2020 has been a shit year for most of us here on Earth. But it may turn out to be a landmark year for science, and the search for life outside of Earth.

The search for extra-terrestrial life has mostly focused on Mars and the icy moons of the outer solar system.

For decades, the focus of the search for extraterrestrial life has focused on Mars, the outter solar system (such as the moon Titan and Europa), and searching for non-natural radio signals from other stars. But a recent review of data from the Pioneer 13 space probe has revealed that the probe detected one of the tell-tale indications of life in the atmosphere of Venus way back in 1978. The review of Pioneer 13's data was prompted by the recent discovery (by scientists using a land-based telescope) of a chemical called phosphine in the atmosphere of Venus. The findings were published in the journal Nature Astronomy a month ago, on September 14.

Phosphine is a class of gas that can be produced from atmospheric chemistry under high pressure, or as a by-product of anaerobic biology. Phosphine has also been detected in the atmosphere of gas giants such as Jupiter, where the incredibly high pressure and energy of Jupiter's interior atmosphere produces the compound, which then floats up to the upper atmosphere, where it reacts with other chemicals and oxidized (or dissolves). The atmosphere of Venus, however, lacks the higher pressure of Jupiter that would be continually-creating phosphine. As such, the chemical cannot be produced in Venus' atmosphere, in the quantities detected, by the same mechanisms that produce it on Jupiter. Another explanation is required, and the only other known way to produce this type of phosphine is through anaerobic biological processes.

[More]

Doug Flutie's Maximum Football 2020 - title

I bought Maximum Football 2020 for PS4 on launch day and found that the PS4 version launched with a set of bugs that made the game almost unplayable. In those first couple hours, I noticed some benign bugs. Every team in the game was duplicated in the team select and customization screens, and Canadian rules showed the wrong button icon for the sixth receiver. The more game-breaking bug, however was that running plays were completely absent from the user playbook, and the on-field action was very unstable.

The PS4 version was riddled with bugs at launch and practically unplayable.

After resigning myself to wait for a patch before bothering to play any further matches (let alone starting a Dynasty), I tried playing around with the logo creator, play designer, and other customization features to pass the time. The logo creator seems to be pretty much identical to last year. You have a handful of basic shapes, letters, and numbers that you place in layers on a canvas. If you ever created a logo with the Rock Band 3 logo creator, then you have a pretty good idea of how Maximum Football's logo editor works. Except that Rock Band 3 had a tremendous amount of shapes -- and even pre-made art -- that you could add to your canvas. Maximum Football has way less to work with here. The thing that stops me from even bothering with the logo creator is that I can't use an existing team's logo as a baseline.

I'd love to be able to take one of the cowboy logos from Columbia or another school to use for my Las Vegas Pioneers in Dynasty mode. Change the colors up a bit, maybe add the words "Las Vegas" (or at least the letters "LV"), and so forth. Just take the existing logo and give it a more personal touch. Nope. Can't. I either have to use the existing logo as is, or make a new one from scratch out of layers of basic geometric shapes. I'm not necessarily expecting to be able to disassemble each existing logo into their constituent parts, but at the very least it would be nice to insert the existing logo as part of a new logo, and maybe change the colors.

The logo editor has rudimentary shapes, and does not allow you to import or edit an existing logo.

These limitations don't mean that you can't make a good logo. Plenty of people with a lot more time and patience have certainly made some good stuff. I just don't care enough to put that much effort into it. Especially if I can't even share it online or expect to be able to export the logo into next year's game.

So I moved on to the play designer, and was almost immediately roadblocked by bugs. I was excited to try out the play designer in this game, but I went in with measured expectations. I was expecting to find a token play editor that was limited to basic football concepts. I didn't even get that far because the damn thing didn't work. I couldn't select different formations for new offensive plays. I couldn't test defensive plays. And I soft-locked the game by trying to back out of a certain menu, then hard-locked the game by trying to change the ruleset and re-enter the play designer.

The Play Designer didn't work as intended at launch, but I committed myself to coming back to it later.

Booting up the game to find nothing but bugs and lackluster new features in every corner that I looked was absolutely not the first impression that I was hoping to get from Maximum Football 2020. Sadly, this was the condition of the PS4 launch. How this got past Sony's approval process, but Axis Football got held up or blocked for both 2018 and 2019 is beyond me. At least Axis worked!

[More]

Demon's Souls - title

Demon's Souls is coming to the PS5. Rumors of a Demon's Souls remaster have been floating around for years, and I even wrote a blog post back in 2017 about what I'd like to see in any potential remaster or remake. But what we're actually getting goes far beyond a simple remaster. It's more than just Demon's Souls at higher resolution and with a higher framerate. Bluepont Games is re-developing Demon's Souls from the ground up, much like they did with Shadow of the Colossus on PS4.

The scope of the remake means that it's possible that Bluepoint could change mechanics. There's plenty of opportunities to improve Demon's Souls gameplay and add ease-of-use features. But there is one controversial feature that I hope Bluepoint keeps: the item burden.

I posted this defense to YouTube last weekend, but I wanted to transcribe it here as well, for the benefit of my loyal blog readers. But feel free to check out the video as well. It is embedded below:

This defense is also available on my YouTube channel.

Demon's Souls' unique design

Players of Dark Souls may be familiar with the equipment burden. If you equip too much heavy armor and weapons, your character will become burdened, which will limit your ability to dodge roll. Demon's Souls had an equip burden that worked pretty much identical, but Demon's Souls had an additional weight burden that accounted for your entire inventory -- not just the items you have equipped. This prevented the player from carrying around excess weapons and armor in your inventory so that you can switch to it at any time during a level.

Dark Souls retained the equip burden but dropped the item burden, possibly as a result of its change to a single, interconnected world. Dark Souls is famous for its brilliant world design, which created a complex vertical helix of interconnected levels. With some exceptions, every part of the map is connected to every other part of the map and the distance between can be traversed by foot. In fact, for the first half of the game, you had to travel the map on foot and take advantage of shortcuts because fast travel is not unlocked until the midpoint of the game.

There was no ludic reason to use Dark Souls' Bottomless Box, and it was removed in the sequels.

The end effect for Dark Souls is that the character does not have convenient access to a central hub location. Firelink Shrine fills a similar role as the Nexus of Demon's Souls, but you cannot warp to for the first half of the game; you have to walk. This means that you can't easily dump excess gear or items at Firelink, which means you have to carry everything with you, which means the Item Burden of Demon's Souls doesn't make much sense. Granted, From included a Bottomless Box item that allows you to stow away excess gear at any bonfire. They could have easily just built the Bottomless Box functionality into the bonfires by default and maintained the Item Burden. But they opted not to, and the lack of an Item Burden mechanic makes the Bottomless Box completely unnecessary. In fact, the sequels to Dark Souls did not include the Bottomless Box at all.

Demon's Souls has a central hub location (the Nexus) that makes it somewhat convenient to drop off or pick up equipment on your way between archstones.

[More]

Tags:, , , , , , ,

Monday, September 28, 2020 05:00 PM

Is Chicago's Trubisky experiment over?

in Sports | Chicago Bears by MegaBearsFan

Readers of my blog know that I was not a big fan of the Chicago Bears' decision to trade up in the 2017 draft to select Mitchel Trubisky. The decision seemed flat-out stupid considering how much money they had given Mike Glennon in the trade with the Buccaneers. Why spend so much money to trade for veteran QB, if you were planning to go all-in on a QB in the draft? It was especially non-sensical considering that Trubisky wasn't even the highest-rated passer in the draft.

This past offseason's decision to trade for Nick Foles initially excited me. That excitement turned to disappointment when head coach Matt Nagy announced that Trubisky would remain the starter. The move to pay for a high-profile QB in a trade, only to keep the under-performing incumbent as the starter wreaked of poor decision-making in the same way that the Glennon / Trubisky situation did 3 years ago.

Mitchel Trubisky has not been nearly as infuriatingly bad as Jay Cutler was.

It isn't like Trubisky is a horrible quarterback. He had a phenomenal 2018 season that lead to a Pro Bowl invitation. His 2019 season was a noticeable regression (possibly due to nagging injury), but it was never as bad as the worst Jay Cutler years. Remember that Cutler lead the NFL in interceptions multiple years during his tenure in Chicago that got three coaching staffs fired. Trubisky has not been that bad, and he is a big upgrade over Cutler.

But Foles seemed like an upgrade over Trubisky. Foles had, after all, lead the Eagles to the Super Bowl (as a backup to injured Carson Wentz). If the Bears made the trade for Foles, then I had to conclude that it meant they didn't have faith in Trubisky.

When Nagy announced that Trubisky had won the job in offseason competition, I expected that he must have looked damn good to have beat out Foles. In fact, Trubisky did look fantastic in the comeback win against the Lions in week 1. The offense then went on to struggle in week 2 against a bad Giants team, then appeared to falter again in the first half against the Falcons. Apparently, all it took was a single interception from Trubisky for the Nagy to decide to pull him out in favor of Foles.

I didn't get to watch the game because it wasn't televised in my region of the country. The highlights that I saw made it look like Trubisky was playing a good game up until that interception. The offense was moving the ball. They just weren't scoring points, and some of that is on the kicker for missing a field goal on the opening drive.

Trubisky was benched after botching the primary read on a dagger concept.

Even though the interception was a bad decision, there must've been more going on that wasn't in the highlights that I saw. I can't imagine that the one interception by itself was enough to replace the starter. Even though Trubisky ultimately is responsible for botching the primary read and throwing the drag route right into a flat zone defender who Trubisky is supposed to be keying off of (instead of the wide open deep in route), Jimmy Graham didn't help Mitch by running a lazy-looking route and carrying it right into the defender (as opposed to stopping and sitting in the hole of the zone). So this one wasn't all on Mitch.

[More]

Tags:, , , , ,

Civilization VI - Lady Six Sky of Maya

Firaxis will be releasing Civilization VI DLC packs with new game modes, new civilizations, and new leaders through March of 2021. The first such "New Frontiers" pack released in May of 2020 and included two new civilizations: the Maya and Gran Colombia.

Patreon

For future releases that include multiple leaders or civilizations, I may put up polls on Patreon to let my Patrons decide which civ or leader to cover first (if Firaxis gives enough advance notice). I may also put up polls asking if my Patrons would prefer that I make guides focused on the new game modes. So if you would like to vote on which content you would prefer to see sooner, I hope you'll consider supporting the creation of this content on Patreon.

The group of peoples collectively known as the "Maya" occupied the Yucatán region of Central America. The Maya never unified under a singular state, instead consisting of a variety of theologically-governed chiefdoms and city-states, whose elites engaged in court intrigue against each other. Despite never being unified, the culture is well-known for its sophisticated writing, architecture, mathematics, astronomical observations, and its calendar system.

Civilization VI - Lady Six Sky portrait

The Maya are perhaps most famous in popular culture for their "mysterious" disappearance, but this is mostly the result of popular misconception. It is true that large, classical Mayan cities were abandoned in the 8th and 9th centuries, but the decline is more gradual, and the civilization did not suddenly collapse overnight. Its population and power centers simply migrated north, where the Maya continued to flourish until the Spanish conquistadors conquered them. Though the exact cause(s) of the decline and migration is still a hotly disputed topic of modern archaeology. It is very likely that environmental factors played a large role, as the Maya built many of their cities in dense jungle, with thin soil and limited access to water, where they would be highly susceptible to drought and disease. In fact, the decentralized nature of the Maya allowed many remote Mayan villages to survive the Spanish conquests barely aware that anything had happened. Because of this, more than 6 million Mayan descendants still occupy the ancestral lands and speak Mayan languages.

Wak Chanil Ajaw (also known as Lady Six Sky) was the daughter of the chieftain of the city of Dos Pilas who's marriage was arranged with a prince of Naranjo in order to bring Naranjo into the Calakmul–Dos Pilas alliance. In the meantime, however, Naranjo engaged in its own conquests, and by the time Lady Six Sky took over as ruler of Naranjo (possibly as an informal regent for her son), Naranjo already had its own small empire going. As queen regent, she is believed to have acted as a warrior queen, and went on to successfully conquer several other Mayan city states. Her victories are depicted on several surviving monuments.

DISCLAIMER:
Civilization VI is still a "living game". Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the release of the "New Frontiers" August 2020 Update (ver. 1.0.4.8)

Lady Six Sky likes to build a tightly-packed core of highly-defensible cities improved with farms and plantations to feed her population. Cities that she builds or conquers beyond this tightly-packed core will less productive.

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn a small commission from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

How Madden Fails to Simulate Football: Quarter LengthHow Madden Fails to Simulate Football: Quarter Length06/05/2020 This series of blog post will also presented as a video essay on YouTube. My first foray into long-form video analysis was a cathartic, hour-long, breakdown of how EA and Tiburon's design philosophy causes its Madden NFL video game series to feel disappointing and stagnant. That video was mostly about how EA's insistance on...

Random Post

An Inflection Point in Open World Gaming?An Inflection Point in Open World Gaming?04/20/2020 I think the last few years have brought us to a bit of an inflection point for open world video games -- which I feel have been in kind of a rut for the better part of the last decade. Long-time readers of my personal blog will probably be very familiar with my complaints. The two core complaints that I've had with this particular...

Month List

RecentComments

Comment RSS