Star Trek: New Horizons

Here's something that I've never done before: a review of a game mod! I don't play mods very often. When I play games, I usually want to play the game that the creators created in order to get a feel for what their intent might have been. For some of the more sandboxy PC games that I play (like Cities: Skylines or the like), I might try some small mods.

There has yet to be an official game quite like Microprose's 1999 release, Birth of the Federation.

For this one instance, however, I'm making an exception because this particular mod fills a very specific niche desire for me that has gone unfulfilled for around 15 or 20 years. The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation, developed by Microprose for Windows 98!

The creators seem to have been inspired by BotF.

Yes, there have been other Star Trek mods for other games in the past, and there's even some community projects to create spiritual successors to Birth of the Federation (such as Star Trek: Supremacy). The problem is that I've yet to ever see one of these get finished. "New Horizons" for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing "New Horizons" and see how it compares to my personal favorite [official] Star Trek game of all time.

Built on the back of Stellaris

"New Horizons" is, of course, a mod for the PC game Stellaris (developed and published by Paradox). Because of this, it takes advantage of most of Stellaris' strengths, but it is also hamstrung by many of Stellaris' faults.

"New Horizons" makes excellent use of the massive size and scale of Stellaris' maps by featuring a detailed recreation of the canon Star Trek galaxy, and including a surprisingly exhaustive roster of Star Trek races and factions -- all of whom are playable. Yes, of course, the big players like the Federation, the Romulans, Klingons, Cardassians, Ferengi, Dominion, and Borg are all here. As are all the expected ancillary empires like the Gorn, Tholians, Orions, and so forth.

The playable roster is surprisingly vast and exhaustive.

It doesn't end there, though. This mod also features a crap-ton of "aliens of the week" as fully-featured, playable empires. They aren't "minor races" like what we had in Birth of the Federation or the city states of Civilization V or VI. They don't just have one planet and a handful of ships just waiting for a "major faction" to conquer or absorb them. The obvious choices like the Vulcans, Andorians, Bajorans, are all there. The game also features empires like the Sheliak, Anticans, Selay, Caitian, Cheron, Dosi, Hirogen, Kazon, Krenim, Kelpian, and more! If you have a favorite space-facing civilization from any episode of Star Trek (including Gamma Quadrant aliens from DS9 and Delta Quadrant aliens from Voyager), there is a very good chance that it's a playable faction in "New Horizons"...

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NASA's New Horizons spacecraft set a major milestone for human space exploration earlier this week. Its approach of Pluto means that every solar body that is now - or ever has been - considered a "planet" has been visited by at least one NASA space probe. The probe was launched in January of 2006 (back when Pluto was still a "planet"), and it will continue out beyond Pluto and into the mysterious Kuiper Belt to continue its exploration of the solar system.

In the meantime, the probe has sent back months-worth of high-resolution images and scans for NASA scientists to study. The early results are already full of surprises.

New Horizon photo of Pluto
New Horizon's first, high-res photograph of Pluto (July 14, 2015).

Pluto - it turns out - is not the old, craggy, cratered world that many scientists expected it to be. In fact, it appears quite young, with tall, rocky mountains and nary a single impact crater. This is surprising considering the body's proximity to the Kuiper Belt, which contains numerous asteroids, and other small, rocky bodies left over from the formation of the solar system.

New Horizon photo of Pluto
Large mountains were found on Pluto.

The probe also found possible evidence of frozen water. Frozen nitrogen and methane were expected, but early photographs suggest that frozen water may also make up a large portion of Pluto's crust. This is exciting for scientists because the presence of water (even in frozen ice form) is a possible indicator of life. There doesn't appear to be any liquid water (at least not yet), so the prospects for life are much better on Jupiter's moon Europa (which may have underground liquid oceans warmed by subterranean vents), or Saturn's moon Titan (which has a dense atmosphere and possible liquid surface water). But it at least adds Pluto to the list of possible targets of further study.

New Horizons was actually making discoveries long before it reached Pluto. In 2007, it captured video of a massive volcanic eruption on Jupiter's moon Io. It was a pretty spectacular sight to behold.

New Horizon photo of Pluto
A five frame video of a massive volcanic plume on Jupiter's moon Io (taken in 2007).

As an interesting piece of trivia: the New Horizons craft also contains the cremated remains of Clyde Tombaugh, the man who first discovered Pluto in 1930. He had requested that his ashes be sent to space. Not only did NASA oblige, but they send his ashes to the very body that he became famous for discovering. He had died in 1997, and you'd be hard-pressed to come up with a more fitting interment for an astronomer.

More information about Pluto and the New Horizons mission can be found on NASA's official webpage at https://www.nasa.gov/mission_pages/newhorizons/main/index.html.

Pluto photographic history
A history of the images of Pluto.
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