Bloodborne: the Card Game

I've written quite a few wishlist and feature proposals for video games on this blog. But today I'm going to do something that I don't think I've done before: suggest ideas for a board game expansion. In this case, I'm going to outline some ideas for my own user-made expansion ("mod"?) for Bloodborne: the Card Game. An official expansion may be due out later this year, so perhaps designer Eric Lang might come across this post and incorporate some of these ideas.

In my review of the card game, I mentioned that the card game adaptation is very simple, that a lot of stuff from the source material seemed strangely absent, and that it almost seemed as though the designers were leaving the door open for some easy expansion material. So I'm going to go ahead and try my hand at creating some of that material.

This isn't the first time I've ever tried my hand at modding a board game, but it is the first time that I've publicly posted my ideas. One of my better ideas (I think) was to try to write a series of national agendas for each of the factions in Axis & Allies, which would be drawn in secret at the start of the game. Only the faction(s) that fulfilled their agendas (and won the war) would be considered victorious. The idea was to make the game more interesting for more than just two players. Probably my most successful mod idea was for the Battlestar Galactica board game (specifically the Exodus expansion). Nobody in our BSG group ever liked playing as Laura Roslin, as we didn't feel that her benefits offset the handicap of having to sacrifice cards from her hand. In order to make her feel more viable, we all agreed that instead of having to discard two cards, Roslin could chose to take a trauma token. This introduced the risk that she might suddenly die (if a blood stain was drawn), but also allowed the player to keep her cards in her hand if they were going to be needed.

So let's see if I can come up with some workable expansion suggestions for Bloodborne...

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