submit to reddit
Pin it
Banished - title

In a Nutshell


  • Pretty deep and robust simulation
  • Simple and intuitive gameplay
  • Challenging and unforgiving
  • Excellent use of space and time
  • Strict dedication to its concept and theme


  • Somewhat high bar of entry reliant
    on trial-and-error
  • Lacks polish in some areas
  • Lacks some of the expressiveness
    of other city-builders

Overall Impression: B
A very good indie game that lacks some of the polish of a triple-A title

Shining Rock Software

Shining Rock Software

Original release date:
February 18, 2014

PC (via Steam)

ESRB rating: N/A

Genre: city-builder, simulation, strategy

Players: single-player

Official site:

In between games of Madden 17, I need something to tide me over until the release of Civilization VI consumes my life at the end of October. As such, I did what I usually do in these situations, and I dove into my Steam backlog to look for something that's been sitting around, unplayed, for a couple years. Usually, I try to find some short games like This War of Mine or Papers, Please. I try to avoid the bigger games because they can end up consuming more of my time than I want them to, and if I jump to something else, then I may not go back to such a game to give it a fair chance. Sorry, Master of Orion, Endless Legend, and Endless Space 2, you'll all have to wait until after my upcoming Civ VI bender before I can give any of you a fair chance. That being said, I decided to take a risk and try out a city-builder that I've had sitting around for awhile. I love city-builders, and so this could easily have dragged on for weeks or months, but I hoped that the narrow scope of this game would mean that it wouldn't take as long to get my fill of it.

Banished is a game that offers unforgiving tough love. I feel like this game is the "Oregon Trail" of city-builders, and it's enjoyable as a challenging game of resource management. Unfortunately, it isn't exactly the best at explaining itself, and so it requires a lot of trial and error in order to get going. There's a lot of cycles of cascading success or failure, so you'll likely be restarting your games multiple times before you get anything remotely close to a sizable village. I would also advise that you try to keep multiple save states for your early cities so that if you make a small mistake that starts to spiral into catastrophe, you can reload and fix it without having to restart the entire game.

The tutorial explains a lot of the basic functionality of the buildings, but it never really addresses how to get the most out of these buildings. This results in an unnecessarily high learning curve and bar of entry as you try to stumble upon the optimal placements and uses of buildings. I kept making little mistakes that had big repercussions that forced me into restarting my very first game multiple times - even going so far as to save the random map seed so that I could restart in the same map and try different approaches to some things.

Banished - sub-optimal settlement
I had to iterate through some sub-optimal building placements before stumbling upon a viable city.

An example of a small misstep that crippled a game was that I built a farm that overlapped slightly with a single tree in one corner. Normally, farms are created as soon as you finish zoning them, and you simply have to select which crop to plant and assign workers to work it. But if there are any rocks or trees, then you must first remove them in order for the farm field to be built (like with any other building). So while I waited for some laborers to come chop down the trees (uncertain why nobody was bothering to cut down that one fracking tree!) spring passed and the window for planting closed. So the farm went un-used for the rest of the year, I had no crops saved up, and several adults and children died, leaving my village under-staffed for the following year. So I restarted and placed my farm entirely in an open field, planted during the first spring, and collected a healthy reserve of wheat to keep all my villagers fed through the winter.

That trial-and-error could have been avoided if the tutorial had maybe recommended that I build my farm fields on open terrain in order to avoid having to cut down trees or break down rocks, or if the game's interface would highlight trees and rocks when placing structures. I also could have avoided a couple more restarts if the tutorial hadn't lead me to believe that I needed to build all the resource buildings that first year, which caused me to run out of reserves of both logs and stone, leaving me unable to build the Blacksmith that was needed to replace all my breaking tools. Now I know that I can probably go a few years without needing a Gatherer's Hut or Herbalist. It's an indie game, so I can't really throw too much heat on it for not having a more polished tutorial.

But even outside the tutorial, the game revels in throwing curve balls at the player, and sometimes, it can be a little bit too unsympathetic. In the third game that I started, the poor town of Doverbend was hit with a tornado within just a few minutes of starting up the game. I was still in early summer of the first year, and had just finished building the first few houses necessary to house my tiny population. I was still harvesting nearby trees and stone in order to build up a stockpile to build my forester, gatherer, and hunting lodges. I hadn't even gotten my village's feet underneath it yet, and the game decided to kill half my population with a tornado. That's a bit excessive.

Banished - tornado
A tornado wiped out half my population before I'd even hit the middle of the town's first summer.

This also leads to the problem of the game having limited customization in some areas. You can toggle disasters on or off, but there's no setting (that I could find) to alter the frequency or severity of the disasters, or to provide yourself with any kind of buffer period to allow you to get your village up and running before a disaster is allowed to happen. Instead, all you can do is hope that things work out, since you don't even have the option to force everyone to stop what they're doing and take shelter. Admittedly, instances of a disaster happening so early seem pretty rare. It only happened to me that one time. On the upside, at least you don't have to worry about your hunters being mauled by wolves or bears, since hostile wildlife doesn't seem to be present at all. They can, apparently, be killed in accidents, such as a forester being killed by a falling tree.

The game also lacks certain other conveniences and functionality that I might expect from a larger production from a bigger studio. You can't build on diagonals. The underlying terrain is often diagonal or irregular, so being unable to align buildings with these terrain features is very frustrating and leads to a lot of wasted space. Even games that have been around for 15 years have supported diagonal roads and buildings! There's also no terraforming of any kind. So if there's some tiny little hill on the map, you can't level it to build a structure over it, which can completely screw with the layout of your city. This game could also be a bit better at conveying the current status of your town. There's an overview widget that shows your population count, overall happiness and health, sums of stored resources, and current weather and season. It's helpful, but it only shows how much of everything you have and gives no indication as to how much you need.

Banished - supplies
Is this enough supplies?

OK, so I have 900 units of food stored up for the winter. Is that good? I have no idea because I don't know how much food an average person or family will consume. Same goes for tools and clothes and medicines, and so forth. Will one coat last a single person an entire year? Will it last multiple years? What about tools? How many coats and tools do I realistically need to store in order to adequately supply my population? The game doesn't tell you. This is all stuff that you'll eventually figure out through trial-and-error.

I guess they have to hold back some statistics so that they can make the Town Hall building worth constructing. This building provides some more detailed charts and graphs. Some of the data is useful, as it does contain a breakdown of how much of each resource you actually produce and consume in a given year. But I see no reason why the game couldn't give the player some rough estimate how much of each resource you're expected to need; or to highlight each supply in red, yellow, or green to indicate whether you're under-supplied, adequately-supplied, or over-supplied (respectively). It doesn't have to be precise.

Community through adversity

So this all might sound pretty negative so far, and initial impressions can potentially be very damaging. But once you get past these initial hurdles, restart your settlements a few times (on the same map or on different maps), and get a firmer understanding of the fundamental mechanics, then you'll be treated to an exceptionally-solid (if somewhat limited) little city-builder.

The underlying simulation is pretty solid. The limited population and infrastructure means that Banished isn't terribly taxing on the hardware. Every single citizen is an agent, and all of the resources and supplies are objects in the world. You can literally watch a single person go out into the woods, cut down a tree, carry the logs back to your stockpile, then see the woodcutter pick up the logs and take them to his shop, where he'll proceed to chop it into firewood, which he'll store in the barn, from which someone from each household will come to take the necessary firewood that they need for the winter. Crops need to be planted during the spring and harvested during the fall, and if cold weather comes early (or you're late harvesting), then a portion of the crop will be killed. Animals in your pastures can reproduce and get slaughtered for meat, and they can even catch and spread disease, which can decimate your livestock if you don't plan ahead.

Banished - worker
Individual citizens can be followed as they go about their daily activities.

The core gameplay is also fairly simple, straightforward, and elegant. The bulk of the game consists of managing your small work force as the year progresses across the different seasons. You gather resources, harvest food, create manufactured goods (such as tools and coats), and construct new infrastructure. By default, each adult citizen is a "laborer". Laborers are tasked with miscellaneous activities such as chopping trees, gathering masonry stones, moving resources around the settlement, building roads, and so on. When it comes time to build a new structure, you'll need to assign some population as Builders. They'll take the resources that the laborers collect and use them to construct new houses or buildings. Once a building is constructed, you'll have to assign some people to work it. Jobs include farmers, woodcutters, hunters, blacksmiths, miners, teachers, herbalists, and so on. These jobs are all pretty self-explanatory, but (as mentioned above) you'll probably need to experiment with the buildings a little bit in order to find the ideal placements.

Banished - educated blacksmith
I wish I could permanently assign this
educated citizen as my blacksmith.

Any adult can do any job, so you don't have to worry about training a blacksmith, and you won't be left without any blacksmith at all if your blacksmith dies. There is, however, a generic school house building that takes some adults out of your workforce, turns them into students, and educates them. Educated adults get a bonus to their productivity, regardless of what jobs they do. So you won't be managing the employment of different social classes. I do wish that the game would allow you to permanently assign a specific individual to a specific job. That way, I could guarantee that my blacksmith would always be a more productive, educated worker. Instead, your citizens love shuffling around their jobs seemingly at random, and trying to micro-manage who does what (once you start getting educated workers) is a nightmare.

I guess that since all these people are banished exiles, they have a strong sense of community, and there's a certain degree of progressivism about the game. Everyone works for a common good, nobody is too good for any particular job, women will work the same jobs that men do, and everyone is equal. The only difference is that children don't work, and educated adults perform better (even though they work the same jobs as uneducated adults). You won't be creating educated classes that will only perform skilled jobs, while your uneducated are forced to work difficult manual labor jobs. You won't have a select few elites living in mansions or castles sipping wine and eating cake, while the masses huddle in freezing shacks subsisting off of scraps. That sort of city dynamic is simply impossible in this game.

Banished - starving house
Citizens are greedy, and residents of a fully-stocked house won't share food or supplies with starving neighbors.

That sense of community is somewhat undercut by the greedy algorithms that the citizens employ. Each citizen will take the necessary amount of food and firewood and coats that they need for their house to survive the winter. This can be a problem if some houses have excesses of resources while a house next door is starving. Citizens won't share food or supplies from their own inventories with each other, and there's no effective way for the player to ration out food or supplies. So, while everyone has equal access, whoever pulls the stuff out of the warehouse first gets to keep it - first come, first serve!

Practical trade-offs

The dedication to its theme of survival means that Shining Rock Software focused almost exclusively on practical matters. Banished, thus, lacks some of the expressiveness that you might be accustomed to from other city-builders. Obviously, the medieval time period means that you won't be building sky-scrapers or even trains. It's going to be wood huts everywhere. You also won't be building parks, or plazas, or community gardens, or statues, or monuments. Despite the medieval setting, you also won't be building castles or walls, or faire grounds. And the lack of diagonal building means that everything will be packed into a grid.

This could turn off some players who might want to go in and make the prettiest medieval farming village that they can. But these sacrifices work well to augment the game's central concept and theme. Your focus is strictly on survival and managing your dwindling resources. Much like with Cities: Skylines, the terrain of the map is, thus, very important, and you have to carefully plan how you use the space. Fortunately, you can lay the footprint of a building and pause its actual construction until you're ready to commit the resources and manpower. This allows you to precisely plan out your village's layout in advance, which helps for optimizing space.

Banished - planned city
You can lay the footprint of a building and pause construction until you're ready to commit.

As your city grows, you'll naturally be cutting down more and more of the forest, which destroys your source of lumber, limits the habitat of hunt-able deer, and destroys the herbs, berries, and roots that provide variety in your villagers' diets. These environmental concerns have to be balanced against the necessary growth of your settlement, and every action feels like it involves some significant trade-off. Admittedly, the limits of the map do feel a little bit contrived. Realistically, your laborers would be able to simply go further away to get more resources, but this game has a hard edge to the map, beyond which your hunters, gatherers, and foresters cannot pass. Eventually you'd hit the same barriers regardless; this game just cuts you off sooner than would happen realistically.

Every building is available right from the start of the game, but most won't be practical to build, since you'll always need the core gathering buildings first, and won't have the excess resources to build the other buildings right away. You usually also have the ability to start up farms, pastures, or orchards, but the crops or animals that you can raise will be limited. As the game progresses, you'll open up the ability to trade, which will grant you access to new crops and animals, as well as give you the ability to sell excess supplies in exchange for ones that you can't produce locally. There is no single currency though (e.g. money), and so every trade must be done via barter, which means that you have to set aside some subset of your precious supplies in order to be able to trade for something like a new crop seed or a pair of pasture animals.

Banished - forest
As your village grows, the available resources will start to recede, and map size will limit overall growth.

The thing that will probably be the end of my Banished play-time will be the lack of goals and long-term objectives, for which the game has none. Surviving the next winter is the only goal that the game ever provides, and (as far as I can tell) you can play a city indefinitely. This isn't much different from other city-builders, but even sandboxy games like Cities: Skylines provide milestones, monuments, and so on to keep you playing, and other games like Caesar IV and Tropico have campaigns. Once I boot up the game, it's hard to put down. But there's very little to keep me coming back for more once I've mastered the art of building a village.

A unique survival city-builder

The combination of city-building and survival puts Banished into a novel little gaming niche. If you like survival games, and you like city-builders, then this is probably right up your alley. Be advised though that this game has more constrained play than other city-builders, while also lacking the structure and sense of progress of yet other games. If you want to be able to just create a pretty city in a sandbox game, then you will probably be disappointed. If you expect to "win", you'll also be disappointed.

This game is tough, and it requires pretty strict attention to detail from the player. Heck, even the achievements are difficult to obtain! There's no simple "survive your first winter" trophies-for-participation here. But it's complex systems make it addictive and rewarding, which is always the thing that separates a good city-builder from a bad city-builder. Banished is definitely among the good ones. It's one of the best indie titles out there, and I highly recommend giving it a shot.

Banished - surviving the winter
This game is more concerned with simply surviving the winter, rather than building a pretty metropolis.

Other Game Reviews I've Published

>Observer_>Observer_12 Minutes12 Minutes
35mm35mmAce Combat 7Ace Combat 7
ADR1FTADR1FTAlan WakeAlan Wake
Alan Wake 2Alan Wake 2Alien: IsolationAlien: Isolation
Alone In The DarkAlone In The DarkAmnesia: a Machine for PigsAmnesia: a Machine for Pigs
Amnesia: RebirthAmnesia: RebirthAmnesia: The BunkerAmnesia: The Bunker
Amnesia: the Dark DescentAmnesia: the Dark DescentAmong the SleepAmong the Sleep
Assassin's Creed IIIAssassin's Creed IIIAssassin's Creed IV: Black FlagAssassin's Creed IV: Black Flag
Assassin's Creed: OriginsAssassin's Creed: OriginsAssassin's Creed: ValhallaAssassin's Creed: Valhalla
Atomic SocietyAtomic SocietyAxis Football 18Axis Football 18
Axis Football 2019Axis Football 2019Axis Football 2020Axis Football 2020
Axis Football 2021Axis Football 2021Axis Football 2023Axis Football 2023
Axis Football 2024Axis Football 2024Back to the Future Episode OneBack to the Future Episode One
Backbreaker FootballBackbreaker FootballBanishedBanished
Batman: Arkham CityBatman: Arkham CityBattlefield 1Battlefield 1
Blair WitchBlair WitchBloodborneBloodborne
Bloodborne: the Old HuntersBloodborne: the Old HuntersCall of Duty World War IICall of Duty World War II
CatherineCatherineCities SkylinesCities Skylines
Cities Skylines IICities Skylines IICities Skylines: After DarkCities Skylines: After Dark
Cities Skylines: AirportsCities Skylines: AirportsCities Skylines: CampusCities Skylines: Campus
Cities Skylines: Financial Districts + World TourCities Skylines: Financial Districts + World TourCities Skylines: Green CitiesCities Skylines: Green Cities
Cities Skylines: Hotels & RetreatsCities Skylines: Hotels & RetreatsCities Skylines: IndustriesCities Skylines: Industries
Cities Skylines: Mass TransitCities Skylines: Mass TransitCities Skylines: Natural DisastersCities Skylines: Natural Disasters
Cities Skylines: ParklifeCities Skylines: ParklifeCities Skylines: Plazas & PromenadesCities Skylines: Plazas & Promenades
Cities Skylines: SnowfallCities Skylines: SnowfallCities Skylines: Sunset HarborCities Skylines: Sunset Harbor
Cities: Skylines: Match Day & ver. 1.4Cities: Skylines: Match Day & ver. 1.4CitiesXL & Cities XXLCitiesXL & Cities XXL
ControlControlCrusader Kings IIICrusader Kings III
Dark SoulsDark SoulsDark Souls Artorias of the Abyss DLCDark Souls Artorias of the Abyss DLC
Dark Souls IIDark Souls IIDark Souls II: Scholar of the First SinDark Souls II: Scholar of the First Sin
Dark Souls IIIDark Souls IIIDark Souls III: Ashes of AriandelDark Souls III: Ashes of Ariandel
Dark Souls III: the Ringed CityDark Souls III: the Ringed CityDarker SkiesDarker Skies
Dawn of ManDawn of ManDead Space (2023)Dead Space (2023)
Dead Space 2Dead Space 2Death StrandingDeath Stranding
Death's GambitDeath's GambitDeliver Us The MoonDeliver Us The Moon
Demon's SoulsDemon's SoulsDemon's Souls (PS5)Demon's Souls (PS5)
Devil May Cry 5Devil May Cry 5Disco ElysiumDisco Elysium
DmC (Devil May Cry)DmC (Devil May Cry)DOOM (2016)DOOM (2016)
DreadOutDreadOutElden RingElden Ring
Endling: Extinction Is ForeverEndling: Extinction Is ForeverEvent [0]Event [0]
F.T.L. (Faster Than Light)F.T.L. (Faster Than Light)Fallout 4Fallout 4
Fallout ShelterFallout ShelterFar Cry PrimalFar Cry Primal
Final Fantasy VII RemakeFinal Fantasy VII RemakeFinal Fantasy XIIIFinal Fantasy XIII
Final Fantasy XVFinal Fantasy XVFirewatchFirewatch
Five Nights at Freddy'sFive Nights at Freddy'sGame of Thrones (Telltale series 1-2)Game of Thrones (Telltale series 1-2)
Ghost of TsushimaGhost of TsushimaGod of War (2018)God of War (2018)
God of War IIIGod of War IIIGone HomeGone Home
Gran Turismo 7Gran Turismo 7Grand Theft Auto VGrand Theft Auto V
Green Hell VRGreen Hell VRHell Let LooseHell Let Loose
Hellblade: Senua's SacrificeHellblade: Senua's SacrificeHer StoryHer Story
HumankindHumankindImagine EarthImagine Earth
Kayak VR MirageKayak VR MirageKingdom Come: DeliveranceKingdom Come: Deliverance
L.A. NoireL.A. NoireLayers Of Fear 2Layers Of Fear 2
Legend BowlLegend BowlLetters To A Friend: FarewellLetters To A Friend: Farewell
Lifeless PlanetLifeless PlanetLollipop ChainsawLollipop Chainsaw
Mad MaxMad MaxMadden NFL 11Madden NFL 11
Madden NFL 12Madden NFL 12Madden NFL 13Madden NFL 13
Madden NFL 15Madden NFL 15Madden NFL 16Madden NFL 16
Madden NFL 17Madden NFL 17Madden NFL 18Madden NFL 18
Madden NFL 19Madden NFL 19Madden NFL 20Madden NFL 20
Madden NFL 21Madden NFL 21Madden NFL 22Madden NFL 22
Madden NFL 23Madden NFL 23Madden NFL 24Madden NFL 24
MADiSONMADiSONMars Rover LandingMars Rover Landing
Marvel's Spider-ManMarvel's Spider-ManMarvel's Spider-Man 2Marvel's Spider-Man 2
Marvel's Spider-Man: Miles MoralesMarvel's Spider-Man: Miles MoralesMaster of Orion: Conquer the StarsMaster of Orion: Conquer the Stars
Maximum Football 2018Maximum Football 2018Maximum Football 2019Maximum Football 2019
Maximum Football2020Maximum Football2020Metal Gear Solid V: the Phantom PainMetal Gear Solid V: the Phantom Pain
MiasmataMiasmataMiddle-Earth: Shadow of MordorMiddle-Earth: Shadow of Mordor
Middle-Earth: Shadow of WarMiddle-Earth: Shadow of WarMonster Hunter: WorldMonster Hunter: World
Moons of MadnessMoons of MadnessNCAA Football 11NCAA Football 11
NCAA Football 12NCAA Football 12NCAA Football 13NCAA Football 13
NFL Pro EraNFL Pro EraNiohNioh
No Man's SkyNo Man's SkyObservationObservation
Outer WildsOuter WildsOuter Wilds: Echoes of the EyeOuter Wilds: Echoes of the Eye
OutlastOutlastPacific DrivePacific Drive
Papers, PleasePapers, PleasePortal 2Portal 2
Project Wingman: Frontline-59Project Wingman: Frontline-59Propagation: Paradise HotelPropagation: Paradise Hotel
Red Dead RedemptionRed Dead RedemptionRed Dead Redemption IIRed Dead Redemption II
Resident Evil 2Resident Evil 2Resident Evil 3Resident Evil 3
Resident Evil RemasteredResident Evil RemasteredResident Evil VII: BiohazardResident Evil VII: Biohazard
Resident Evil VIII VillageResident Evil VIII VillageReturn of the Obra DinnReturn of the Obra Dinn
Rock Band 3Rock Band 3Room 404Room 404
Sekiro: Shadows Die TwiceSekiro: Shadows Die TwiceSettlement SurvivalSettlement Survival
Shadow of the Colossus (2018)Shadow of the Colossus (2018)Sid Meier's Civilization VSid Meier's Civilization V
Sid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Brave New WorldSid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Gods & Kings
Sid Meier's Civilization VISid Meier's Civilization VISid Meier's Civilization VI: Gathering StormSid Meier's Civilization VI: Gathering Storm
Sid Meier's Civilization VI: Rise and FallSid Meier's Civilization VI: Rise and FallSid Meier's Civilization: Beyond EarthSid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth Rising TideSid Meier's Civilization: Beyond Earth Rising TideSilent Hill 4: the RoomSilent Hill 4: the Room
Silent Hill HD CollectionSilent Hill HD CollectionSilent Hill: Shattered MemoriesSilent Hill: Shattered Memories
Silent Hill: The Short MessageSilent Hill: The Short MessageSilicon DreamsSilicon Dreams
Sillent Hill DownpourSillent Hill DownpourSimCity (2013)SimCity (2013)
SimCity BuilditSimCity BuilditSomaSoma
Song of HorrorSong of HorrorSpider-Man: Edge of TimeSpider-Man: Edge of Time
Spider-Man: Shattered DimensionsSpider-Man: Shattered DimensionsStar Trek ResurgenceStar Trek Resurgence
Star Trek TrexelsStar Trek TrexelsStar Wars Battlefront IIStar Wars Battlefront II
Star Wars Jedi Fallen OrderStar Wars Jedi Fallen OrderStar Wars SquadronsStar Wars Squadrons
StellarisStellarisStellaris mod: New HorizonsStellaris mod: New Horizons
Still Wakes The DeepStill Wakes The DeepStranded DeepStranded Deep
The Amazing Spider-ManThe Amazing Spider-ManThe Amazing Spider-Man 2The Amazing Spider-Man 2
The Callisto ProtocolThe Callisto ProtocolThe Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim DLCThe Elder Scrolls V: Skyrim DLCThe Evil WithinThe Evil Within
The Evil Within 2The Evil Within 2The Last GuardianThe Last Guardian
The Last of UsThe Last of UsThe Last of Us Part IIThe Last of Us Part II
The Outer WorldsThe Outer WorldsThe SaboteurThe Saboteur
The SwapperThe SwapperThe Twilight Zone VRThe Twilight Zone VR
The Witcher 3 expansionsThe Witcher 3 expansionsThe Witcher 3: Wild HuntThe Witcher 3: Wild Hunt
This War of MineThis War of MineThis War of Mine: the Little OnesThis War of Mine: the Little Ones
Tomb Raider (2013)Tomb Raider (2013)Total War: AttilaTotal War: Attila
Total War: Rome IITotal War: Rome IITotal War: Shogun 2Total War: Shogun 2
Total War: Shogun 2: Fall of the SamuraiTotal War: Shogun 2: Fall of the SamuraiTrineTrine
Tropico 5Tropico 5U-BoatU-Boat
Ultimate General: Civil WarUltimate General: Civil WarUncharted 3: Drake's DeceptionUncharted 3: Drake's Deception
Until DawnUntil DawnVirginiaVirginia
VisageVisageWhat Remains of Edith FinchWhat Remains of Edith Finch

Contribute Comment


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal

  • Comment
  • Preview

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Check out my YouTube content at

Follow me on Twitter at:


If you enjoy my content, please consider Supporting me on Patreon:

FTC guidelines require me to disclose that as an Amazon Associate, I earn from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

The Humanity of NCAA Football's In-Season RecruitingThe Humanity of NCAA Football's In-Season Recruiting08/01/2022 If you're a fan of college football video games, then I'm sure you're excited by the news from early 2021 that EA will be reviving its college football series. They will be doing so without the NCAA license, and under the new title, EA Sports College Football. I guess Bill Walsh wasn't available for licensing either? Expectations...

Random Post

Trubisky takes advantage of Glennon's ugly preseason debutTrubisky takes advantage of Glennon's ugly preseason debut08/12/2017 I was a little late at seeing the Bears' first 2017 preseason game. I had meant to record it Thursday evening and watch it later that night. Instead, my DVR recorded two hours of A Football Life instead of the game. I don't know if this was NFL Network's fault for airing the wrong show, or if it was Century Link's fault for...

Month List

Recent Comments

Comment RSS