I’ve played quite a few Spider-Man games in my time. With that, I’ve played a lot of pretty bad Spider-Man games. But Edge of Time just might take the cake. After Shattered Dimensions proved to be a fun and well-designed (if not a bit rough around the edges) game, Activision apparently decided to let Beenox try another Spider-Man game, and made the horrible mistake of trying to rush it out before Batman: Arkham City sucked up all the comic-book-gamers’ attentions.
Edge of Time forces us into another game featuring multiple Spider-Men, but this time, instead of a dimension-hopping adventure, we get a time-travel story. The basic premise is that some bad guy from the future (2099) has built a time portal at the Alchemax building and is trying to kill the modern (Amazing) Spider-Man. Spider-Man 2099 discovers the plot and takes it upon himself to go back and prevent this from happening. Fortunately, the designers kept their ambitions constrained to just those two Spider-Men, and didn’t try to complicate matters by going further back in time to encounter, say, Black-suit Spider-Man, Scarlet Spider, Man-Spider, or any other Spider-Man variants from Marvel’s history. Just Amazing and 2099.
The time travel story gives the game is primary gimmick: the things you do in one time period (usually the past) can affect the other (usually the future). This seems to be an effort to correct one of my primary complaints with Shattered Dimensions, which was the overall lack of integration between the Spider-Men in the various dimensions. In this game, both Spider-Men now directly interact. In fact, they spend pretty much the entire game talking to each other through some time-traveling communicator thingie. Kudos to Beenox for trying to address a criticism of the previous game. It’s too bad they totally blew it.
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Tags:Spider-Man, Spider-Man: Edge of Time, Spider-Man 2099, Beenox, Activision, PS3, PlayStation 3, PlayStation, comic book, Neil Patrick Harris, time travel, review, action, adventure, platformer
In my previous blog, I discussed my experience with the 2002 XBox game Steel Battalion. At the end of that blog, I mentioned that I had read that Microsoft and Capcom are developing a new Steel Battalion game, and that I would give my opinions on such a game in a future blog.
Well, I didn't wait long to write that "future blog".
Here it is!
According to this Joystiq article, Capcom and Microsoft are developing a Kinect-enabled version of Steel Battalion for the Xbox 360. The game is titled Steel Battalion: Heavy Armor and looks more like a remake/reboot than a true sequel.
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Tags:Steel Battalion, Ring of Red, Microsoft, Capcom, Kinect, Guitar Hero, Activision, Rock Band, Mech, X-Wing, TIE Fighter, Star Wars, Star Trek, Tony Hawk: Ride, XBox 360, XBox
Late last year, Viacom decided to sell the game developer Harmonix. Rumors suggested that Electronic Arts or even Activision might buy them out. Fortunately for the consumers, neither of those rumored deals was made! We all saw how Activision handled its ownership of Guitar Hero, effectively running the franchise (and possibly the music-rhythm genre, itself) into the ground by release one or two games every year! And we all also know how Electronic Arts's EA Sports brand has handled Madden NFL over the past 6 years with all competition in the pro football gaming market being effectively stamped out.
No, fortunately for us gamers, Harmonix decided to set up a holding company in order to buy themselves and once again become an independent developer.
As stated in an interview between Joystiq and Harmonix founder and current Vice President Chris Rigopolous, Harmonix has also severed ties with Viacom-owned MTV.
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Tags:Harmonix, Rock Band, Chris Rigopolous, music-rhythm, music, Activision, Guitar Hero, EA, EA Sports, Madden NFL, multiplayer, Beatles, Green Day, Foo Fighters, Pink Floyd, Red Hot Chili Peppers, Jimi Hendrix, The Who