Here's something that I've never done before: a review of a game mod! I don't play mods very often. When I play games, I usually want to play the game that the creators created in order to get a feel for what their intent might have been. For some of the more sandboxy PC games that I play (like Cities: Skylines or the like), I might try some small mods.
There has yet to be an official game quite like Microprose's 1999 release, Birth of the Federation.
For this one instance, however, I'm making an exception because this particular mod fills a very specific niche desire for me that has gone unfulfilled for around 15 or 20 years. The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation, developed by Microprose for Windows 98!
The creators seem to have been inspired by BotF.
Yes, there have been other Star Trek mods for other games in the past, and there's even some community projects to create spiritual successors to Birth of the Federation (such as Star Trek: Supremacy). The problem is that I've yet to ever see one of these get finished. "New Horizons" for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing "New Horizons" and see how it compares to my personal favorite [official] Star Trek game of all time.
Built on the back of Stellaris
"New Horizons" is, of course, a mod for the PC game Stellaris (developed and published by Paradox). Because of this, it takes advantage of most of Stellaris' strengths, but it is also hamstrung by many of Stellaris' faults.
"New Horizons" makes excellent use of the massive size and scale of Stellaris' maps by featuring a detailed recreation of the canon Star Trek galaxy, and including a surprisingly exhaustive roster of Star Trek races and factions -- all of whom are playable. Yes, of course, the big players like the Federation, the Romulans, Klingons, Cardassians, Ferengi, Dominion, and Borg are all here. As are all the expected ancillary empires like the Gorn, Tholians, Orions, and so forth.
The playable roster is surprisingly vast and exhaustive.
It doesn't end there, though. This mod also features a crap-ton of "aliens of the week" as fully-featured, playable empires. They aren't "minor races" like what we had in Birth of the Federation or the city states of Civilization V or VI. They don't just have one planet and a handful of ships just waiting for a "major faction" to conquer or absorb them. The obvious choices like the Vulcans, Andorians, Bajorans, are all there. The game also features empires like the Sheliak, Anticans, Selay, Caitian, Cheron, Dosi, Hirogen, Kazon, Krenim, Kelpian, and more! If you have a favorite space-facing civilization from any episode of Star Trek (including Gamma Quadrant aliens from DS9 and Delta Quadrant aliens from Voyager), there is a very good chance that it's a playable faction in "New Horizons"... [More]
2c39f87b-9de4-4abc-b74c-781e4f27c822|0|.0
Tags:Stellaris, Star Trek, New Horizons, Stellaris: New Horizons, mod, PC, Steam, 4x, strategy, user interface, space, exploration, war, starship, starbase, warp drive, glitch, casus belli, Star Trek: Birth of the Federation, Star Trek: the Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, Star Trek: Discovery, Star Trek: Beyond, Star Trek II: the Wrath of Khan, Star Trek VI: the Undiscovered Country, Federation, Klingon, Romulan, Cardassian, Ferengi, Dominion, Borg, Gorn, Tholian, Orion Syndicate, Vulcan, Andorian, Tellarite, Kazon, Hirogen, Alpha Quadrant, Beta Quadrant, Gamma Quadrant, Delta Quadrant
Although the components for Gale Force Nine's Star Trek: Ascendancy are generally pretty exceptional (and the expansion components are also quite high quality), I did have one major disappointment with the package: the game does not include plastic figures to represent the various faction's starbases. Instead, the game uses cardboard tokens to represent starbases. These are functionally fine, but they just don't have the presence on the board to match their strategic importance within the actual game, and it's easy for them to kind of disappear into the background of the game's map. The individual cardboard tokens don't even have art specific to each faction; all five factions have pictures of Federation starbases on the top.
The manufacturer was apparently aware of this, and, in addition to selling "expansions" containing additional ships and control nodes for each faction, they also sell a set of three plastic starbase figures for each faction.
All factions use carboard tokens for starbases, all of which have pictures of Starfleet starbases.
Since I really like the Ascendancy board game, I wanted to support the manufacturer and designers. I had already purchased all three of the game's expansions (the Cardassian faction, Ferengi faction, and Borg: Assimilation expansion), and I'll be playing and reviewing them soon. I also went ahead and bought the starbases. GF9's storefront wants $12 USD for each set of a faction's three starbase figures. That's a pretty steep price for components for a game that already costs $100 without any expansions. $12 times five factions comes to $60 (almost two-thirds the cost of the core game!). The core game's components are all pretty nice, as are the components for the Borg expansion, and the pictures of the bases looked pretty nice (even though they are unpainted). So I went ahead and made a purchase.
I was excited to have the new toys to play with -- I always like getting new games and toys. But when they showed up, a lot of that excitement was dashed. The product that had been delivered was substantially sub-par.
These are definitely not ready to be played with out-of-the-box...
Defects and poor quality
The Ferengi and Klingon bases were attached to plastic frames and had to be torn off, and the remains of the frames had to be cut off of the starbase figures in order for the figures to fit into their bases and stand on their own. One of the Ferengi figures snapped and broke while I was removing it from its plastic frame. I had to super-glue it back together... [More]
0c252a06-3e87-4d43-b75e-bc67b2ad3788|1|5.0
Tags:Star Trek, Star Trek Ascendancy, Gale Force Nine, board game, strategy, 4x, Federation, Romulan, Klingon, Cardassian, Ferengi, starbase, miniature, glue
Star Trek: Beyond
I didn't really know what to expect from this movie. I was pleased that Abrams wasn't directing anymore, and that Roberto Orci and Alex Kurtzman weren't writing it. Simon Pegg writing seemed like good news. Justin Lin of Fast and Furious fame directing seemed questionable. The casting of a villain was also disappointing, as it seemed to set the stage for yet another dumb action movie. I watched the trailers, but I tried to avoid larger spoilers and speculation. I didn't want to go into the movie with a bias the way I did with Into Darknes because of all the speculation about Benedict Cumberbatch's character (would he be Khan? Would he not be Khan?).
I was really hoping for Simon Pegg to write a more pure science fiction story instead of a schlocky action movie, especially after the success and hype surrounding The Martian. "Beyond" sounds like a good title for a Star Trek movie. Maybe it would feature the crew of the Enterprise dealing with some kind of environmental challenge out in the unexplored frontiers of space? Maybe it would actually be about exploration and discovery? Maybe it would tell some timeless allegory for the human condition? I could only hope. The announcement of a villain sort of shattered that hope.
Yet another vengeful supervillain looking for a McGuffin doomsday weapon.
It doesn't help that the villain is really under-written, and that the plot revolves around the bad guy trying to get a McGuffin in order to activate a doomsday weapon. We've only sat through this plot a hundred times in sci-fi and comic book movies over the past decade. If his plan was to attack the space station anyway, then I don't know why he didn't just do it right from the start, while the Enterprise (and the McGuffin) were docked. Come to think of it, why is the Federation building massive, civilian space stations within eyesight of an ominous, unexplored nebula? Meh, I guess that's better than needing the Enterprise to warp back and forth between Earth and the Klingon homeworld in the span of a couple hours... [More]
80e21af4-18df-4984-a5d5-91fbbe299730|1|4.0
Tags:Star Trek, Star Trek: Beyond, Star Trek XIII, Justin Lin, Chris Pine, James Kirk, Karl Urban, Leonard "Bones" McCoy, Zachary Quinto, Spock, Leonard Nimoy, Idris Elba, Krall, Simon Pegg, Montgomery Scott, Enterprise, Yorktown, Franklin, starbase, McGuffin, J.J. Abrams, Alex Kurtzman, Roberto Orci, Star Trek II: the Wrath of Khan, Star Trek III: the Search for Spock, science fiction
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