, the Creative Assembly, Sega
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