A couple weeks ago, I heaped praise upon the Spectacular Spider-Man TV show, saying that it "might be the best media adaptation of Spider-Man, period!". I still believe that holds true, but Sony's Into the Spider-Verse definitely gives Spectacular a run for its money.
Spider-Verse isn't really an adaptation of any of the Spider-Man comics. Not the original Amazing comics, or even the more recent Ultimate comics. It's a completely original story featuring the modern Ultimate Spider-Man, Miles Morales, the son of an hispanic nurse and a black cop in New York. So in that sense, Spectacular remains the most faithful adaptation of the original 60's and 70's, Stan Lee and Steve Ditko comics featuring Peter Parker. I was kind of hoping to see a Josh Keaton Spectacular cameo in this film, but no such luck. Damnit, Sony, bring back Spectacular Spider-Man! Make it happen!
I also said in the Spectacular review that Spider-Man (and perhaps all comic adaptations) are best-suited to television shows in which the long-form, character-driven storytelling of comics can be allowed to play out. Into The Spider-Verse, however, proves that Spider-Man (and perhaps all comic adaptations) also work much better in animation! The animation here is fantastic. The images are crisp and vibrant, and they really "pop" to the point that the movie almost looks 3-D without actually watching it in 3-D. The action is fluid and kinetic. The character designs and costumes are all interesting (especially Spider-Gwen, Doctor Octopus, and Prowler). Kingpin's massive, hunchbacked visage kind of stands out as odd, considering that all the other characters have somewhat realistic body proportions. Everything else, however, looks really good!
Seriously, this movie's visuals will blow you away. I'm talking, like, remember how you felt when Beauty and the Beast, The Lion King, and Toy Story came out. That's how good this movie looks.
Animation if crisp, vibrant, fluid, and kinetic.
Not only is it pretty to look at from a technical level, it's also ingeniously-imaginative. There's some reality-warping, dimension-hopping dreamscapes that put Doctor Strange and Inception to shame. Most of the action is semi-realistically drawn and animated, but certain action scenes go extra comic-bookey with brief still-images of comic-like panels, complete with sound effects and speech bubbles drawn on the screen. Peni Parker, Noir, and Spider-Pig all have their own distinct animation styles that blend in flawlessly with the rest. Peni and her robot mech are from a future Japan, and are drawn and animated in a distinctively anime style. Noir is drawn like penciled-in black-and-white. Spider-Pig is full-blown Merry Melodies cartoon.
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Tags:Spider-Man, Into the Spider-Verse, Sony/Columbia Pictures, animation, Peter Parker, Miles Morales, Gwen Stacy, Ultimate Spider-Man, Spider-Gwen, Spider-Man Noir, Peni Parker, Spider-Pig, May Parker, Kingpin, Prowler, parallel dimensions, time travel, Stan Lee, Steve Ditko, Logan
Pretty much any time I talk about Spider-Man on this blog, I use one of two points of reference. The first is the original comics themselves (the Silver Age comics of the 60's and 70's). The second point of reference is a short-lived children's cartoon from 2008 to 2009 called The Spectacular Spider-Man. Its first season aired on The CW network (part of Warner Bros. network), and the second season aired on Disney XD. The series was developed primarily by Greg Weisman and Victor Cook, and was produced by Sony.
Despite referring back to this series repeatedly, I've never actually written a review of it. Recently, however, I re-watched the series (by introducing it to my 8-year-old daughter and her friends), and thought maybe I should actually write a review of. Put simply, Spectacular Spider-Man is probably the single best adaptation of Spider-Man that has ever been put on a screen. It's not only the best Spidey animated series, but it might even be better than any of the Spider-Man movies, including Sam Raimi's movies and Marvel's recent Spider-Man: Homecoming.
Spectacular Spider-Man is a better adaptation than any of the Spider-Man movies.
High school drama for all audiences
The show is a children's cartoon and its high school setting is definitely targeting younger kids. But it is surprisingly well-planned, well-written, and well-executed for a children's cartoon, and the teenage drama suits Spider-Man exceptionally well. Any Spidey fan, regardless of age, should be able to enjoy this show.
On the surface, the series seems to take a lot of inspiration from the Ultimate Spider-Man line of comics. This was a little bit off-putting for me at first because I don't particularly care for the Ultimate Spider-Man storylines or aesthetics. However, Spectacular won me over by remaining very faithful to the original comics as well. Spectacular manages to take the best elements from every incarnation of Spider-Man, combines them, and modernizes them into a 21st century setting while delightfully capturing the spirit of the original 60's and 70's comics. Plot elements and themes are pulled from the original comics, from the Ultimate comics, and also (being produced by Sony) from the Sam Raimi movies. It even makes a few successful homages to the 1990's Spider-Man: the Animated Series that ran on Fox and had been, up till this point, the gold standard for Spidey on TV (at least, up until the last couple seasons go completely off the rails).
Spectacular takes the best elements from every incarnation of Spider-Man,
while remaining spectacularly faithful to the original 60's and 70's comics.
Spectacular even replicates some scenes straight from the panels of the comics. The infamous "Face it Tiger, you just hit the jackpot." scene is transferred verbatim. Other scenes such as Spider-Man removing the Venom symbiote in the church tower, and channeling the thoughts of his friends and loved ones to help him lift himself out from under collapsing metal beams are also faithfully replicated.
Spectacular [BOTTOM ROW] replicates panels from the original comics [TOP ROW] almost verbatim.
Other adaptations have also replicated (or paid homage to) specific comic book panels. For instance, The Animated Series of the 90's also had the "Face it Tiger, you just hit the jackpot!" scene, and the symbiote bell tower scene, and so forth, and many of its episodes are loosely based on issues of the comics. Homecoming had the "trapped under rubble" scene. Sam Raimi's Spider-Man movie had the Green Goblin being impaled by his glider. And so forth.
What separates Spectacular from these other adaptations is that Spectacular manages to maintain more of the nuance and texture of those original comic panels.
And it isn't just the faithfullness to the source material that I like. The show is also generally well-written, with some clever (and not-so-clever) uses of things like symbolism and foreshadowing. The characters are all well-written and well-performed. The animation may have exaggerated body proportions, but it's very fluid, expressive, and is full of nuances in facial expressions and body language. There are some parts of the show that have some cheesy dialogue that reminds me that it's a children's show, but overall, the show is immensely watchable by adults and children alike.
There's some quality writing, including foreshadowing, symbolism, and misdirection.
If I haven't made it clear already, this show is fantastic, and I absolutely adore it! The next section will contain minor spoilers, and the sections after that will contain major spoilers! So if you haven't seen the show yet, then I highly recommend that you buy the DVDs and watch it, then come back to finish reading the review. You can maybe get through the next section ("Friends and Lovers") without too much spoilers, but sections after that will be spoiling major story threads, including what I consider to be the single biggest spoiler in the entire series. Suffice it to say: I love what the show does with Gwen Stacy, I love what it does with Mary Jane, I love what it does with Harry Osborne, and I love the depictions of most of the villains! If you haven't watched the show yet, then read on at your own risk!
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cdd3eb5f-2851-4c3a-9d77-df4c1e5940c0|1|5.0
Tags:Spider-Man, Spectacular Spider-Man, Sony/Columbia Pictures, Disney, Marvel, Marvel Comics, Disney XD, DVD, television, cartoon, children, comic, comic book, Peter Parker, Gwen Stacy, Mary Jane Watson, Harry Osborn, Norman Osborn, Emily Osborn, Green Goblin, Eddie Brock, Venom, May Parker, Ben Parker, Josh Keaton, Lacy Chabert, Marina Sirtis, high school, teenager, death, Batman: the Animated Series, Spider-Man: the Animated Series, Ultimate Spider-Man
I'm a pretty big Spider-Man fan in general. I watched the cartoons and the movies, and I play the video games as they come along, but I've only actually read a few dozen individual comics. I did, however, play the shit out of all my Spider-Man action figures as a kid! I do, however consider myself to be a Spider-Man game aficionado.
When I'm out in public, I often imagine myself web-swinging to get around. What would I swing from? Are those lampposts close enough that I could swing from one without face-planting on the pavement? I also often wish that I could hang upside down from the ceiling when I'm bored or waiting for something. As such, I pay very close attention to the way that Spider-Man moves in video games, and the quality of a given game is usually predominantly determined by how elegantly it handles movement.
Like a streak of light, he arrives just in time
The traversal mechanics and physics of Insomniac's Marvel's Spider-Man are fluid and work solidly. They just aren't particularly interesting or challenging, and they aren't really as expressive as I would like. It basically boils down to "hold R2 to go somewhere". It's pulled straight from Assassin's Creed's parkour system, except that holding the same button allows you to transition from rooftop parkour to web-swinging without any effort or thought. There's a few modifiers and variations that you can perform, which add a little bit of freedom and expressiveness, but it's not much. You can web-zip to perch points, hold circle to move around the corners of buildings while wall-running, and you can jump and dive to gain speed. These things help you get where you're going faster, but you could just rubber-band the R2 button and left stick, set the controller down, and you'd get to where you were going eventually anyway.
Insomniac was inspired by Assassin's Creed's "hold R2 to parkour" traversal system.
To Insomniac's credit, however, the web-swinging physics seems much more accurate than any Spidey game since the landmark Spider-Man 2 movie tie-in on the PS2 / XBox. Webs do seem to genuinely connect to objects in the environment (whether they be buildings, lampposts, trees, or so on). The only exception that I'm aware of is when you double-tap X to zip forward. I never use this move, however, because of how it cheats the physics so blatantly.
The environment is also much more detailed and populated. Buildings have more varied geometry with lots of ledges and poles and towers for you to zip to, you can parkour over cars when running in the densely-packed streets, and the map is dotted with construction sites and road work that gives you additional locomotion options and helps make the world look and feel lived-in. Spider-Man also has a lot of contextual movements in the environment that helps keep movement fluid. He'll web-zip from fire-escape platform to fire-escape platform when ascending buildings, he'll pirouette through narrow gaps, he'll swing around poles, and so forth. In general, the animations are all exceptional, and the traversal mechanics feel really good.
Spidey transitions seamlessly from web-swinging to wall-running to contextual "spider-parkour".
Spinning webs, any size
Despite the physics being generally solid, I do feel like the game occasionally cheats to make it work. Webs sometimes seem to grow in length when attached to certain objects, and the player (and therefore Spidey) can overcome the force of gravity through sheer force of will. This allows Spider-Man to swing greater distances than he should when swinging from buildings or trees that aren't considerably higher than Spider-Man is, and for him to avoid falling into the side of a building when he continuously swings from the same side of the street. All Spider-Man games have struggled with finding ways to allow him to move around in Central Park and along the coastline. These little cheats are common ones for developers to implement, and Insomniac is no exception.
Webs seem to reliably connect to something in the environment.
To that end, I'm going to say something that might get me flamed by the internet: I think I maybe actually prefer the web-swinging concept of Beenox's Amazing Spider-Man 2 movie tie-in game.
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ab479798-e900-4a90-8cb3-02e047aca38a|1|5.0
Tags:Spider-Man, Marvel's Spider-Man, Insomniac, Sony, PS4, Marvel Comics, Peter Parker, Matin Li, Mr. Negative, Mary Jane Watson, May Parker, Miles Morales, Otto Octavius, Norman Osborn, Harry Osborn, open world, New York, web-swinging
During my recent playthrough of the new PS4 exclusive God of War, I noticed that I actually missed the quicktime events that were made famous (and marketable) by the original PS2 God of War. I liked the first two PS2 God of Wars' brutal treks through Greek mythology, but I wasn't a die-hard fan. I was always more of a Devil May Cry kind of guy. So I was surprised to feel nostalgic over a feature that had been removed from those games. I was double-surprised by the fact that I was nostalgic over a feature that most of the gaming community (including myself) has come to despise.
The series that popularized quicktime events has seemingly abandoned them.
Quicktime events (or "QTE", or "Quick Timer Event" as it was called in the manual for Shenmue) were a fairly innovative and well-received feature when the first God of War released in 2005, and that game received perfect scores from many critics. At the time, QTEs were considered an excellent way of providing a flashy, cinematic moment, while still maintaining the interactivity of the player experience. In the case of God of War, this was mostly accurate.
Then the imitators started rolling in (and have been continuing to roll in ever since), and many (if not most) implementations of QTEs have fallen flat on their faces and infuriated players and critics. Trash like Spider-Man 3 was just embarrassing. Even otherwise "good" games, like Resident Evil 4 have been tarnished by poor executions of QTEs. Many games have ditched traditional QTEs in favor of similar button-mashing or prompted actions. The new PS4 God of War is a prime example. But these are basically the same thing.
Spider-Man 3 has some of the most egregiously-bad QTEs that I can remember.
In the years since the original God of War, QTEs have become a bane on gaming, and many players would like to see them completely gone. In fact, many developers have begun phasing them out. Sony's PS4 God of War is, again, a prime example. But I'm not so sure that QTEs deserve the automatic and unconditional hate that they receive. So I want to spend some time to take a look at what usually makes QTEs work, what usually makes them not work, and whether there may actually be merit to including them in future video games... [More]
20234e41-eedb-488f-8df6-a6c8093cd74e|3|4.7
Tags:quicktime event, quick timer event, button mashing, trap, cutscene, God of War, Shenmue, Spider-Man, Bayonetta, Sony, SCE Santa Monica Studio
Movie audiences were all pleasantly surprised when the ensemble cast of Avengers all came together to make a pretty damned good movie. There was genuine anxiety regarding whether that movie could possibly successfully bring four movies' worth of superheroes together into a single movie, and manage to give everybody enough valuable screen time to make the whole thing work. Similarly, there was considerably anxiety regarding whether or not Marvel could double-down and pull off an ensemble of ensembles for the mega-crossover Infinity War. But at this point, I think we've all moved past any expectation that Marvel will screw up, and we all just assume that they're going to find a way to magically make it all work.
I had to wait a couple weeks to find out. I had planned to see the movie the Monday after release and have this review out two weeks ago, but fate conspired against that. Towards the end of the trailers, somebody pulled the fire alarm in the building, forcing the theater to evacuate. It was a false alarm, but by the time they let everyone back in, it was too late and the movie wouldn't be over in time to pick up the kids from KidsQuest before they closed for the night. Ah well. My girlfriend finally got sick of having to hush her students whenever they started talking about the movie, so she dragged me out to the theater earlier this week.
The sheer volume of characters, content, and punches here does make Infinity War one of the more unbalanced of Marvel's movies. It is after all, weaving a complex tapestry of superhero action, science fiction, and magical fantasy, and there's virtually no set-up or development for the characters. This movie is all climax all the time. It's probably the first Marvel movie that really requires that you have seen most of the lead-up material. There simply isn't enough time here to introduce who everyone is and what their deal is. If you haven't seen at least one film featuring each character, you'll likely be lost with regard to who they are. Guardians of the Galaxy, Civil War, and Ragnarok are pretty much essential prerequisite viewing. You can skip Ant Man though, as he's conspicuously absent from this particular compilation piece.
Infinity War is an ensemble of ensembles.
This movie would probably fail miserably if it were a typical super-hero movie focused around the heroes and their struggle (and failure) to beat the bad guy. Marvel knows well enough to not try to replicate The Empire Strikes Back. Instead, Infinity War is much more about the bad guy. Thanos is pretty much the main character here, and a great deal of time and effort is paid to trying to make him as relatable and understandable of a villain as possible. He is characterized with nuance, he's clever, he's ruthless, and he's consistent in his goals and ambition. Whether or not you sympathize with his point of view will, of course, depend on where you stand on the topic of universal genocide. Josh Brolin's Thanos does, however, have some pretty definitive swagger and charisma. His CG monstrosity has a lot of screen presence. It's too bad that the CG isn't always completely convincing though.
Because the bad guy is basically the main character (and protagonist), the entire narrative arc of the movie is almost the inverse of what you'd usually expect. The bad guys show up to create the dramatic stakes and sense of threat with aplomb, as expected. But instead of the rising action being a series of setbacks for the heroes with a climactic victory at the end, the heroes seem to come together and get everything mostly under control for the middle act of the movie, only to have it all go to shit when the climax arrives. Instead of the good guys losing in the end, the movie is framed as the bad guy wins in the end -- a subtle, but significant difference!
Thanos is the main character of this movie, and the dramatic and emotional arcs revolve around him. [More]
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Tags:Avengers, Avengers: Infinity War, Marvel, Marvel Comics, Disney, McGuffin, Josh Brolin, Thanos, Iron Man, Captain America, Thor, Hulk, Black Widow, Loki, Starlord, Gamora, Groot, Rocket Racoon, Drax, Black Panther, Wakanda, Winter Soldier, Scarlet Witch, Vision, Doctor Strange, Spider-Man, Infinity Stone, Infinity Gauntlet, space, magic, comic book
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