Although the components for Gale Force Nine's Star Trek: Ascendancy are generally pretty exceptional (and the expansion components are also quite high quality), I did have one major disappointment with the package: the game does not include plastic figures to represent the various faction's starbases. Instead, the game uses cardboard tokens to represent starbases. These are functionally fine, but they just don't have the presence on the board to match their strategic importance within the actual game, and it's easy for them to kind of disappear into the background of the game's map. The individual cardboard tokens don't even have art specific to each faction; all five factions have pictures of Federation starbases on the top.

The manufacturer was apparently aware of this, and, in addition to selling "expansions" containing additional ships and control nodes for each faction, they also sell a set of three plastic starbase figures for each faction.

All factions use carboard tokens for starbases, all of which have pictures of Starfleet starbases.

Since I really like the Ascendancy board game, I wanted to support the manufacturer and designers. I had already purchased all three of the game's expansions (the Cardassian faction, Ferengi faction, and Borg: Assimilation expansion), and I'll be playing and reviewing them soon. I also went ahead and bought the starbases. GF9's storefront wants $12 USD for each set of a faction's three starbase figures. That's a pretty steep price for components for a game that already costs $100 without any expansions. $12 times five factions comes to $60 (almost two-thirds the cost of the core game!). The core game's components are all pretty nice, as are the components for the Borg expansion, and the pictures of the bases looked pretty nice (even though they are unpainted). So I went ahead and made a purchase.

I was excited to have the new toys to play with -- I always like getting new games and toys. But when they showed up, a lot of that excitement was dashed. The product that had been delivered was substantially sub-par.

These are definitely not ready to be played with out-of-the-box...

Defects and poor quality

The Ferengi and Klingon bases were attached to plastic frames and had to be torn off, and the remains of the frames had to be cut off of the starbase figures in order for the figures to fit into their bases and stand on their own. One of the Ferengi figures snapped and broke while I was removing it from its plastic frame. I had to super-glue it back together...

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Star Trek Ascendancy 50th anniversary edition

As I had mentioned in my Star Trek: Fleet Captains review, good Star Trek games are few and far between. Perhaps my favorite Trek game of all time is the Windows '98 4-x strategy game Birth of the Federation. BotF, developed my Microprose, was basically a Trek reskin of Master of Orion II. It was buggy, had cheating A.I., suffered from a major memory leak that slowed the game to a crawl after about 100 turns of play, and it didn't include any Original Series ships or technologies. But it did manage to faithfully capture Star Trek's spirit of exploration and discovery by being a game about exploring and colonizing a galaxy.

It wasn't a stripped-down startship combat simulator (Starfleet Command), or a cookie-cutter first-person shooter (Elite Force), or a lazy StarCraft clone (Armada), or an out-of-place dogfighter (Invasion), or a derivative WoW clone (Star Trek: Online). None of those games is terrible. I've played them all, and actually have some rather fond memories with most of them. But none of these games really meshed perfectly with the Star Trek license, and none of them really scratched my Star Trek gaming itch the way that Birth of the Federation did. Apparently, some designers at Gale Force Nine also like Birth of the Federation, because their new board game, Star Trek: Ascendancy, almost feels like a board game version of that classic Trek PC game.

Ascendancy is the first proper 4-x board game using the Star Trek license that I've seen. It certainly blows Fleet Captains out of the water. While Fleet Captains included some token exploration and territory-expansion mechanics as a supplement to the ship-to-ship combat that was the core of the game, Ascendancy is a game that is actually about exploring a procedurally-generated map, colonizing planets, and developing their resources. You can win by conquering other players' home worlds, or by developing your culture up to a specific level.

The final frontier is always in flux

The board of Star Trek: Ascendancy utilizes an interesting and novel modular board. Disk tiles represent planets, systems, and anomalies, each of which is connected by star lanes of varying distances. New systems and star lanes are drawn from a deck as the players explore, and so the board is constantly expanding as you play. It's nothing earth-shatteringly new, but it does have one neat gimmick that I haven't seen in other similar games.

The map will grow and change as the game progresses.

In addition to the board dynamically growing as the game progresses, systems are considered to be "floating" until they become locked in place by being connected to two or more systems via a star lane. This means that leaf systems can be freely rotated around to make room for other tiles to be placed in the play area. I believe this is intended to model the 3-dimensional nature of space. In a more practical sense, it means that the galaxy [map] can (and will) change its shape occasionally, leaving the true distances between locations ambiguous until everything gets locked down.

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Star Trek: Discovery

I finally got around to watching the entire first half of the first season of CBS's Star Trek: Discovery series. I'm running behind on this show since I don't have a CBS All Access subscription. I've been deliberately avoiding information about the post-hiatus episodes, so information and opinions in this post may be outdated by the time I get around to publishing it. Maybe later episodes have resolved some of these complaints. If so, feel free to ignore such comments, or let yourself be giddy with the dramatic irony. Oh, and feel free to comment, even if you do so with spoilers. I won't be offended or upset.

Before I go into the details, I want to at least try to dispel the idea that I'm just an angry fanboy who is butt-hurt that the series doesn't strictly adhere to continuity. That's come up when I've talked about this show to people in person. So I'm not going to spend this review talking about how the Klingons look different. I don't care that they look different. I've already addressed that. It does bother me that the Klingons also seem to be culturally dissimilar to the established Klingons, but I won't harp on that either. I'm not going to complain about how the uniforms and badges are anachronistic. I got that out of my system before the show even launched. I'm not going to complain that the tech looks more advanced than Original Series tech. These complaints are mostly pedantic and silly. In fact, the aesthetic look of the show is actually one of its strengths.

The visual style is one of Discovery's strengths, even though almost all of it is anachronistic.

Instead, I want to talk about how I feel that the show betrays the series' foundation as hard science fiction, and how it actively avoids the very spirit that made the Original Series and Next Generation so beloved.

Discovery isn't optimistic or forward-thinking

I'm going to start with the more important of the two: that Star Trek: Discovery betrays the spirit of Star Trek.

Star Trek became so popular, and remained so culturally relevant, at least in part because it depicted a hopeful, forward-thinking version of humanity's future. People from all over the Earth had mostly set aside their differences and decided to work together so that humanity could explore the galaxy side by side with whoever else was willing to join them. That cooperative mentality allowed us to overcome poverty and tyranny, reduce disease, and provide a post-scarcity quality of life that allowed virtually everyone to live comfortably and happily and to pursue their dreams and aspirations without the burden of having to make ends meet. That is a society that I would want to live in. It is an ideal to strive for.

Star Trek isn't perfect, but it has always provided an ideal to strive for.

That isn't to say that every series, movie, and episode of Star Trek has to have everybody getting along all the time and living happily ever after. Some of the best works within the Star Trek IP are good because they challenge the series' own lofty ideals. Star Trek VI: the Undiscovered Country (my personal favorite film in the franchise) explored how years of conflict with the Klingons had made Kirk and his crew (and the top brass at Starfleet) bitter and borderline racist. Episodes like TNG's "Chain of Command" showed that Starfleet was still willing to conduct clandestine acts, and "I, Borg" exposed that Starfleet was still willing to de-humanize those who it labeled as "others". Heck almost the entire series Deep Space Nine revolved around challenging the Federation's ideas of religious tolerance, economics, the balance between security and individual liberty, and the desire to maintain peace when confronted with an enemy who desires only war. The creators of Voyager were probably intending to similarly challenge Trek's ideals when they stranded the ship on the opposite end of the galaxy, far from the support of Starfleet, and replaced half the crew with Marquis freedom fighters and terrorists. Sadly, that show goes on to mostly drop those concepts and becomes a bland copy-cat of TNG.

Plenty of quality entries in the Star Trek canon have challenged the series' very own ideals.

With all that said, I'm not automatically angry that characters in Discovery are "imperfect", or that they don't get along with each other. My problem is that right from the start, the show can't seem to really decide who these characters are...

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Star Trek: Discovery

After a myriad of false starts, delays, production problem, bad PR, and generally negative expectations, Star Trek: Discovery finally premiered at the end of September. And the general consensus online seems to be pretty positive. It's not going to be the anthology series that I'd hoped for, but I didn't hate the first two episodes. I really didn't like them either, though.

Based on the season preview following the end of the second episode, it seems like it's kind of hard to gauge the series after just the first two episodes. They seem like more of a "prologue" to the main story, rather than part of the main story itself. These first two episodes take place on a different ship, with a different captain and crew, and a different situation than the rest of the show. So I don't know how representative they are going to be of the series itself.

The first two episodes see Captain Georgiou killed and the Shenzhou destroyed.

It seems a bit disingenuous (to me) for CBS to air only the first episode and then expect us to shell out $6 a month for the rest of the season. The first two episodes seem like they should have been the bare minimum, but three would have been even better, just so that audiences could see what the series proper is going to look like. Ideally, they should have aired the entire first season and then moved subsequent seasons to the streaming service. As it stands, I still don't trust the show enough to feel inclined to spend the money on a subscription. After all, it could be that the first few episodes were conceived under the direction of Bryan Fuller, and his spat with the studio, and subsequent departure from the project, could have lead to a radical change in direction for later episodes. But then again, those creative differences apparently cropped up before filming the premiere even started, so who knows how much of Fuller's creative vision even survived at all (despite the fact that he's credited as the creator and lead story writer in the opening credits).

Maybe I could pay for one month (or do a free trial) and then binge the entire rest of the series?

Anachronisms, and apparently space is no obstacle

Right off the bat, I had a lot of the knee-jerk reactions that I was expecting to have due to uniform anachronisms, costume and makeup redesigns, and so forth. CBS went to the trouble to recreate phasers and communicators that resemble the ones from the original Star Trek pilot, and apparently even made Klingon blood pink (ala Star Trek VI), but they couldn't be bothered to design ship-specific insignia badges for the uniforms? Everybody wears the delta-shield, which was supposed to be an emblem unique to the Enterprise. It was only adopted as the symbol of Starfleet (as a whole) later, in part because of the increased militarization of Starfleet due to the threat of the Klingons, and in honor of the Enterprise's service.

Just as I'd feared, everyone is wearing the same delta shield insignia.

And in the interests of fairness to the new Star Wars movies, I also can't neglect to mention the problem that the Discovery premiere had with distance...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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I've been saying for years that Star Trek would make a good anthology seriesI've been saying for years that Star Trek would make a good anthology series04/14/2016 Earlier this year, it was announced that CBS will be creating a new Star Trek television series to celebrate the franchise's 50-year anniversary. Very little was known about the series except that it would be under the leadership of Bryan Fuller (a former Deep Space Nine staff writer), and that it would premiere on CBS's All-Access...

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Custom NCAA Football 12 UNLV roster available on MegaBearsFan's EA Sports LockerCustom NCAA Football 12 UNLV roster available on MegaBearsFan's EA Sports Locker07/26/2011 Excited by the end of the NFL lockout, I just couldn't wait to get back to video game football. I purchased NCAA Football 12 last week, but haven't had much time to play it yet. But before I begin a Dynasty, I wanted to make sure that the rosters for my alma mater UNLV was as correct as I could make it. I started with the rosters...

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