Star Trek Ascendancy 50th anniversary edition

Star Trek: Ascendancy must be a more popular game than I thought. Usually I think of Star Trek games as being pretty niche and unlikely to find widespread success. But Ascendancy must be doing well because 8 years later, Gale Force 9 is still pumping out expansion packs and new accessories. Ascendancy deserves it. It's a fantastic game! In fact, it might very well be my favorite tabletop game at the moment.

The Vulcan and Andorian expansions were both released a few years ago, in 2019. But I couldn't review them near their release because I hadn't had an opportunity to play either of them until this past year or so. That's partly due to the fact that Gale Force 9's distribution isn't the best. The expansions were delayed several times, and my pre-orders were also late arriving. By the time I finally had them both, schedules just weren't favorable for playing. I had an opportunity to play with either faction within a few months of purchasing them, but we ended up sticking with the Ferengi and Cardassians.

We expected to play again soon and break in the Andorian and Vulcan sets, but then COVID happened. Ascendancy wasn't the only victim, as several other games (including Bloodborne, Tapestry, and U-Boot) have also sat un-opened or un-played since the summer of 2019.

Several games (or expansions) have sat un-opened or un-played since 2019 and 2021 thanks to COVID.

Now, GF9 has released another pair of expansions in 2022, with the Dominion War and Breen. This time, I didn't want to wait and risk letting them sit un-played for another 2 or 3 years, so we made sure to find time to play. Though reviews were still very late because I had 4 expansions to play and review instead of just 2. Which means it took quite a few play sessions to play everything and get a decent feel for it all.

It certainly helped that I introduced the game to some new players in the year or 2 following COVID, and they all loved it. I've now played with all the new factions and have impressions on all of them. I'll discuss the Dominion in a separate post, since the Dominion is a lot more complicated than simply being a new faction. It includes new rules for the Bajoran wormhole, Gamma Quadrant systems, and also includes a team variant game mode based on the Dominion War of Deep Space Nine. So for now, I'm going to cover the Andorians, Vulcans, and Breen.

Pre-Federation factions

The pair of 2019 expansions were both themed around Star Trek: Enterprise, offering versions of Federation-member cultures that represent their pre-Federation empires. I have to say, I was very surprised to see these factions be announced. Partly because they are both members of the Federation, and so don't seem like "big enough" galactic powers to warrant their own factions. To me, it seemed comparable to seeing the Virginia Commonwealth or Republic of Texas show up as a playable civilization in Sid Meier's Civilization.

But it was also a confounding release because I was expecting to see the Tholian faction that was promised by the base game's "Crystalline Entity" exploration card. I would have expected to see factions like the Dominion, Tholian, Gorn, or maybe even a Delta Quadrant faction like the Hirogen or Kazon, before seeing the Vulcans and Andorians show up as factions. Nevertheless, both introduce novel new gameplay mechanics and concepts, and show the development team at Gale Force 9 is getting quite creative with its faction concepts.

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Star Trek: New Horizons

Here's something that I've never done before: a review of a game mod! I don't play mods very often. When I play games, I usually want to play the game that the creators created in order to get a feel for what their intent might have been. For some of the more sandboxy PC games that I play (like Cities: Skylines or the like), I might try some small mods.

There has yet to be an official game quite like Microprose's 1999 release, Birth of the Federation.

For this one instance, however, I'm making an exception because this particular mod fills a very specific niche desire for me that has gone unfulfilled for around 15 or 20 years. The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation, developed by Microprose for Windows 98!

The creators seem to have been inspired by BotF.

Yes, there have been other Star Trek mods for other games in the past, and there's even some community projects to create spiritual successors to Birth of the Federation (such as Star Trek: Supremacy). The problem is that I've yet to ever see one of these get finished. "New Horizons" for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing "New Horizons" and see how it compares to my personal favorite [official] Star Trek game of all time.

Built on the back of Stellaris

"New Horizons" is, of course, a mod for the PC game Stellaris (developed and published by Paradox). Because of this, it takes advantage of most of Stellaris' strengths, but it is also hamstrung by many of Stellaris' faults.

"New Horizons" makes excellent use of the massive size and scale of Stellaris' maps by featuring a detailed recreation of the canon Star Trek galaxy, and including a surprisingly exhaustive roster of Star Trek races and factions -- all of whom are playable. Yes, of course, the big players like the Federation, the Romulans, Klingons, Cardassians, Ferengi, Dominion, and Borg are all here. As are all the expected ancillary empires like the Gorn, Tholians, Orions, and so forth.

The playable roster is surprisingly vast and exhaustive.

It doesn't end there, though. This mod also features a crap-ton of "aliens of the week" as fully-featured, playable empires. They aren't "minor races" like what we had in Birth of the Federation or the city states of Civilization V or VI. They don't just have one planet and a handful of ships just waiting for a "major faction" to conquer or absorb them. The obvious choices like the Vulcans, Andorians, Bajorans, are all there. The game also features empires like the Sheliak, Anticans, Selay, Caitian, Cheron, Dosi, Hirogen, Kazon, Krenim, Kelpian, and more! If you have a favorite space-facing civilization from any episode of Star Trek (including Gamma Quadrant aliens from DS9 and Delta Quadrant aliens from Voyager), there is a very good chance that it's a playable faction in "New Horizons"...

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Star Trek: Discovery

After a myriad of false starts, delays, production problem, bad PR, and generally negative expectations, Star Trek: Discovery finally premiered at the end of September. And the general consensus online seems to be pretty positive. It's not going to be the anthology series that I'd hoped for, but I didn't hate the first two episodes. I really didn't like them either, though.

Based on the season preview following the end of the second episode, it seems like it's kind of hard to gauge the series after just the first two episodes. They seem like more of a "prologue" to the main story, rather than part of the main story itself. These first two episodes take place on a different ship, with a different captain and crew, and a different situation than the rest of the show. So I don't know how representative they are going to be of the series itself.

The first two episodes see Captain Georgiou killed and the Shenzhou destroyed.

It seems a bit disingenuous (to me) for CBS to air only the first episode and then expect us to shell out $6 a month for the rest of the season. The first two episodes seem like they should have been the bare minimum, but three would have been even better, just so that audiences could see what the series proper is going to look like. Ideally, they should have aired the entire first season and then moved subsequent seasons to the streaming service. As it stands, I still don't trust the show enough to feel inclined to spend the money on a subscription. After all, it could be that the first few episodes were conceived under the direction of Bryan Fuller, and his spat with the studio, and subsequent departure from the project, could have lead to a radical change in direction for later episodes. But then again, those creative differences apparently cropped up before filming the premiere even started, so who knows how much of Fuller's creative vision even survived at all (despite the fact that he's credited as the creator and lead story writer in the opening credits).

Maybe I could pay for one month (or do a free trial) and then binge the entire rest of the series?

Anachronisms, and apparently space is no obstacle

Right off the bat, I had a lot of the knee-jerk reactions that I was expecting to have due to uniform anachronisms, costume and makeup redesigns, and so forth. CBS went to the trouble to recreate phasers and communicators that resemble the ones from the original Star Trek pilot, and apparently even made Klingon blood pink (ala Star Trek VI), but they couldn't be bothered to design ship-specific insignia badges for the uniforms? Everybody wears the delta-shield, which was supposed to be an emblem unique to the Enterprise. It was only adopted as the symbol of Starfleet (as a whole) later, in part because of the increased militarization of Starfleet due to the threat of the Klingons, and in honor of the Enterprise's service.

Just as I'd feared, everyone is wearing the same delta shield insignia.

And in the interests of fairness to the new Star Wars movies, I also can't neglect to mention the problem that the Discovery premiere had with distance...

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