Share
submit to reddit
Pin it
Dead Space - title

In a Nutshell

WHAT I LIKE

  • Gave me an excuse to play Dead Space again?
  • Finding Nicole is given more ludo-narrative weight
  • More robust zero-gravity mechanics
  • Asteroid-shooting mini-game is completely redesigned
  • Some fun scare fake-outs
  • More accessibility options
  • Variety of unique weapons
  • Ishimura feels like a functional place
  • Scathing parody of Scientology

WHAT I DISLIKE

  • Doesn't substantially change or improve on the original
  • New content adds tired horror tropes
  • Upgrading weapons on a whim
  • "Shoot the glowy weak spot" boss fights
  • Game-breaking bugs
  • Cover art

Overall Impression : C+
An unnecessary remake full of [mostly] lateral "upgrades"

Dead Space - cover

Developer:
Motive Game Studio

Publisher:
Electronic Arts

Platforms:
PC (via Steam or Epic Store),
PlayStation 5 < (via retail disc or PSN digital download),
XBox S|X (via retail disc or XBox Live digital download).
(< indicates platform I played for review)

MSRP: $60 USD PC, or $70 USD console

Original release date:
27 January, 2023

Genre:
sci-fi action horror

Player(s):
single player

Play time:
16 hours

ESRB Rating: M (for Matures 17+) for:
Blood and Gore, Intense Violence, Strong Language

Official site:
www.ea.com/games/dead-space

I'm gonna be perfectly honest with you right up front: I'm coming into this review with a negative bias. This is a remake that does not need to exist. Dead Space is only 10 years old, is an HD game that still looks fine. It is designed around gameplay conventions that are still standard practice today, and so the original still holds up well, outside of some mildly-dated presentation. I get the desire to remake or re-imagine older games that actually are dated, like Resident Evil 2 or Final Fantasy VII, which were both completely redesigned with modern gameplay conventions and (in especially in the case of Final Fantasy VII) bold new creative and narrative decisions. I would also understand the desire to go back and take another stab at more recent games which are really good, but which may have been virtually unplayable due to technical problems. Fallout: New Vegas comes to mind.

But this recent fad of rote remasts or remakes of PS3-era games that were already highly-polished and still modern-feeling (and thus hold up well today) just feels like lazy, cynical cash-grabs to me. Games like Dead Space, The Last of Us, and Mass Effect just feel like completely unnecessary remakes -- especially if they're going to be direct recreations of the original with little-to-no creative liberty. Heck, even the Demon's Souls remake feels unnecessary. I would much rather than Sony and FromSoft just release a digital version of the PS3 game on the PS4 and PS5 storefronts and keep the servers going. Maybe even patch the PS3 game with some of the ease-of-use features that were added for the PS5 remake. I'm still on the fence about Silent Hill 2 and Resident Evil 4, since those remakes might take enough creative liberty to justify their existence (assuming they don't shit the bed in doing so). As such, I did not buy this remake of Dead Space retail. I bought a used, second-hand copy in order to save a few bucks and to not give money to EA (and so as not to seem to give implicit support for this trend of unnecessary remakes).

Coming off of Callisto Protocol, Dead Space feels like a masterpiece.

All that being said, having just recently come off of playing through The Callisto Protocol, the difference is night-and-day. This Dead Space remake is, by far, the much better game. It's a good remake of a good game, and it's a good survival horror game in its own right.

Mostly how I remember it

Dead Space is a pretty straight-forward, by-the-numbers recreation of the original game, with only a few creative liberties taken. It's still a 3rd person shooter built around the challenge of shooting off the limbs of zombies and monsters instead of aiming for the center of mass or going for head shots. The story, mission structure, map, and many set pieces will all be completely recognizable to anyone who played the original game, even though some things here and there might be a little different.

As such, pretty much any review of the original Dead Space still holds mostly true here. All the things that I liked about the original game are still present. Unfortunately, I never reviewed the first Dead Space on this blog, so I can't just link you to that. I'll have to just summarize my feelings here.

Isaac is fully voiced and has more agency compared to the original.

The enemies are threatening, and the combat is challenging. The non-traditional weapons, combined with kinesis and stasis and creative enemy design, provide a lot of variety and strategy in combat that goes far beyond just "shoot bad guy in the head". The setting and lighting really help to sell the sci-fi horror aesthetic. The in-universe, diegetic, holographic interface holds up well and never pulls the player out of the immersive environment. The Ishimura itself still feels like a believable, functional place. The story is derivative, cliché, and cringe-worthy in some parts, but I do like the religious undertones and parody of Scientology.

While the remake doesn't substantially alter the core Dead Space gameplay or story progression, it does make some small and subtle changes. Some work. Others don't. For one thing, Isaac is no longer a silent protagonist. Instead of simply being ordered to go from one end of the ship to the other to fix something, he is now suggesting courses of action and volunteering to do them. This does help to give Isaac (and, by extension, the player) a bit more sense of agency, instead of feeling like we're just running around the ship doing fetch errands for other people.

There's also a handful of new side quests. The most notable side quest is one involving Isaac following a trail of holographic logs from his missing wife Nicole. These logs outline her activities prior to the start of the game, as well as some back-story about the 2 characters' relationship. On the one hand, it helps to humanize Nicole a little bit more, and to give the player a little bit more investment into Isaac's desire to find her. This is a huge narrative improvement over the original game. It continuously reminds the player why Isaac took this assignment, while still leaving it up to the player whether they want to pursue this particular plot thread. On the other hand, it introduces some tired horror tropes that I don't recall being in the original game, and which I would prefer to have been left out.

Nicole gets a lot more screen presence due to a lengthy side quest.

Access granted

Perhaps the most impactful change to the overall game strategy is that Power Nodes are no longer used to unlock certain doors. Instead, a simple key card system (think Metal Gear Solid) is used instead, in which doors and lockers can have a tiered lock, and a keycard of the appropriate level is required to open the door. Some of these key cards are given to the player as part of the main story, and others require some optional side content to unlock. The game's main campaign will force the player to back-track a lot, which gives plenty of opportunity to access previously-locked doors and chests. Though the map doesn't do a great job of labeling locked content. It does label the doors, but individual chests or lockers aren't marked on the map, so these can be a bit of a pain to find.

Optional doors are now locked by
leveled keycards instead of Power Nodes.

Unlike the original game, I don't need to keep a spare Power Node or 2 on hand in my inventory in order to unlock a supply closet. I can instead dump all of my Power Nodes into weapon upgrades. While there are still meaningful choices regarding which weapons to upgrade and which upgrades to take, the whole process feels a lot less impactful and strategic now. That push and pull between the short-term benefit of "more supplies now" versus the long-term benefit of permanent weapon upgrades is just gone. Further, the fact that I can reset all the upgrades at any bench, get a full refund on Power Nodes, and re-allocate them to any other weapons or upgrades means there's not even really an opportunity cost for committing to a particular weapon or upgrade. I can change my upgrades at any time. No pressure.

Yes, there are some practical advantages. If I invest nodes into a weapon, only to find that I just don't like that weapon (*cough* the Contact Beam *cough*), I can always pull them out and put them in a weapon that I prefer and will actually use (the Ripper). But then again, this also has the drawback of further encouraging the use of my best, most buffed-up weapon (the Ripper), and ignoring the other, perhaps more utilitarian tools. It also means that when I pick up a new weapon, I can pull nodes off of other weapons to put on the new weapon so that it doesn't feel weak by comparison.

All Power Nodes can be dumped into weapon upgrades, and reset at any time.

OK, well, that's not entirely fair. Resetting the upgrades and retrieving my Power Nodes costs 5,000 credits, which is half the cost of a new Power Node. So it's not a trivial cost, and I'm not going to be resetting weapon upgrades whilly-nilly. But it is still cheap enough that if I put even one single node into a weapon, only to find that I don't like the weapon, it's still totally more cost-effective to just reset the upgrades and put that node in a better weapon, rather than buy a new node. For me, the whole weapon upgrade system just feels limp and inconsequential now. It's ... too convenient.

Artificial gravity

Another substantial change from the original is the more robust zero-gravity set pieces. In the original Dead Space Isaac just walked along the walls and ceilings and jump from surface to surface. Now, he can freely float in 3-D space, and can even engage in combat while free-floating. The developers even added a few extra zero-G setpieces so that the whole mechanic doesn't end up just feeling like a one-and-done gimmick.

Unfortunately, the controls themselves are actually a bit clunky. Isaac cannot freely move along all 3 axes. Flying straight up or down requires pitching Isaac's body forward or backwards and then flying forward (like a really slow-moving airplane). It can be disorienting (and maybe even nauseating for some players). I really wish Motive had just given Isaac dorsal and ventral thrusters so that pushing "Up" or "Down" on the stick would propel Isaac up or down in space, respectively. The controls, as they are, just feel unnecessarily restrictive.

Zero-gravity mechanics are more robust, but the controls feel restrictive and disorienting.

One other nagging issue with the new zero-G mechanics is that there isn't all that much strategy required to play them. The original mechanic of jumping from wall to wall required a bit of thought and strategy, as the player had to think about where is the best perch to hit a particular target, and how best to line up with that perch. With the new mechanic, I just kind of float around, pointing and shooting at whatever. This maybe could have been solved by adding more obstacles or more complicated geometry so that there isn't one spot in the middle of the room that gives near perfect visibility (and line of sight) to the entire arena.

Shortly after the first zero-G section, in chapter 2 of the game, I suffered a near game-breaking bug which kind of relates to gravity. After completing that first zero-G section (and returning to normal gravity), objects and enemies started falling through the floor geometry. Every item pick up would drop through the floor as soon as I would open up the locker or chest that they were stored in. Breakable boxes would fly through the floor or walls instead of shatter and reveal the goodies inside.

Worst of all, every enemy would spawn in, and then immediately, all of their body parts except for their hips would break apart and fall through the floor. All that would be left would be a set of defenseless, disembodied, floating necromorph hips chasing me around the medical research lab. Without arms or legs, the enemies were unable to attack me, and I was barely able to fight them. Since I couldn't shoot out their arms and legs, I basically had to just chase them around and bootstomp their disembodied hips.

The enemies glitched out, and become nothing but defenseless, floating, disembodied hips.

After going through a couple set pieces like this, without the game fixing itself, I resorted to reloading my last save (which was from before the bug started). This thankfully fixed the issue, but I have no idea if saving after the bug occurred would have corrupted my entire game. If it happens again, maybe I'll test it out.

On the topic of glitches, I suffered a soft-lock about 2 chapters later. After loading a save from just before a new chapter started, the game failed to load the events that started the new chapter. There was supposed to be a conversation with one of the NPCs, followed by a new objective being given. Neither of these things happened. I just walked down the hall in silence, and when I got to the elevator, the elevator control panel just flashed red with a warning not to exceed the weight limit. I thought maybe there was an invisible enemy in the elevator with me. Nope. Once again, a reload (from the same save point, no less) resolved the issue.

This particular glitch came right after the asteroid-shooting segment, which thankfully has been totally re-designed for the remake. I cannot stress enough how frustrating and annoying the asteroid-shooting mini-game was in the original Dead Space. It was unnecessarily difficult, and I had one friend who almost gave up on the game entirely because he couldn't get past that mini-game. I had to do it for him.

The new asteroid-shooting set piece is another zero-G space walk, along the exterior of the sip, so it was a great opportunity to add another zero-G section using the new mechanics. In the remake, the player simply has to fly to a control panel, then use your own weapon to target the laser cannon and shoot incoming asteroids before your air runs out. It's short and relatively simple. The game throws in a couple trash enemies to shoot at your back and distract you for a moment, but they're easy to deal with.

One of the worst set pieces from the original game was completely redesigned.

Not as scary?

The biggest problem, for me, is that this remake of Dead Space just wasn't scary. Granted, the original wasn't exactly the most horrifying experience ever, and always lay further on the "action" end of the spectrum, rather than the "horror" end. Most of the "horror" of Dead Space comes from the legitimate threat of death from the necromorphs. Resources don't feel particularly sparse (especially if you are making frequent use of kinesis, stasis, and the Ripper), and so it really just comes down to the question of whether a particular set piece kills me or not.

The remake still throws frequent ambushes at the player, and will spawn enemies behind your back to get in a few cheap hits. Heck, it will even spawn enemies while I'm trying to read memos or watch holographic recordings, which is very annoying. The remake also has an annoying habit of hiding the little face-hugger enemies around a blind corner, such that they jump on me before I can even pull out my Flamethrower and torch them. None of this feels nearly as cheap as the health leeching in Callisto Protocol, but there's still far too much damage that feels borderline unavoidable.

Maybe the original Dead Space benefitted from the fact that survival horror, as a genre, was kind of dead at the time. The old fixed-camera horror games had fallen out of favor, and previously horror franchises like Resident Evil, Dino Crisis, and even Silent Hill were all firmly in the camp of being action games. Dead Space, therefore, felt like a breath of fresh air that took its horror theme a little more seriously, while also providing a fresh take on the sub-genre with its sci-fi theme and focus on dismemberment.

There are still health-leeching ambushes and cheap shots.

Now, however, the remake is launching into an environment that is inundated with actual horror games (as opposed to action shooters with horror set dressing). From successful relaunches of old horror franchises like Resident Evil 7 and the Resident Evil 2 remake, to original games like The Callisto Protocol, to the glut of high-profile P.T. knock-offs like Visage and MADiSON, horror is having a renaissance. Add to this the aforementioned remake fatigue, and Dead Space just doesn't feel all that special or fresh.

Heck, even the cover art is more boring than the original. The original cover art (a dismembered arm floating in space debris) was unique and ominous, while also conveying the tone of the game and the core mechanic of dismembering enemies to kill them. It remains one of my favorite video game cover artworks of all time (at least for North American covers, which tend to be more dull than the Japanese or European cover arts). The new cover is just another instance of a portrait of the player character, in a long, sad history of North American video game box art just showing a boring image of the player character posing.

The original box art was way better.

By halfway through the game, I felt like I was kind of just going through the motions. Nothing was particularly surprising or interesting. Even the new quests involving Nicole and Mercer felt like fluff that didn't add much to the game. I was kind of surprised that the Regenerator wasn't changed to be a procedural stalker enemy, like the xenomorph from Alien: Isolation or Mr. X from REmake2. In hindsight though, this might be a good thing. Going that route might have made the Dead Space remake feel even more like it's just chasing popular trends.

In general, bosses in Dead Space kind of suck. Aside from the Regenerator (which is the only decent boss in the entire game), all the bosses are just variations of "shoot the glowing weak spot". Motive tried to put some of these boss fights in zero-G set pieces to make them feel more mechanically distinct, but as I mentioned before, the zero-G stuff doesn't feel like much more than a gimmick. In fact, one of those zero-G boss encounters plays almost exactly as if I were on the ground anyway. The zero-G serves as little more than a "jump" command, which is used to evade sweeping attacks.

Honestly, if you've already played the original Dead Space, then I'm tempted to say that I would recommend playing Callisto Protocol instead, since at least Callisto Protocol is a new game with some new ideas. They're mostly bad ideas though, while Dead Space is at least recycling largely good ideas.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Ara: History UntoldAra: History UntoldAssassin's Creed IIIAssassin's Creed III
Assassin's Creed IV: Black FlagAssassin's Creed IV: Black FlagAssassin's Creed: OriginsAssassin's Creed: Origins
Assassin's Creed: ValhallaAssassin's Creed: ValhallaAtomic SocietyAtomic Society
Axis Football 18Axis Football 18Axis Football 2019Axis Football 2019
Axis Football 2020Axis Football 2020Axis Football 2021Axis Football 2021
Axis Football 2023Axis Football 2023Axis Football 2024Axis Football 2024
Back to the Future Episode OneBack to the Future Episode OneBackbreaker FootballBackbreaker Football
BanishedBanishedBatman: Arkham CityBatman: Arkham City
Battlefield 1Battlefield 1Blair WitchBlair Witch
BloodborneBloodborneBloodborne: the Old HuntersBloodborne: the Old Hunters
Blue PrinceBlue PrinceCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us MarsDeliver Us Mars
Deliver Us The MoonDeliver Us The MoonDemon's SoulsDemon's Souls
Demon's Souls (PS5)Demon's Souls (PS5)DepravedDepraved
DeracineDeracineDevil May Cry 5Devil May Cry 5
Disco ElysiumDisco ElysiumDmC (Devil May Cry)DmC (Devil May Cry)
DOOM (2016)DOOM (2016)DreadOutDreadOut
DredgeDredgeEA Sports College Football 25EA Sports College Football 25
Elden RingElden RingEndling: Extinction Is ForeverEndling: Extinction Is Forever
Event [0]Event [0]Exo OneExo One
F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)Fallout 4Fallout 4
Fallout ShelterFallout ShelterFar Cry PrimalFar Cry Primal
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sGame of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)
Ghost of TsushimaGhost of TsushimaGod of War (2018)God of War (2018)
God of War IIIGod of War IIIGone HomeGone Home
Gran Turismo 7Gran Turismo 7Grand Theft Auto VGrand Theft Auto V
Green Hell VRGreen Hell VRHell Let LooseHell Let Loose
Hellblade: Senua's SacrificeHellblade: Senua's SacrificeHer StoryHer Story
HumankindHumankindImagine EarthImagine Earth
IndikaIndikaKayak VR MirageKayak VR Mirage
Kingdom Come: DeliveranceKingdom Come: DeliveranceL.A. NoireL.A. Noire
Layers Of Fear 2Layers Of Fear 2Legend BowlLegend Bowl
Letters To A Friend: FarewellLetters To A Friend: FarewellLifeless PlanetLifeless Planet
Lollipop ChainsawLollipop ChainsawMad MaxMad Max
Madden NFL 11Madden NFL 11Madden NFL 12Madden NFL 12
Madden NFL 13Madden NFL 13Madden NFL 15Madden NFL 15
Madden NFL 16Madden NFL 16Madden NFL 17Madden NFL 17
Madden NFL 18Madden NFL 18Madden NFL 19Madden NFL 19
Madden NFL 20Madden NFL 20Madden NFL 21Madden NFL 21
Madden NFL 22Madden NFL 22Madden NFL 23Madden NFL 23
Madden NFL 24Madden NFL 24Madden NFL 25Madden NFL 25
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum FootballMaximum FootballMaximum Football 2018Maximum Football 2018
Maximum Football 2019Maximum Football 2019Maximum Football2020Maximum Football2020
Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom PainMiasmataMiasmata
Middle-Earth: Shadow of MordorMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of WarMiddle-Earth: Shadow of War
Monster Hunter: WorldMonster Hunter: WorldMoons of MadnessMoons of Madness
MouthwashingMouthwashingNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyNo One Lives Under The LighthouseNo One Lives Under The Lighthouse
ObservationObservationOuter WildsOuter Wilds
Outer Wilds: Echoes of the EyeOuter Wilds: Echoes of the EyeOutlastOutlast
Pacific DrivePacific DrivePapers, PleasePapers, Please
Portal 2Portal 2Project Wingman: Frontline-59Project Wingman: Frontline-59
Propagation: Paradise HotelPropagation: Paradise HotelRed Dead RedemptionRed Dead Redemption
Red Dead Redemption IIRed Dead Redemption IIResident Evil 2Resident Evil 2
Resident Evil 3Resident Evil 3Resident Evil RemasteredResident Evil Remastered
Resident Evil VII: BiohazardResident Evil VII: BiohazardResident Evil VIII VillageResident Evil VIII Village
Return of the Obra DinnReturn of the Obra DinnRoboCop: Rogue CityRoboCop: Rogue City
Rock Band 3Rock Band 3Room 404Room 404
Sekiro: Shadows Die TwiceSekiro: Shadows Die TwiceSettlement SurvivalSettlement Survival
Shadow of the Colossus (2018)Shadow of the Colossus (2018)Sid Meier's Civilization VSid Meier's Civilization V
Sid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & Kings
Sid Meier's Civilization VISid Meier's Civilization VISid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering Storm
Sid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and FallSid Meier's Civilization VIISid Meier's Civilization VII
Sid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising Tide
Silent Hill 2Silent Hill 2Silent Hill 4: the RoomSilent Hill 4: the Room
Silent Hill DownpourSilent Hill DownpourSilent Hill HD CollectionSilent Hill HD Collection
Silent Hill: Shattered MemoriesSilent Hill: Shattered MemoriesSilent Hill: The Short MessageSilent Hill: The Short Message
Silicon DreamsSilicon DreamsSimCity (2013)SimCity (2013)
SimCity BuilditSimCity BuilditSomaSoma
Song of HorrorSong of HorrorSpider-Man: Edge of TimeSpider-Man: Edge of Time
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsStar Trek ResurgenceStar Trek Resurgence
Star Trek TrexelsStar Trek TrexelsStar Trek: InfiniteStar Trek: Infinite
Star Wars Battlefront IIStar Wars Battlefront IIStar Wars Jedi Fallen OrderStar Wars Jedi Fallen Order
Star Wars SquadronsStar Wars SquadronsStellarisStellaris
Stellaris mod: New HorizonsStellaris mod: New HorizonsStill Wakes The DeepStill Wakes The Deep
Stranded DeepStranded DeepStrayStray
TacomaTacomaThe Amazing Spider-ManThe Amazing Spider-Man
The Amazing Spider-Man 2The Amazing Spider-Man 2The Callisto ProtocolThe Callisto Protocol
The Elder Scrolls V: SkyrimThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLC
The Evil WithinThe Evil WithinThe Evil Within 2The Evil Within 2
The Forgotten CityThe Forgotten CityThe Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The Sinking CityThe Sinking CityThe SwapperThe Swapper
The Twilight Zone VRThe Twilight Zone VRThe Witcher 3 expansionsThe Witcher 3 expansions
The Witcher 3: Wild HuntThe Witcher 3: Wild HuntThis Bed We MadeThis Bed We Made
This War of MineThis War of MineThis War of Mine: the Little OnesThis War of Mine: the Little Ones
Tomb Raider (2013)Tomb Raider (2013)Total War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Under The WavesUnder The WavesUntil DawnUntil Dawn
VirginiaVirginiaVisageVisage
What Remains of Edith FinchWhat Remains of Edith Finch 
Patricia Lovick
Patricia Lovick
04/17/2025 06:38:20 #

How To Recover Your Bitcoin Without Falling Victim To Scams: A  Testimony Experience With Capital Crypto Recover Services, Contact Telegram: @Capitalcryptorecover

Dear Everyone,

I would like to take a moment to share my positive experience with Capital Crypto Recover Services. Initially, I was unsure if it would be possible to recover my stolen bitcoins. However, with their expertise and professionalism, I was able to fully recover my funds. Unfortunately, many individuals fall victim to scams in the cryptocurrency space, especially those involving fraudulent investment platforms. However, I advise caution, as not all recovery services are legitimate. I personally lost $273,000 worth of Bitcoin from my Binance account due to a deceptive platform. If you have suffered a similar loss, you may be considering crypto recovery, The Capital Crypto Recover is the most knowledgeable and effective Capital Crypto Recovery Services assisted me in recovering my stolen funds within 24 hours, after getting access to my wallet. Their service was not only prompt but also highly professional and effective, and many recovery services may not be trustworthy. Therefore, I highly recommend Capital Crypto Recover to you. i do always research and see reviews about their service, For assistance finding your misplaced cryptocurrency, get in touch with them, They do their jobs quickly and excellently, Stay safe and vigilant in the crypto world.
You can reach them via email at Capitalcryptorecover@zohomail.com OR Call/Text Number +1 (336)390-6684 his contact: Recovercapital@cyberservices.com His website: recovercapital.wixsite.com/capital-crypto-rec-1

Contribute Comment

avatar


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal



biuquote
  • Comment
  • Preview


Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at YouTube.com/MegaBearsFan.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

Bloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would beBloober's Silent Hill 2 Remake is the best possible version of exactly what I feared it would be10/29/2024 I'm going to approach this review as a lifelong fan of Silent Hill 2, and as someone who is a purist and originalist. I'm assuming that those reading this review will be people who want to know how the remake holds up against the original, and I will assume that those people have already played the original. But if you haven't,...

Random Post

Gran Turismo 7 reminds me why I stopped playing Gran TurismoGran Turismo 7 reminds me why I stopped playing Gran Turismo06/01/2022 I recently published a video to YouTube explaining how playing Gran Turismo 7's weird campaign reminded me of why I stopped playing Gran Turismo games to begin with. This video is not a full review of Gran Turismo 7, since I don't do video reviews. It's more a retrospective of my history with the franchise, why I chose to buy...

Month List

Recent Comments

Comment RSS