Silent Hill 3

In my previous blog entry about the history of Silent Hill's cult, I had originally intended to include a small section about the cult's name, as it is accepted by series fans: "The Order". However, it wasn't really relevant to the specific topic of the in-game cult history, since it is a more meta point about the games in general. So instead, I decided to make it a brief independent article:

Silent Hill 3 - The Order
Joseph's article is the source of
the name "The Order".

I am one of a subset of Silent Hill fans who does not like using the term "The Order" to refer to the game's cult. For one thing, the name reminds me of the movie and Homecoming, which causes a resentful knee-jerk reaction. But there are also other in-game evidences to suggest that naming the cult might not have been intentional.

The primary source for the name "The Order" comes from an article written by the journalist Joseph Schreiber which details an orphanage that is run by a sect of Silent Hill's cult.

This article is present in Silent Hill 3 as well as Silent Hill 4: The Room, but there are slight differences in the text of the document in each game. Most noticeably, the name of the orphanage changes between the games. In Silent Hill 3 the article appears in a patient room in Brookhaven, and the orphanage name is given as "Hope House". In The Room, however, that same article gives the orphanage the name "Wish House". It was apparently changed sometime in the development of The Room, or it was mistranslated to begin with.

Silent Hill 4 also doesn't give us any indication as to whether the appearance of this article is intended to retcon the article in Silent Hill 3, or if it players are to assume that the actual text of the article changed at some point after the magazine's publication. Perhaps the article was reprinted in a different magazine and the editor or author changed the name. We don't know if it's the same magazine because in Silent Hill 3 the magazine is closed and we only see its cover and never the page of the article, but in Silent Hill 4 the magazine is sitting open on a desk and we see only the page of the article and not the cover.

Silent Hill 3 - Joseph's article Silent Hill 4 - Joseph's article
"The Order" comes from an article that appears in both Silent Hill 3 (LEFT) and Silent Hill 4 (RIGHT).
But if the name of the orphanage changes between versions, can we trust the name of the cult to be correct?

As far as I can remember, "The Order" is never referred to anywhere else in The Room...

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I was going through the comments on my posts a while back, and I came across a doozy of a comment by user Maiden T. I'm not going to replicate the entire post here, but you can review the comment at the link provided. In summary, the commenter asserts that Silent Hill, as a series, was never about occultism, and that all the games were "repressed-memory morality tales". The first Silent Hill and "to an extent the third one" are the exceptions (according to Maiden T).

Silent Hill - Incubus concept art
Totally unrelated image of a demon god...

My mind just about exploded when I read this comment, and I started typing up a response, only to realize that I had written a whole blog's worth of counter argument. So, I decided to just turn it into a new blog. I'll continue my series of analysis and interpretation articles about Silent Hill with a write-up about how the series is most definitely about occultism.

What is Silent Hill about?

I've already tackled two topics that I consider to be common myths about Silent Hill. The first was about the over-sexualization of Pyramid Head, and the second was about the realness of the Otherworld. Now I'll address one of the most fundamental misunderstandings about the series: what is it about?

The repressed-inner-demon myth

Probably the most core and fundamental myth about the Silent Hill series is the continued propagation of the idea that the series (as a whole) is about characters dealing with repressed inner demons - typically a repressed memory of guilt over a perceived sin which they have committed. This idea is rooted in the popularity of Silent Hill 2. It is so pervasive, that the designers and producers of newer installments of the series embrace it, while dismissing the other critical elements of the other games' stories:

"[My favorite SH game is] Silent Hill 2. I didn’t really care for all the heavy occult based storyline in SH1 and 3. I felt SH2 had the best stand alone storyline, and provided the best atmosphere of all the SH games by far.
[...]
I find all the in’s and out’s of ‘The Order’ to be overly intricate and rather uninteresting, but that’s just my opinion."
   - Devin Shatsky (producer, Shattered Memories, Downpour), in an interview with Hell's Descent (Nov 5, 2010).

The reason that Silent Hill 2's design was so successful (and unique within the series) is because SH2's excellent atmosphere was based around feelings of melancholy and depression rather than fear and threat. Exploring a character's personal guilt and depression works great when the entire game is designed around that central, unifying theme! It doesn't work quite so well when ...

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Stumbled onto this Gamefaqs forum topic about Masahiro Ito "confirming" that the Good ending of Silent Hill is canon, and that Cybil is supposed to die. Many fans apparently see this as absolute validation of their dogmatic opinions on the topic, and that to argue otherwise is moronic. I don't understand why there is so much vitriol thrown towards people who support the Good+ ending and Cybil's survival. Why does the fanbase want Cybil dead so much?

There are three key arguments that I hear in defense of the "Good is the only canonical ending" position:

Book of Lost Memories - regarding the aglaophotis pendant
Why do fans want Cybil dead?
  1. Harry wouldn't have known what the Red Liquid does until after he sees Kaufman use it on Alessa, and so he couldn't have used it on Cybil earlier.
  2. If Harry used the Red Liquid to save Cybil, then he couldn't have had any left over to solidify into the pendant for Heather.
  3. Cybil does not appear in any subsequent Silent Hill. She is not referenced in SH3, and in Silent Hill Homecoming, Deputy Wheeler refers to a female police officer who went to Silent Hill and never returned. Clearly, this means that Cybil is dead.

To many fans, these three arguments are bullet proof! At this point, they've practically become gospel (along with Pyramid Head's well-known rape antics).

But how well do these arguments really stack up to scrutiny? Let's play Devil's Advocate...

I'm going to start with Masahiro Ito's comments on the issue:

On Mashiro Ito's Twitter feed, he "confirms" that Cybil is dead.

Masahiro Ito confirms Cybil's death on Twitter: 'Yes, I remember Cybil is dead'
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Star Trek Into Darkness

Who doesn't like a good hamburger?

Hamburgers are a pretty casual, always-tasty meal that can range from a bland and simple fast-food cheeseburger to a gourmet bacon burger.

Me, I'm a big ribs guy! They're my favorite. Lone Star Steakhouse always made the best ribs - ribs fit for a Caesar's Memorial Day barbeque - but it's hard for me to say "no" to just about any rack of ribs. Sadly, all the Lone Stars in town are closed, and I've yet to find a true successor.

Star Trek Into Darkness poster

How does this relate to Star Trek Into Darkness? The original Star Trek series and Star Trek: the Next Generation are like those Lone Star ribs to me. They're my favorite. A really good science fiction movie - like 2001: A Space Odyssey, or Terminator, or Moon, or maybe even the recently-released Oblivion - is like a visit to [say] Famous Dave's to have some ribs. It's good, but it's still not Lone Star good! These new Star Trek movies, however, aren't even like ribs to begin with. They're more like hamburgers. Yeah sure they're a satisfying meal, but sometimes, I don't want a hamburger; I want ribs!

Into Darkness isn't what I wanted in a "Star Trek" movie at all. Even worse, it's worth as a movie is mostly superficial.

Into Darkness reminded me a lot of two other Star Trek movies: Star Trek V: the Final Frontier and Star Trek Nemesis.

The Final Frontier is widely-regarded as the worst original-cast Star Trek movie (and rightfully so). It's premise is silly. The script is poorly-written (although still much more coherent than many of today's movie scripts - including Into Darkness). And the special-effects are atrocious! It was like one of those really bad episodes of the original series brought to life on the big screen with a slightly higher budget. But it did have one redeeming characteristic. The beginning and end of the movie consist of the camping scenes with Kirk, Spock, and McCoy, and these scenes are actually really good. They're character-driven scenes in which we learn a little bit about the adventurous spirit of Kirk, his greatest fear, and the desire to explore that drove him to join Starfleet. It manages to further develop a character that had been around in movies and television for over 20 years, and whom one would have thought couldn't be further developed at all.

Kirk: I'm not trying to break any records. I'm doing this because I enjoy it. Not to mention the most important reason for climbing a mountain...
Spock: And that is ... ?
Kirk: Because it's there.
   -Star Trek V: the Final Frontier

As bad as that movie was, this simple exchange in this simple scene exemplifies what Kirk, Starfleet, and Star Trek are all about: the desire to go out there and experience the universe! Even if it's dangerous, the rewards of the experience, and the discovery that it brings is worth the risk. This is one of the prime ideologies behind Star Trek. Sure we could send probes out to collect data and send it back to us in the comfort and safety of our laboratories on earth. But why do that when we can go there and experience the universe for ourselves?

And that is a spirit that is sadly missing from Abrams' interpretation of Star Trek. Why does Kirk join Starfleet? Is it because he has a passion for adventure and discovery and expanding the horizons of human experience? Not according to these movies. In these movies, he does it because Captain Pike dared him to. Or maybe because he wants to pursue hot alien pussy, because both movies still treat Kirk like a cartoon horn dog whose eyes pop out of his head whenever a skirt walks by.

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Silent Hill Downpour

I didn’t have high hopes for Silent Hill Downpour. As such, I didn’t buy it new. I waited two weeks, bought it used off ebay, and finished it over a weekend. Sadly, pretty much all of my pre-release expectations turned out to be true.

Silent Hill Downpour box art

Upon booting up the game, I was immediately given mixed opinions about the game. There was a mandatory install, which fortunately only took a few minutes, but which is always an annoying thing to sit through (except for Metal Gear Solid 4, which managed to make it somewhat amusing). After the install though, I was treated to a stylish title screen with new composer Daniel Licht’s enjoyable title track.

Then the game starts, and the very first thing you do as the new main character, prison inmate Murphy Pendleton, is murder a defenseless fellow inmate during a combat tutorial that takes place in the prison showers. Murphy clearly has some beef with this fellow inmate (named Napier), and it seems like Napier probably deserved it, but murdering a defenseless person in cold blood is hardly what I’d expect from a Silent Hill game.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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