Not much has been seen of Hideo Kojima's Silent Hills since the Tokyo Game Show trailer last September. And now it looks like we might not be seeing any more from it any time soon. Or ever.
The latest news in the gaming world is that Hideo Kojima (and his studio Kojima Productions) is splitting from Konami. And it's a little early for April Fools... Apparently, the split is not amicable, as Konami has stripped Kojima's name from Metal Gear Solid V marketing material and that Kojima and his staff are now working as contractors to finish that game. Apparently, Konami and Kojima are planning on finishing Metal Gear Solid V, but Silent Hills may not be so fortunate.
Will Kojima and his team be able to continue working on Silent Hills after leaving Konami?
Whatever happened at Konami, the company may have made a monumentally bad decision in forcing Kojima out. He has consistently delivered some of the best performing games that the company has ever made. On top of that, he has surrounded himself with a talented staff that have proven capable of developing solid game engines from scratch in order to make their games as technically-impressive as possible. Konami may be losing all of these resources.
But Konami is likely keeping the rights to the intellectual properties of Metal Gear Solid and Silent Hill. It's possible that Konami might hire Kojima Productions as a contractor to continue Silent Hills (as they are apparently doing with Metal Gear Solid V), since the game uses Kojima's proprietary Fox Engine. But even then, if the developers and the publisher / IP-holder do not have a comfortable working arrangement, then the quality of the game may suffer considerably due to the competing interests of the two companies. And if Konami pushes on with development of Silent Hills without Kojima and his Fox Engine, then the final product will likely be a disaster.
Another possibility is that Kojima Productions could buy the IP rights to Metal Gear Solid and / or Silent Hill. I think that's very unlikely, considering that both franchises are cash-cows for Konami.
I also wouldn't be surprised if Sony makes a move to acquire Kojima and his studio to make first party content, since his Metal Gear Solid games were a premiere console-selling exclusive for the PlayStation. If that happens, and Kojima's studio is allowed to continue work on Silent Hills, then the game would likely become a PS4 exclusive. That's if the three companies can come to agreements with one another to begin with.
The last possibility is that Kojima Productions could continue to work on Silent Hills as their first independent game, but without the Silent Hill naming rights from Konami. It's unclear just how much (if at all) Silent Hills' plot was dependent on the established canon of the Silent Hill series. Since the P.T. demo and Tokyo Game Show trailer didn't show anything that specifically tied the game to Silent Hill in anything but name, this may not have much of an impact on the final product if it has to go forward without the IP.
At least one source has stated that Silent Hills has, in fact, been canceled. But I'm still waiting for more concrete clarification from Konami and / or Kojima before I give up hope.
In any case, it's too early to say anything about the future of Silent Hills with any certainty. I'll definitely be keeping an eye on this story as it develops. [More]
Shattered Memories was derived from
a pitch called "Cold Heart",
which was not supposed to be a "re-imagining".
This may be old news to some people, but earlier this month, I came across a post on Silent Hill Memories dot net that included scans of the full, 14-page pitch document for the game that became Silent Hill: Shattered Memories. Climax held a contest to give away seven copies of the document to fans, and scans of the document have since been posted online in various sources.
The document tells us that the final product ended up being radically different than the original concept. Apparently, Climax did not originally intend to do a remake / reboot / "re-imagining" of the original Silent Hill. Instead the plot would continue on with the standard Silent Hill timeline (presumabely following the events of Homecoming) with a new character. The game's working title was Silent Hill: Cold Heart. The document outlines what some of the game's intended features were supposed to be (including combat mechanics that were completely cut from the final product), describes the main character, and also provides a brief walkthrough of an early chapter of the game.
The introduction page describes the playable character: Jessica Chambers. Jessica was planned to be an over-stressed and emotionally-vulnerable college student. She ends up in Silent Hill after a freak snow storm causes her car to crash on her way to visit her parents.
Page 1 and 2 describe the main character, Jessica Chambers, and how she ends up in Silent Hill.
Jessica is described as being "emotionally vulnerable" and is dependent on a therapist. She has nightmares and is "weighed down by a deep sadness". The pitch doesn't specify the nature of this sadness or her reason for being dependent on a therapist (other than perhaps the stress of college).
I would suspect that the reason for her sadness and the therapy would have been similar to Shattered Memories ... [More]
As most internet-savvy Silent Hill fans know, the recent rumors regarding Hideo Kojima working on a Silent Hill game are true. Konami stealthily released a hidden teaser for the project within a demo for a fake game (called "P.T.") being made by a fake studio (7780 Studios).
I don't currently own a PS4, since there haven't been any interesting games out for it yet (although Bloodborne and No Man's Sky both look like they sell me a console). As such, I was a little bit late in getting a chance to actually play the "P.T." demo, but I finally was able to play it on a friend's PS4 over the Labor Day weekend. Given my strong opinions regarding the Silent Hill franchise, I thought I'd weigh in on this whole teaser thing.
It is, however, important to note that "P.T." is just an announcement teaser, and not an actual demo. As such, it is not necessarily representative of the final game - and in fact, the demo clearly states this in the final cutscene. So the demo doesn't really tell us much about the gameplay or story of the new Silent Hill game. At least not directly. And so any conclusions that any one comes to will need to be taken with some degree of skepticism.
The hallway is almost a character in and of itself, and it is gorgeously rendered in Kojima's Fox Engine.
Considering my nature as a Silent Hill "purist", I'm skeptical and cynical about any new developments in the franchise. As such, I'm going to begin by getting my concerns and fears regarding this project out of the way...
UPDATE (September 23, 2014 3:30 PM Pacific Time):
New Silent Hills teaser video released at last week's Tokyo Game Show
Last week, Konami and Hideo Kojima presented a new teaser video for Silent Hill at the Tokyo Game Show. I was going to write a post about my impressions from this video, but there's not enough new information to warrant a whole new post. You can view the video below:
The new video is very short, and doesn't give away much in terms of the narrative direction of the new game. In fact, it's probably just another "proof of concept" project, and not actually representative of the final product... [More]
I was going through the comments on my posts a while back, and I came across a doozy of a comment by user Maiden T. I'm not going to replicate the entire post here, but you can review the comment at the link provided. In summary, the user asserts that Silent Hill, as a series, was never about occultism, and that all the games were "repressed-memory morality tales". The first Silent Hill and "to an extent the third one" are the exceptions (according to Maiden T).
Totally unrelated image of a demon god...
My mind just about exploded when I read this comment, and I started typing up a response, only to realize that I had written a whole blog's worth of counter argument. So, I decided to just turn it into a new blog. So I'll continue my series of analysis and interpretation articles about Silent Hill with a write-up about how the series is most definitely about occultism.
What is Silent Hill about?
I've already tackled two common myths about Silent Hill. The first was about the sexual nature of Pyramid Head, and the second was about the realness of the Otherworld. Now I'll address one of the most fundamental misunderstandings about the series: what is it about?
The repressed-inner-demon myth
Probably the most core and fundamental myth about the Silent Hill series is the continued propagation of the idea that the series (as a whole) is about characters dealing with repressed inner demons - typically a repressed memory of guilt over a perceived sin which they have committed. This idea is rooted in the popularity of Silent Hill 2, and it is so pervasive, that the designers and producers of newer installments of the series embrace it, while dismissing the other critical elements of the games' stories:
"[My favorite SH game is] Silent Hill 2. I didn’t really care for all the heavy occult based storyline in SH1 and 3. I felt SH2 had the best stand alone storyline, and provided the best atmosphere of all the SH games by far. [More]
I find all the in’s and out’s of ‘The Order’ to be overly intricate and rather uninteresting, but that’s just my opinion."
- Devin Shatsky (producer, Shattered Memories, Downpour), in an interview with Hell's Descent (Nov 5, 2010).
Stumbled onto this Gamefaqs forum topic about Masahiro Ito "confirming" that the Good ending of Silent Hill is canon, and that Cybil is supposed to die. Many fans apparently see this as absolute validation of their dogmatic opinions on the topic, and that to argue otherwise is moronic. I don't understand why there is so much vitriol thrown towards people who support the Good+ ending and Cybil's survival. Why does the fanbase want Cybil dead so much?
There are three key arguments that I hear in defense of the "Good is the only canonical ending" position:
Why do fans want Cybil dead?
- Harry wouldn't have known what the Red Liquid does until after he sees Kaufman use it on Alessa, and so he couldn't have used it on Cybil earlier.
- If Harry used the Red Liquid to save Cybil, then he couldn't have had any left over to solidify into the pendant for Heather.
- Cybil does not appear in any subsequent Silent Hill. She is not referenced in SH3, and in Silent Hill Homecoming, Deputy Wheeler refers to a female police officer who went to Silent Hill and never returned. Clearly, this means that Cybil is dead.
To many fans, these three arguments are bullet proof! At this point, they've practically become gospel (along with Pyramid Head's well-known rape antics).
But how well do these arguments really stack up to scrutiny? Let's play Devil's Advocate...
I'm going to start with Masahiro Ito's comments on the issue:
On Mashiro Ito's Twitter feed, he "confirms" that Cybil is dead.
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