submit to reddit
Pin it

Back in the middle of February, I participated in the Civilization podcast PolyCast episode 140 along with hosts DanQ, Makahlua, TheMeInTeam, and qnl. We discussed several topics relating primarily to Civilization V, including:

  • An interview between GameInformer and series-creator Sid Meier about the future of the franchise.
  • Discussion of recent forum topics on Civ Fanatics, including flaws in Civ V's score calculations and the best civs to use in ranked multiplayer.
  • An open-mic call-in from Verade regarding our favorite game in the series and how Civ III stacked up against Civ IV and V.

You can listen to the entire podcast below, or visit PolyCast's website at

Participating on the podcast was fun, and I hope that the fine folks at PolyCast invite me on again in the future. We had some good discussions, and it was very nice to have a chance to talk to some hardcore veteran Civ players, since I sadly don't have too many friends who are big fans of the series.

One of the more notable elements of the podcast (from my point of view) was that during the podcast (at about the 12:45 mark), I speculated that Firaxis and 2K's support for Civ V in the form of patches may be slowing down because they are working on an expansion pack. I want to emphasize that this was pure speculation on my part.

But, low and behold, by the end of the month (February), 2K announced Sid Meier's Civilization V: Gods and Kings!


I called it! They did it! I'm like Nostradamus over here. ;) ;)

I'm definitely excited about the announcement of an expansion, but I have to admit that my excitement is a bit tempered by the fact that the feature set of this expansion feels very much like fan service. Firaxis seems to be implementing a lot of things that the community has asked for, but I don't know how well they have been thought-out or implemented into the rest of the game's mechanics. Notable new features include:

  • A new, customizeable religion mechanic with eleven different religions.
  • A new espionage mechanic that comes into play during the Renaissance.
  • Expanded industrial era with earlier aircraft units (biplanes) and WWI-era land-ship tanks and machine guns.
  • Melee naval units, including the ability for naval units to directly attack coastal cities.
  • City states are able to offer multiple quests at the same time, and can offer passive, "first player to do X" quests.
  • New civilizations including Maya, Dutch, Byzantines; new units and wonders; expanded tech tree (hopefully a longer classical era); new city states including new religious and mercantile types.
  • 3 custom scenarios, including the fall of Rome and a Victorian "steam-punk" variant.

Civilization V Gods & Kings - religion widget'
The religion management widget from Civilization V: Gods & Kings.

Most of these features are things that have been requested by the community, but none of these are really new ideas. Religion and espionage are things that have been in previous games and which should have been included in the base game. But whatever. We're finally getting it. No real surprise that these features got packaged into an expansion.

Civilization V Gods & Kings - espionage widget'
Espionage is also returning in Gods & Kings.

The most appealing element of the expansion (to me) is that the diplomacy and AI are supposedly being beefed up. Supposedly, the AI will do a much better job of building a balanced army and (hopefully) using them better. This will be a huge boost to the playability of the game, particularly in single-player. The AI will also plan betrayals and invasions in advance.

The expansion has been announced for late spring, but no specific date has been announced. I will look forward to it.

Contribute Comment


We'll incarnate your avatar from the services below.
PlayStation Network Steam Xbox LIVE Facebook MySpace Pinterest Twitter YouTube deviantART LiveJournal

  • Comment
  • Preview

Grid Clock Widget
12      60
11      55
10      50
09      45
08      40
07      35
06      30
05      25
04      20
03      15
02      10
01      05
Grid Clock provided by trowaSoft.

A gamer's thoughts

Welcome to Mega Bears Fan's blog, and thanks for visiting! This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. I also talk about my other interests, like football, science and technology, movies, and so on. Feel free to read more about the blog.

Follow me on Twitter at:

If you enjoy my content, please consider Supporting me on Patreon:

Featured Post

EA's Madden design philosophy, and why we can't have nice thingsEA's Madden design philosophy, and why we can't have nice things10/25/2018 I think I've finally decided to take a stab at some long-form video analysis and critique on Youtube. My first go at this came in the form of a nearly-hour-long breakdown of my frustrations with the Madden NFL video game series (broken up into 2 parts). For the benefit of my readers, I'm also transcribing the video onto this...

Random Post

Dominion is a simple and elegant deck-building gameDominion is a simple and elegant deck-building game10/26/2016 Dominion is a short and simple deck-building card game. Most of the board games that I like are very long, epic games that take hours to play. Games like Civilization, Battlestar Galactica, and Eclipse can take four or five hours to complete - all of which can still be finished before I'm even done setting up Axis & Allies 1940!....

Month List


Comment RSS