Patriots win Super Bowl LI in overtime
I hated seeing Belichick, Brady, and the Patriots win the Super Bowl too, but don't blame the rules!

Apparently bitter over the New England Patriot's unprecedented comeback victory in overtime of Super Bowl LI, a CBS Sports blogger is arguing that the NFL should adopt college football overtime rules. The author asserts "But the one thing college football does better than the NFL? Overtime, without a doubt.".

Um, no.

The college football overtime rules is something that I despise about that game. For many reasons.

First of all, it's a totally different rule set than the regulation game. The CBS writer claims that "The overtime rules in college football are straight forward." I disagree on that point as well, as college overtime is full of caveats of its own. After two overtimes, for example, teams are required to go for two-point conversions. It's a more complicated ruleset than the CBS writer gives it credit for, and its no less complicated than NFL overtime rules which allow for the game to continue if the opening possession results in a field goal.

Devin Hester return TD
Special teams stars like Devin Hester are
completely irrelevant in college overtime.

Perhaps most importantly: these rules completely ignore special teams. Have an explosive punt or kick returner like, say Devin Hester? Well, in college football, he never gets to step foot on the field - at least, not as a return man. Same goes for an exceptional punter or kick coverage unit. They all get to sit on the sidelines and watch because they're arbitrarily no longer part of the game. Special teams is part of football, and should be part of overtime. Any overtime rule that neglects special teams is not football.

Another of my biggest complaints with college football overtime is that it favors the offense, exhausts the defenses, and leads to inflated scores and stats. A 10-10 defensive struggle that is unresolved in regulation can end up turning into a 38-35 shootout. Don't forget that this supposedly-exciting "shoot out" could turn into a slog of exchanging field goals indefinitely.

The college rules also don't allow for a game to end in a tie. I know that with only 10 to 12 games, every game in college football counts, and a tie would look awefully confusing to any top 25 pollsters. But the reality is that sometimes a tie might be more representative of the outcome of a hard-fought game than some inflated triple overtime score.

Lastly, by not permitting a tie, the college overtime rules permit a game to go on indefinitely until a winner is decided. This is a rule that changed in 1995. Prior to that year, college football games could end in ties, but the rules committee decided that was undesirable. Even regular season games must go on until there is a winner. This can wear out the players and can dramatically increase the risk of injury. I can understand the desire to play a playoff or championship game until a winner is determined, but is it really necessary for every single regular season game too...?

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Madden NFL - title

Earlier this month, I posted a suggestion for hiding player ratings until the player has played enough games to reveal them. Afterwards, I posted a list of my suggestions for offense, defense, and special teams for Madden 18. That still leaves some other outstanding areas of improvement such as Franchise mode, and I'd like to spend this post focusing there.

Let's start out by going over some of the things that are left over from last year's wishlist:

A lot of these items are related to Franchise, and so keep them in mind as you read through this post. But before I jump into franchise suggestions, let's first look at the issue of the Accelerated clock as it has been implemented in Madden for years:

Accelerated clock, two-minute drill, and CPU timeouts

I've brought this up before, but clock management really needs to be addressed. The accelerated clock should never be disabled! Not in the two-minute drill; not ever. The two minute drill is when it is most important to enforce the accelerated clock because otherwise it completely breaks the two-minute drill. The CPU is particularly bad at exploiting this. I regularly see the CPU go into a huddle and break it within 5 seconds of game clock, which is faster than if they had tried a hurry-up, and which spares them from using a timeout. Human users can exploit this same tactic as well in order to avoid the time it takes to run up to the line. All you have to do is quickly select any pass play then audible or hot route your receivers.

Madden 17 - clock exploits
Breaking a 2-minute drill huddle with 35 seconds on the play clock while
the game clock is running completely breaks the 2-minute drill.

And speaking of CPU timeouts: the CPU should actually use them. There should be some logic in place where if a CPU QB either can't figure out the pre-snap coverage, or he doesn't like the pre-snap coverage, then he should call a timeout to mulligan the play. This should happen if the defense puts eight men in the box when an inside run was called, or if the CPU QB reads press coverage on a wide receiver screen, or other such situations in which the the CPU determines that the player's play is likely to trump their play call. CPU defenses should similarly be able to burn a timeout if they read a particularly unfavorable personnel match-up.

Another improvement that could be made to the accelerated clock is to add some variability to it...

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Grid Clock provided by trowaSoft.

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Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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Madden 18 wishlist: offense, defense, and special teams balanceMadden 18 wishlist: offense, defense, and special teams balance01/14/2017 I recently wrote regarding a proposal for improving practice squad and training features by hiding player ratings until the player has played enough games to reveal them. Of course, there's still a lot of other aspects of the game that I'd like to see improved. I was pleased that this year's Madden 17 implemented some items...

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