Excited by the end of the NFL lockout, I just couldn't wait to get back to video game football. I purchased NCAA Football 12 last week, but haven't had much time to play it yet. But before I begin a Dynasty, I wanted to make sure that the rosters for my alma mater UNLV was as correct as I could make it.
I started with the rosters provided by Operation Sports user GamingTailgate. The guys at Operation Sports and Pasta Padre do a fantastic job with their rosters every year, and my hat's off to those guys for the tremendous work they do making sure that NCAA Football fans have accurate rosters for the new games as soon as possible. However, I noticed that they had made some glaring (but understandable) errors with the rosters for the UNLV Running Rebels.
UNLV isn't exactly a top-tier team. In fact, UNLV is a bottom-tier team. They only had two wins last year. So I'm sure that neither EA Sports nor Operation Sports cares too much about making sure the rosters are as up-to-date as possible for such a team. But I care, so I opened up the UNLV spring 2011 prospectus for reference. [More]
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Tags:NCAA Football 12, NCAA Football 12, NCAA Football, NCAA Football, UNLV, UNLV, EA, EA, EA Sports, EA Sports, football, football, Operation Sports, Operation Sports, Pasta Padre, Pasta Padre, NFL, NFL, roster, roster, modding, modding
The first Dead Space really impressed me. A lot. I think it was released in the same year as Grand Theft Auto IV and Metal Gear Solid 4. And Dead Space ended up being my favorite game of that year. Of course, part of that was because I was actually able to finish Dead Space by the end of the year, and Grand Theft Auto took longer. In hindsight, GTA IV was probably better. The first Dead Space game perfectly captured the feel of the classic science fiction horror film Alien, but with a bit more action.
The attention to detail was astounding, and the Ishimura just felt so functional! Like a real spaceship. Other than the artificial gravity, the Ishimura seemed like something you might see on a Science Channel special about hypothetical space mining craft The layout and organization of the ship just made sense, and the use of holographic displays as the game’s HUD and interface was brilliant design. And the space setting made the clunkiness of the character's movements actually work thematically - even though he still performed better than the characters from Resident Evil 4 and 5 anyway!
The concept of dismembering enemies to kill them was novel and added a unique dynamic to the otherwise stale shooter formula. On top of that, every one of the improvised engineering tools that were offered as weapons kicked ass (only, ironically, the military pulse rifle felt weak). And the boot stomp! Oh, the boot stomp!
Dead Space hit a gaming sweet spot for me that would be very difficult to improve upon in a sequel. Everything about it just felt so right – except that asteroid shooter segment – that part blew big time. [More]
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Tags:Dead Space, Dead Space 2, Isaac Clarke, necromorph, EA, EA Redwood, Visceral Games, horror, science fiction, action, shooter, PS3, Silent Hill 3, Demon's Souls, Resident Evil 4, Resident Evil 5, review
The NFL may be in lockout still, but the NCAA is definitely going to be playing football this fall. Now that it's July, we're almost at the point where EA is ready to start releasing it's annual football titles. But first come the playable demos. I finally got some time to mess around with the NCAA Football 12 demo that was released earlier this week.
A few notes that I want to start with:
- I was not able to record or take screenshots of my actual gameplay. So sadly, you'll have to take my word for it when I say something about how the game looks or plays, since I can't provide photographic or video proof.
- The demo does not allow the user to access the instant replays. So I can't go into real detail examining any individual plays. I can only see what I see in real-time while playing the game. So I could be missing a lot of positive and/or negative aspects of the game that I'm just not noticing.
- I played all my demo games on the All-American difficulty. I did not have access to sliders or any other control configurations, so everything is set to default.
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Late last year, Viacom decided to sell the game developer Harmonix. Rumors suggested that Electronic Arts or even Activision might buy them out. Fortunately for the consumers, neither of those rumored deals was made! We all saw how Activision handled its ownership of Guitar Hero, effectively running the franchise (and possibly the music-rhythm genre, itself) into the ground by release one or two games every year! And we all also know how Electronic Arts's EA Sports brand has handled Madden NFL over the past 6 years with all competition in the pro football gaming market being effectively stamped out.
No, fortunately for us gamers, Harmonix decided to set up a holding company in order to buy themselves and once again become an independent developer.
As stated in an interview between Joystiq and Harmonix founder and current Vice President Chris Rigopolous, Harmonix has also severed ties with Viacom-owned MTV.
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Tags:Harmonix, Rock Band, Chris Rigopolous, music-rhythm, music, Activision, Guitar Hero, EA, EA Sports, Madden NFL, multiplayer, Beatles, Green Day, Foo Fighters, Pink Floyd, Red Hot Chili Peppers, Jimi Hendrix, The Who
A few posts ago, I previewed the first gameplay trailer for NCAA Football 2012. I didn't really have the time to go into depth about what the trailer showed and what the trailer didn't show, and I accepted the trailer on face value. Now, I'd like to spend some time and break down this trailer in a similar fashion as the Madden NFL 2012 teaser from back in March. Except unlike the Madden teaser, this time, I can actually see what's going on!
Table of contents
First, a little eye candy: Presentation
Before I get into the gameplay trailer, I want to show you the presentation and tradition trailer that was released at about the same time.
There's some very nice stuff in this trailer! [More]
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