As a publicly-acknowledged atheist who often has to defend my atheism against friends, colleagues, family, and the occasional real-life troll lurking around a natural history museum (seriously, that actually happened to me when I visited the Smithsonian in real life), I have a casual interest in theology, religious history, and apologetics. I listen to lectures on the historicity of Jesus, and debates about the origin of the universe or life, and so on. I'm thoroughly inoculated against the standard apologetics of the Kalam Cosmological Argument, watchmaker, absolute morality, and so forth. I appreciate when media is willing to engage with theological debate honestly and directly, instead of relying on the typical tropes of the incredulous skeptic (who is also often mopey, depressive, and cynical) that we see so often in TV and movies.
I don't remember exactly where I heard about Indika, but as soon as I did, I added it to my PSN wishlist and bought it when it went on sale. The elevator pitch of a game about a nun who thinks she's possessed by Satan seemed immediately interesting and entertaining. The fact that the game is actually very thoughtful and intelligent with its religious themes (rather than simply being a crass joke) only made it more appealing.
It's unclear to me if some voice-overs are the voices in Indika's head, or just an external narrator.
It often points out contradictions and hypocrisies of religious beliefs and activities, such as the futility of her labors.
Naughty nun and pious criminal
Indika is a thoroughly weird game. I would not be surprised if it ends up being the weirdest game that I play all year. It's a strange mix of walking sim, puzzle-platformer, and retro arcade. It's part Hellblade, part Edith Finch, maybe even part Sonic the Hedgehog, and very Russian.
Put simply, the protagonist, Indika, is a woman who was sent to a convent to become a nun, against her will, because of some perceived sin. She doesn't want to be there, but she's a genuinely nice and obedient person who fulfills her duties to the best of her abilities. Unfortunately for her, the "best of her abilities" isn't good enough. You see, she hears voices in her head, and sees visions of demons, that make her do and say things that are not quite appropriate, and which have earned her the severe disapproval of the other nuns.
One day, one of the nuns at the convent sends her out on an errand to deliver a letter to a monastery in a neighboring town. On the way, she encounters an escaped convict, named Ilya, who believes that God talks to him, and that he is kept alive by an explicit miracle from God. He has a gangrenous arm, but has survived with it for weeks without amputation, and without succumbing to sepsis. The 2 are an unlikely and ironic pair, a nun who thinks she is possessed by Satan, and a convict who thinks he is one of God's chosen people. They decide to accompany each other on a quest to a cathedral, where they hope a holy artifact can bless them both with a miracle -- to heal Ilya's arm, and to exorcise Indika's demonic possession.
Indika questions why God would make people broken, and give them free will, only to demand piety and obedience.
The concept is darkly humorous, and the game plays this humor up throughout. But it also uses the dichotomy of the 2 characters (and their specific predicaments) to explore the ideas of piety, morality, sin, free will, and the existence of a soul. And it does so earnestly and honestly, despite the wacky, whimsical nature of the circumstances and the actual game. The questions that the game poses could potentially have been pulled straight out of any apologetics book, or from an episode of The Atheist Experience.
Because Indika has a habit of making frequent small mistakes, which she often attributes to "sin", she is particularly interested in the idea of the moral equivalence of different sins. Specifically, can an accumulation of little sins add up to the equivalent of a larger, mortal sin like murder? And if so, how many such minor sins would one have to commit to damn themself to hell, the same as a murderer? Since Ilya sees himself as destined by God for a greater purpose, he is particularly interested in the ideas of pre-destination and free will. The 2 characters go back and forth about these topics (and others) several times throughout their journey together.
[More]
ac7ac3f5-e828-4231-8861-40555c5d8022|2|5.0
Tags:Indika, Odd Meter, 11-bit studio, puzzle, religion, nun, monastery, guilt, devil, demon, mental illness, morality, free will, soul, Russia
Well, I don't know how the Bears are going to play during the regular season, or if they'll make the playoffs, but it kinda felt like they won the 2024 preseason. The Bears went 4-0 in the preseason, and absolutely dominated all 4 teams they played, including both the Buffalo Bills and the defending NFL champion Chiefs.
The defense was particularly stifling. Watching these preseason games almost looked like watching the '85 Bears' playoff run. Opposing teams simply could not move the ball, and the Bears dominated field position and time of possession.
Unfortunately, going undefeated in the preseason has been a bit of an albatross for NFL teams throughout history. The 2008 Lions and 2017 Browns both went winless in the regular season after having won all 4 of their preseason games. More generally, since 2010, teams that won all their preseason games would not do well in the regular season. Most would have losing records when all was said and done.
On the flipside, no team in this century has won the SuperBowl after failing to win a single preseason game. This does not bode well for the defending champion Chiefs, who lost all their preseason games, including the one against the Bears.
Something that doesn't help the analysis of the Bears' perfect preseason is the fact that the performance of the starters was lukewarm at best. It was really the backups who lit things up. It's hard to judge the Bears' top 2 draft picks because they didn't see a ton of action. Caleb Williams had a few good plays and showed a lot of the improvisational excitement that he was known for at USC. But all those theatrics did not result in many points, as the Bears' starting unit was mostly stagnating in the red zone and kicking field goals.
Rome Odunze almost had a touchdown against the Bengals, if only he'd stayed in-bounds.
There could have been a highlight touchdown between these 2, if Odunze had kept his feet in-bounds for a catch at the back of the endzone after a Caleb William's scramble. In Rome's defense, the sidelines and back lines were not fully painted. Usually, the lines around the perimeter of a football field are thick, solid white lines that are several yards wide. But in the preseason, these lines were hollow, so Rome may have thought he was inside the endzone because he was looking at the exterior line, instead of the interior line. In the regular season, he will hopefully be more aware of where he is on the field.
[More]
06a2faea-694e-4be3-936a-067c61b0cf98|0|.0
Tags:NFL, football, preseason, Chicago Bears, Ryan Poles, Caleb Williams, Brett Rypien, Tyson Bagent, Collin Johnson, Velus Jones Jr., Greg Stroman Jr., quarterback, defense, Matt Eberflus
Well, I hate to have to do this, but I have to make a bit of a retraction to my previous blog about College Football 25. As many of you probably know, I posted a pair of blogs a few weeks back, expressing some of my biggest challenges with College Football 25. Those blogs were focused on the difficulty of the kicking meter, and problems that I was having adjusting to the revised option controls.
I stand by most of what was presented in both of those blogs. After all, the core complaint of both was the lack of tutorials and a Skill Trainer to teach the new mechanics, and the lack of difficulty and customization settings to make these mechanics easier to use for people who are struggling. The lack of such features is still an absolutely valid complaint, and EA has yet to take any steps to address it, other than to include QR Codes linking to online tutorial videos, which you have to watch on a separate device because EA didn't even bother to include links to view the tutorials on the console's browser. I mean, heck, the controller summary in the pause menu still does not show any of the read option or kicking controls, nor does it explain that the Switch Stick exists or how it works.
I may have misread this option tutorial pop-up (which only ever appeared once).
But I will admit that I was actually largely wrong about one of my biggest complaints with the option mechanic. I want to correct that error here, and explain how this mechanic actually works. I had previously explained that I was struggling with the new mechanic of having to hold the X button (on the PS5) in order for the QB to keep the ball on a read option hand-off play, and how the input windows didn't seem to line up with the actual mesh point animation for the hand-off. It turns out the the mesh point timing window is not actually broken after all, and my problems were almost entirely the result of me not understanding how the mechanic actually works.
Somehow, I got the mistaken impression that the user is supposed to hold the X button through the mesh animation in order to keep the ball, and could release the button at any point to hand off the ball. As such, I was pressing and holding X through the snap of the ball, and then continuing to hold X into the mesh point animation, and then trying to release X to hand off the ball.
Setting tool-tips to "Always On"
actually permanently disabled them.
That's not how the mechanic works. In fact, looking back at the Option tutorial pop-up, that's not what it said to do. So I misread it, and because there's no way to bring these tutorial pop-ups back up, or to view the controls in any of the menus, I didn't realize my mistake till much later. I tried resetting the the tutorials in the game's settings, but I think that actually had the opposite effect of completely and permanently disabling all tutorials and tool-tips, with no ability to turn them back on. This is a bug that EA needs to fix, and as far as I know, it has not yet been fixed.
[More]
I've been anxiously awaiting the start of UNLV's 2024 football season. Last year's unprecedented success caught me off-guard, and I was afraid that it would be a fluke Cinderella story that would not repeat. Especially after standout QB Jaydan Maiava transferred to USC, I was afraid that UNLV would not be able to replicate last year's success.
Well, they certainly got 2024 off to a good start with a blow-out (almost shut-out) victory over Big 12 Houston Cougars. UNLV appeared dominant in all phases of the game. In fact, they were actually more dominant than the final score makes it appear, since they had multiple score-less trips the redzone after failing to convert a fourth down and having a field goal blocked. This could easily have been a 37-0 shut-out.
But at the same time, I'm not sure if the victory was as much a dominating performance by UNLV, or just an abysmal performance by Houston. Watching the game on Saturday afternoon, it looked to me like Houston's offense (and starting quarterback Donovan Smith, in particular) were just not prepared to play football Saturday night. Donovan Smith was off-target, took sacks, made a lot of bad decisions, and just generally looked like a deer caught in headlights. When backup QB Ui Ale came in late in the 4th quarter, he and Houston's offense carved through UNLV's defense like butter and scored a seemingly effortless touchdown. Maybe UNLV had all its backups in on defense at that point. It's hard to tell on broadcast cameras.
I really do not think that UNLV's defense is quite as good as it looked against Houston. I think it was mostly just a bad game by Houston's offense, and by Donovan Smith especially. If that backup QB had been playing earlier in the game, Houston surely would have scored more than 7 points. If he had started the game, who knows? Maybe Houston would have won.
That being said, the defense does look a lot better than it has been in the past. Defense has always been an Achilles' heel for UNLV's football team. They have a long-standing history of letting opposing offenses get away with mistakes, and of giving up big plays down the field in critical situations. Last year, the defense played better than usual, helping to take UNLV to the Mountain West Championship game and a bowl. In this case, however, Houston played poorly and made a lot of mistakes, and UNLV's defense punished Houston for almost every mistake they made. This defense did not let Houston get away bad play. That is an improvement, and it is worth celebrating!
Photo credit: UNLV Athletics.
UNLV's defense punished Houston's offense for every mistake it made, including this pick-6 on a screen pass.
[More]
b3124483-f327-470f-b588-4882156d4461|0|.0
Tags:UNLV, rebels, University of Nevada Las Vegas, football, college football, Houston, cougars, Big 12, Barry Odom, Matt Sluka, Jacob De Jesus, Donovan Smith, Ui Ale, defense
This is about the time of year when I would be working on a review of the new Axis Football video game. But that won't be happening this year. Fans of the indie Axis Football video game series will have to wait another year to get their hands on a new release of the game. Earlier this year, the development studio, Axis Games, announced (via the company developer blog) that they will be moving the game to a bi-annual release schedule. That means a new edition of Axis Football will only be released once every 2 years, instead of every year. As such, there will not be an Axis Football 25, and the next game will be Axis Football 26, which will presumably launch sometime in fall of 2025.
This is bittersweet news. On the one hand, I usually have a good time playing Axis Football each year, and am disappointed that I won't have a new version to play this year.
On the other hand, the new schedule will supposedly give the development studio more time to make more substantive updates for each new release of the game. The rate at which the game was improving has been slowing down the past few years, and a lot more of the features have felt incomplete or un-polished. We also weren't really getting broad updates each year. New features and upgrades were becoming increasingly narrow and focused on a few distinct areas of gameplay. In any given year, we would get either Franchise updates, or gameplay updates, but rarely both.
I did not feel that the playbooks were varied enough to justify a playbook editor.
For example, last year's game include a new playbook editor, but the game lacks the variety of plays and schemes that really make a custom playbook worthwhile.
Axis Football 23 was actually one of the best single-year upgrades for the series, owing largely to dramatic improvements in catch and pass defense animations, and an innovative player-in-motion system. But as good as that release was, it didn't have any new Franchise features. Well, at least not any explicit Franchise features. The other gameplay features, such as a new fatigue system, did have knock-on effects that indirectly improved the Franchise experience.
In any case, this new release schedule will hopefully mean that Axis Games can include substantial gameplay upgrades, and also Franchise updates, and also maybe new features, all in a single new release. Instead of having to spend time supporting an updated a new release every year, and also trying to port the game to consoles and phones, Axis can spend that time working on more features and updates. Hopefully, the result of all of this will be that Axis Football 26 will be the best release of the game so far!
Axis Games is releasing developer blogs about new features of the next game.
Unfortunately, Axis Games is still a very small indie studio. In fact, lead designer Danny Jugan might be the only full-time employee. I know they used to have some part-time developers, but I'm not sure how much (if any work) those individuals still do on the game. So they are still going to be limited in what they can do, and we can't expect a quantum leap in one new release.
[More]
|
12 | | | | | | | 60 | 11 | | | | | | | 55 | 10 | | | | | | | 50 | 09 | | | | | | | 45 | 08 | | | | | | | 40 | 07 | | | | | | | 35 | 06 | | | | | | | 30 | 05 | | | | | | | 25 | 04 | | | | | | | 20 | 03 | | | | | | | 15 | 02 | | | | | | | 10 | 01 | | | | | | | 05 |
|