I wasn't very surprised to see a game like Sid Meier's Civilization adapted to a board game. Civ (the computer game) was always heavily inspired by board games to begin it, and so it's mechanics translated easily back into board game formats without losing much other than the broader scope of the PC game.
Paradox's Crusader Kings, on the other hand, is a totally different beast of a PC game. It is an insanely complicated, system-based blend of grand strategy game, RPG, and social sim. It simulates thousands of individual characters across hundreds of countries and duchies through dozens of generations. The possibility space is vast. As such, I would never have expected to see anyone attempt to try to boil down this deep historical simulation into a tabletop board game. Well, I guess I shouldn't say "never". In this age of every media property being adapted to board game formats, I suppose it was inevitable for someone to try.
And someone did try. In 2019, a year before the release of the Crusader Kings III PC game, Swedish board game manufacturer Fria Ligen ("Free League Publishing") released a board game version licensed by Paradox. I received the game as a gift last fall (during the height of social distancing during the COVID-19 pandemic), and so didn't get to start playing the game until well into 2021, when we finally felt a little more comfortable meeting up with friends.
As much a story-generator as a board game
For any PC players coming to the board game, there is something very important that you should know about Crusader Kings: the Board Game: it's focus is largely on the story-telling aspect of the Crusader Kings experience. If you play the Crusader Kings PC game as a hardcore strategy game, then you will probably find the board game lacking in that respect. The Crusader Kings board game is as much a story generator as it is a strategy game -- perhaps moreso.
As a story generator, my friends and I have found Crusader Kings to be very entertaining. It's certainly one of the better story-telling games that I've ever played.
Each action card will include a random event that is either disruptive to the current player,
or which benefits another player.
The way that Crusader Kings creates its little stories is through the random events of each player's action cards, and through the resolution of events by drawing trait tokens. Each turn, a player plays a pre-selected card from their hand. You perform your chosen action, and then you resolve a random event on the card. All cards, except for the "Crusade" action cards, will have a random event that is either harmful to the active player, or which provides a benefit to another player (usually the next player in the turn order).
Many actions and card events will also require that the player draw traits from a bag (similar to a die roll in most other games). Each player character starts with a pre-determined set of traits at the start of the game, and can acquire new traits through marriages, succession, or other events. All your traits go into a bag, and you draw one or more blindly from the bag to resolve a given trait check and determine the outcome of an event.
Player actions, card events, and trait draws, thus combine together to create emergent stories in both the short and long term. Sometimes these little stories can play out over the course of a few actions or turns. Other times, game-long narratives can form. [More]
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Tags:Crusader Kings, Paradox Interactive, Free League Publishing, emergent narrative, grand strategy, history, medieval, Europe, crusades, war, casus beli, dynasty, succession
My friends and family have always found that video games and board games are always good go-to gifts for me during the holiday season (which for us, starts in the fall, as my partner and I both have birthdays in September and October). 2020 was a bit different, however. For one thing, the COVID-19 pandemic meant that we weren't able to get groups together for tabletop gaming nearly as often as we used to. The pandemic didn't stop us from tabletop gaming altogether, but we restrained our play to being with only a few regular players, and even then, played mostly 2-player games in order to avoid having multiple house guests at a time. We even sometimes wore masks while playing, just as an added precaution.
It wasn't that I didn't want new board games (or expansions to games I already have); rather, we just weren't sure when I'd ever be able to play them. For example, I did receive the new Crusader Kings board game by Free League Publishing. Hopefully, I'll have an opportunity to play it sometime soon, and be able to write a review for it to go along with my review of the video game.
But video games were not a hard purchase because of the pandemic. Sitting at home and playing video games is, after all, one of the best and safest pass-times during a pandemic. Rather, the big video game releases of this fall came with a lot of baggage or circumstantial reasons why I wasn't enthusiastic to buy them.
Lack of games didn't sell me on a PS5
First and foremost is the biggest of the big new releases this year: the new consoles. I've never been an XBox-player, so there was no interest in a new XBox to begin with. I am, however, interested in the PS5. But I wasn't rushing out to buy one because I'm not going to buy a new console if there aren't any exclusive new games to play on it. And since I wasn't rushing out to buy one, supply problems meant that it only got harder to find one. Honestly, I was surprised that the PS5 seemingly sold so well considering that there just wasn't all that much to play on it. My lack of enthusiasm for the new console meant that even though my partner considered trying to buy one, she eventually decided against it.
The only 2 games on PS5 worth playing are not worth buying a new console.
The big releases for the PS5 were the Demon's Souls remake and Miles Morales. So far, they are the only 2 games worth playing on the PS5, which is why I saw them bundled together with the console at multiple retailers and resellers. I was interested in both, but not enough to drop $400 on a new console -- especially not during a time of economic uncertainty. I'm sorry Sony, but if you want to sell me on a new console, you got to have something better than a remake of a game from 10 years ago (and 2 console generations ago) that I already played the hell out of back in the day, and a sequel to game from 2 years ago that looks like it's mostly just more of the same (and which is also available on the last-gen console anyway). Every other big release for the PS5, from Assassin's Creed: Valhalla to Cyberpunk: 2077 was also released on other platforms, so again, there was no need to rush out and buy a PS5 to play these games -- which I wouldn't have done anyway because both of those games have their own baggage, which I'll get to later in this post.
I only bought a PS4 because of Bloodborne, and the PS5 has so far lacked a similar console-selling exclusive. Maybe they'll have one eventually. Maybe if Elden Ring were a PS5-exclusive, I'd be in more of a hurry to secure myself a console. But as far as I know, that game is set for release on PS4 and will also be available on PC, so I don't need a PS5 in order to play it, the way that I needed a PS4 to play Bloodborne.
WARNING:
The following contains sexual content that may not be safe for work or children, including descriptions of alleged criminal behavior at Ubisoft, and a screenshot from Cyberpunk 2077 that contains nudity. Reader discretion is advised. [More]
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Tags:corporation, abuse, exploitation, pandemic, COVID-19, holiday, birthday, Christmas, gift, board game, Crusader Kings, Sony, PlayStation, PS5, DualSense controller, haptic feedback, Death Stranding, Demon's Souls, Marvel's Spider-Man: Miles Morales, Ubisoft, Assassin's Creed: Valhalla, Yves Guillemot, sexual assault, sexual harassment, Star Wars: Squadrons, CD Projekt Red, Cyberpunk 2077, Keanu Reeves, micro-transactions, crunch
My blog readers know that I'm a fan of historic strategy games. Two of my favorite PC game franchises are Civilization and Total War, and I've dipped my hands into plenty of other historic strategy games ranging from the prehistoric Dawn of Man, all the way to Ultimate General: Civil War and Company of Heroes. But there's one prestigious set of historic strategy games that I've yet to get into. That is Paradox's historic strategy lineup of Crusader Kings, Europa Universalis, and Hearts of Iron. I own Crusader Kings II and Europa Universalis IV on Steam, and I've always wanted to get into them. I have a friend who plays them a lot, and the game looks really fun, but I was just never able to figure either of them out.
I tried booting up both a couple times and was just immediately overwhelmed. I tried the Crusader Kings II tutorial twice, and still didn't feel like I had a firm enough grasp on the game to feel compelled to keep playing. Part of that is because both games have myriad expansions and DLC that have just further complicated the games and repeatedly raised the bar of entry for newcomers. The only one of Paradox's tutorials that I felt gave me a reasonable grasp on the game was the tutorial for Stellaris.
When I saw previews for Crusader Kings III, I immediately put it on my watch list and committed myself to buying it day one, so that I could get in on the ground level in the hopes that it will be easier to grasp before Paradox starts releasing countless DLCs. It seems to have paid off, as I've been hooked on the game on and off since launch, and that addiction has cut into my Civ playing time, as well as delayed many of my blog projects and YouTube content. So for those of you eagerly awaiting new Civ strategies or the next installment of "How Madden Fails to Simulate Football", you can blame Paradox Interactive for the delay...
I am not the state
As someone who was never able to get into the previous game, I cannot say if Crusader Kings III is "dumbed-down" compared to its predecessor. It is, after all, still insanely complicated. But I definitely feel like it has a gentler learning curve and a much more effective tutorial compared to its predecessors. The hand-holding of the tutorial really did help me get a better understanding of how the various mechanics were working, and I've also found it much easier to navigate the revised U.I. and find the information that I'm looking for. I still feel like I have no idea what many of the U.I. panels mean, but I at least understand enough of the basics this time around to actually feel comfortable playing the game.
If you're unfamiliar, Crusader Kings is a medieval grand strategy game in which you play as the king of a small, European (or Middle Eastern or African) kingdom. You engage in diplomacy and court intrigue to increase your wealth and power, fight wars to conquer territory, and manage your growing holdings. But unlike a game like, say Civilization, you do not play as an abstraction of the state itself. Instead, you play as a line of rulers in a single family dynasty. You play as a single king (or queen) character at any given time. This king grows old, and eventually dies, at which point, you take control over you chosen heir and continue playing the game as that character. If you ever get to a point in which you have no family heir to carry on when you die, it's Game Over.
When your player character dies, you take over as that character's primary heir.
As much improved as the tutorial is, I do feel that it has one glaring weakness: it doesn't really cover succession. The tutorial basically puts you in control of a 40-year-old king in Ireland. It shows you how to press a few claims, use a casus belli to press those claims, create a title, deal with vassals, marry off a child, and then it basically just hands you the reigns and says "OK, now keep playing". And yeah sure, these are all the things that you spend most of the game doing. But I would say that arguably the most important part of the game is declaring your heir and setting up your inheritance to maximize the territory that your primary heir retains power over. I think succession is the single most important part of the game, and the tutorial doesn't cover it at all. When it finally happens, there's a tool tip that pops up to explain some stuff, but it didn't really help me all that much to understand what was happening, and a tool tip popping up after the fact certainly didn't help me to prepare for my king's inevitable death and inheritance. [More]
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Tags:Crusader Kings, Crusader Kings 3, Paradox Interactive, Paradox Development Studio, strategy, grand strategy, RPG, history, simulation, medieval, king, Europe, crusades, war, casus belli, dynasty, inheritance
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