Final Fantasy VII Remake - title

Well I think I waited long enough before playing and reviewing this game that I'm probably not spoiling anything by saying that Final Fantasy VII Remake takes some interesting creative liberties with the original's story. Those hoping for a one-for-one re-telling of the 1997 PlayStation classic might be disappointed that Remake only covers the early half of the original's first disc. It doesn't even make it as far as the emotional sucker-punch (and ludic shake-up) that was the conclusion of the original's first disc. But then again, that opening act is very faithfully recreated and expanded here, and the narrative curveball that this remake throws is bold, creative, and an interesting artistic statement about the reverence for the original masterpiece.

The decision by Square-Enix to put the word "remake" in the title is a deliberate, and important choice. This game isn't simply Final Fantasy VII (2020) in the way that the remakes of Shadow of the Colossus, Demon's Souls, Resident Evil, or even Resident Evil 2 are. Resident Evil 2 takes dramatic creative liberties with gameplay feel by ditching the static camera in favor of an over-the-shoulder shooter, but despite the wild deviations from the original's fundamental game design, the remake is still an effort to recreate the original game's story, environments, and game strategy in all the ways that matter.

No, Final Fantasy VII Remake puts the word "remake" in its title because at the same time that Square-Enix is remaking the original Final Fantasy VII, the game itself is remaking the story and continuity. Final Fantasy VII Remake does not seek to be an upgrade that replaces the original game. The story of the original game exists within this new game's canon, and is being remade within Remake's own fiction. In so doing, it plays with the ideas of fate and destiny. The sky is the limit for where the sequel(s) go from here.

Square imitated Paramount's attempt to keep the original Star Trek's existence as part of the reboot's continuity.

Square-Enix is trying to do with Final Fantasy VII Remake what J.J. Abrams and Paramount tried to do with the 2009 Star Trek reboot: write the original's existence into the continuity of the reboot. Yet Final Fantasy accomplishes this so much more successfully because, unlike Star Trek (2009), Final Fantasy VII Remake tells its revised story while still remaining faithful to the ideals, themes, and spirit of the original. Star Trek (2009) and its sequels (with the possible exception of Beyond) only took the campy space-adventure aspect of the original Star Trek, but did not replicate the thoughtful science fiction and character drama that the original was known and beloved for.

Final Fantasy VII Remake on the other hand, replicates the ludic complexity, strategy, and versatility of the original's character-development and materia systems, and retains all of the original narrative's themes of classism, environmentalism, and the fuzzy line between "protest" and "terrorism" (a question that has become increasingly relevant in recent history). Its expanded length even allows it to explore some of these topics in much greater detail. It also allows the game to further explore some of the relatively minor side characters from the original, giving them more depth and significance in the story (some more successfully than others). It does all this while re-creating the original characters almost exactly as they were. Eat your heart out, J.J. Abrams...

Remake probes the limits of the fuzzy line between "protest" and "terrorism".

It's an idea so crazy that it just might work; an idea both ridiculously dumb, but also ingeniously subversive. I just hope that it doesn't fall into the same trap of ridiculous self-indulgence and pretentiousness that killed my interest in Kingdom Hearts by the time the end credits of Kingdom Hearts 2 were rolling. I had lost all interest in Kingdom Hearts 3 about a decade before it released, and never bothered to play it. I hope the same does not happen with the final installment(s) of Final Fantasy VII Remake.

I hesitated to buy this remake when it released because Square had announced that it would be broken up into episodes. I wasn't sure if I would have time to play through three or five acts of a remake of Final Fantasy VII if each act was going to be 40+ hours long (and $60 each). With a new console generation coming out, I also wasn't sure if I would be needing to transfer my save file for the sequels, and if a PS4 save file from episode 1 would be compatible with the PS5 to which episode 2 is certainly going to be exclusive.

If the content offered in this first episode is indicative of the plan for the whole series, then the complete remake looks like it would need to span eight or nine episodes, and take another 20 years to be released. But that might not necessarily be the case, since the end of the first episode implies that the sequels are going to diverge considerably from the original game, such that every scene and plot beat from the original may not need to be recreated. So maybe my concerns will be vindicated, or maybe they won't.

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Final Fantasy - all logos

Despite being great games, the character development systems of many Final Fantasy games have really weird qualities that put them at odds with the games' narratives. One of the things that separates games from other media such as books or movies is that games are interactive experiences. The best games typically have gameplay that informs story and / or a story that informs the gameplay. This is especially true of RPGs, which are generally designed entirely around their stories and characters.

While the combat and character development systems of most Final Fantasy games do have a basis in the game's narrative, some of the Final Fantasy games have gameplay systems that actually pull the player out of the story and create strong disconnects between the gameplay and the narrative.

Yet, we still love these games. That is either a testament to the overall quality of the games, or to the general gullibility of gamers.

Perhaps the two most popular Final Fantasy games are the worst offenders in terms of having gameplay mechanics that aren't well integrated into the narrative.

Final Fantasy VII is widely regarded as best game of the series, and it frequently appears on lists of "the Best Games Ever". Its story, characters, and locations have become iconic. And its primary character-development mechanic, materia, is generally well-received by fans and critics. The materia itself is even a functional object in the game world and an integral part of the plot, instead of just an abstract game mechanic.

Final Fantasy VII - battle
All skills and abilities (except Limit Breaks) are granted by equipping materia,
making all character functionally almost identical.

However, this materia system does have one significant drawback: It severely limits the role of the characters in the actual gameplay.

From a gameplay perspective, the characters of Final Fantasy VII are mostly blank slates. The only mechanics that are unique to characters is their weapon classes and unique limit breaks. The weapons are mostly cosmetic, since the combat mechanics don't differentiate them much. There are slight variations in the number and arrangement of materia slots between characters' weapons, but these are minor differences. Limit breaks are infrequently used and are of little consequence ...

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