I was inspired a few weeks ago by a Twitter post from Ryan Moody (@ShutdownSafety), who asked why people are being so negative about football video gaming, and why people aren't making content. Well, I decided that I'd make some content sharing some of my optimism about the future of football video gaming in the next few years. I posted a video to my YouTube channel, but loyal blog readers can read the full transcription here.

YouTube: Will 2020 be a good year for football video games?

Football video games have been in a rut for a while now. The exclusivity deal between the NFL and EA didn't only kill NFL 2k series, it also may have killed the NFL Gameday, NFL Fever, NFL Blitz, and other series as well, some of which had game releases as late as 2004. All Pro Football 2k8 is now eleven years old. Backbreaker came and went nine years ago, leaving EA as the only major publisher still making football video games. EA's own NCAA Football series is now in the fifth year of its hiatus (the optimist in me still prefers to use the term "hiatus" instead of "cancellation"). This has all left football video gamers with nothing but mediocre Madden releases for years.

EA's NFL exclusivity may have put the final nail in the coffin for other games besides just NFL 2k.

All that being said, I am actually very optimistic about football video gaming come 2020 or 2021.

New indie games on the market

First and foremost, Madden's 5-year complete monopoly on consoles was broken this year with the releases of Canuck Play's Maximum Football 2018 and Axis Games' Axis Football 18. For the first time since 2013, there are football games on consoles not called Madden, and for the first time since 2009, there are football games on consoles that are not published by EA.

So why do I still consider football gaming to be in a rut?

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Axis Football 18 - title

This is the one indie football game that I was most looking forward to. Unfortunately, it is also the one that ended up being delayed almost to the point of irrelevancy -- at least on consoles. The game did see a PC release on Steam in September, but the console versions had to wait until much longer. The XBox One release didn't make it out until after Thanksgiving. The PS4 release had to wait even longer, not seeing a release till after Christmas! I was trying to hold out for the PS4 release, but the college season was coming to a close, the NFL was well into its second half, and I was jonesing for some football gameplay. I ended up buying the Steam version when it went on sale (only a couple bucks off) for Black Friday.

Many football fans probably gave up on the season long before Axis Football showed up on storefronts.

If they want to be successful in the future, Axis is going to need to make sure that they get their game out on time! In fact, they should probably follow Canuck Play's Maximum Football and try to release before Madden hits shelves, and thus capitalizing on the period of greatest excitement and anticipation for the football season. Being delayed until after Thanksgiving on consoles surely hurt Axis' chance at success. I'm sure Lions, Bills, Raiders, and ... yes ... UNLV fans have long-since given up on the football season and may have also lost interest in playing football video games.

I still hope that Axis sees decent sales on all platforms. Hopefully, Axis has learned lessons about the certification and release process so that they can get their game out on time next year. Hopefully they can also spend less time going through certification, and more time working on ironing out the rough edges on this game. Axis is definitely a more feature-complete product than its direct competitor (Maximum Football), but its on-field gameplay might lag a little behind Maximum in some areas. And both games are light-years behind Madden.

Third and long

There's a screen-shake to accompany tackles and make the action look more visceral. It's ironic, however, when this shake accompanies a tackle animation in which the tackler didn't actually collide with the runner. Simply grazing a defender can often cause the runner to fall to the ground. This can sometimes happen with a couple yards of separation between the tackler and runner, and sometimes even with the tackler on the opposite side of a blocker. I also see defenders shift through blockers, such that the blocker is behind the defender, yet the blocking animation continues as normal.

Runners are frequently tackled without actually colliding with a defender,
or the defender phases through the runner and misses the tackle.

The game also lacks a robust set of catching animations for receivers, or swat animations for defenders in coverage. Many passes feel like a crap shoot because the receiver and cover man both stand there waiting for the ball, and it could be a completion, and interception, or a drop, without any real appropriate animations playing to accompany the action. Players don't seem able to jump or dive for passes. They just kind of put their arms out, and the ball either hits them (in which case, it's still random whether it's caught or dropped), or it misses.

There's also no blocking or block-breaking animations. Linemen and defenders just kind of magnetically attach to one another until the block is broken. At that point, the defender just kind of steps away from the lineman with there not really being any indication that the two of them had ever interacted at all. There's no hand-swatting, or jostling, or swim / rip moves, or anything.

Receivers and defenders don't put much effort into catching or swatting balls in the air.

More generally, the game is in desperate need of a better locomotion system. Players don't feel like they have much weight. It takes a moment for a player to get up to speed, but once at top speed, they can cut, change direction, and go in circles without much (if any) loss of speed or momentum. In general, players feel like they're skating rather than running. Axis' controls feel less jerky and more fluid than with Maximum Football, but Maximum's players at least feel slightly more tethered to the ground.

Even though the on-field play has a lot of problems, at least it is never taking control away from me in order to play scripted animations. Aside from the crap shoot that is catching passes, I always feel very in-control of my player, and most mistakes are on me.

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A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

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