Civilization VI - Tamar of Georgia

Civilization VI's first expansion, Rise & Fall released a couple months ago, and it introduced a few leaders and civilizations that are making their first appearance in the franchise. I hope to be able to write strategies for every one of the expansion civs and leaders, but I'm going to start with the ones that are new to the franchise, and the ones that most utilize the expansion's new features (Era Score, governors, loyalty, and so on). The first civilization that I will tackle will be the Georgian civilization, lead by Queen Tamar.

The feuding Georgian kingdoms in the Caucusus were first united under Bagrat III between 1008 and 1010 AD, after he tricked his cousins (the heads of feuding houses) into a false reconciliatory meeting, only to throw them into prison and ensure that his son would become heir to the kingdom. A few years later, however, that son would become a prisoner of the Byzantines as part of a peace deal after Bagrat's failed attempt to reclaim the ancestral city of Tao from the Eastern Roman Empire.

Civilization VI - Tamar portrait

The Georgian empire reached its height under the rules of King David IV and Queen Tamar in the 12th and 13th centuries. These monarchs took advantage of the decline in Byzantine power and filled the power vacuum by claiming lands lost by the Byzantines. During this time, art and literature flourished, and Georgia developed its own architectural styles. Ecclesiastic art was dominant, but this period also saw some of the first major secular works of art and literature. This period would eventually become known as the Georgian Renaissance (or "Eastern Renaissance"). The renaissance continued under Tamar's rule, who proved adept at statecraft. She mediated internal tensions within her kingdom, and even thwarted a coup by her Russian husband, all the while protecting her kingdom from Turkish invasions and claiming Muslim lands to the east and south.

The Kingdom of Georgia's golden age would eventually come to an end at the hands of invading Mongols in the 13th century. The kingdom would be fractured, and the ensuing Black Death would ensure that Georgia would never again reach its former glory.

DISCLAIMER:
Civilization VI is still very early in its life-cycle (particularly the Rise & Fall expansion. Strategies for the game (and for specific leaders and civs) may change as Firaxis applies balance patches, introduces new features, or expands the game through further DLC or expansion packs, or as the Civ community discovers new strategies or exploits. As such, the following strategy guide may change from time to time. I will try to keep it up-to-date, and will make notations whenever changes are made. I'll also post links in the official 2K forums and CivFanatics, where I'll also report any changes made. If possible and practical, I will try to retain the original content of the strategy for posterity.

I welcome any feedback or suggestions that readers wish to offer. Feel free to post on the linked forums, or by posting a comment at the bottom of the page.

This guide is up to date as of the March 2018 patch (ver. 1.0.0.229)

In Civilization VI: Rise & Fall, Georgia is a defensive and religious civilization that thrives in its golden ages. Tamar is a bit of a religious world policewoman who builds strong relationships with city states that share her faith, and who will aggressively protect her city state allies.

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PolyCast logo

I had another opportunity over the weekend of June 11th to participate as a guest host on the Civilization podcast PolyCast for their 257th episode. I joined regular hosts DanQ, TheMeInTeam, MadDjinn, and Makahlua as we discussed the latest news regarding Civilization - specifically, some new information regarding City States in Civilization VI. We discussed how the new envoy system works, what exactly Firaxis might mean by city states being "streamlined", took a jab at Beyond Earth by joking that stations are "streamlined" city states, and then teased Dan with the apparent lack of a "bully" option on the city state interface that is shown in the screenshots.

Civilization VI - City State Hattusa
City State "diplomacy" is now handled by sending envoys rather than by buying their alliances with gold.

The new city state system relies on sending diplomatic envoys to a city state. Once certain thresholds of envoys have been reached, the city state grants certain bonuses based on its type. The civ with the most envoys gets the privilege of being the suzerain of the city state (seems to be just a renaming of "ally" or "master"), which confers a unique bonus to the civ from that city state. Having unique bonuses from city states is a cool new feature that adds more variety and personality, and helps inform the player of the history of that city states in the same way that the civilizations' national powers were informed by some aspect of the respective civ's culture and history. Very nice addition.

The envoy system seems to be an attempt to make city states feel more diplomatic and less like bribery subjects. It sounds like it should work towards that goal, and city states alliances will require more long-term commitment and hopefully won't be subject to the same kinds of mass-gold buying to suddenly swing their alliances from one civ to another. I just wonder if city states will still play a major part in the diplomatic victory?...

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Grid Clock provided by trowaSoft.

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