The PSVR 2 has had a tumultuous first year and half. With all the uncertainty regarding the hardware, and Sony's future support for it, I wanted to spend some time sharing my thoughts about the hardware and the games that I've played on it, because I've actually really liked the PSVR2, and I think it would be a shame (and a mistake) if Sony kills it prematurely.
I've been a late adopter of VR. I played a few VR games on a few different headsets at friends' houses over the years, but never really got into it. The games were fun to a degree, but they never wow-ed me to the point that I felt I needed to run home and order my own VR headset. They also usually made me nauseous within 20 or 30 minutes of play. It wasn't until playing Star Wars: Squadrons and Ace Combat 7 on a friend's PSVR that I finally actually wanted a VR headset, and the PSVR actually felt comfortable to wear.
But I had already played Star Wars: Squadrons and Ace Combat 7 on standard displays, as well as Resident Evil VII, so there weren't any PS4 VR games that I was really eager to play. Déraciné was really the only PSVR game that I wanted to play at that point. So I decided to wait until I could get a PS5 VR headset instead.
When I actually started playing PS5, I was really liking it. In fact, I have a sneaking suspicion that when all is said and done, the PS5 might end up being my second favorite console after the PS2. The novel haptic feedback and surprisingly accurate motion sensor functions have even rekindled a long-lost love of Gran Turismo (and racing games in general), and it just so happened that Gran Turismo 7 was supposed to get a really good (free) VR update for the PSVR 2! Since I had been enjoying the system, I was a lot more inclined to spend more money to get the most out of it. I got a nice tax refund in 2023, and put that money towards a PSVR 2 headset.
The PS5 was heavily marketed as being fully backwards-compatible with PS4 games, so I would surely be able to go back to the PS4's VR catalogue and play any of the games I had missed out on. Or so I thought...
This entire review is available in video format on YouTube. [More]
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Tags:PSVR 2, PS5, Sony, virtual reality, backwards compatibility, Horizon: Call of the Mountain, Gran Turismo 7, Kayak VR: Mirage, NFL ProEra, Resident Evil VII, Resident Evil VIII Village, Propagation: Paradise Hotel, Star Wars: Squadrons, Ace Combat 7, Deracine, toddler
Ace Combat 4 would be on my short list for "favorite games ever". It's one of the few games that I've beaten multiple times. I rented the game from Blockbuster (back when Blockbuster was a thing), and beat it over a weekend. A few months later, I wanted to play it again, so I rented it another weekend, and beat it. I think I may have rented it (and beat it) one more time before finally just buying my own damn copy from a bargain bin, then played through it again.
When I was in high school, my parent's home was broken into, my PS2 and all my games were among the items stolen -- including Ace Combat 4. Despite having already beaten the game multiple times, when the insurance check came in, and it came time to replace my PS2 collection, I bought the "Greatest Hits" version of the game, and played through it once more.
So in total, I rented Ace Combat 4 at least two or three times from Blockbuster, and have bought two new, retail copies of the game.
I always liked how this series hits a comfortable middle ground between an arcade shooter/dogfighter and a flight sim. You can configure the controls so that the planes fly like actual planes, but it also gives you access to 50-100 missiles on planes that only have 2 missiles strapped to their wings. If you get good enough, you can shoot down enemy planes with just machine gun, but it takes a lot of practice.
Ace Combat has found a comfortable middle ground between arcade shooter and flight sim.
I had gotten to the point that the mission briefing music has been permanently burned into my memory, and I was performing my own self-imposed challenge runs in those last few playthroughs of AC4. I would play through the entire game with machine guns only, trying to cut down on the number of times that I'd have to stop at the airstrip or carrier to resupply. I think the only other game that I've ever done self-imposed challenge runs on is Metal Gear Solid 2.
Challenge runs
The direct sequel, Ace Combat 5, sadly, didn't quite do it for me. I played the game once, and I'm not even sure if I finished it or not. A big part of that game's problem was that it was repetitive. A belligerent nation launches a surprise attack, cripples the Allies' military, and the Alliance has to fight back to reclaim occupied territory before finally beating the aggressor by capturing or destroying its secret super-weapon. I had been there, done that so many times that Ace Combat 5 just kind of dragged. It didn't help that many of Ace Combat 5's missions felt recycled straight from Ace Combat 4.
Ace Combat 6 was an XBox exclusive, which I never played on account of having never owned an XBox, and the other titles since have either been portable titles or spin-offs that just veered too far into "arcade" territory for my tastes. As such, it's been over a decade since I last played an Ace Combat game. Perhaps Ace Combat 7 is a prime opportunity to jump back on the bandwagon? Well, if you were getting tired of challenge runs in AC4, then 7 is loaded with its own little challenges for the player.
Clouds will ice your plane, limiting maneuverability, stalling the plane, and covering the canopy in frost.
Much moreso than the previous games that I've played, Ace Combat 7 uses environmental phenomena and genuine level design to throw a little wrench into the gears. Most missions will have some extra little circumstantial element of its design that can knock a player out of your comfort zone and force you to get creative and/or bold.
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Tags:Ace Combat, Ace Combat 7, Ace Combat 4, Namco/Bandai, Steam, dogfighting, fighter plane, airplane, war, missile, machine gun, flight stick, controller, space elevator, grind, micro-transaction, Blockbuster Video
Some number of PC players may have booted up Namco/Bandai's recently-released Ace Combat 7 on PC, only to be disappointed to find that their preferred flight stick doesn't work with the game. Un-supported controllers apparently includes the very popular (and very expensive) Thrustmaster Warthog. This isn't a technical issue; it's a hardware-exclusivity deal that Namco/Bandai apparently signed with Thrustmaster and Hori. Only two flight sticks are supported by the game: the Thrustmaster T. Flight and HORI AC7 flight stick. Apparently, the same restrictions apply to the PS4 and XBox One versions of the game
If you're like me, and don't play a lot of flight sims, any flight stick that you have is likely old and obsolete. But you probably still hoped it would work with the game. It's PC, after all, and controllers are mostly plug-and-play. Worst case scenario, you'd have to custom configure the control mapping. Right?
Not so. If the game detects a flight stick that isn't on its approved list, it apparently refuses to recognize it.
I'm not exactly a huge Ace Combat fan, but Ace Combat 4 (which I played on PS2 back in the day) is on my short list for "favorite games ever". Perhaps I'll put up a retro-review of it at some point. Needless to say, AC4 was a near perfect hybrid of acrade dogfighting and realistic flight sim, and it's nuanced depiction of war might make it my single favorite video game about war -- except for maybe This War of Mine.
So I was excited that a new game was coming out. I had bought a Logitech Attack 3 flight stick some years ago for another game, and I was also excited to see how Ace Combat would feel with a flight stick instead of a game controller. So I bought the game on PC expecting the flight stick would work. It didn't, and I was pretty bummed. I bought the game on the weekend of its PC release, and when I found that my flight stick didn't work, I shelved the game and went back to Resident Evil 2 and Civilization VI: Gathering Storm. I figured I'd come back to AC7 in a few weeks, at which point, the flight stick situation would hopefully be resolved, or modders would maybe add unofficial support for un-supported flight sticks.
You can configure an un-supported flight stick via Steam's built-in Controller Settings.
After a little bit of research, I discovered Steam's built-in "General Controller Settings" gamepad mapping, and that it can be used to "trick" Ace Combat 7 into thinking you're playing with a third-party gamepad. I tested it last night, and was pleased to discover that it works!
To see if your flight stick will work (and it's no guarantee), perform the following steps:
- Open Steam and select "Steam -> Settings" in the top menu.
- In the Settings panel, click "Controller".
- In the Controller Config panel, click the button that says "GENERAL CONTROLLER SETTINGS". A big, blue menu with several check boxes should appear in a new window.
- In the Controller Settings window, check the "Generic Gamepad Configuration Support" box.
- If your flight stick is plugged in, and the PC is registering it, you should see it in a list of "Detected Controllers". Click it.
- This should take you to a key binding screen. Set up your key bindings as you see fit. You do not necessarily have to map every single button, as most flight sticks may not have enough buttons.
- Click "Save" and a dialogue should appear asking you if you want to "Share this controller definition?". You can name the controller anything you like. The important part here is that there is a drop down labeled: "Select the type of controller:". You must select "Generic Gamepad" from the drop down! You can then click "No, Thank You" if you do not wish to share the settings.
You should now be able to boot up Ace Combat 7, and the game should now believe your flight stick is a third-party gamepad (rather than a forbidden flight stick), and it should function based on the bindings that you specified.
You can configure your flight stick as a "Generic Gamepad" in Steam's Controller Settings.
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