It seems like everything has a board game these days. I wouldn't think that a license like Dark Souls or Bloodborne would warrant a board / card game adaptation, but apparently, I'm just not creative enough. The kickstarted Dark Souls board game is shaping up to be something similar to Descent, and is slated for release later this year. Bloodborne, on the other hand, already has a card game sitting on the shelf of a hobby store near you since last year. A copy of the game showed up under my Christmas tree this year.
Bloodborne: the Card Game Is very easy to learn, and it plays very fast and smooth! This is good, since most of my games are epic-length, 4-plus-hour games that we rarely have time to play. So it's always good to find a new game that people like and which can be played in an hour or less. Our first learning game of Bloodborne (including reading the rules) took about an hour and a half. We had planned on playing a sample round to learn the rules and then doing a mulligan on the game, but we didn't even need to because the game process is so simple that we all grasped the basic mechanics pretty much immediately.
"Selfish Phlebotomy": A game of kill-stealing
The game is a competitive card drafting game in which players sort-of cooperate to defeat a series of monsters, but compete against each other to score the most points. It's basically a Bloodborne-themed reskin of Cutthroat Caverns. Thematically, each player takes on the role of a hunter, the group fights a series of monsters in a Chalice Dungeon, and the hunters acquire Blood Echoes (points) by fighting and killing the monsters. Blood Echoes are directly earned by damaging a monster with a weapon attack. Each player who deals damage to a monster in the round in which the monster is killed also gains one or more trophies (based on the strength of the monster), which are converted to Blood Echoes at the end of the game for scoring.
You're playing for Blood Echoes, which are lost if you die - unless you bank them in the Hunter's Dream.
The major mechanical gimmick of this game (and the one that is most inspired by the source material, and which most separates it from Cutthroat Caverns) is that when a player's character dies, that character loses all of his or her collected Blood Echoes, and then resurrects to fight again the next round. However, a player can use an action during the round to return to the Hunter's Dream and bank their collected Blood Echoes so that they cannot be lost. While in the Hunter's Dream, a player can also select new cards to add to his or her hand, and going to the Hunter's Dream is the only way to cycle your previously-played cards back into your hand. The drawback, of course, is that you can't participate in the fight and gain more blood. It's a risk / reward mechanic, and it works very well. [More]