Final Fantasy VII remake

I played the demo for the Final Fantasy VII remake this weekend. My hopes for it weren't high. Final Fantasy VII is a classic, and any attempt to remake runs the risk of failing to recapture the magic lightning in the bottle that was the original. Final Fantasy VII is a very dated game, and its mechanics and visuals haven't really held up super well (I'm looking at you: motorcycle, snowboarding, and submarine mini games!). Reproducing the original exactly as it was, but with updated visuals and voice acting would certainly be faithful, but replicating those dated mechanics at higher fidelity might not make for the best of modern gaming experiences.

On the other hand, if you change too much of the beloved original, you run the risk of fans complaining that the remake is "too different" from the original and not faithful. It's a tough tightrope to walk.

Don't get me wrong; it isn't impossible for either method to result in a good game that stands up to the original. In fact, we have fairly recent examples of both approaches being successful. The Shadow of the Colossus remake turned out to be very faithful to the original, even though I felt that it lacked some of the original's bleakness. On the other end of the spectrum, Capcom completely re-invented Resident Evil 2, and (despite my misgivings regarding some mechanical changes) that remake turned out well. Of course, neither of those reached the near pitch perfection that was the faithful remake of the original Resident Evil, but that remake is a rare gem.

Though Resident Evil 2 was a good remake,
I did have considerably misgivings about some of the design departures from the original.

And let's face it, Square-Enix's track record with Final Fantasy over the last 10 to 15 years has been rather shaky. The last Final Fantasy game that I actually liked was Final Fantasy XII. The company has been moving away from the strategy-heavy, party-based battles and deep, robust character customization of generations past, in favor of fast-paced spectacle action using a single character. My beef with the newer games isn't that they are real-time. Both Final Fantasy XII and Final Fantasy X-2 had real-time battle systems, and I enjoyed both of those.

Final Fantsy XIII and XV limited our control to one character.

Rather, I disliked that XIII and XV gave us so little control over the party as a whole. It didn't help that the action was also simple to execute. XIII was criticized as simply requiring the player to "press X to win". XV mostly boiled down to alternating between holding an attack button or holding a defend button. Yeah, there were other commands and nuances to the combat mechanics of both games, but when compared to other action games like Devil May Cry or an actual action-RPG like Dark Souls, I just didn't find the combat in either Final Fantasy game to be very compelling or engaging.

So when I got to the point in the Final Fantasy VII demo in which Barrett joined the party, and I was able to take full control over him, while still being able to pause the game to issue commands to Cloud, I was ecstatic!

...

[More]
Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at: twitter.com/MegaBearsFan

Patreon

If you enjoy my content, please consider Supporting me on Patreon:
Patreon.com/MegaBearsFan

FTC guidelines require me to disclose that as an Amazon Associate, I earn a small commission from qualifying purchases made by clicking on Amazon product links on this site. All Amazon Associate links are for products relevant to the given blog post, and are usually posted because I recommend the product.

Without Gravity

And check out my colleague, David Pax's novel Without Gravity on his website!

Featured Post

With EA Sports College Football in the mix, we'll have a full slate of football video games in 2022/2023!With EA Sports College Football in the mix, we'll have a full slate of football video games in 2022/2023!02/03/2021 Last year (around this same time, in fact), we football video game fans were given the bombshell news that EA's exclusive contract with the NFL wasn't quite as exclusive as we thought. That contract apparently only covered "simulation" football games (which makes me wonder how or why EA has the license to begin with, since they...

Random Post

Rey and the subjectivity of "Mary Sue"Rey and the subjectivity of "Mary Sue"03/13/2018 I'm about to do something that has become a rather unpopular thing on the internet -- especially among liberal and progressive-minded people such as myself. I'm about to explain why I consider Rey to have been a "Mary Sue" in Star Wars: the Force Awakens. I'm not doing this because I want to hate on the movies for the sake of...

Tag Cloud

Month List

RecentComments

Comment RSS