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Over the weekend of March 7, I was once again invited to participate in the Civilization podcast "PolyCast". It's always enjoyable to participate in this show. DanQ and the others always do an excellent job (even though Dan wasn't in this episode).

I particularly enjoyed this one because I felt that I had more to contribute than on some of the other episodes that I've been invited to. Part of that was because I actually reviewed the topics in advance and prepared for the episode. But it was also advantageous that one of the topics discussed was my own blog post about Civ VI ability ideas. I don't think that discussion made it into the edited episode, but it will perhaps make it into a clip show later in the year. Even so, I felt like I had valuable commentary on the other topics, and there were some good discussions.

The episode can be streamed in its entirety at thePolyCast.net.

The first and most significant topic of conversation was about a video posted by Errant Signal that takes a critical look at the meta-themes of Civilization and what they say about our perception of what it is to be "civilized".

His primary criticism is that the game unnecessarily puts civilizations in competition with one another, rather than fostering a spirit of cooperation; and that the various victory conditions in the game are very "American", "Western-centric" ideals. So our PolyCast panel discussed these criticisms and different game mechanics that contribute to them, as well as ideas for ways to alleviate them (particularly on the topic of victory conditions).

Another significant topic of conversation was whether or not we really want the different civilizations to have unique units and powers in the game. The question was posed on the Civfanatics forums by user Naokaukodem, who seems to be arguing in favor of removing the unique units and making them accessible to any civilization that techs to them. I think it is safe to say that the panelists on PolyCast were not in favor of such a change, and some good arguments (both mechanically and thematically) are made in favor of keeping the uniques as they are.

There were also some other discussions of various Beyond Earth topics and some other discussion. I'm not sure if all of it made it into the final edited episode, as we went well over the allotted time. So some of the discussion might have to be rolled into one of PolyCast's future clip shows. After listening to the full episode, all the topics discussed in the live podcast did make it into the edited version available on the site.

Thanks, as always, to the PolyCast hosts for the invitation. I hope to participate again soon!

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Game of Thrones - Telltale Game series

It was a couple years before I hopped onto the Game of Thrones bandwagon. My girlfriend insisted that I watch it, so I went through the entire backlog of seasons one through four over the fall and winter. So when I saw that there was a game available on Steam, I bought it for her. Unfortunately, she doesn't have the patience for this game's style of narrative gameplay, and she got bored with it and gave up within an hour. I had hoped that the excitement of new Game of Thrones content would offset the lack of interaction, but I was wrong. So I figured I'd play it in order to get my money's worth, since I'm more tolerant of "interactive movie" games, and I liked Telltale's previous Back to the Future game just fine.

Only the first two episodes (Iron From Ice and The Lost Lords) are currently available, and the remaining four episodes are expected to be released every couple months through the rest of the year.

Telltale is always absolutely dedicated to making their games look and sound like the source material,
right down to the show's stylish (and surprisingly informative) intro sequence for each episode.

As an "interactive movie", Telltale's Game of Thrones title is definitely worthwhile, as it's basically like watching episodes of the series. It adds to the narrative of the TV show by telling the tale of the Forrester house, who (following the events of the show's infamous "Red Wedding") find themselves suddenly under the dominion of the hated rival family, the Boltons. The game requires you to play as a small handful of family members (spread out between Forrester's own Ironrath keep, King's Landing, and the Black Fort) as they seek political alliances in order to protect the Forrester house from the Boltons' tyranny.

Or at least, that's the set-up. In true Game of Thrones nature, it doesn't take long for shit to hit the fan, and for all your expectations to fall apart.

The game has very little "action", as most of the focus is on conversation and plotting between characters. So if you're expecting a hack-n-slash game in the style of Skyrim, then you'll have to look elsewhere. Maybe that hack-n-slash game from Focus Interactive is what I should have bought for my girlfriend. Or maybe not...

Even the more intense action segments of the game (such as battles or brawls) require very little interaction or decision-making from the player. Most of the time, it's just an elaborate quick-time event, requiring you to complete the scene by just following on-screen prompts.

Once you get comfortable with the commands, action sequences require virtually no thought or skill from the player.

The action sequences were quite challenging at first, because they required the use of mouse commands and the arrow keys and other keyboard commands. And I only have two hands. Alternating between the mouse and arrow keys on the keyboard was a challenge, until I realized that the W,A,S, and D keys can be substituted for the arrow keys. Then the action sequences became trivially easy.

These sequences were extremely disappointing because of the lack of active participation from the player. The open exploration and puzzle-solving from Back to the Future is almost completely gone ...

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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